BallsRSpublic class BallsRS extends Object
Fields Summary |
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public static final int | PART_COUNT | private android.content.res.Resources | mRes | private RenderScriptGL | mRS | private ScriptC_balls | mScript | private ScriptC_ball_physics | mPhysicsScript | private ProgramFragment | mPFPoints | private ScriptField_Point | mPoints | private ScriptField_VpConsts | mVpConsts | private ScriptField_BallGrid | mGrid | private ScriptField_Ball | mBalls | private Allocation | mGridCache |
Constructors Summary |
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public BallsRS()
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Methods Summary |
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ProgramStore | BLEND_ADD_DEPTH_NONE(RenderScript rs)
ProgramStore.Builder builder = new ProgramStore.Builder(rs);
builder.setDepthFunc(ProgramStore.DepthFunc.ALWAYS);
builder.setBlendFunc(ProgramStore.BlendSrcFunc.ONE, ProgramStore.BlendDstFunc.ONE);
builder.setDitherEnabled(false);
builder.setDepthMaskEnabled(false);
return builder.create();
| private void | createPF(int width, int height)
ProgramFragmentFixedFunction.Builder pfb = new ProgramFragmentFixedFunction.Builder(mRS);
pfb.setPointSpriteTexCoordinateReplacement(true);
pfb.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.MODULATE,
ProgramFragmentFixedFunction.Builder.Format.RGBA, 0);
pfb.setVaryingColor(true);
mPFPoints = pfb.create();
| private void | createProgramVertex()
updateProjectionMatrices();
ProgramVertex.Builder sb = new ProgramVertex.Builder(mRS);
String t = "varying vec4 varColor;\n" +
"void main() {\n" +
" vec4 pos = vec4(0.0, 0.0, 0.0, 1.0);\n" +
" pos.xy = ATTRIB_position;\n" +
" gl_Position = UNI_MVP * pos;\n" +
" varColor = ATTRIB_color;\n" +
" gl_PointSize = 12.0;\n" +
"}\n";
sb.setShader(t);
sb.addConstant(mVpConsts.getType());
sb.addInput(mPoints.getElement());
ProgramVertex pvs = sb.create();
pvs.bindConstants(mVpConsts.getAllocation(), 0);
mRS.bindProgramVertex(pvs);
| public void | init(RenderScriptGL rs, android.content.res.Resources res, int width, int height)
mRS = rs;
mRes = res;
createPF(width, height);
mPFPoints.bindTexture(loadTexture(R.drawable.flares), 0);
mPoints = new ScriptField_Point(mRS, PART_COUNT, Allocation.USAGE_SCRIPT);
Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS);
smb.addVertexAllocation(mPoints.getAllocation());
smb.addIndexSetType(Mesh.Primitive.POINT);
Mesh smP = smb.create();
mGrid = ScriptField_BallGrid.create2D(mRS, (width + 99) / 100, (height + 99) / 100);
mGridCache = Allocation.createSized(mRS, Element.F32_2(mRS), PART_COUNT);
mBalls = new ScriptField_Ball(mRS, PART_COUNT, Allocation.USAGE_SCRIPT);
mPhysicsScript = new ScriptC_ball_physics(mRS);
mPhysicsScript.set_gGridCache(mGridCache);
mPhysicsScript.set_gBalls(mBalls.getAllocation());
mScript = new ScriptC_balls(mRS);
mScript.set_partMesh(smP);
mScript.set_physics_script(mPhysicsScript);
mScript.bind_point(mPoints);
mScript.bind_balls(mBalls);
mScript.set_gGrid(mGrid.getAllocation());
mScript.bind_gGridCache(mGridCache);
mScript.set_gPFPoints(mPFPoints);
createProgramVertex();
mRS.bindProgramStore(BLEND_ADD_DEPTH_NONE(mRS));
mPhysicsScript.set_gMinPos(new Float2(5, 5));
mPhysicsScript.set_gMaxPos(new Float2(width - 5, height - 5));
mPhysicsScript.set_gGrid(mGrid.getAllocation());
mScript.invoke_initParts(width, height);
mRS.bindRootScript(mScript);
| private Allocation | loadTexture(int id)
final Allocation allocation =
Allocation.createFromBitmapResource(mRS, mRes,
id, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_GRAPHICS_TEXTURE);
return allocation;
| public void | newTouchPosition(float x, float y, float pressure, int id)
mPhysicsScript.invoke_touch(x, y, pressure * mRS.getWidth() / 1280, id);
| public void | setAccel(float x, float y)
mPhysicsScript.set_gGravityVector(new Float2(x, y));
| void | updateProjectionMatrices()
mVpConsts = new ScriptField_VpConsts(mRS, 1,
Allocation.USAGE_SCRIPT |
Allocation.USAGE_GRAPHICS_CONSTANTS);
ScriptField_VpConsts.Item i = new ScriptField_VpConsts.Item();
Matrix4f mvp = new Matrix4f();
mvp.loadOrtho(0, mRS.getWidth(), mRS.getHeight(), 0, -1, 1);
i.MVP = mvp;
mVpConsts.set(i, 0, true);
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