AndroidBidipublic class AndroidBidi extends Object Access the ICU bidi implementation. |
Methods Summary |
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public static int | bidi(int dir, char[] chs, byte[] chInfo, int n, boolean haveInfo)
if (chs == null || chInfo == null) {
throw new NullPointerException();
}
if (n < 0 || chs.length < n || chInfo.length < n) {
throw new IndexOutOfBoundsException();
}
switch(dir) {
case Layout.DIR_REQUEST_LTR: dir = 0; break;
case Layout.DIR_REQUEST_RTL: dir = 1; break;
case Layout.DIR_REQUEST_DEFAULT_LTR: dir = -2; break;
case Layout.DIR_REQUEST_DEFAULT_RTL: dir = -1; break;
default: dir = 0; break;
}
int result = runBidi(dir, chs, chInfo, n, haveInfo);
result = (result & 0x1) == 0 ? Layout.DIR_LEFT_TO_RIGHT : Layout.DIR_RIGHT_TO_LEFT;
return result;
| public static android.text.Layout.Directions | directions(int dir, byte[] levels, int lstart, char[] chars, int cstart, int len)Returns run direction information for a line within a paragraph.
if (len == 0) {
return Layout.DIRS_ALL_LEFT_TO_RIGHT;
}
int baseLevel = dir == Layout.DIR_LEFT_TO_RIGHT ? 0 : 1;
int curLevel = levels[lstart];
int minLevel = curLevel;
int runCount = 1;
for (int i = lstart + 1, e = lstart + len; i < e; ++i) {
int level = levels[i];
if (level != curLevel) {
curLevel = level;
++runCount;
}
}
// add final run for trailing counter-directional whitespace
int visLen = len;
if ((curLevel & 1) != (baseLevel & 1)) {
// look for visible end
while (--visLen >= 0) {
char ch = chars[cstart + visLen];
if (ch == '\n") {
--visLen;
break;
}
if (ch != ' " && ch != '\t") {
break;
}
}
++visLen;
if (visLen != len) {
++runCount;
}
}
if (runCount == 1 && minLevel == baseLevel) {
// we're done, only one run on this line
if ((minLevel & 1) != 0) {
return Layout.DIRS_ALL_RIGHT_TO_LEFT;
}
return Layout.DIRS_ALL_LEFT_TO_RIGHT;
}
int[] ld = new int[runCount * 2];
int maxLevel = minLevel;
int levelBits = minLevel << Layout.RUN_LEVEL_SHIFT;
{
// Start of first pair is always 0, we write
// length then start at each new run, and the
// last run length after we're done.
int n = 1;
int prev = lstart;
curLevel = minLevel;
for (int i = lstart, e = lstart + visLen; i < e; ++i) {
int level = levels[i];
if (level != curLevel) {
curLevel = level;
if (level > maxLevel) {
maxLevel = level;
} else if (level < minLevel) {
minLevel = level;
}
// XXX ignore run length limit of 2^RUN_LEVEL_SHIFT
ld[n++] = (i - prev) | levelBits;
ld[n++] = i - lstart;
levelBits = curLevel << Layout.RUN_LEVEL_SHIFT;
prev = i;
}
}
ld[n] = (lstart + visLen - prev) | levelBits;
if (visLen < len) {
ld[++n] = visLen;
ld[++n] = (len - visLen) | (baseLevel << Layout.RUN_LEVEL_SHIFT);
}
}
// See if we need to swap any runs.
// If the min level run direction doesn't match the base
// direction, we always need to swap (at this point
// we have more than one run).
// Otherwise, we don't need to swap the lowest level.
// Since there are no logically adjacent runs at the same
// level, if the max level is the same as the (new) min
// level, we have a series of alternating levels that
// is already in order, so there's no more to do.
//
boolean swap;
if ((minLevel & 1) == baseLevel) {
minLevel += 1;
swap = maxLevel > minLevel;
} else {
swap = runCount > 1;
}
if (swap) {
for (int level = maxLevel - 1; level >= minLevel; --level) {
for (int i = 0; i < ld.length; i += 2) {
if (levels[ld[i]] >= level) {
int e = i + 2;
while (e < ld.length && levels[ld[e]] >= level) {
e += 2;
}
for (int low = i, hi = e - 2; low < hi; low += 2, hi -= 2) {
int x = ld[low]; ld[low] = ld[hi]; ld[hi] = x;
x = ld[low+1]; ld[low+1] = ld[hi+1]; ld[hi+1] = x;
}
i = e + 2;
}
}
}
}
return new Directions(ld);
| private static native int | runBidi(int dir, char[] chs, byte[] chInfo, int n, boolean haveInfo)
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