Clippublic interface Clip implements DataLineThe Clip interface represents a special kind of data line whose
audio data can be loaded prior to playback, instead of being streamed in
real time.
Because the data is pre-loaded and has a known length, you can set a clip
to start playing at any position in its audio data. You can also create a
loop, so that when the clip is played it will cycle repeatedly. Loops are
specified with a starting and ending sample frame, along with the number of
times that the loop should be played.
Clips may be obtained from a {@link Mixer} that supports lines
of this type. Data is loaded into a clip when it is opened.
Playback of an audio clip may be started and stopped using the start
and stop methods. These methods do not reset the media position;
start causes playback to continue from the position where playback
was last stopped. To restart playback from the beginning of the clip's audio
data, simply follow the invocation of {@link DataLine#stop stop}
with setFramePosition(0), which rewinds the media to the beginning
of the clip. |
Fields Summary |
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public static final int | LOOP_CONTINUOUSLYA value indicating that looping should continue indefinitely rather than
complete after a specific number of loops. |
Methods Summary |
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public int | getFrameLength()Obtains the media length in sample frames.
| public long | getMicrosecondLength()Obtains the media duration in microseconds
| public void | loop(int count)Starts looping playback from the current position. Playback will
continue to the loop's end point, then loop back to the loop start point
count times, and finally continue playback to the end of
the clip.
If the current position when this method is invoked is greater than the
loop end point, playback simply continues to the
end of the clip without looping.
A count value of 0 indicates that any current looping should
cease and playback should continue to the end of the clip. The behavior
is undefined when this method is invoked with any other value during a
loop operation.
If playback is stopped during looping, the current loop status is
cleared; the behavior of subsequent loop and start requests is not
affected by an interrupted loop operation.
| public void | open(javax.sound.sampled.AudioFormat format, byte[] data, int offset, int bufferSize)Opens the clip, meaning that it should acquire any required
system resources and become operational. The clip is opened
with the format and audio data indicated.
If this operation succeeds, the line is marked as open and an
{@link LineEvent.Type#OPEN OPEN} event is dispatched
to the line's listeners.
Invoking this method on a line which is already open is illegal
and may result in an IllegalStateException.
Note that some lines, once closed, cannot be reopened. Attempts
to reopen such a line will always result in a
{@link LineUnavailableException} .
| public void | open(javax.sound.sampled.AudioInputStream stream)Opens the clip with the format and audio data present in the provided audio
input stream. Opening a clip means that it should acquire any required
system resources and become operational. If this operation
input stream. If this operation
succeeds, the line is marked open and an
{@link LineEvent.Type#OPEN OPEN} event is dispatched
to the line's listeners.
Invoking this method on a line which is already open is illegal
and may result in an IllegalStateException.
Note that some lines, once closed, cannot be reopened. Attempts
to reopen such a line will always result in a
{@link LineUnavailableException} .
| public void | setFramePosition(int frames)Sets the media position in sample frames. The position is zero-based;
the first frame is frame number zero. When the clip begins playing the
next time, it will start by playing the frame at this position.
To obtain the current position in sample frames, use the
{@link DataLine#getFramePosition getFramePosition}
method of DataLine .
| public void | setLoopPoints(int start, int end)Sets the first and last sample frames that will be played in
the loop. The ending point must be greater than
or equal to the starting point, and both must fall within the
the size of the loaded media. A value of 0 for the starting
point means the beginning of the loaded media. Similarly, a value of -1
for the ending point indicates the last frame of the media.
| public void | setMicrosecondPosition(long microseconds)Sets the media position in microseconds. When the clip begins playing the
next time, it will start at this position.
The level of precision is not guaranteed. For example, an implementation
might calculate the microsecond position from the current frame position
and the audio sample frame rate. The precision in microseconds would
then be limited to the number of microseconds per sample frame.
To obtain the current position in microseconds, use the
{@link DataLine#getMicrosecondPosition getMicrosecondPosition}
method of DataLine .
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