RestartingEventpublic class RestartingEvent extends StopEvent A RestartingEvent indicates that a Controller has moved from
the Started state back to the Prefetching state
(a Stopped state) and intends to return to the
Started state when Prefetching is complete.
This occurs when a Started Player
is asked to change its rate or media time
and to fulfill the request must prefetch its media again. |
Constructors Summary |
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public RestartingEvent(Controller from, int previous, int current, int target, Time mediaTime)
super(from, previous, current, target, mediaTime);
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