The GL interface is the parent interface for
the Java(TM) programming language bindings for OpenGL(R) ES 1.0,
1.1, and extensions.
The documentation in this interface and its subinterfaces is
normative with respect to instance variable names and values,
method names and signatures, and exception behavior. The remaining
documentation is placed here for convenience and does not replace
the normative documentation found in the OpenGL ES 1.0 and 1.1
specifications, relevant extension specifications, and the OpenGL
specification versions referenced by any of the preceding
specifications.
A GL object is obtained by calling
EGLContext.getGL() . The returned object will
implement either GL10 or GL11 , plus any
available extension interfaces (such as GL10Ext ,
GL11Ext , or GL11ExtensionPack ). The
returned object must be cast to the appropriate interface (possibly
following an instanceof check) in order to call
GL methods.
A common superinterface is used for OpenGL ES 1.0, OpenGL ES
1.1, and Khronos-defined core extensions. In order to determine if
the implementation supports GL 1.1, call
glGetString(GL.GL_VERSION) .
Some methods defined in subinterfaces are available only on
OpenGL ES 1.1. The descriptions of these functions are marked
"(1.1 only)." Similarly, some methods behave slightly differently
across OpenGL ES versions. The sections that differ are marked
"(1.0 only)" and "(1.1 only)" as appropriate. Some methods have an
additional section marked "1.0 Notes" or "1.1 Notes" that applies
to the corresponding engine version.
Some extensions are defined as a core part of the OpenGL ES
specification (they are extensions relative to desktop OpenGL).
These functions are treated as normal portions of OpenGL ES,
although they may still be queried as extensions using the normal
OpenGL ES query mechanisms.
Extensions may allow some arguments to take on values other
than those listed in this specification. Implementations that
provide a given extension may pass such values to the underlying
engine.
Optional profile extensions defined as of the creation of this
specification may be found in the GL10Ext ,
GL11Ext , and GL11ExtensionPack
interfaces.
Vertex Buffer Objects
VBOs are considered to be enabled if the most recent call to
glBindBuffer had a target of
GL_ARRAY_BUFFER and a non-zero buffer
parameter. When VBOs are enabled, only the variant of the
gl*Pointer functions that take an integer offset
(found in the GL11 interface) may be called. When
VBOs are disabled, only the variant of the gl*Pointer
functions that take a Buffer may be called.
Clamping
When method specifies that a value x is clamped to
a range [A, B] , it means that the value
min(max(x, A), B) is used in place of the original
value. |