TiledImageRendererpublic class TiledImageRenderer extends Object Handles laying out, decoding, and drawing of tiles in GL |
Fields Summary |
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public static final int | SIZE_UNKNOWN | private static final String | TAG | private static final int | UPLOAD_LIMIT | private static final int | STATE_ACTIVATED | private static final int | STATE_IN_QUEUE | private static final int | STATE_DECODING | private static final int | STATE_DECODED | private static final int | STATE_DECODE_FAIL | private static final int | STATE_RECYCLING | private static final int | STATE_RECYCLED | private static android.util.Pools.Pool | sTilePool | private int | mTileSize | private TileSource | mModel | private com.android.gallery3d.glrenderer.BasicTexture | mPreview | protected int | mLevelCount | private int | mLevel | private int | mOffsetX | private int | mOffsetY | private int | mUploadQuota | private boolean | mRenderComplete | private final android.graphics.RectF | mSourceRect | private final android.graphics.RectF | mTargetRect | private final android.support.v4.util.LongSparseArray | mActiveTiles | private final Object | mQueueLock | private final TileQueue | mRecycledQueue | private final TileQueue | mUploadQueue | private final TileQueue | mDecodeQueue | protected int | mImageWidth | protected int | mImageHeight | protected int | mCenterX | protected int | mCenterY | protected float | mScale | protected int | mRotation | private boolean | mLayoutTiles | private final android.graphics.Rect | mTileRange | private final android.graphics.Rect[] | mActiveRange | private TileDecoder | mTileDecoder | private boolean | mBackgroundTileUploaded | private int | mViewWidth | private int | mViewHeight | private android.view.View | mParent |
Constructors Summary |
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public TiledImageRenderer(android.view.View parent)
mParent = parent;
mTileDecoder = new TileDecoder();
mTileDecoder.start();
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Methods Summary |
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private void | activateTile(int x, int y, int level)
long key = makeTileKey(x, y, level);
Tile tile = mActiveTiles.get(key);
if (tile != null) {
if (tile.mTileState == STATE_IN_QUEUE) {
tile.mTileState = STATE_ACTIVATED;
}
return;
}
tile = obtainTile(x, y, level);
mActiveTiles.put(key, tile);
| private void | calculateLevelCount()
if (mPreview != null) {
mLevelCount = Math.max(0, Utils.ceilLog2(
mImageWidth / (float) mPreview.getWidth()));
} else {
int levels = 1;
int maxDim = Math.max(mImageWidth, mImageHeight);
int t = mTileSize;
while (t < maxDim) {
t <<= 1;
levels++;
}
mLevelCount = levels;
}
| private void | decodeTile(com.android.photos.views.TiledImageRenderer$Tile tile)
synchronized (mQueueLock) {
if (tile.mTileState != STATE_IN_QUEUE) {
return;
}
tile.mTileState = STATE_DECODING;
}
boolean decodeComplete = tile.decode();
synchronized (mQueueLock) {
if (tile.mTileState == STATE_RECYCLING) {
tile.mTileState = STATE_RECYCLED;
if (tile.mDecodedTile != null) {
sTilePool.release(tile.mDecodedTile);
tile.mDecodedTile = null;
}
mRecycledQueue.push(tile);
return;
}
tile.mTileState = decodeComplete ? STATE_DECODED : STATE_DECODE_FAIL;
if (!decodeComplete) {
return;
}
mUploadQueue.push(tile);
}
invalidate();
| public boolean | draw(com.android.gallery3d.glrenderer.GLCanvas canvas)
layoutTiles();
uploadTiles(canvas);
mUploadQuota = UPLOAD_LIMIT;
mRenderComplete = true;
int level = mLevel;
int rotation = mRotation;
int flags = 0;
if (rotation != 0) {
flags |= GLCanvas.SAVE_FLAG_MATRIX;
}
if (flags != 0) {
canvas.save(flags);
if (rotation != 0) {
int centerX = mViewWidth / 2, centerY = mViewHeight / 2;
canvas.translate(centerX, centerY);
canvas.rotate(rotation, 0, 0, 1);
canvas.translate(-centerX, -centerY);
}
}
try {
if (level != mLevelCount) {
int size = (mTileSize << level);
float length = size * mScale;
Rect r = mTileRange;
for (int ty = r.top, i = 0; ty < r.bottom; ty += size, i++) {
float y = mOffsetY + i * length;
for (int tx = r.left, j = 0; tx < r.right; tx += size, j++) {
float x = mOffsetX + j * length;
drawTile(canvas, tx, ty, level, x, y, length);
}
}
} else if (mPreview != null) {
mPreview.draw(canvas, mOffsetX, mOffsetY,
Math.round(mImageWidth * mScale),
Math.round(mImageHeight * mScale));
}
} finally {
if (flags != 0) {
canvas.restore();
}
}
if (mRenderComplete) {
if (!mBackgroundTileUploaded) {
uploadBackgroundTiles(canvas);
}
} else {
invalidate();
}
return mRenderComplete || mPreview != null;
| private void | drawTile(com.android.gallery3d.glrenderer.GLCanvas canvas, int tx, int ty, int level, float x, float y, float length)
RectF source = mSourceRect;
RectF target = mTargetRect;
target.set(x, y, x + length, y + length);
source.set(0, 0, mTileSize, mTileSize);
Tile tile = getTile(tx, ty, level);
if (tile != null) {
if (!tile.isContentValid()) {
if (tile.mTileState == STATE_DECODED) {
if (mUploadQuota > 0) {
--mUploadQuota;
tile.updateContent(canvas);
} else {
mRenderComplete = false;
}
} else if (tile.mTileState != STATE_DECODE_FAIL){
mRenderComplete = false;
queueForDecode(tile);
}
}
if (drawTile(tile, canvas, source, target)) {
return;
}
}
if (mPreview != null) {
int size = mTileSize << level;
float scaleX = (float) mPreview.getWidth() / mImageWidth;
float scaleY = (float) mPreview.getHeight() / mImageHeight;
source.set(tx * scaleX, ty * scaleY, (tx + size) * scaleX,
(ty + size) * scaleY);
canvas.drawTexture(mPreview, source, target);
}
| private boolean | drawTile(com.android.photos.views.TiledImageRenderer$Tile tile, com.android.gallery3d.glrenderer.GLCanvas canvas, android.graphics.RectF source, android.graphics.RectF target)
while (true) {
if (tile.isContentValid()) {
canvas.drawTexture(tile, source, target);
return true;
}
// Parent can be divided to four quads and tile is one of the four.
Tile parent = tile.getParentTile();
if (parent == null) {
return false;
}
if (tile.mX == parent.mX) {
source.left /= 2f;
source.right /= 2f;
} else {
source.left = (mTileSize + source.left) / 2f;
source.right = (mTileSize + source.right) / 2f;
}
if (tile.mY == parent.mY) {
source.top /= 2f;
source.bottom /= 2f;
} else {
source.top = (mTileSize + source.top) / 2f;
source.bottom = (mTileSize + source.bottom) / 2f;
}
tile = parent;
}
| public void | freeTextures()
mLayoutTiles = true;
mTileDecoder.finishAndWait();
synchronized (mQueueLock) {
mUploadQueue.clean();
mDecodeQueue.clean();
Tile tile = mRecycledQueue.pop();
while (tile != null) {
tile.recycle();
tile = mRecycledQueue.pop();
}
}
int n = mActiveTiles.size();
for (int i = 0; i < n; i++) {
Tile texture = mActiveTiles.valueAt(i);
texture.recycle();
}
mActiveTiles.clear();
mTileRange.set(0, 0, 0, 0);
while (sTilePool.acquire() != null) {}
| private void | getRange(android.graphics.Rect out, int cX, int cY, int level, int rotation)
getRange(out, cX, cY, level, 1f / (1 << (level + 1)), rotation);
| private void | getRange(android.graphics.Rect out, int cX, int cY, int level, float scale, int rotation)
double radians = Math.toRadians(-rotation);
double w = mViewWidth;
double h = mViewHeight;
double cos = Math.cos(radians);
double sin = Math.sin(radians);
int width = (int) Math.ceil(Math.max(
Math.abs(cos * w - sin * h), Math.abs(cos * w + sin * h)));
int height = (int) Math.ceil(Math.max(
Math.abs(sin * w + cos * h), Math.abs(sin * w - cos * h)));
int left = (int) Math.floor(cX - width / (2f * scale));
int top = (int) Math.floor(cY - height / (2f * scale));
int right = (int) Math.ceil(left + width / scale);
int bottom = (int) Math.ceil(top + height / scale);
// align the rectangle to tile boundary
int size = mTileSize << level;
left = Math.max(0, size * (left / size));
top = Math.max(0, size * (top / size));
right = Math.min(mImageWidth, right);
bottom = Math.min(mImageHeight, bottom);
out.set(left, top, right, bottom);
| private com.android.photos.views.TiledImageRenderer$Tile | getTile(int x, int y, int level)
return mActiveTiles.get(makeTileKey(x, y, level));
| public int | getViewHeight()
return mViewHeight;
| public int | getViewWidth()
return mViewWidth;
| private void | invalidate()
mParent.postInvalidate();
| private void | invalidateTiles()
synchronized (mQueueLock) {
mDecodeQueue.clean();
mUploadQueue.clean();
// TODO(xx): disable decoder
int n = mActiveTiles.size();
for (int i = 0; i < n; i++) {
Tile tile = mActiveTiles.valueAt(i);
recycleTile(tile);
}
mActiveTiles.clear();
}
| private static boolean | isHighResolution(android.content.Context context)
DisplayMetrics metrics = new DisplayMetrics();
WindowManager wm = (WindowManager)
context.getSystemService(Context.WINDOW_SERVICE);
wm.getDefaultDisplay().getMetrics(metrics);
return metrics.heightPixels > 2048 || metrics.widthPixels > 2048;
| private void | layoutTiles()
if (mViewWidth == 0 || mViewHeight == 0 || !mLayoutTiles) {
return;
}
mLayoutTiles = false;
// The tile levels we want to keep as texture is in the range
// [fromLevel, endLevel).
int fromLevel;
int endLevel;
// We want to use a texture larger than or equal to the display size.
mLevel = Utils.clamp(Utils.floorLog2(1f / mScale), 0, mLevelCount);
// We want to keep one more tile level as texture in addition to what
// we use for display. So it can be faster when the scale moves to the
// next level. We choose the level closest to the current scale.
if (mLevel != mLevelCount) {
Rect range = mTileRange;
getRange(range, mCenterX, mCenterY, mLevel, mScale, mRotation);
mOffsetX = Math.round(mViewWidth / 2f + (range.left - mCenterX) * mScale);
mOffsetY = Math.round(mViewHeight / 2f + (range.top - mCenterY) * mScale);
fromLevel = mScale * (1 << mLevel) > 0.75f ? mLevel - 1 : mLevel;
} else {
// Activate the tiles of the smallest two levels.
fromLevel = mLevel - 2;
mOffsetX = Math.round(mViewWidth / 2f - mCenterX * mScale);
mOffsetY = Math.round(mViewHeight / 2f - mCenterY * mScale);
}
fromLevel = Math.max(0, Math.min(fromLevel, mLevelCount - 2));
endLevel = Math.min(fromLevel + 2, mLevelCount);
Rect range[] = mActiveRange;
for (int i = fromLevel; i < endLevel; ++i) {
getRange(range[i - fromLevel], mCenterX, mCenterY, i, mRotation);
}
// If rotation is transient, don't update the tile.
if (mRotation % 90 != 0) {
return;
}
synchronized (mQueueLock) {
mDecodeQueue.clean();
mUploadQueue.clean();
mBackgroundTileUploaded = false;
// Recycle unused tiles: if the level of the active tile is outside the
// range [fromLevel, endLevel) or not in the visible range.
int n = mActiveTiles.size();
for (int i = 0; i < n; i++) {
Tile tile = mActiveTiles.valueAt(i);
int level = tile.mTileLevel;
if (level < fromLevel || level >= endLevel
|| !range[level - fromLevel].contains(tile.mX, tile.mY)) {
mActiveTiles.removeAt(i);
i--;
n--;
recycleTile(tile);
}
}
}
for (int i = fromLevel; i < endLevel; ++i) {
int size = mTileSize << i;
Rect r = range[i - fromLevel];
for (int y = r.top, bottom = r.bottom; y < bottom; y += size) {
for (int x = r.left, right = r.right; x < right; x += size) {
activateTile(x, y, i);
}
}
}
invalidate();
| private static long | makeTileKey(int x, int y, int level)
long result = x;
result = (result << 16) | y;
result = (result << 16) | level;
return result;
| public void | notifyModelInvalidated()
invalidateTiles();
if (mModel == null) {
mImageWidth = 0;
mImageHeight = 0;
mLevelCount = 0;
mPreview = null;
} else {
mImageWidth = mModel.getImageWidth();
mImageHeight = mModel.getImageHeight();
mPreview = mModel.getPreview();
mTileSize = mModel.getTileSize();
calculateLevelCount();
}
mLayoutTiles = true;
| private com.android.photos.views.TiledImageRenderer$Tile | obtainTile(int x, int y, int level)
synchronized (mQueueLock) {
Tile tile = mRecycledQueue.pop();
if (tile != null) {
tile.mTileState = STATE_ACTIVATED;
tile.update(x, y, level);
return tile;
}
return new Tile(x, y, level);
}
| private void | queueForDecode(com.android.photos.views.TiledImageRenderer$Tile tile)
synchronized (mQueueLock) {
if (tile.mTileState == STATE_ACTIVATED) {
tile.mTileState = STATE_IN_QUEUE;
if (mDecodeQueue.push(tile)) {
mQueueLock.notifyAll();
}
}
}
| private void | recycleTile(com.android.photos.views.TiledImageRenderer$Tile tile)
synchronized (mQueueLock) {
if (tile.mTileState == STATE_DECODING) {
tile.mTileState = STATE_RECYCLING;
return;
}
tile.mTileState = STATE_RECYCLED;
if (tile.mDecodedTile != null) {
sTilePool.release(tile.mDecodedTile);
tile.mDecodedTile = null;
}
mRecycledQueue.push(tile);
}
| public void | setModel(com.android.photos.views.TiledImageRenderer$TileSource model, int rotation)
if (mModel != model) {
mModel = model;
notifyModelInvalidated();
}
if (mRotation != rotation) {
mRotation = rotation;
mLayoutTiles = true;
}
| public void | setPosition(int centerX, int centerY, float scale)
if (mCenterX == centerX && mCenterY == centerY
&& mScale == scale) {
return;
}
mCenterX = centerX;
mCenterY = centerY;
mScale = scale;
mLayoutTiles = true;
| public void | setViewSize(int width, int height)
mViewWidth = width;
mViewHeight = height;
| public static int | suggestedTileSize(android.content.Context context)
return isHighResolution(context) ? 512 : 256;
| private void | uploadBackgroundTiles(com.android.gallery3d.glrenderer.GLCanvas canvas)
mBackgroundTileUploaded = true;
int n = mActiveTiles.size();
for (int i = 0; i < n; i++) {
Tile tile = mActiveTiles.valueAt(i);
if (!tile.isContentValid()) {
queueForDecode(tile);
}
}
| private void | uploadTiles(com.android.gallery3d.glrenderer.GLCanvas canvas)
int quota = UPLOAD_LIMIT;
Tile tile = null;
while (quota > 0) {
synchronized (mQueueLock) {
tile = mUploadQueue.pop();
}
if (tile == null) {
break;
}
if (!tile.isContentValid()) {
if (tile.mTileState == STATE_DECODED) {
tile.updateContent(canvas);
--quota;
} else {
Log.w(TAG, "Tile in upload queue has invalid state: " + tile.mTileState);
}
}
}
if (tile != null) {
invalidate();
}
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