FrameBodyRVRBpublic class FrameBodyRVRB extends AbstractID3v2FrameBody implements ID3v24FrameBody, ID3v23FrameBodyReverb frame.
Yet another subjective one. You may here adjust echoes of different
kinds. Reverb left/right is the delay between every bounce in ms.
Reverb bounces left/right is the number of bounces that should be
made. $FF equals an infinite number of bounces. Feedback is the
amount of volume that should be returned to the next echo bounce. $00
is 0%, $FF is 100%. If this value were $7F, there would be 50% volume
reduction on the first bounce, 50% of that on the second and so on.
Left to left means the sound from the left bounce to be played in the
left speaker, while left to right means sound from the left bounce to
be played in the right speaker.
'Premix left to right' is the amount of left sound to be mixed in the
right before any reverb is applied, where $00 id 0% and $FF is 100%.
'Premix right to left' does the same thing, but right to left.
Setting both premix to $FF would result in a mono output (if the
reverb is applied symmetric). There may only be one "RVRB" frame in
each tag.
<Header for 'Reverb', ID: "RVRB"> |
Reverb left (ms) | $xx xx |
Reverb right (ms) | $xx xx |
Reverb bounces, left | $xx |
Reverb bounces, right | $xx |
Reverb feedback, left to left | $xx |
Reverb feedback, left to right | $xx |
Reverb feedback, right to right | $xx |
Reverb feedback, right to left | $xx |
Premix left to right | $xx |
Premix right to left | $xx |
For more details, please refer to the ID3 specifications:
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Constructors Summary |
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public FrameBodyRVRB()Creates a new FrameBodyRVRB datatype.
// this.setObject("Reverb Left", new Short((short) 0));
// this.setObject("Reverb Right", new Short((short) 0));
// this.setObject("Reverb Bounces Left", new Byte((byte) 0));
// this.setObject("Reverb Bounces Right", new Byte((byte) 0));
// this.setObject("Reverb Feedback Left To Left", new Byte((byte) 0));
// this.setObject("Reverb Feedback Left To Right", new Byte((byte) 0));
// this.setObject("Reverb Feedback Right To Right", new Byte((byte) 0));
// this.setObject("Reverb Feedback Right to Left", new Byte((byte) 0));
// this.setObject("Premix Left To Right", new Byte((byte) 0));
// this.setObject("Premix Right To Left", new Byte((byte) 0));
| public FrameBodyRVRB(FrameBodyRVRB body)
super(body);
| public FrameBodyRVRB(short reverbLeft, short reverbRight, byte reverbBouncesLeft, byte reverbBouncesRight, byte reverbFeedbackLeftToLeft, byte reverbFeedbackLeftToRight, byte reverbFeedbackRightToRight, byte reverbFeedbackRightToLeft, byte premixLeftToRight, byte premixRightToLeft)Creates a new FrameBodyRVRB datatype.
this.setObjectValue(DataTypes.OBJ_REVERB_LEFT, reverbLeft);
this.setObjectValue(DataTypes.OBJ_REVERB_RIGHT, reverbRight);
this.setObjectValue(DataTypes.OBJ_REVERB_BOUNCE_LEFT, reverbBouncesLeft);
this.setObjectValue(DataTypes.OBJ_REVERB_BOUNCE_RIGHT, reverbBouncesRight);
this.setObjectValue(DataTypes.OBJ_REVERB_FEEDBACK_LEFT_TO_LEFT, reverbFeedbackLeftToLeft);
this.setObjectValue(DataTypes.OBJ_REVERB_FEEDBACK_LEFT_TO_RIGHT, reverbFeedbackLeftToRight);
this.setObjectValue(DataTypes.OBJ_REVERB_FEEDBACK_RIGHT_TO_RIGHT, reverbFeedbackRightToRight);
this.setObjectValue(DataTypes.OBJ_REVERB_FEEDBACK_RIGHT_TO_LEFT, reverbFeedbackRightToLeft);
this.setObjectValue(DataTypes.OBJ_PREMIX_LEFT_TO_RIGHT, premixLeftToRight);
this.setObjectValue(DataTypes.OBJ_PREMIX_RIGHT_TO_LEFT, premixRightToLeft);
| public FrameBodyRVRB(ByteBuffer byteBuffer, int frameSize)Creates a new FrameBodyRVRB datatype.
super(byteBuffer, frameSize);
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Methods Summary |
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public java.lang.String | getIdentifier()The ID3v2 frame identifier
return ID3v24Frames.FRAME_ID_REVERB;
| protected void | setupObjectList()
objectList.add(new NumberFixedLength(DataTypes.OBJ_REVERB_LEFT, this, 2));
objectList.add(new NumberFixedLength(DataTypes.OBJ_REVERB_RIGHT, this, 2));
objectList.add(new NumberFixedLength(DataTypes.OBJ_REVERB_BOUNCE_LEFT, this, 1));
objectList.add(new NumberFixedLength(DataTypes.OBJ_REVERB_BOUNCE_RIGHT, this, 1));
objectList.add(new NumberFixedLength(DataTypes.OBJ_REVERB_FEEDBACK_LEFT_TO_LEFT, this, 1));
objectList.add(new NumberFixedLength(DataTypes.OBJ_REVERB_FEEDBACK_LEFT_TO_RIGHT, this, 1));
objectList.add(new NumberFixedLength(DataTypes.OBJ_REVERB_FEEDBACK_RIGHT_TO_RIGHT, this, 1));
objectList.add(new NumberFixedLength(DataTypes.OBJ_REVERB_FEEDBACK_RIGHT_TO_LEFT, this, 1));
objectList.add(new NumberFixedLength(DataTypes.OBJ_PREMIX_LEFT_TO_RIGHT, this, 1));
objectList.add(new NumberFixedLength(DataTypes.OBJ_PREMIX_RIGHT_TO_LEFT, this, 1));
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