OBJViewpublic class OBJView extends android.view.View
Fields Summary |
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private static final float | PI | private static final float | TWO_PI | private static final float | PI_OVER_TWO | private float[] | lightModelAmbient | private android.graphics.Paint | paint | private android.graphics.glutils.GLView | glView | private boolean | initialized | private android.graphics.OpenGLContext | mGLContext | private long | mNextTime | private float | mRotAngle | private float | mRotVelocity | private float | mTiltAngle | private float | mCenterX | private float | mCenterY | private float | mCenterZ | private float | mScale | private float[] | mLightDir | private static final int | INVALIDATE | private final android.os.Handler | mHandler |
Constructors Summary |
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public OBJView(android.content.Context context)
super(context);
mGLContext = new OpenGLContext(OpenGLContext.DEPTH_BUFFER);
Message msg = mHandler.obtainMessage(INVALIDATE);
mNextTime = SystemClock.uptimeMillis() + 100;
mHandler.sendMessageAtTime(msg, mNextTime);
requestFocus();
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Methods Summary |
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private void | init(javax.microedition.khronos.opengles.GL10 gl)
glView.reset();
paint.setColor(0xffffffff);
gl.glEnable(gl.GL_DEPTH_TEST);
gl.glDisable(gl.GL_SCISSOR_TEST);
// Some quality settings...
gl.glEnable(gl.GL_DITHER);
gl.glShadeModel(gl.GL_SMOOTH);
gl.glEnable(gl.GL_CULL_FACE);
gl.glFrontFace(gl.GL_CCW);
gl.glClearColor(0, 0, 0, 1);
gl.glLightModelf(gl.GL_LIGHT_MODEL_TWO_SIDE, 0);
gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, lightModelAmbient, 0);
| protected void | onDraw(android.graphics.Canvas canvas)
GL10 gl = (GL10)mGLContext.getGL();
mGLContext.makeCurrent(this);
if (!initialized) {
init(gl);
initialized = true;
// Load the object
Object3D obj = OBJViewer.getObject();
// Compute a scale factor and translation to bring it
// into view
mCenterX = (obj.getBoundsMinX() + obj.getBoundsMaxX())/2.0f;
mCenterY = (obj.getBoundsMinY() + obj.getBoundsMaxY())/2.0f;
mCenterZ = (obj.getBoundsMinZ() + obj.getBoundsMaxZ())/2.0f;
float spanX = obj.getBoundsMaxX() - obj.getBoundsMinX();
float spanY = obj.getBoundsMaxY() - obj.getBoundsMinY();
float spanZ = obj.getBoundsMaxZ() - obj.getBoundsMinZ();
float maxSpan = Math.max(spanX, spanY);
maxSpan = Math.max(maxSpan, spanZ);
mScale = 2.0f/maxSpan;
}
int w = getWidth();
int h = getHeight();
gl.glViewport(0, 0, w, h);
float ratio = (float)w/h;
glView.setAspectRatio(ratio);
// Clear buffers
gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
// Set up the projection and view
glView.setProjection(gl);
glView.setView(gl);
// Set up lighting
gl.glMatrixMode(gl.GL_MODELVIEW);
gl.glEnable(gl.GL_LIGHTING);
gl.glEnable(gl.GL_LIGHT0);
gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, mLightDir, 0);
glView.setLights(gl, gl.GL_LIGHT0);
// Rotate the viewpoint around the model
gl.glRotatef(mTiltAngle, 1, 0, 0);
gl.glRotatef(mRotAngle, 0, 1, 0);
// Scale object to fit in [-1, 1]
gl.glScalef(mScale, mScale, mScale);
// Center the object at the origin
gl.glTranslatef(-mCenterX, -mCenterY, -mCenterZ);
// Increment the rotation angle
mRotAngle += mRotVelocity;
if (mRotAngle < 0.0f) {
mRotAngle += 360.0f;
}
if (mRotAngle > 360.0f) {
mRotAngle -= 360.0f;
}
// Draw the object
Object3D object = OBJViewer.getObject();
object.draw(gl);
// Allow GL to complete
mGLContext.post();
// Draw GLView messages and/or FPS
glView.showMessages(canvas);
glView.setNumTriangles(object.getNumTriangles());
glView.showStatistics(canvas, w);
| public boolean | onKeyDown(int keyCode, android.view.KeyEvent event)
// Hand the key to the GLView object first
if (glView.processKey(keyCode)) {
return true;
}
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_LEFT:
mRotVelocity -= 1.0f;
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
mRotVelocity += 1.0f;
break;
case KeyEvent.KEYCODE_DPAD_CENTER:
mRotVelocity = 0.0f;
break;
case KeyEvent.KEYCODE_DPAD_UP:
mTiltAngle -= 360.0f/24.0f;
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
mTiltAngle += 360.0f/24.0f;
break;
case KeyEvent.KEYCODE_U:
OBJViewer.nextObject();
reset();
break;
default:
return super.onKeyDown(keyCode, event);
}
return true;
| public void | reset()
initialized = false;
mRotAngle = 0.0f;
mRotVelocity = 1.0f;
mTiltAngle = 0.0f;
mCenterX = 0.0f;
mCenterY = 0.0f;
mCenterZ = 0.0f;
mScale = 1.0f;
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