ComponentCallbacks2public interface ComponentCallbacks2 implements ComponentCallbacksExtended {@link ComponentCallbacks} interface with a new callback for
finer-grained memory management. This interface is available in all application components
({@link android.app.Activity}, {@link android.app.Service},
{@link ContentProvider}, and {@link android.app.Application}).
You should implement {@link #onTrimMemory} to incrementally release memory based on current
system constraints. Using this callback to release your resources helps provide a more
responsive system overall, but also directly benefits the user experience for
your app by allowing the system to keep your process alive longer. That is,
if you don't trim your resources based on memory levels defined by this callback,
the system is more likely to kill your process while it is cached in the least-recently used
(LRU) list, thus requiring your app to restart and restore all state when the user returns to it.
The values provided by {@link #onTrimMemory} do not represent a single linear progression of
memory limits, but provide you different types of clues about memory availability:
- When your app is running:
- {@link #TRIM_MEMORY_RUNNING_MODERATE}
The device is beginning to run low on memory.
Your app is running and not killable.
- {@link #TRIM_MEMORY_RUNNING_LOW}
The device is running much lower on memory.
Your app is running and not killable, but please release unused resources to improve system
performance (which directly impacts your app's performance).
- {@link #TRIM_MEMORY_RUNNING_CRITICAL}
The device is running extremely low on memory.
Your app is not yet considered a killable process, but the system will begin killing
background processes if apps do not release resources, so you should release non-critical
resources now to prevent performance degradation.
- When your app's visibility changes:
- {@link #TRIM_MEMORY_UI_HIDDEN}
Your app's UI is no longer visible, so this is a good
time to release large resources that are used only by your UI.
- When your app's process resides in the background LRU list:
- {@link #TRIM_MEMORY_BACKGROUND}
The system is running low on memory and your process is
near the beginning of the LRU list. Although your app process is not at a high risk of being
killed, the system may already be killing processes in the LRU list, so you should release
resources that are easy to recover so your process will remain in the list and resume
quickly when the user returns to your app.
- {@link #TRIM_MEMORY_MODERATE}
The system is running low on memory and your process is
near the middle of the LRU list. If the system becomes further constrained for memory, there's a
chance your process will be killed.
- {@link #TRIM_MEMORY_COMPLETE}
The system is running low on memory and your process is
one of the first to be killed if the system does not recover memory now. You should release
absolutely everything that's not critical to resuming your app state.
To support API levels lower than 14, you can use the {@link #onLowMemory} method as a
fallback that's roughly equivalent to the {@link ComponentCallbacks2#TRIM_MEMORY_COMPLETE} level.
Note: When the system begins
killing processes in the LRU list, although it primarily works bottom-up, it does give some
consideration to which processes are consuming more memory and will thus provide more gains in
memory if killed. So the less memory you consume while in the LRU list overall, the better
your chances are to remain in the list and be able to quickly resume.
More information about the different stages of a process lifecycle (such as what it means
to be placed in the background LRU list) is provided in the Processes and Threads
document. |
Fields Summary |
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static final int | TRIM_MEMORY_COMPLETELevel for {@link #onTrimMemory(int)}: the process is nearing the end
of the background LRU list, and if more memory isn't found soon it will
be killed. | static final int | TRIM_MEMORY_MODERATELevel for {@link #onTrimMemory(int)}: the process is around the middle
of the background LRU list; freeing memory can help the system keep
other processes running later in the list for better overall performance. | static final int | TRIM_MEMORY_BACKGROUNDLevel for {@link #onTrimMemory(int)}: the process has gone on to the
LRU list. This is a good opportunity to clean up resources that can
efficiently and quickly be re-built if the user returns to the app. | static final int | TRIM_MEMORY_UI_HIDDENLevel for {@link #onTrimMemory(int)}: the process had been showing
a user interface, and is no longer doing so. Large allocations with
the UI should be released at this point to allow memory to be better
managed. | static final int | TRIM_MEMORY_RUNNING_CRITICALLevel for {@link #onTrimMemory(int)}: the process is not an expendable
background process, but the device is running extremely low on memory
and is about to not be able to keep any background processes running.
Your running process should free up as many non-critical resources as it
can to allow that memory to be used elsewhere. The next thing that
will happen after this is {@link #onLowMemory()} called to report that
nothing at all can be kept in the background, a situation that can start
to notably impact the user. | static final int | TRIM_MEMORY_RUNNING_LOWLevel for {@link #onTrimMemory(int)}: the process is not an expendable
background process, but the device is running low on memory.
Your running process should free up unneeded resources to allow that
memory to be used elsewhere. | static final int | TRIM_MEMORY_RUNNING_MODERATELevel for {@link #onTrimMemory(int)}: the process is not an expendable
background process, but the device is running moderately low on memory.
Your running process may want to release some unneeded resources for
use elsewhere. |
Methods Summary |
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public void | onTrimMemory(int level)Called when the operating system has determined that it is a good
time for a process to trim unneeded memory from its process. This will
happen for example when it goes in the background and there is not enough
memory to keep as many background processes running as desired. You
should never compare to exact values of the level, since new intermediate
values may be added -- you will typically want to compare if the value
is greater or equal to a level you are interested in.
To retrieve the processes current trim level at any point, you can
use {@link android.app.ActivityManager#getMyMemoryState
ActivityManager.getMyMemoryState(RunningAppProcessInfo)}.
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