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EGL10.javaAPI DocphoneME MR2 API (J2ME)96076Wed May 02 18:00:46 BST 2007javax.microedition.khronos.egl

EGL10

public interface EGL10 implements EGL
The EGL10 interface contains the Java(TM) programming language bindings for EGL 1.0.

The documentation in this interface is normative with respect to instance variable names and values, method names and signatures, and exception behavior. The remaining documentation is placed here for convenience and does not replace the normative documentation found in the EGL specification and relevant extension specifications. EGL documentation is available at the Khronos web site.

Extensions may return values or allow arguments to take on values other than those listed in this specification. Implementations that provide a given extension must pass such values to and from the underlying engine.

If a method throws an exception, the state of the underlying EGL engine is left intact.

All OpenGL ES drawing (except to Pbuffer surfaces) must be preceded by a call to eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, target) where target is a platform-specific object describing the rendering target, and followed by a call to eglWaitGL(). Between these calls, the results of calls or calls to any other drawing API, such as MIDP, JSR 184, java.awt, etc., are undefined. When drawing to an image, the results are not guaranteed to appear in the image pixels until eglWaitGL has returned.

It is not required that calls to methods of this interface be mapped one-to-one onto calls to functions in the underlying EGL implementation. Implementations may contain logic to manage configurations, drawing surface access, threading issues, etc., as required in order to integrate EGL-based APIs with other platform drawing APIs. For example, an implementation that makes use of a software back buffer may translate a call to EGL10.eglCreateWindowSurface into a call to the native function eglCreatePixmapSurface targetting the buffer. Naturally, hardware-accelerated implementations should endeavor to avoid such workarounds.

Drawing to a Pbuffer

A Pbuffer is an invisible, possibly hardware-accelerated buffer. Pbuffer surfaces are created using the EGL10.eglCreatePbufferSurface method. Pbuffers are accessible only from EGL-based APIs, and follow the rules set out in the EGL specification. Pbuffers may be used in the same manner on any Java platform.

The integration between EGL and specific Java ME platforms is as follows.

CLDC/MIDP

On the CLDC/MIDP platform, drawing can be performed to four types of targets: javax.microedition.lcdui.Canvas, javax.microedition.lcdui.game.GameCanvas, (mutable) javax.microedition.lcdui.Image, or to a Pbuffer.

The EGL_DEFAULT_DISPLAY token is used to specify a display.

Drawing to a Canvas or GameCanvas

A Canvas or GameCanvas is specified as a drawing target using the eglCreateWindowSurface method. The native_window argument must be an instance of javax.microedition.lcdui.Graphics that was obtained directly from the argument to the Canvas.paint() method or from the GameCanvas.getGraphics() method. A Graphics instance obtained from the argument to Canvas.paint may be reused in subsequent paint calls targeting the same Canvas.

Drawing to a Canvas or GameCanvas allows for mixing of different drawing APIs.

When drawing to a Canvas (that is not a GameCanvas), drawing must take place entirely within the scope of a system-generated call to the Canvas's paint(Graphics) method. The results of drawing to a Canvas outside the scope of such a call are undefined.

Calling eglSwapBuffers is equivalent to calling glFinish, and does not affect the screen output. The normal GameCanvas.flushGraphics method is used to control screen output.

The initial contents of the back buffer for a GameCanvas are initialized to white, and calls to flushGraphics do not alter the buffer contents.

import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.midlet.MIDlet;
import javax.microedition.khronos.egl.*;
import javax.microedition.khronos.opengles.*;

class MyGameCanvas extends GameCanvas {
EGL11 egl;
GL11 gl;
Graphics midpGraphics;
javax.microedition.m3g.Graphics3D m3gContext;

MyGameCanvas(MIDlet thisMIDlet) {
// This example doesn't require key events
super(true);

// Get a Graphics instance for MIDP rendering
// and to use in createWindowSurface
this.midpGraphics = getGraphics();

// Show this GameCanvas on the display
Display display = Display.getDisplay(thisMIDlet);
display.setCurrent(this);

// Create an EGL instance
this.egl = (EGL11)EGLContext.getEGL();

// Get the EGL display object and initialize EGL
EGLDisplay eglDisplay = egl.eglGetDisplay(EGL11.EGL_DEFAULT_DISPLAY);
int[] major_minor = new int[2];
egl.eglInitialize(eglDisplay, major_minor);
System.out.println("EGL revision: major = " + major_minor[0]);
System.out.println("EGL revision: minor = " + major_minor[1]);

// Determine the number of available configurations
int[] num_config = new int[1];
egl.eglGetConfigs(eglDisplay, null, 0, num_config);
System.out.println("There are " + num_config[0] + " configurations");

// Locate an 8/8/8 RGB configuration
int[] configAttrs = { EGL11.EGL_RED_SIZE, 8,
EGL11.EGL_GREEN_SIZE, 8,
EGL11.EGL_BLUE_SIZE, 8,
EGL11.EGL_ALPHA_SIZE, EGL11.EGL_DONT_CARE,
EGL11.EGL_DEPTH_SIZE, EGL11.EGL_DONT_CARE,
EGL11.EGL_STENCIL_SIZE, EGL11.EGL_DONT_CARE,
EGL11.EGL_NONE
};

// Grab the first matching config
EGLConfig[] eglConfigs = new EGLConfig[1];
egl.eglChooseConfig(eglDisplay, configAttrs,
eglConfigs, 1, num_config);
EGLConfig eglConfig = eglConfigs[0];

// Get a context for EGL rendering
EGLContext eglContext =
egl.eglCreateContext(eglDisplay, eglConfig,
EGL11.EGL_NO_CONTEXT, null);

// Get a GL object for rendering
this.gl = (GL11)eglContext.getGL();

// Bind a window surface to the context
EGLSurface eglSurface =
egl.eglCreateWindowSurface(eglDisplay, eglConfig, midpGraphics, null);

// Make the context current for future GL calls
egl.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext);

// Get a context for M3G rendering
this.m3g = ...;
}

// The update loop
public void run() {
while (true) {
// Do some MIDP 2D rendering
// Use of OpenGL ES or M3G is not allowed here
// MIDP primitives drawn here will appear underneath the
// OpenGL ES drawing
midpGraphics.drawLine(...);

// Wait for MIDP drawing to complete
egl.eglWaitNative(EGL11.EGL_CORE_NATIVE_ENGINE, midpGraphics);
// Now it is O.K. to use OpenGL ES drawing APIs

// Do some OpenGL ES rendering
// Use of MIDP, JSR 184, or other drawing APIs is undefined here
gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
gl.glFrustumf(...);
// etc.

// Wait for OpenGL ES rendering to complete
egl.eglWaitGL();
// Now it is O.K. to use MIDP drawing APIs

// MIDP primitives drawn here will appear on top of the
// OpenGL ES drawing
midpGraphics.drawRect(...);

// Do some M3G (JSR 184) rendering
m3g.bindTarget(midpGraphics, ...);
// Now it is O.K. to use M3G, but not MIDP or OpenGL ES

// M3G commands go here

// Wait for M3G drawing to complete
m3g.releaseTarget();
// Now it is O.K. to use MIDP drawing APIs

// Do some more MIDP 2D rendering
// MIDP primitives drawn here will appear on top of the
// OpenGL ES and M3G drawings
midp_graphics.drawArc(...);

// Flush the back buffer to the screen
flushGraphics();
}
}
}

Drawing to an Image

The eglCreatePixmapSurface method allows drawing to an Image. The Image must be mutable. The native_pixmap argument must be an instance of javax.microedition.lcdui.Graphics that was obtained from the Image's getGraphics() method.

OpenGL ES drawing must be bracketed between calls to eglWaitNative and eglWaitGL in the same manner as for Canvas and GameCanvas. Calling eglSwapBuffers is equivalent to calling glFinish, since there is no back buffer.

Other platforms

The current specification does not address AWT-based platforms such as CDC/Personal Basis Profile, CDC/Personal Profile, and Java Standard Edition. The details of how to bind to displays and surfaces on these platforms will be provided in a future release of the specification.

Fields Summary
public static final Object
EGL_DEFAULT_DISPLAY
An object that is used as an argument to eglGetDisplay to indicate that the defalt display of the device is to be used.
public static final EGLContext
EGL_NO_CONTEXT
An EGLContext object used to indicate a null context.
public static final EGLDisplay
EGL_NO_DISPLAY
An EGLContext object used to indicate a null display.
public static final EGLSurface
EGL_NO_SURFACE
An EGLContext object used to indicate a null surface.
public static final int
EGL_FALSE
A value corresponding to the 'EGLBoolean' false value.
public static final int
EGL_TRUE
A value corresponding to the 'EGLBoolean' true value.
public static final int
EGL_SUCCESS
EGL error code indicating success.
public static final int
EGL_NOT_INITIALIZED
EGL error code indicating 'not initialized'.
public static final int
EGL_BAD_ACCESS
EGL error code indicating 'bad access'.
public static final int
EGL_BAD_ALLOC
EGL error code indicating 'bad alloc'.
public static final int
EGL_BAD_ATTRIBUTE
EGL error code indicating 'bad attribute'.
public static final int
EGL_BAD_CONFIG
EGL error code indicating 'bad config'.
public static final int
EGL_BAD_CONTEXT
EGL error code indicating 'bad context'.
public static final int
EGL_BAD_CURRENT_SURFACE
EGL error code indicating 'bad current surface'.
public static final int
EGL_BAD_DISPLAY
EGL error code indicating 'bad display'.
public static final int
EGL_BAD_MATCH
EGL error code indicating 'bad match'.
public static final int
EGL_BAD_NATIVE_PIXMAP
EGL error code indicating 'bad native pixmap'.
public static final int
EGL_BAD_NATIVE_WINDOW
EGL error code indicating 'bad native window'.
public static final int
EGL_BAD_PARAMETER
EGL error code indicating 'bad parameter'.
public static final int
EGL_BAD_SURFACE
EGL error code indicating 'bad surface'.
public static final int
EGL_BUFFER_SIZE
EGLConfig attribute name.
public static final int
EGL_ALPHA_SIZE
EGLConfig attribute name.
public static final int
EGL_BLUE_SIZE
EGLConfig attribute name.
public static final int
EGL_GREEN_SIZE
EGLConfig attribute name.
public static final int
EGL_RED_SIZE
EGLConfig attribute name.
public static final int
EGL_DEPTH_SIZE
EGLConfig attribute name.
public static final int
EGL_STENCIL_SIZE
EGLConfig attribute name.
public static final int
EGL_CONFIG_CAVEAT
EGLConfig attribute name.
public static final int
EGL_CONFIG_ID
EGLConfig attribute name.
public static final int
EGL_LEVEL
EGLConfig attribute name.
public static final int
EGL_MAX_PBUFFER_HEIGHT
EGLConfig attribute name.
public static final int
EGL_MAX_PBUFFER_PIXELS
EGLConfig attribute name.
public static final int
EGL_MAX_PBUFFER_WIDTH
EGLConfig attribute name.
public static final int
EGL_NATIVE_RENDERABLE
EGLConfig attribute name.
public static final int
EGL_NATIVE_VISUAL_ID
EGLConfig attribute name.
public static final int
EGL_NATIVE_VISUAL_TYPE
EGLConfig attribute name.
public static final int
EGL_PRESERVED_RESOURCES
EGLConfig attribute name.
public static final int
EGL_SAMPLES
EGLConfig attribute name.
public static final int
EGL_SAMPLE_BUFFERS
EGLConfig attribute name.
public static final int
EGL_SURFACE_TYPE
EGLConfig attribute name.
public static final int
EGL_TRANSPARENT_TYPE
EGLConfig attribute name.
public static final int
EGL_TRANSPARENT_BLUE_VALUE
EGLConfig attribute name.
public static final int
EGL_TRANSPARENT_GREEN_VALUE
EGLConfig attribute name.
public static final int
EGL_TRANSPARENT_RED_VALUE
EGLConfig attribute name.
public static final int
EGL_NONE
EGLConfig attribute name and value.
public static final int
EGL_DONT_CARE
EGLConfig attribute value.
public static final int
EGL_PBUFFER_BIT
EGLConfig attribute value.
public static final int
EGL_PIXMAP_BIT
EGLConfig attribute value.
public static final int
EGL_WINDOW_BIT
EGLConfig attribute value.
public static final int
EGL_SLOW_CONFIG
EGLConfig attribute value.
public static final int
EGL_NON_CONFORMANT_CONFIG
EGLConfig attribute value.
public static final int
EGL_TRANSPARENT_RGB
EGLConfig attribute value.
public static final int
EGL_VENDOR
Constant for use in eglQueryString.
public static final int
EGL_VERSION
Constant for use in eglQueryString.
public static final int
EGL_EXTENSIONS
Constant for use in eglQueryString.
public static final int
EGL_HEIGHT
EGLSurface attribute name.
public static final int
EGL_WIDTH
EGLSurface attribute name.
public static final int
EGL_LARGEST_PBUFFER
EGLSurface attribute name.
public static final int
EGL_DRAW
Constant for use in the readdraw argument of getCurrentSurface.
public static final int
EGL_READ
Constant for use as the readdraw argument of getCurrentSurface.
public static final int
EGL_CORE_NATIVE_ENGINE
Constant for use as the engine argument of eglWaitNative, indicating the core native engine of the platform.

On a JME CLDC/MIDP platform, this specifies the MIDP/LCDUI drawing engine.

Constructors Summary
Methods Summary
public booleaneglChooseConfig(EGLDisplay display, int[] attrib_list, EGLConfig[] configs, int config_size, int[] num_config)
Return a list of EGL frame buffer configurations that match specified attributes.

eglChooseConfig returns a list of all EGL frame buffer configurations that match the attributes specified in attrib_list. The items in the list can be used in any EGL function that requires an EGL frame buffer configuration.

configs does not return values, if it is specified as null. This is useful for querying just the number of matching frame buffer configurations.

All attributes in attrib_list, including boolean attributes, are immediately followed by the corresponding desired value. The list is terminated with EGL_NONE. If an attribute is not specified in attrib_list then the default value (see below) is used (and the attribute is said to be specified implicitly). For example, if EGL_DEPTH_SIZE is not specified then it is assumed to be 0. For some attributes, the default is EGL_DONT_CARE meaning that any value is OK for this attribute, so the attribute will not be checked.

If attrib_list is null or empty (first attribute is EGL_NONE), then selection and sorting of EGLConfigs is done according to the default criteria described below.

Attributes are matched in an attribute-specific manner. Some of the attributes, such as EGL_LEVEL, must match the specified value exactly. Others, such as, EGL_RED_SIZE must meet or exceed the specified minimum values. If more than one EGL frame buffer configuration is found, then a list of configurations, sorted according to the "best" match criteria, is returned. The match criteria for each attribute and the exact sorting order is defined below.

The interpretations of the various EGL frame buffer configuration attributes are as follows:

  • EGL_BUFFER_SIZE
  • Must be followed by a nonnegative integer that indicates the desired color buffer size. The smallest color buffer of at least the specified size is preferred. The default value is 0.

  • EGL_RED_SIZE
  • Must be followed by a nonnegative minimum size specification. If this value is zero, the smallest available red buffer is preferred. Otherwise, the largest available red buffer of at least the minimum size is preferred. The default value is 0.

  • EGL_GREEN_SIZE
  • Must be followed by a nonnegative minimum size specification. If this value is zero, the smallest available green buffer is preferred. Otherwise, the largest available green buffer of at least the minimum size is preferred. The default value is 0.

  • EGL_BLUE_SIZE
  • Must be followed by a nonnegative minimum size specification. If this value is zero, the smallest available blue buffer is preferred. Otherwise, the largest available blue buffer of at least the minimum size is preferred. The default value is 0.

  • EGL_ALPHA_SIZE
  • Must be followed by a nonnegative minimum size specification. If this value is zero, the smallest available alpha buffer is preferred. Otherwise, the largest available alpha buffer of at least the minimum size is preferred. The default value is 0.

  • EGL_CONFIG_CAVEAT
  • Must be followed by one of EGL_DONT_CARE, EGL_NONE, EGL_SLOW_CONFIG, EGL_NON_CONFORMANT_CONFIG. If EGL_NONE is specified, then only frame buffer configurations with no caveats will be considered. If EGL_SLOW_CONFIG is specified, then only slow frame buffer configurations will be considered. If EGL_NON_CONFORMANT_CONFIG is specified, then only non-conformant frame buffer configurations will be considered. The default value is EGL_DONT_CARE.

  • EGL_CONFIG_ID
  • Must be followed by a valid ID that indicates the desired EGL frame buffer configuration. When a EGL_CONFIG_ID is specified, all attributes are ignored. The default value is EGL_DONT_CARE.

  • EGL_DEPTH_SIZE
  • Must be followed by a nonnegative integer that indicates the desired depth buffer size. The smallest available depth buffer of at least the minimum size is preferred. If the desired value is zero, frame buffer configurations with no depth buffer are preferred. The default value is 0.

  • EGL_LEVEL
  • Must be followed by an integer buffer-level specification. This specification is honored exactly. Buffer level 0 corresponds to the default frame buffer of the display. Buffer level 1 is the first overlay frame buffer, level two the second overlay frame buffer, and so on. Negative buffer levels correspond to underlay frame buffers. The default value is 0.

  • EGL_NATIVE_RENDERABLE
  • Must be followed by EGL_DONT_CARE, EGL_TRUE, or EGL_FALSE. If EGL_TRUE is specified, then only frame buffer configurations that allow native rendering into the surface will be considered. The default value is EGL_DONT_CARE.

  • EGL_NATIVE_VISUAL_TYPE (1.0 only)
  • Must be followed by a platform dependent value or EGL_DONT_CARE. The default value is EGL_DONT_CARE.

  • EGL_SAMPLE_BUFFERS
  • Must be followed by the minimum acceptable number of multisample buffers. Configurations with the smallest number of multisample buffers that meet or exceed this minimum number are preferred. Currently operation with more than one multisample buffer is undefined, so only values of zero or one will produce a match. The default value is 0.

  • EGL_SAMPLES
  • Must be followed by the minimum number of samples required in multisample buffers. Configurations with the smallest number of samples that meet or exceed the specified minimum number are preferred. Note that it is possible for color samples in the multisample buffer to have fewer bits than colors in the main color buffers. However, multisampled colors maintain at least as much color resolution in aggregate as the main color buffers.

  • EGL_STENCIL_SIZE
  • Must be followed by a nonnegative integer that indicates the desired number of stencil bitplanes. The smallest stencil buffer of at least the specified size is preferred. If the desired value is zero, frame buffer configurations with no stencil buffer are preferred. The default value is 0.

  • EGL_SURFACE_TYPE
  • Must be followed by a mask indicating which EGL surface types the frame buffer configuration must support. Valid bits are EGL_WINDOW_BIT, EGL_PBUFFER_BIT, and EGL_PIXMAP_BIT. For example, if mask is set to EGL_WINDOW_BIT | EGL_PIXMAP_BIT, only frame buffer configurations that support both windows and pixmaps will be considered. The default value is EGL_WINDOW_BIT.

  • EGL_TRANSPARENT_TYPE
  • Must be followed by one of EGL_NONE or EGL_TRANSPARENT_RGB. If EGL_NONE is specified, then only opaque frame buffer configurations will be considered. If EGL_TRANSPARENT_RGB is specified, then only transparent frame buffer configurations will be considered. The default value is EGL_NONE.

  • EGL_TRANSPARENT_RED_VALUE
  • Must be followed by an integer value indicating the transparent red value. The value must be between 0 and the maximum color buffer value for red. Only frame buffer configurations that use the specified transparent red value will be considered. The default value is EGL_DONT_CARE.

    This attribute is ignored unless EGL_TRANSPARENT_TYPE is included in attrib_list and specified as EGL_TRANSPARENT_RGB.

  • EGL_TRANSPARENT_GREEN_VALUE
  • Must be followed by an integer value indicating the transparent green value. The value must be between 0 and the maximum color buffer value for red. Only frame buffer configurations that use the specified transparent green value will be considered. The default value is EGL_DONT_CARE.

    This attribute is ignored unless EGL_TRANSPARENT_TYPE is included in attrib_list and specified as EGL_TRANSPARENT_RGB.

  • EGL_TRANSPARENT_BLUE_VALUE
  • Must be followed by an integer value indicating the transparent blue value. The value must be between 0 and the maximum color buffer value for red. Only frame buffer configurations that use the specified transparent blue value will be considered. The default value is EGL_DONT_CARE.

    This attribute is ignored unless EGL_TRANSPARENT_TYPE is included in attrib_list and specified as EGL_TRANSPARENT_RGB.

  • EGL_BIND_TO_TEXTURE_RGB (1.1 only)
  • Must be followed by EGL_DONT_CARE, EGL_TRUE, or EGL_FALSE. If EGL_TRUE is specified, then only frame buffer configurations that support binding of color buffers to an RGB texture will be considered. Currently only frame buffer configurations that support pbuffers allow this. The default value is EGL_DONT_CARE.

  • EGL_BIND_TO_TEXTURE_RGBA (1.1 only)>
  • Must be followed by EGL_DONT_CARE, EGL_TRUE, or EGL_FALSE. If EGL_TRUE is specified, then only frame buffer configurations that support binding of color buffers to an RGBA texture will be considered. Currently only frame buffer configurations that support pbuffers allow this. The default value is EGL_DONT_CARE.

  • EGL_MAX_SWAP_INTERVAL (1.1 only)
  • Must be followed by a integer that indicates the maximum value that can be passed to eglSwapInterval. The default value is EGL_DONT_CARE.

  • EGL_MIN_SWAP_INTERVAL (1.1 only)
  • Must be followed by a integer that indicates the minimum value that can be passed to eglSwapInterval. The default value is EGL_DONT_CARE.

When more than one EGL frame buffer configuration matches the specified attributes, a list of matching configurations is returned. The list is sorted according to the following precedence rules, which are applied in ascending order (i.e., configurations that are considered equal by a lower numbered rule are sorted by the higher numbered rule):

  1. By EGL_CONFIG_CAVEAT, where the precedence is EGL_NONE, EGL_SLOW_CONFIG, and EGL_NON_CONFORMANT_CONFIG.
  2. Larger total number of color components (EGL_RED_SIZE, EGL_GREEN_SIZE, EGL_BLUE_SIZE, and EGL_ALPHA_SIZE) that have higher number of bits. If the requested number of bits in attrib_list is zero or EGL_DONT_CARE for a particular color component, then the number of bits for that component is not considered.
  3. Smaller EGL_BUFFER_SIZE.
  4. Smaller EGL_SAMPLE_BUFFERS.
  5. Smaller EGL_SAMPLES.
  6. Smaller EGL_DEPTH_SIZE.
  7. Smaller EGL_STENCIL_SIZE.
  8. By EGL_NATIVE_VISUAL_TYPE, where the precedence order is platform dependent.
  9. Smaller EGL_CONFIG_ID.

(1.1) EGLConfigs are not sorted with respect to the parameters EGL_BIND_TO_TEXTURE_RGB, EGL_BIND_TO_TEXTURE_RGBA, EGL_LEVEL, EGL_NATIVE_RENDERABLE, EGL_MAX_SWAP_INTERVAL, EGL_MIN_SWAP_INTERVAL, EGL_SURFACE_TYPE, EGL_TRANSPARENT_TYPE, EGL_TRANSPARENT_RED_VALUE, EGL_TRANSPARENT_GREEN_VALUE, and EGL_TRANSPARENT_BLUE_VALUE.

Examples

The following example specifies a frame buffer configuration in the normal frame buffer (not an overlay or underlay). The returned frame buffer configuration supports at least 4 bits each of red, green and blue and possible no alpha bits. The code shown in the example may or may not have a depth buffer, or a stencil buffer.

int attrib_list[] = {
EGL10.EGL_RED_SIZE, 4,
EGL10.EGL_GREEN_SIZE, 4,
EGL10.EGL_BLUE_SIZE, 4,
EGL10.EGL_NONE
};

Notes

eglGetConfigs and eglGetConfigAttrib can be used to implement selection algorithms other than the generic one implemented by eglChooseConfig. Call eglGetConfigs to retrieve all the frame buffer configurations, or alternatively, all the frame buffer configurations with a particular set of attributes. Next call eglGetConfigAttrib to retrieve additional attributes for the frame buffer configurations and then select between them.

EGL implementors are strongly discouraged, but not proscribed, from changing the selection algorithm used by eglChooseConfig. Therefore, selections may change from release to release of the client-side library.

Errors

false is returned on failure, true otherwise. configs and num_config are not modified when false is returned.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

EGL_BAD_ATTRIBUTE is generated if attribute_list contains an invalid frame buffer configuration attribute or an attribute value that is unrecognized or out of range.

EGL_NOT_INITIALIZED is generated if display has not been initialized.

EGL_BAD_PARAMETER is generated if num_config is null.

param
display Specifies the EGL display connection.
param
attrib_list Specifies attributes required to match by configs.
param
configs Returns an array of frame buffer configurations.
param
config_size Specifies the size of the array of frame buffer configurations.
param
num_config An int array in which the number of frame buffer configurations will be returned in element 0.
return
true if the operation succeeds.
exception
IllegalArgumentException if display is null.
exception
IllegalArgumentException if attrib_list is non-null but is not terminated with EGL_NONE.
exception
IllegalArgumentException if configs is non-null and configs.length is smaller than config_size.
exception
IllegalArgumentException if num_config is non-null but has length less than 1.

public booleaneglCopyBuffers(EGLDisplay display, EGLSurface surface, java.lang.Object native_pixmap)
Copy EGL surface color buffer to a native pixmap.

eglCopyBuffers copies the color buffer of surface to native_pixmap.

eglCopyBuffers performs an implicit glFlush before it returns. Subsequent GL commands may be issued immediately after calling eglCopyBuffers, but are not executed until copying of the color buffer is completed.

Notes

The color buffer of surface is left unchanged after calling eglCopyBuffers.

On JME CLDC/MIDP platforms, native_pixmap must be an instance of javax.microedition.lcdui.Image that is mutable, or an instance of javax.microedition.lcdui.Graphics that was obtained directly from such an image by means of a call to createGraphics() or getGraphics().

Errors

false is returned if swapping of the surface buffers fails, true otherwise.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

EGL_NOT_INITIALIZED is generated if display has not been initialized.

EGL_BAD_SURFACE is generated if surface is not an EGL drawing surface.

EGL_BAD_NATIVE_PIXMAP is generated if the implementation does not support native pixmaps.

EGL_BAD_NATIVE_PIXMAP may be generated if native_pixmap is not a valid native pixmap.

EGL_BAD_MATCH is generated if the format of native_pixmap is not compatible with the color buffer of surface.

(1.1 only) EGL_CONTEXT_LOST is generated if a power management event has occurred. The application must destroy all contexts and reinitialize OpenGL ES state and objects to continue rendering.

param
display Specifies the EGL display connection.
param
surface Specifies the EGL surface whose color buffer is to be copied.
param
native_pixmap Specifies the native pixmap as target of the copy.
exception
IllegalArgumentException if display is null.
exception
IllegalArgumentException if surface is null.
exception
IllegalArgumentException if native_pixmap is null or is not of a suitable type for the underlying platform (e.g., a mutable Image for CLDC/MIDP).
return
true if the copy succeeds.

public EGLContexteglCreateContext(EGLDisplay display, EGLConfig config, EGLContext share_context, int[] attrib_list)
Create a new EGL rendering context.

eglCreateContext creates an EGL rendering context and returns its handle. This context can be used to render into an EGL drawing surface. If eglCreateContext fails to create a rendering context, EGL_NO_CONTEXT is returned.

If share_context is not EGL_NO_CONTEXT, then all texture objects except object 0, are shared by context share_context and by the newly created context. An arbitrary number of rendering contexts can share a single texture object space. However, all rendering contexts that share a single texture object space must themselves exist in the same address space. Two rendering contexts share an address space if both are owned by a single process.

Currently no attributes are recognized, so attrib_list will normally be null or empty (first attribute is EGL_NONE). However, it is possible that some platforms will define attributes specific to those environments, as an EGL extension. A non-null attribute list that is terminated with EGL_NONE will be passed to the underlying EGL implementation.

Errors

EGL_NO_CONTEXT is returned if creation of the context fails.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

EGL_NOT_INITIALIZED is generated if display has not been initialized.

EGL_BAD_CONFIG is generated if config is not an EGL frame buffer configuration.

EGL_BAD_CONTEXT is generated if share_context is not an EGL rendering context and is not EGL_NO_CONTEXT.

EGL_BAD_ATTRIBUTE is generated if attrib_list contains an invalid context attribute or if an attribute is not recognized or out of range.

EGL_BAD_ALLOC is generated if there are not enough resources to allocate the new context.

param
display Specifies the EGL display connection.
param
config Specifies the EGL frame buffer configuration that defines the frame buffer resource available to the rendering context.
param
share_context Specifies the EGL rendering context with which to share texture objects. EGL_NO_CONTEXT indicates that no sharing is to take place.
param
attrib_list Specifies attributes.
return
A new EGLContext, or null if context creation was unsuccessful.
exception
IllegalArgumentException if display is null.
exception
IllegalArgumentException if config is null.
exception
IllegalArgumentException if share_context is null.
exception
IllegalArgumentException if attrib_list is non-null but is not terminated with EGL_NONE.

public EGLSurfaceeglCreatePbufferSurface(EGLDisplay display, EGLConfig config, int[] attrib_list)
Create a new EGL pixel buffer surface.

eglCreatePbufferSurface creates an off-screen pixel buffer surface and returns its handle. If eglCreatePbufferSurface fails to create a pixel buffer surface, EGL_NO_SURFACE is returned.

Any EGL rendering context that was created with respect to config can be used to render into the surface. Use eglMakeCurrent to attach an EGL rendering context to the surface.

Use eglQuerySurface to retrieve the dimensions of the allocated pixel buffer surface or the ID of config.

Use eglDestroySurface to destroy the surface.

The pixel buffer surface attributes are specified in attrib_list as a list of attribute value pairs, terminated with EGL_NONE. A null value for attrib_list is treated as an empty list. The accepted attributes for an EGL pixel buffer surface are:

  • EGL_WIDTH
  • Specifies the requested width of the pixel buffer surface. The default value is 0.

  • EGL_HEIGHT
  • Specifies the requests height of the pixel buffer surface. The default value is 0.

  • EGL_LARGEST_PBUFFER
  • Requests the largest available pixel buffer surface when the allocation would otherwise fail. Use eglQuerySurface to retrieve the dimensions of the allocated pixel buffer. The default value is EGL_FALSE.

  • EGL_TEXTURE_FORMAT (1.1 only)
  • Specifies the format of the texture that will be created when a pbuffer is bound to a texture map. Possible values are EGL_NO_TEXTURE, EGL_TEXTURE_RGB, and EGL_TEXTURE_RGBA. The default value is EGL_NO_TEXTURE.

  • EGL_TEXTURE_TARGET (1.1 only)
  • Specifies the target for the texture that will be created when the pbuffer is created with a texture format of EGL_TEXTURE_RGB or EGL_TEXTURE_RGBA. Possible values are EGL_NO_TEXTURE, or EGL_TEXTURE_2D. The default value is EGL_NO_TEXTURE.

  • EGL_MIPMAP_TEXTURE (1.1 only)
  • Specifies whether storage for mipmaps should be allocated. Space for mipmaps will be set aside if the attribute value is EGL_TRUE and EGL_TEXTURE_FORMAT is not EGL_NO_TEXTURE. The default value is EGL_FALSE.

1.1 Notes

If the value of config attribute EGL_TEXTURE_FORMAT is not EGL_NO_TEXTURE, then the pbuffer width and height specify the size of the level zero texture image

If EGL_LARGEST_PBUFFER is specified and if the pbuffer will be used as a texture (i.e. the value of EGL_TEXTURE_TARGET is EGL_TEXTURE_2D, and the value of EGL_TEXTURE FORMAT is EGL_TEXTURE_RGB or EGL_TEXTURE_RGBA), then the aspect ratio will be preserved and the new width and height will be valid sizes for the texture target (e.g. if the underlying OpenGL ES implementation does not support non-power-of-two textures, both the width and height will be a power of 2).

The contents of the depth and stencil buffers may not be preserved when rendering a texture to the pbuffer and switching which image of the texture is rendered to (e.g., switching from rendering one mipmap level to rendering another).

Errors

EGL_NO_SURFACE is returned if creation of the context fails.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

EGL_NOT_INITIALIZED is generated if display has not been initialized.

EGL_BAD_CONFIG is generated if config is not an EGL frame buffer configuration.

EGL_BAD_ATTRIBUTE is generated if attrib_list contains an invalid pixel buffer attribute or if an attribute value is not recognized or out of range.

EGL_BAD_ALLOC is generated if there are not enough resources to allocate the new surface.

EGL_BAD_MATCH is generated if config does not support rendering to pixel buffers (the EGL_SURFACE_TYPE attribute does not contain EGL_PBUFFER_BIT).

(1.1 only) EGL_BAD_VALUE is generated if the EGL_TEXTURE_FORMAT attribute is not EGL_NO_TEXTURE, and EGL_WIDTH and/or EGL_HEIGHT specify an invalid size (e.g., the texture size is not a power of 2, and the underlying OpenGL ES implementation does not support non-power-of-two textures).

(1.1 only) EGL_BAD_VALUE can also be generated if The EGL_TEXTURE_FORMAT attribute is EGL_NO_TEXTURE, and EGL_TEXTURE_TARGET is something other than EGL_NO_TEXTURE; or, EGL_TEXTURE_FORMAT is something other than EGL_NO_TEXTURE, and EGL_TEXTURE_TARGET is EGL_NO_TEXTURE.

param
display Specifies the EGL display connection.
param
config Specifies the EGL frame buffer configuration that defines the frame buffer resource available to the surface.
param
attrib_list Specifies the pixel buffer surface attributes. May be null or empty (first attribute is EGL_NONE).
return
An EGLSurface for offscreen rendering.
exception
IllegalArgumentException if display is null.
exception
IllegalArgumentException if config is null.
exception
IllegalArgumentException if attrib_list is non-null but is not terminated with EGL_NONE.

public EGLSurfaceeglCreatePixmapSurface(EGLDisplay display, EGLConfig config, java.lang.Object native_pixmap, int[] attrib_list)
Create a new EGL pixmap surface.

eglCreatePixmapSurface creates an off-screen EGL pixmap surface and returns its handle. If eglCreatePixmapSurface fails to create a pixmap surface, EGL_NO_SURFACE is returned.

Any EGL rendering context that was created with respect to config can be used to render into the surface. Use eglMakeCurrent to attach an EGL rendering context to the surface.

Use eglQuerySurface to retrieve the ID of config.

Use eglDestroySurface to destroy the surface.

Notes

On JME CLDC/MIDP platforms, native_pixmap must be an instance of javax.microedition.lcdui.Graphics that was created directly from a mutable instance of javax.microedition.lcdui.Image.

Errors

EGL_NO_SURFACE is returned if creation of the context fails.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

EGL_NOT_INITIALIZED is generated if display has not been initialized.

EGL_BAD_CONFIG is generated if config is not an EGL config.

EGL_BAD_NATIVE_PIXMAP may be generated if native_pixmap is not a valid native pixmap.

EGL_BAD_ATTRIBUTE is generated if attrib_list contains an invalid pixmap attribute or if an attribute value is not recognized or out of range.

EGL_BAD_ALLOC is generated if there are not enough resources to allocate the new surface.

EGL_BAD_MATCH is generated if the attributes of native_pixmap do not correspond to config or if config does not support rendering to pixmaps (the EGL_SURFACE_TYPE attribute does not contain EGL_PIXMAP_BIT).

param
display Specifies the EGL display connection.
param
config Specifies the EGL frame buffer configuration that defines the frame buffer resource available to the surface.
param
native_pixmap Specifies the native pixmap.
param
attrib_list Specifies pixmap surface attributes. Must be null or empty (first attribute is EGL_NONE).
return
An EGLSurface for offscreen rendering.
exception
IllegalArgumentException if display is null.
exception
IllegalArgumentException if config is null
exception
IllegalArgumentException if native_pixmap is null or is not of a suitable type for the underlying platform (e.g., not a mutable Image for CLDC/MIDP).
exception
IllegalArgumentException if attrib_list is non-null but is not terminated with EGL_NONE.

public EGLSurfaceeglCreateWindowSurface(EGLDisplay display, EGLConfig config, java.lang.Object native_window, int[] attrib_list)
Create a new EGL window surface.

eglCreateWindowSurface creates an EGL window surface and returns its handle. If eglCreateWindowSurface fails to create a window surface, EGL_NO_SURFACE is returned.

Any EGL rendering context that was created with respect to config can be used to render into the surface. Use eglMakeCurrent to attach an EGL rendering context to the surface.

Use eglQuerySurface to retrieve the ID of config.

Use eglDestroySurface to destroy the surface.

Notes

On JME CLDC/MIDP platforms, native_window must be an instance of javax.microedition.lcdui.Graphics object created directly from an instance of GameCanvas or from the argument supplied to the Canvas.paint method.

Errors

EGL_NO_SURFACE is returned if creation of the context fails.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

EGL_NOT_INITIALIZED is generated if display has not been initialized.

EGL_BAD_CONFIG is generated if config is not an EGL frame buffer configuration.

EGL_BAD_NATIVE_WINDOW may be generated if native_window is not a valid native window.

EGL_BAD_ATTRIBUTE is generated if attrib_list contains an invalid window attribute or if an attribute value is not recognized or is out of range.

EGL_BAD_ALLOC is generated if there are not enough resources to allocate the new surface.

EGL_BAD_MATCH is generated if the attributes of native_window do not correspond to config or if config does not support rendering to windows (the EGL_SURFACE_TYPE attribute does not contain EGL_WINDOW_BIT).

param
display Specifies the EGL display connection.
param
config Specifies the EGL frame buffer configuration that defines the frame buffer resource available to the surface.
param
native_window Specifies the native window.
param
attrib_list Specifies window surface attributes. Must be null or empty (first attribute is EGL_NONE).
return
an EGLSurface for rendering to the window.
exception
IllegalArgumentException if display is null.
exception
IllegalArgumentException if config is null.
exception
IllegalArgumentException if native_window is null or is not of a suitable type for the underlying platform (e.g., not a properly-created javax.microedition.lcdui.Graphics instance for CLDC/MIDP).
exception
IllegalArgumentException if attrib_list is non-null but is not terminated with EGL_NONE.

public booleaneglDestroyContext(EGLDisplay display, EGLContext context)
Destroy an EGL rendering context.

If the EGL rendering context context is not current to any thread, eglDestroyContext destroys it immediately. Otherwise, context is destroyed when it becomes not current to any thread.

Errors

false is returned if destruction of the context fails, true otherwise.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

EGL_NOT_INITIALIZED is generated if display has not been initialized.

EGL_BAD_CONTEXT is generated if context is not an EGL rendering context.

param
display Specifies the EGL display connection.
param
context Specifies the EGL rendering context to be destroyed.
exception
IllegalArgumentException if display is null.
exception
IllegalArgumentException if context is null.
return
true if the operation succeeds.

public booleaneglDestroySurface(EGLDisplay display, EGLSurface surface)
Destroy an EGL surface.

If the EGL surface surface is not current to any thread, eglDestroySurface destroys it immediately. Otherwise, surface is destroyed when it becomes not current to any thread.

(1.1) In OpenGL ES 1.1, resources associated with a pbuffer surface are not released until all color buffers of that pbuffer bound to a texture object have been released.

Errors

false is returned if destruction of the surface fails, true otherwise.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

EGL_NOT_INITIALIZED is generated if display has not been initialized.

EGL_BAD_SURFACE is generated if surface is not an EGL surface.

param
display Specifies the EGL display connection.
param
surface Specifies the EGL surface to be destroyed.
exception
IllegalArgumentException if display is null.
exception
IllegalArgumentException if surface is null.
return
true if the operation succeeds.

public booleaneglGetConfigAttrib(EGLDisplay display, EGLConfig config, int attribute, int[] value)
Return information about an EGL frame buffer configuration.

eglGetConfigAttrib returns in value[0] the value of attribute for config. attribute can be one of the following:

  • EGL_BUFFER_SIZE
  • Returns the depth of the color buffer. It is the sum of EGL_RED_SIZE, EGL_GREEN_SIZE, EGL_BLUE_SIZE, and EGL_ALPHA_SIZE.

  • EGL_RED_SIZE
  • Returns the number of bits of red stored in the color buffer.

  • EGL_GREEN_SIZE
  • Returns the number of bits of green stored in the color buffer.

  • EGL_BLUE_SIZE
  • Returns the number of bits of blue stored in the color buffer.

  • EGL_ALPHA_SIZE
  • Returns the number of bits of alpha stored in the color buffer.

  • EGL_CONFIG_CAVEAT
  • Returns the caveats for the frame buffer configuration. Possible caveat values are EGL_NONE, EGL_SLOW_CONFIG, and EGL_NON_CONFORMANT.

  • EGL_CONFIG_ID
  • Returns the ID of the frame buffer configuration.

  • EGL_DEPTH_SIZE
  • Returns the number of bits in the depth buffer.

  • EGL_LEVEL
  • Returns the frame buffer level. Level zero is the default frame buffer. Positive levels correspond to frame buffers that overlay the default buffer and negative levels correspond to frame buffers that underlay the default buffer.

  • EGL_MAX_PBUFFER_WIDTH
  • Returns the maximum width of a pixel buffer surface in pixels.

  • EGL_MAX_PBUFFER_HEIGHT
  • Returns the maximum height of a pixel buffer surface in pixels.

  • EGL_MAX_PBUFFER_PIXELS
  • Returns the maximum size of a pixel buffer surface in pixels.

  • EGL_NATIVE_RENDERABLE
  • Returns EGL_TRUE if native rendering APIs can render into the surface, EGL_FALSE otherwise.

  • EGL_NATIVE_VISUAL_ID
  • Returns the ID of the associated native visual.

  • EGL_NATIVE_VISUAL_TYPE
  • Returns the type of the associated native visual.

  • EGL_PRESERVED_RESOURCES (1.0 only)
  • Returns EGL_TRUE if resources are preserved across power management events, EGL_FALSE otherwise.
  • EGL_SAMPLE_BUFFERS
  • Returns the number of multisample buffers.

  • EGL_SAMPLES
  • Returns the number of samples per pixel.

  • EGL_STENCIL_SIZE
  • Returns the number of bits in the stencil buffer.

  • EGL_SURFACE_TYPE
  • Returns the types of supported EGL surfaces.

  • EGL_TRANSPARENT_TYPE
  • Returns the type of supported transparency. Possible transparency values are: EGL_NONE, and EGL_TRANSPARENT_RGB.

  • EGL_TRANSPARENT_RED_VALUE
  • Returns the transparent red value.

  • EGL_TRANSPARENT_GREEN_VALUE
  • Returns the transparent green value.

  • EGL_TRANSPARENT_BLUE_VALUE
  • Returns the transparent blue value.

  • EGL_BIND_TO_TEXTURE_RGB (1.1 only)
  • Returns EGL_TRUE if color buffers can be bound to an RGB texture, EGL_FALSE otherwise.

  • EGL_BIND_TO_TEXTURE_RGBA (1.1 only)
  • Returns EGL_TRUE if color buffers can be bound to an RGBA texture, EGL_FALSE otherwise.

  • EGL_MAX_SWAP_INTERVAL (1.1 only)
  • Returns the maximum value that can be passed to eglSwapInterval.

  • EGL_MIN_SWAP_INTERVAL (1.1 only)
  • Returns the minimum value that can be passed to eglSwapInterval.

Errors

false is returned on failure, true otherwise. value is not modified when false is returned.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

EGL_NOT_INITIALIZED is generated if display has not been initialized.

EGL_BAD_CONFIG is generated if config is not an EGL frame buffer configuration.

EGL_BAD_ATTRIBUTE is generated if attribute is not a valid frame buffer configuration attribute.

param
display Specifies the EGL display connection.
param
config Specifies the EGL frame buffer configuration to be queried.
param
attribute Specifies the EGL rendering context attribute to be returned.
param
value An int array of length at least 1 in which the requested value will be returned as element 0.
exception
IllegalArgumentException if display is null.
exception
IllegalArgumentException if config is null.
exception
IllegalArgumentException if value is null or has length less than 1.
return
true if the query succeeds.

public booleaneglGetConfigs(EGLDisplay display, EGLConfig[] configs, int config_size, int[] num_config)
Return a list of all EGL frame buffer configurations for a display.

eglGetConfigs returns a list of all EGL frame buffer configurations that are available for the specified display. The items in the list can be used in any EGL function that requires an EGL frame buffer configuration. No more than config_size EGLConfigs will be returned even if more are available on the specified display.

configs does not return values, if it is specified as null. This is useful for querying just the number of all frame buffer configurations.

Use eglGetConfigAttrib to retrieve individual attribute values of a frame buffer configuration.

Errors

false is returned on failure, true otherwise. configs and num_config are not modified when false is returned.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

EGL_NOT_INITIALIZED is generated if display has not been initialized.

EGL_BAD_PARAMETER is generated if num_config is null.

param
display Specifies the EGL display connection.
param
configs An array of EGLConfig objects into which a list of configs will be stored, or null.
param
config_size Specifies the size of the list of configs.
param
num_config An int array, in which the number of configs will be returned in element 0.
return
true if the operation succeeds.
exception
IllegalArgumentException if display is null.
exception
IllegalArgumentException if configs is non-null and configs.length is smaller than config_size.
exception
IllegalArgumentException if num_config is non-null but has length less than 1.

public EGLContexteglGetCurrentContext()
Return the current EGL rendering context.

eglGetCurrentContext returns the current EGL rendering context, as specified by eglMakeCurrent. If no context is current, EGL_NO_CONTEXT is returned.

return
The current EGLContext, or EGL_NO_CONTEXT.

public EGLDisplayeglGetCurrentDisplay()
Return the display for the current EGL rendering context.

eglGetCurrentDisplay returns the current EGL display connection for the current EGL rendering context, as specified by eglMakeCurrent. If no context is current, EGL_NO_DISPLAY is returned.

return
The current EGLDisplay

public EGLSurfaceeglGetCurrentSurface(int readdraw)
Return the read or draw surface for the current EGL rendering context.

eglGetCurrentSurface returns the read or draw surface attached to the current EGL rendering context, as specified by eglMakeCurrent. If no context is current, EGL_NO_SURFACE is returned.

param
readdraw Specifies whether the EGL read or draw surface is to be returned, one of EGL_READ or EGL_DRAW.
return
The current EGLSurface used for reading (if readdraw equals EGL_READ, or drawing (if readdraw equals EGL_DRAW).
exception
IllegalArgumentException if readdraw is not one of the specified constants.

public EGLDisplayeglGetDisplay(java.lang.Object native_display)
Return an EGL display connection.

eglGetDisplay obtains the EGL display connection for the native display native_display.

If display_id is EGL_DEFAULT_DISPLAY, a default display connection is returned.

If no display connection matching native_display is available, EGL_NO_DISPLAY is returned. No error is generated.

Use eglInitialize to initialize the display connection.

param
native_display Specifies the display to connect to. EGL_DEFAULT_DISPLAY indicates the default display.
return
An EGLDisplay object.
exception
IllegalArgumentException if native_display is null or is not of a suitable type for the platform.

public integlGetError()
Return error information.

eglGetError returns the error of the last called EGL function in the current thread. Initially, the error is set to EGL_SUCCESS.

The following errors are currently defined:

  • EGL_SUCCESS
  • The last function succeeded without error.

  • EGL_NOT_INITIALIZED
  • EGL is not initialized, or could not be initialized, for the specified EGL display connection.

  • EGL_BAD_ACCESS
  • EGL cannot access a requested resource (for example a context is bound in another thread).

  • EGL_BAD_ALLOC
  • EGL failed to allocate resources for the requested operation.

  • EGL_BAD_ATTRIBUTE
  • An unrecognized attribute or attribute value was passed in the attribute list.

  • EGL_BAD_CONTEXT
  • An EGLContext argument does not name a valid EGL rendering context.

  • EGL_BAD_CONFIG
  • An EGLConfig argument does not name a valid EGL frame buffer configuration.

  • EGL_BAD_CURRENT_SURFACE
  • The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid.

  • EGL_BAD_DISPLAY
  • An EGLDisplay argument does not name a valid EGL display connection.

  • EGL_BAD_SURFACE
  • An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering.

  • EGL_BAD_MATCH
  • Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface).

  • EGL_BAD_PARAMETER
  • One or more argument values are invalid.

  • EGL_BAD_NATIVE_PIXMAP
  • A native_pixmap argument does not refer to a valid native pixmap.

  • EGL_BAD_NATIVE_WINDOW
  • A native_window argument does not refer to a valid native window.

  • EGL_CONTEXT_LOST (1.1 only)
  • A power management event has occurred. The application must destroy all contexts and reinitialise OpenGL ES state and objects to continue rendering.

Errors

A call to eglGetError sets the error to EGL_SUCCESS.

return
One of EGL_SUCCESS, EGL_NOT_INITIALIZED, EGL_BAD_ACCESS, EGL_BAD_ALLOC, EGL_BAD_ATTRIBUTE, EGL_BAD_CONTEXT, EGL_BAD_CONFIG, EGL_BAD_CURRENT_SURFACE, EGL_BAD_DISPLAY, EGL_BAD_MATCH, EGL_BAD_NATIVE_PIXMAP, EGL_BAD_NATIVE_WINDOW, EGL_BAD_PARAMETER, EGL_BAD_SURFACE, or other error code defined by an extension.

public booleaneglInitialize(EGLDisplay display, int[] major_minor)
Initialize an EGL display connection.

eglInitialize initializes the EGL display connection obtained with eglGetDisplay. Initializing an already initialized EGL display connection has no effect besides returning the version numbers and returing true.

No value is returned in major_minor if it is specified as null.

Use eglTerminate to release resources associated with an EGL display connection.

Errors

false is returned if eglInitialize fails, true otherwise. major_minor is not modified when false is returned.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

EGL_NOT_INITIALIZED is generated if display cannot be initialized.

param
display Specifies the EGL display connection to initialize.
param
major_minor an int array of length at least 2, in which the major and minor version number of the EGL implementation will be returned as elements 0 and 1. May be null.
return
true if the operation succeeds.
exception
IllegalArgumentException if display is null.
exception
IllegalArgumentException if major_minor is non-null but has length less than 2.

public booleaneglMakeCurrent(EGLDisplay display, EGLSurface draw, EGLSurface read, EGLContext context)
Attach an EGL rendering context to EGL surfaces.

eglMakeCurrent binds context to the current rendering thread and to the draw and read surfaces. draw is used for all GL operations except for any pixel data read back (glReadPixels, glCopyTexImage2D, and glCopyTexSubImage2D), which is taken from the frame buffer values of read.

If the calling thread has already a current rendering context, that context is flushed and marked as no longer current.

The first time that context is made current, the viewport and scissor dimensions are set to the size of the draw surface. The viewport and scissor are not modified when context is subsequently made current.

To release the current context without assigning a new one, call eglMakeCurrent with draw and read set to EGL_NO_SURFACE and context set to EGL_NO_CONTEXT.

Use eglGetCurrentContext, eglGetCurrentDisplay, and eglGetCurrentSurface to query the current rendering context and associated display connection and surfaces.

Errors

false is returned on failure, true otherwise. If false is returned, the previously current rendering context and surfaces (if any) remain unchanged.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

EGL_NOT_INITIALIZED is generated if display has not been initialized.

EGL_BAD_SURFACE is generated if draw or read is not an EGL surface.

EGL_BAD_CONTEXT is generated if context is not an EGL rendering context.

EGL_BAD_MATCH is generated if draw or read are not compatible with context, or if context is set to EGL_NO_CONTEXT and draw or read are not set to EGL_NO_SURFACE, or if draw or read are set to EGL_NO_SURFACE and context is not set to EGL_NO_CONTEXT.

EGL_BAD_ACCESS is generated if context is current to some other thread.

EGL_BAD_NATIVE_PIXMAP may be generated if a native pixmap underlying either draw or read is no longer valid.

EGL_BAD_NATIVE_WINDOW may be generated if a native window underlying either draw or read is no longer valid.

EGL_BAD_CURRENT_SURFACE is generated if the previous context has unflushed commands and the previous surface is no longer valid.

EGL_BAD_ALLOC may be generated if allocation of ancillary buffers for draw or read were delayed until eglMakeCurrent is called, and there are not enough resources to allocate them.

EGL_CONTEXT_LOST (1.1 only)

A power management event has occurred. The application must destroy all contexts and reinitialise OpenGL ES state and objects to continue rendering.

param
display Specifies the EGL display connection.
param
draw Specifies the EGL draw surface.
param
read Specifies the EGL read surface.
param
context Specifies the EGL rendering context to be attached to the surfaces.
exception
IllegalArgumentException if display is null.
exception
IllegalArgumentException if draw is null.
exception
IllegalArgumentException if read is null.
exception
IllegalArgumentException if context is null.
return
true if the operation succeeds.

public booleaneglQueryContext(EGLDisplay display, EGLContext context, int attribute, int[] value)
Return EGL rendering context information.

eglQueryContext returns in value[0] the value of attribute for context. attribute can be one of the following:

  • EGL_CONFIG_ID
  • Returns the ID of the EGL frame buffer configuration with respect to which the context was created.

Errors

false is returned on failure, true otherwise. value is not modified when false is returned.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

EGL_NOT_INITIALIZED is generated if display has not been initialized.

EGL_BAD_CONTEXT is generated if context is not an EGL rendering context.

EGL_BAD_ATTRIBUTE is generated if attribute is not a valid context attribute.

param
display Specifies the EGL display connection.
param
context Specifies the EGL rendering context to query.
param
attribute Specifies the EGL rendering context attribute to be returned.
param
value Returns the requested value.
exception
IllegalArgumentException if display is null.
exception
IllegalArgumentException if context is null.
exception
IllegalArgumentException if value is null or has length less than 1.
return
true if the query succeeds.

public java.lang.StringeglQueryString(EGLDisplay display, int name)
Return a string describing an EGL display connection.

eglQueryString returns a String describing an EGL display connection. name can be one of the following:

  • EGL_VENDOR
  • Returns the company responsible for this EGL implementation. This name does not change from release to release.

  • EGL_VERSION
  • Returns a version or release number. The EGL_VERSION string is laid out as follows:

    major_version.minor_version space vendor_specific_info

  • EGL_EXTENSIONS
  • Returns a space-separated list of supported extensions to EGL.

The string data returned from the native EGL implementation is converted into UTF8 format and returned as a Java String.

Errors

null is returned on failure.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

EGL_NOT_INITIALIZED is generated if display has not been initialized.

EGL_BAD_PARAMETER is generated if name is not an accepted value.

param
display Specifies the EGL display connection.
param
name Specifies a symbolic constant, one of EGL_VENDOR, EGL_VERSION, or EGL_EXTENSIONS.
exception
IllegalArgumentException if display is null.
return
A String containing the query result.

public booleaneglQuerySurface(EGLDisplay display, EGLSurface surface, int attribute, int[] value)
Return EGL surface information.

eglQuerySurface returns in value[0] the value of attribute for surface. attribute can be one of the following:

  • EGL_CONFIG_ID
  • Returns the ID of the EGL frame buffer configuration with respect to which the surface was created.

  • EGL_WIDTH
  • Returns the width of the surface in pixels.

  • EGL_HEIGHT
  • Returns the height of the surface in pixels.

  • EGL_LARGEST_PBUFFER
  • Returns the same attribute value specified when the surface was created with eglCreatePbufferSurface. For a window or pixmap surface, value is not modified.

  • EGL_TEXTURE_FORMAT (1.1 only)
  • Returns format of texture. Possible values are EGL_NO_TEXTURE, EGL_TEXTURE_RGB, and EGL_TEXTURE_RGBA.

  • EGL_TEXTURE_TARGET (1.1 only)
  • Returns type of texture. Possible values are EGL_NO_TEXTURE, or EGL_TEXTURE_2D.

  • EGL_MIPMAP_TEXTURE (1.1 only)
  • Returns EGL_TRUE if texture has mipmaps, EGL_FALSE otherwise.

  • EGL_MIPMAP_LEVEL (1.1 only)
  • Returns which level of the mipmap to render to, if texture has mipmaps.

1.1 Notes

Querying EGL_TEXTURE_FORMAT, EGL_TEXTURE_TARGET, EGL_MIPMAP_TEXTURE, or EGL_MIPMAP_LEVEL for a non-pbuffer surface is not an error, but value is not modified.

Errors

false is returned on failure, true otherwise. value is not modified when false is returned.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

EGL_NOT_INITIALIZED is generated if display has not been initialized.

EGL_BAD_SURFACE is generated if surface is not an EGL surface.

EGL_BAD_ATTRIBUTE is generated if attribute is not a valid surface attribute.

param
display Specifies the EGL display connection.
param
surface Specifies the EGL surface to query.
param
attribute Specifies the EGL surface attribute to be returned.
param
value Returns the requested value.
exception
IllegalArgumentException if display is null.
exception
IllegalArgumentException if surface is null.
exception
IllegalArgumentException if value is null or has length less than 1.
return
true if the query succeeds.

public booleaneglSwapBuffers(EGLDisplay display, EGLSurface surface)
Post EGL surface color buffer to a native window.

If surface is a window surface, eglSwapBuffers posts its color buffer to the associated native window.

eglSwapBuffers performs an implicit glFlush before it returns. Subsequent GL commands may be issued immediately after calling eglSwapBuffers, but are not executed until the buffer exchange is completed.

If surface is a pixel buffer or a pixmap, eglSwapBuffers has no effect, and no error is generated.

Notes

The color buffer of surface is left undefined after calling eglSwapBuffers.

On the CLDC/MIDP plaform, calling eglSwapBuffers is equivalent to calling glFinish when drawing to a GameCanvas. The GameCanvas.flushGraphics method is used to copy the contents of the back buffer to the screen.

Errors

false is returned if swapping of the surface buffers fails, true otherwise.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

EGL_NOT_INITIALIZED is generated if display has not been initialized.

EGL_BAD_SURFACE is generated if surface is not an EGL drawing surface.

EGL_CONTEXT_LOST (1.1 only)

A power management event has occurred. The application must destroy all contexts and reinitialise OpenGL ES state and objects to continue rendering.

param
display Specifies the EGL display connection.
param
surface Specifies the EGL drawing surface whose buffers are to be swapped.
exception
IllegalArgumentException if display is null.
exception
IllegalArgumentException if surface is null.
return
true if the operation succeeds.

public booleaneglTerminate(EGLDisplay display)
Terminate an EGL display connection.

eglTerminate releases resources associated with an EGL display connection. Termination marks all EGL resources associated with the EGL display connection for deletion. If contexts or surfaces associated with display is current to any thread, they are not released until they are no longer current as a result of eglMakeCurrent.

Terminating an already terminated EGL display connection has no effect other than returning true. A terminated display may be re-initialized by calling eglInitialize again.

Errors

false is returned if eglTerminate fails, true otherwise.

EGL_BAD_DISPLAY is generated if display is not an EGL display connection.

param
display Specifies the EGL display connection to terminate.
exception
IllegalArgumentException if display is null.
return
true if the operation succeeds.

public booleaneglWaitGL()
Complete GL execution prior to subsequent native rendering calls.

GL rendering calls made prior to eglWaitGL are guaranteed to be executed before native rendering calls made after eglWaitGL. The same result can be achieved using glFinish.

eglWaitGL is ignored if there is no current EGL rendering context.

Errors

false is returned if eglWaitGL fails, true otherwise.

EGL_BAD_NATIVE_SURFACE is generated if the surface associated with the current context has a native window or pixmap, and that window or pixmap is no longer valid.

return
true if the operation succeeds.

public booleaneglWaitNative(int engine, java.lang.Object bindTarget)
Complete native execution prior to subsequent GL rendering calls.

Native rendering calls made prior to eglWaitNative are guaranteed to be executed before GL rendering calls made after eglWaitNative.

eglWaitNative is ignored if there is no current EGL rendering context.

Notes

In a MIDP environment, OpenGL ES drawing to an Image, Canvas, or GameCanvas must be preceded by a call to eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, graphics) and followed by a call to eglWaitGL(). The bindTarget parameter must be the instance of javax.microedition.lcdui.Graphics obtained from the GameCanvas.getGraphics method (if drawing to a GameCanvas), from the Image.getGraphics() method (if drawing to a mutable Image), or the instance obtained as the parameter to the Canvas.paint method (if drawing to a Canvas).

The results of passing improper values for engine and/or bindTarget are undefined.

The results of MIDP drawing calls are undefined from the time of the call to eglWaitNative until eglWaitGL returns.

Errors

EGL_BAD_PARAMETER is generated if engine is not a recognized marking engine.

EGL_BAD_NATIVE_SURFACE is generated if the surface associated with the current context has a native window or pixmap, and that window or pixmap is no longer valid.

param
engine Specifies a particular marking engine to be waited on. Must be EGL_CORE_NATIVE_ENGINE.
param
bindTarget the rendering target shared by the native engine and the EGL drawing surface. For MIDP, must be the instance of javax.microedition.lcdui.Graphics representing the targetted Canvas, Image, or GameCanvas.
return
true if the operation succeeds.