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Float3.javaAPI DocAndroid 5.1 API7855Thu Mar 12 22:22:42 GMT 2015android.renderscript

Float3

public class Float3 extends Object
Vector version of the basic float type. Provides three float fields packed.

Fields Summary
public float
x
public float
y
public float
z
Constructors Summary
public Float3()

    
public Float3(Float3 data)

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        this.x = data.x;
        this.y = data.y;
        this.z = data.z;
    
public Float3(float x, float y, float z)

        this.x = x;
        this.y = y;
        this.z = z;
    
Methods Summary
public static android.renderscript.Float3add(android.renderscript.Float3 a, android.renderscript.Float3 b)

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Vector add
param
a
param
b
return

        Float3 res = new Float3();
        res.x = a.x + b.x;
        res.y = a.y + b.y;
        res.z = a.z + b.z;

        return res;
    
public voidadd(android.renderscript.Float3 value)

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Vector add
param
value

        x += value.x;
        y += value.y;
        z += value.z;
    
public voidadd(float value)

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Vector add
param
value

        x += value;
        y += value;
        z += value;
    
public static android.renderscript.Float3add(android.renderscript.Float3 a, float b)

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Vector add
param
a
param
b
return

        Float3 res = new Float3();
        res.x = a.x + b;
        res.y = a.y + b;
        res.z = a.z + b;

        return res;
    
public voidaddAt(int i, float value)

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add the vector field value by index
param
i
param
value

        switch (i) {
        case 0:
            x += value;
            return;
        case 1:
            y += value;
            return;
        case 2:
            z += value;
            return;
        default:
            throw new IndexOutOfBoundsException("Index: i");
        }
    
public voidaddMultiple(android.renderscript.Float3 a, float factor)

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Vector add Multiple
param
a
param
factor

        x += a.x * factor;
        y += a.y * factor;
        z += a.z * factor;
    
public voidcopyTo(float[] data, int offset)

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copy the vector to float array
param
data
param
offset

        data[offset] = x;
        data[offset + 1] = y;
        data[offset + 2] = z;
    
public voiddiv(android.renderscript.Float3 value)

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Vector division
param
value

        x /= value.x;
        y /= value.y;
        z /= value.z;
    
public static android.renderscript.Float3div(android.renderscript.Float3 a, android.renderscript.Float3 b)

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Vector division
param
a
param
b
return

        Float3 res = new Float3();
        res.x = a.x / b.x;
        res.y = a.y / b.y;
        res.z = a.z / b.z;

        return res;
    
public voiddiv(float value)

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Vector division
param
value

        x /= value;
        y /= value;
        z /= value;
    
public static android.renderscript.Float3div(android.renderscript.Float3 a, float b)

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Vector division
param
a
param
b
return

        Float3 res = new Float3();
        res.x = a.x / b;
        res.y = a.y / b;
        res.z = a.z / b;

        return res;
    
public java.lang.FloatdotProduct(android.renderscript.Float3 a)

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Vector dot Product
param
a
return

        return new Float((x * a.x) + (y * a.y) + (z * a.z));
    
public static java.lang.FloatdotProduct(android.renderscript.Float3 a, android.renderscript.Float3 b)

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Vector dot Product
param
a
param
b
return

        return new Float((b.x * a.x) + (b.y * a.y) + (b.z * a.z));
    
public java.lang.FloatelementSum()

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return the element sum of vector
return

        return new Float(x + y + z);
    
public floatget(int i)

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get the vector field value by index
param
i
return

        switch (i) {
        case 0:
            return x;
        case 1:
            return y;
        case 2:
            return z;
        default:
            throw new IndexOutOfBoundsException("Index: i");
        }
    
public intlength()

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get vector length
return

        return 3;
    
public voidmul(android.renderscript.Float3 value)

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Vector multiplication
param
value

        x *= value.x;
        y *= value.y;
        z *= value.z;
    
public static android.renderscript.Float3mul(android.renderscript.Float3 a, android.renderscript.Float3 b)

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Vector multiplication
param
a
param
b
return

        Float3 res = new Float3();
        res.x = a.x * b.x;
        res.y = a.y * b.y;
        res.z = a.z * b.z;

        return res;
    
public voidmul(float value)

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Vector multiplication
param
value

        x *= value;
        y *= value;
        z *= value;
    
public static android.renderscript.Float3mul(android.renderscript.Float3 a, float b)

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Vector multiplication
param
a
param
b
return

        Float3 res = new Float3();
        res.x = a.x * b;
        res.y = a.y * b;
        res.z = a.z * b;

        return res;
    
public voidnegate()

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set vector negate

        x = -x;
        y = -y;
        z = -z;
    
public voidset(android.renderscript.Float3 a)

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set vector value by float3
param
a

        this.x = a.x;
        this.y = a.y;
        this.z = a.z;
    
public voidsetAt(int i, float value)

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set the vector field value by index
param
i
param
value

        switch (i) {
        case 0:
            x = value;
            return;
        case 1:
            y = value;
            return;
        case 2:
            z = value;
            return;
        default:
            throw new IndexOutOfBoundsException("Index: i");
        }
    
public voidsetValues(float x, float y, float z)

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set the vector field value
param
x
param
y
param
z

        this.x = x;
        this.y = y;
        this.z = z;
    
public voidsub(float value)

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Vector subtraction
param
value

        x -= value;
        y -= value;
        z -= value;
    
public static android.renderscript.Float3sub(android.renderscript.Float3 a, float b)

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Vector subtraction
param
a
param
b
return

        Float3 res = new Float3();
        res.x = a.x - b;
        res.y = a.y - b;
        res.z = a.z - b;

        return res;
    
public voidsub(android.renderscript.Float3 value)

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Vector subtraction
param
value

        x -= value.x;
        y -= value.y;
        z -= value.z;
    
public static android.renderscript.Float3sub(android.renderscript.Float3 a, android.renderscript.Float3 b)

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Vector subtraction
param
a
param
b
return

        Float3 res = new Float3();
        res.x = a.x - b.x;
        res.y = a.y - b.y;
        res.z = a.z - b.z;

        return res;