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TransitionDrawable.javaAPI DocAndroid 1.5 API7663Wed May 06 22:42:00 BST 2009android.graphics.drawable

TransitionDrawable

public class TransitionDrawable extends LayerDrawable implements Drawable.Callback
An extension of LayerDrawables that is intended to cross-fade between the first and second layer. To start the transition, call {@link #startTransition(int)}. To display just the first layer, call {@link #resetTransition()}.

It can be defined in an XML file with the <transition> element. Each Drawable in the transition is defined in a nested <item>.

attr
ref android.R.styleable#LayerDrawableItem_left
attr
ref android.R.styleable#LayerDrawableItem_top
attr
ref android.R.styleable#LayerDrawableItem_right
attr
ref android.R.styleable#LayerDrawableItem_bottom
attr
ref android.R.styleable#LayerDrawableItem_drawable
attr
ref android.R.styleable#LayerDrawableItem_id

Fields Summary
private static final int
TRANSITION_STARTING
A transition is about to start.
private static final int
TRANSITION_RUNNING
The transition has started and the animation is in progress
private static final int
TRANSITION_NONE
No transition will be applied
private int
mTransitionState
The current state of the transition. One of {@link #TRANSITION_STARTING}, {@link #TRANSITION_RUNNING} and {@link #TRANSITION_NONE}
private boolean
mReverse
private long
mStartTimeMillis
private int
mFrom
private int
mTo
private int
mDuration
private int
mOriginalDuration
private int
mAlpha
private boolean
mCrossFade
Constructors Summary
public TransitionDrawable(Drawable[] layers)
Create a new transition drawable with the specified list of layers. At least 2 layers are required for this drawable to work properly.


                                
       
        this(new TransitionState(null, null), layers);
    
TransitionDrawable()
Create a new transition drawable with no layer. To work correctly, at least 2 layers must be added to this drawable.

see
#TransitionDrawable(Drawable[])

        this(new TransitionState(null, null));
    
private TransitionDrawable(TransitionState state)

        super(state);
    
private TransitionDrawable(TransitionState state, Drawable[] layers)

        super(layers, state);
    
Methods Summary
LayerStatecreateConstantState(LayerState state)

        return new TransitionState((TransitionState) state, this);
    
public voiddraw(android.graphics.Canvas canvas)

        boolean done = true;

        switch (mTransitionState) {
            case TRANSITION_STARTING:
                mStartTimeMillis = SystemClock.uptimeMillis();
                done = false;
                mTransitionState = TRANSITION_RUNNING;
                break;

            case TRANSITION_RUNNING:
                if (mStartTimeMillis >= 0) {
                    float normalized = (float)
                            (SystemClock.uptimeMillis() - mStartTimeMillis) / mDuration;
                    done = normalized >= 1.0f;
                    normalized = Math.min(normalized, 1.0f);
                    mAlpha = (int) (mFrom  + (mTo - mFrom) * normalized);
                }
                break;
        }
      
        final int alpha = mAlpha;
        final boolean crossFade = mCrossFade;
        final ChildDrawable[] array = mLayerState.mChildren;
        Drawable d;

        d = array[0].mDrawable;
        if (crossFade) {
            d.setAlpha(255 - alpha);
        }
        d.draw(canvas);
        if (crossFade) {
            d.setAlpha(0xFF);
        }

        if (alpha > 0) {
            d = array[1].mDrawable;
            d.setAlpha(alpha);
            d.draw(canvas);
            d.setAlpha(0xFF);
        }
        
        if (!done) {
            invalidateSelf();
        }
    
public booleanisCrossFadeEnabled()
Indicates whether the cross fade is enabled for this transition.

return
True if cross fading is enabled, false otherwise.

        return mCrossFade;
    
public voidresetTransition()
Show only the first layer.

        mAlpha = 0;
        mTransitionState = TRANSITION_NONE;
        invalidateSelf();
    
public voidreverseTransition(int duration)
Reverses the transition, picking up where the transition currently is. If the transition is not currently running, this will start the transition with the specified duration. If the transition is already running, the last known duration will be used.

param
duration The duration to use if no transition is running.

        final long time = SystemClock.uptimeMillis();
        // Animation is over
        if (time - mStartTimeMillis > mDuration) {
            if (mAlpha == 0) {
                mFrom = 0;
                mTo = 255;
                mAlpha = 0;
                mReverse = false;
            } else {
                mFrom = 255;
                mTo = 0;
                mAlpha = 255;
                mReverse = true;
            }
            mDuration = mOriginalDuration = duration;
            mTransitionState = TRANSITION_STARTING;
            invalidateSelf();
            return;
        }

        mReverse = !mReverse;
        mFrom = mAlpha;
        mTo = mReverse ? 0 : 255;
        mDuration = (int) (mReverse ? time - mStartTimeMillis :
                mOriginalDuration - (time - mStartTimeMillis));
        mTransitionState = TRANSITION_STARTING;
    
public voidsetCrossFadeEnabled(boolean enabled)
Enables or disables the cross fade of the drawables. When cross fade is disabled, the first drawable is always drawn opaque. With cross fade enabled, the first drawable is drawn with the opposite alpha of the second drawable.

param
enabled True to enable cross fading, false otherwise.

        mCrossFade = enabled;
    
public voidstartTransition(int durationMillis)
Begin the second layer on top of the first layer.

param
durationMillis The length of the transition in milliseconds

        mFrom = 0;
        mTo = 255;
        mAlpha = 0;
        mDuration = mOriginalDuration = durationMillis;
        mReverse = false;
        mTransitionState = TRANSITION_STARTING;
        invalidateSelf();