LayoutTransitionpublic class LayoutTransition extends Object This class enables automatic animations on layout changes in ViewGroup objects. To enable
transitions for a layout container, create a LayoutTransition object and set it on any
ViewGroup by calling {@link ViewGroup#setLayoutTransition(LayoutTransition)}. This will cause
default animations to run whenever items are added to or removed from that container. To specify
custom animations, use the {@link LayoutTransition#setAnimator(int, Animator)
setAnimator()} method.
One of the core concepts of these transition animations is that there are two types of
changes that cause the transition and four different animations that run because of
those changes. The changes that trigger the transition are items being added to a container
(referred to as an "appearing" transition) or removed from a container (also known as
"disappearing"). Setting the visibility of views (between GONE and VISIBLE) will trigger
the same add/remove logic. The animations that run due to those events are one that animates
items being added, one that animates items being removed, and two that animate the other
items in the container that change due to the add/remove occurrence. Users of
the transition may want different animations for the changing items depending on whether
they are changing due to an appearing or disappearing event, so there is one animation for
each of these variations of the changing event. Most of the API of this class is concerned
with setting up the basic properties of the animations used in these four situations,
or with setting up custom animations for any or all of the four.
By default, the DISAPPEARING animation begins immediately, as does the CHANGE_APPEARING
animation. The other animations begin after a delay that is set to the default duration
of the animations. This behavior facilitates a sequence of animations in transitions as
follows: when an item is being added to a layout, the other children of that container will
move first (thus creating space for the new item), then the appearing animation will run to
animate the item being added. Conversely, when an item is removed from a container, the
animation to remove it will run first, then the animations of the other children in the
layout will run (closing the gap created in the layout when the item was removed). If this
default choreography behavior is not desired, the {@link #setDuration(int, long)} and
{@link #setStartDelay(int, long)} of any or all of the animations can be changed as
appropriate.
The animations specified for the transition, both the defaults and any custom animations
set on the transition object, are templates only. That is, these animations exist to hold the
basic animation properties, such as the duration, start delay, and properties being animated.
But the actual target object, as well as the start and end values for those properties, are
set automatically in the process of setting up the transition each time it runs. Each of the
animations is cloned from the original copy and the clone is then populated with the dynamic
values of the target being animated (such as one of the items in a layout container that is
moving as a result of the layout event) as well as the values that are changing (such as the
position and size of that object). The actual values that are pushed to each animation
depends on what properties are specified for the animation. For example, the default
CHANGE_APPEARING animation animates the left , top , right ,
bottom , scrollX , and scrollY properties.
Values for these properties are updated with the pre- and post-layout
values when the transition begins. Custom animations will be similarly populated with
the target and values being animated, assuming they use ObjectAnimator objects with
property names that are known on the target object.
This class, and the associated XML flag for containers, animateLayoutChanges="true",
provides a simple utility meant for automating changes in straightforward situations.
Using LayoutTransition at multiple levels of a nested view hierarchy may not work due to the
interrelationship of the various levels of layout. Also, a container that is being scrolled
at the same time as items are being added or removed is probably not a good candidate for
this utility, because the before/after locations calculated by LayoutTransition
may not match the actual locations when the animations finish due to the container
being scrolled as the animations are running. You can work around that
particular issue by disabling the 'changing' animations by setting the CHANGE_APPEARING
and CHANGE_DISAPPEARING animations to null, and setting the startDelay of the
other animations appropriately. |
Fields Summary |
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public static final int | CHANGE_APPEARINGA flag indicating the animation that runs on those items that are changing
due to a new item appearing in the container. | public static final int | CHANGE_DISAPPEARINGA flag indicating the animation that runs on those items that are changing
due to an item disappearing from the container. | public static final int | APPEARINGA flag indicating the animation that runs on those items that are appearing
in the container. | public static final int | DISAPPEARINGA flag indicating the animation that runs on those items that are disappearing
from the container. | public static final int | CHANGINGA flag indicating the animation that runs on those items that are changing
due to a layout change not caused by items being added to or removed
from the container. This transition type is not enabled by default; it can be
enabled via {@link #enableTransitionType(int)}. | private static final int | FLAG_APPEARINGPrivate bit fields used to set the collection of enabled transition types for
mTransitionTypes. | private static final int | FLAG_DISAPPEARING | private static final int | FLAG_CHANGE_APPEARING | private static final int | FLAG_CHANGE_DISAPPEARING | private static final int | FLAG_CHANGING | private Animator | mDisappearingAnimThese variables hold the animations that are currently used to run the transition effects.
These animations are set to defaults, but can be changed to custom animations by
calls to setAnimator(). | private Animator | mAppearingAnim | private Animator | mChangingAppearingAnim | private Animator | mChangingDisappearingAnim | private Animator | mChangingAnim | private static ObjectAnimator | defaultChangeThese are the default animations, defined in the constructor, that will be used
unless the user specifies custom animations. | private static ObjectAnimator | defaultChangeIn | private static ObjectAnimator | defaultChangeOut | private static ObjectAnimator | defaultFadeIn | private static ObjectAnimator | defaultFadeOut | private static long | DEFAULT_DURATIONThe default duration used by all animations. | private long | mChangingAppearingDurationThe durations of the different animations | private long | mChangingDisappearingDuration | private long | mChangingDuration | private long | mAppearingDuration | private long | mDisappearingDuration | private long | mAppearingDelayThe start delays of the different animations. Note that the default behavior of
the appearing item is the default duration, since it should wait for the items to move
before fading it. Same for the changing animation when disappearing; it waits for the item
to fade out before moving the other items. | private long | mDisappearingDelay | private long | mChangingAppearingDelay | private long | mChangingDisappearingDelay | private long | mChangingDelay | private long | mChangingAppearingStaggerThe inter-animation delays used on the changing animations | private long | mChangingDisappearingStagger | private long | mChangingStagger | private static TimeInterpolator | ACCEL_DECEL_INTERPOLATORStatic interpolators - these are stateless and can be shared across the instances | private static TimeInterpolator | DECEL_INTERPOLATOR | private static TimeInterpolator | sAppearingInterpolator | private static TimeInterpolator | sDisappearingInterpolator | private static TimeInterpolator | sChangingAppearingInterpolator | private static TimeInterpolator | sChangingDisappearingInterpolator | private static TimeInterpolator | sChangingInterpolator | private TimeInterpolator | mAppearingInterpolatorThe default interpolators used for the animations | private TimeInterpolator | mDisappearingInterpolator | private TimeInterpolator | mChangingAppearingInterpolator | private TimeInterpolator | mChangingDisappearingInterpolator | private TimeInterpolator | mChangingInterpolator | private final HashMap | pendingAnimationsThese hashmaps are used to store the animations that are currently running as part of
the transition. The reason for this is that a further layout event should cause
existing animations to stop where they are prior to starting new animations. So
we cache all of the current animations in this map for possible cancellation on
another layout event. LinkedHashMaps are used to preserve the order in which animations
are inserted, so that we process events (such as setting up start values) in the same order. | private final LinkedHashMap | currentChangingAnimations | private final LinkedHashMap | currentAppearingAnimations | private final LinkedHashMap | currentDisappearingAnimations | private final HashMap | layoutChangeListenerMapThis hashmap is used to track the listeners that have been added to the children of
a container. When a layout change occurs, an animation is created for each View, so that
the pre-layout values can be cached in that animation. Then a listener is added to the
view to see whether the layout changes the bounds of that view. If so, the animation
is set with the final values and then run. If not, the animation is not started. When
the process of setting up and running all appropriate animations is done, we need to
remove these listeners and clear out the map. | private long | staggerDelayUsed to track the current delay being assigned to successive animations as they are
started. This value is incremented for each new animation, then zeroed before the next
transition begins. | private int | mTransitionTypesThese are the types of transition animations that the LayoutTransition is reacting
to. By default, appearing/disappearing and the change animations related to them are
enabled (not CHANGING). | private ArrayList | mListenersThe set of listeners that should be notified when APPEARING/DISAPPEARING transitions
start and end. | private boolean | mAnimateParentHierarchyControls whether changing animations automatically animate the parent hierarchy as well.
This behavior prevents artifacts when wrap_content layouts snap to the end state as the
transition begins, causing visual glitches and clipping.
Default value is true. |
Constructors Summary |
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public LayoutTransition()Constructs a LayoutTransition object. By default, the object will listen to layout
events on any ViewGroup that it is set on and will run default animations for each
type of layout event.
if (defaultChangeIn == null) {
// "left" is just a placeholder; we'll put real properties/values in when needed
PropertyValuesHolder pvhLeft = PropertyValuesHolder.ofInt("left", 0, 1);
PropertyValuesHolder pvhTop = PropertyValuesHolder.ofInt("top", 0, 1);
PropertyValuesHolder pvhRight = PropertyValuesHolder.ofInt("right", 0, 1);
PropertyValuesHolder pvhBottom = PropertyValuesHolder.ofInt("bottom", 0, 1);
PropertyValuesHolder pvhScrollX = PropertyValuesHolder.ofInt("scrollX", 0, 1);
PropertyValuesHolder pvhScrollY = PropertyValuesHolder.ofInt("scrollY", 0, 1);
defaultChangeIn = ObjectAnimator.ofPropertyValuesHolder((Object)null,
pvhLeft, pvhTop, pvhRight, pvhBottom, pvhScrollX, pvhScrollY);
defaultChangeIn.setDuration(DEFAULT_DURATION);
defaultChangeIn.setStartDelay(mChangingAppearingDelay);
defaultChangeIn.setInterpolator(mChangingAppearingInterpolator);
defaultChangeOut = defaultChangeIn.clone();
defaultChangeOut.setStartDelay(mChangingDisappearingDelay);
defaultChangeOut.setInterpolator(mChangingDisappearingInterpolator);
defaultChange = defaultChangeIn.clone();
defaultChange.setStartDelay(mChangingDelay);
defaultChange.setInterpolator(mChangingInterpolator);
defaultFadeIn = ObjectAnimator.ofFloat(null, "alpha", 0f, 1f);
defaultFadeIn.setDuration(DEFAULT_DURATION);
defaultFadeIn.setStartDelay(mAppearingDelay);
defaultFadeIn.setInterpolator(mAppearingInterpolator);
defaultFadeOut = ObjectAnimator.ofFloat(null, "alpha", 1f, 0f);
defaultFadeOut.setDuration(DEFAULT_DURATION);
defaultFadeOut.setStartDelay(mDisappearingDelay);
defaultFadeOut.setInterpolator(mDisappearingInterpolator);
}
mChangingAppearingAnim = defaultChangeIn;
mChangingDisappearingAnim = defaultChangeOut;
mChangingAnim = defaultChange;
mAppearingAnim = defaultFadeIn;
mDisappearingAnim = defaultFadeOut;
|
Methods Summary |
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private void | addChild(android.view.ViewGroup parent, android.view.View child, boolean changesLayout)This method is called by ViewGroup when a child view is about to be added to the
container. This callback starts the process of a transition; we grab the starting
values, listen for changes to all of the children of the container, and start appropriate
animations.
if (parent.getWindowVisibility() != View.VISIBLE) {
return;
}
if ((mTransitionTypes & FLAG_APPEARING) == FLAG_APPEARING) {
// Want disappearing animations to finish up before proceeding
cancel(DISAPPEARING);
}
if (changesLayout && (mTransitionTypes & FLAG_CHANGE_APPEARING) == FLAG_CHANGE_APPEARING) {
// Also, cancel changing animations so that we start fresh ones from current locations
cancel(CHANGE_APPEARING);
cancel(CHANGING);
}
if (hasListeners() && (mTransitionTypes & FLAG_APPEARING) == FLAG_APPEARING) {
ArrayList<TransitionListener> listeners =
(ArrayList<TransitionListener>) mListeners.clone();
for (TransitionListener listener : listeners) {
listener.startTransition(this, parent, child, APPEARING);
}
}
if (changesLayout && (mTransitionTypes & FLAG_CHANGE_APPEARING) == FLAG_CHANGE_APPEARING) {
runChangeTransition(parent, child, APPEARING);
}
if ((mTransitionTypes & FLAG_APPEARING) == FLAG_APPEARING) {
runAppearingTransition(parent, child);
}
| public void | addChild(android.view.ViewGroup parent, android.view.View child)This method is called by ViewGroup when a child view is about to be added to the
container. This callback starts the process of a transition; we grab the starting
values, listen for changes to all of the children of the container, and start appropriate
animations.
addChild(parent, child, true);
| public void | addTransitionListener(android.animation.LayoutTransition$TransitionListener listener)Add a listener that will be called when the bounds of the view change due to
layout processing.
if (mListeners == null) {
mListeners = new ArrayList<TransitionListener>();
}
mListeners.add(listener);
| public void | cancel()Cancels the currently running transition. Note that we cancel() the changing animations
but end() the visibility animations. This is because this method is currently called
in the context of starting a new transition, so we want to move things from their mid-
transition positions, but we want them to have their end-transition visibility.
if (currentChangingAnimations.size() > 0) {
LinkedHashMap<View, Animator> currentAnimCopy =
(LinkedHashMap<View, Animator>) currentChangingAnimations.clone();
for (Animator anim : currentAnimCopy.values()) {
anim.cancel();
}
currentChangingAnimations.clear();
}
if (currentAppearingAnimations.size() > 0) {
LinkedHashMap<View, Animator> currentAnimCopy =
(LinkedHashMap<View, Animator>) currentAppearingAnimations.clone();
for (Animator anim : currentAnimCopy.values()) {
anim.end();
}
currentAppearingAnimations.clear();
}
if (currentDisappearingAnimations.size() > 0) {
LinkedHashMap<View, Animator> currentAnimCopy =
(LinkedHashMap<View, Animator>) currentDisappearingAnimations.clone();
for (Animator anim : currentAnimCopy.values()) {
anim.end();
}
currentDisappearingAnimations.clear();
}
| public void | cancel(int transitionType)Cancels the specified type of transition. Note that we cancel() the changing animations
but end() the visibility animations. This is because this method is currently called
in the context of starting a new transition, so we want to move things from their mid-
transition positions, but we want them to have their end-transition visibility.
switch (transitionType) {
case CHANGE_APPEARING:
case CHANGE_DISAPPEARING:
case CHANGING:
if (currentChangingAnimations.size() > 0) {
LinkedHashMap<View, Animator> currentAnimCopy =
(LinkedHashMap<View, Animator>) currentChangingAnimations.clone();
for (Animator anim : currentAnimCopy.values()) {
anim.cancel();
}
currentChangingAnimations.clear();
}
break;
case APPEARING:
if (currentAppearingAnimations.size() > 0) {
LinkedHashMap<View, Animator> currentAnimCopy =
(LinkedHashMap<View, Animator>) currentAppearingAnimations.clone();
for (Animator anim : currentAnimCopy.values()) {
anim.end();
}
currentAppearingAnimations.clear();
}
break;
case DISAPPEARING:
if (currentDisappearingAnimations.size() > 0) {
LinkedHashMap<View, Animator> currentAnimCopy =
(LinkedHashMap<View, Animator>) currentDisappearingAnimations.clone();
for (Animator anim : currentAnimCopy.values()) {
anim.end();
}
currentDisappearingAnimations.clear();
}
break;
}
| public void | disableTransitionType(int transitionType)Disables the specified transitionType for this LayoutTransition object.
By default, all transition types except {@link #CHANGING} are enabled.
switch (transitionType) {
case APPEARING:
mTransitionTypes &= ~FLAG_APPEARING;
break;
case DISAPPEARING:
mTransitionTypes &= ~FLAG_DISAPPEARING;
break;
case CHANGE_APPEARING:
mTransitionTypes &= ~FLAG_CHANGE_APPEARING;
break;
case CHANGE_DISAPPEARING:
mTransitionTypes &= ~FLAG_CHANGE_DISAPPEARING;
break;
case CHANGING:
mTransitionTypes &= ~FLAG_CHANGING;
break;
}
| public void | enableTransitionType(int transitionType)Enables the specified transitionType for this LayoutTransition object.
By default, a LayoutTransition listens for changes in children being
added/remove/hidden/shown in the container, and runs the animations associated with
those events. That is, all transition types besides {@link #CHANGING} are enabled by default.
You can also enable {@link #CHANGING} animations by calling this method with the
{@link #CHANGING} transitionType.
switch (transitionType) {
case APPEARING:
mTransitionTypes |= FLAG_APPEARING;
break;
case DISAPPEARING:
mTransitionTypes |= FLAG_DISAPPEARING;
break;
case CHANGE_APPEARING:
mTransitionTypes |= FLAG_CHANGE_APPEARING;
break;
case CHANGE_DISAPPEARING:
mTransitionTypes |= FLAG_CHANGE_DISAPPEARING;
break;
case CHANGING:
mTransitionTypes |= FLAG_CHANGING;
break;
}
| public void | endChangingAnimations()Ends the animations that are set up for a CHANGING transition. This is a variant of
startChangingAnimations() which is called when the window the transition is playing in
is not visible. We need to make sure the animations put their targets in their end states
and that the transition finishes to remove any mid-process state (such as isRunning()).
LinkedHashMap<View, Animator> currentAnimCopy =
(LinkedHashMap<View, Animator>) currentChangingAnimations.clone();
for (Animator anim : currentAnimCopy.values()) {
anim.start();
anim.end();
}
// listeners should clean up the currentChangingAnimations list, but just in case...
currentChangingAnimations.clear();
| public Animator | getAnimator(int transitionType)Gets the animation used during one of the transition types that may run.
switch (transitionType) {
case CHANGE_APPEARING:
return mChangingAppearingAnim;
case CHANGE_DISAPPEARING:
return mChangingDisappearingAnim;
case CHANGING:
return mChangingAnim;
case APPEARING:
return mAppearingAnim;
case DISAPPEARING:
return mDisappearingAnim;
}
// shouldn't reach here
return null;
| public long | getDuration(int transitionType)Gets the duration on one of the animation objects used by this transition. The
transitionType parameter determines the animation whose duration
is returned.
switch (transitionType) {
case CHANGE_APPEARING:
return mChangingAppearingDuration;
case CHANGE_DISAPPEARING:
return mChangingDisappearingDuration;
case CHANGING:
return mChangingDuration;
case APPEARING:
return mAppearingDuration;
case DISAPPEARING:
return mDisappearingDuration;
}
// shouldn't reach here
return 0;
| public TimeInterpolator | getInterpolator(int transitionType)Gets the interpolator on one of the animation objects used by this transition. The
transitionType parameter determines the animation whose interpolator
is returned.
switch (transitionType) {
case CHANGE_APPEARING:
return mChangingAppearingInterpolator;
case CHANGE_DISAPPEARING:
return mChangingDisappearingInterpolator;
case CHANGING:
return mChangingInterpolator;
case APPEARING:
return mAppearingInterpolator;
case DISAPPEARING:
return mDisappearingInterpolator;
}
// shouldn't reach here
return null;
| public long | getStagger(int transitionType)Gets the length of time to delay between starting each animation during one of the
change animations.
switch (transitionType) {
case CHANGE_APPEARING:
return mChangingAppearingStagger;
case CHANGE_DISAPPEARING:
return mChangingDisappearingStagger;
case CHANGING:
return mChangingStagger;
}
// shouldn't reach here
return 0;
| public long | getStartDelay(int transitionType)Gets the start delay on one of the animation objects used by this transition. The
transitionType parameter determines the animation whose start delay
is returned.
switch (transitionType) {
case CHANGE_APPEARING:
return mChangingAppearingDelay;
case CHANGE_DISAPPEARING:
return mChangingDisappearingDelay;
case CHANGING:
return mChangingDelay;
case APPEARING:
return mAppearingDelay;
case DISAPPEARING:
return mDisappearingDelay;
}
// shouldn't reach here
return 0;
| public java.util.List | getTransitionListeners()Gets the current list of listeners for layout changes.
return mListeners;
| private boolean | hasListeners()
return mListeners != null && mListeners.size() > 0;
| public void | hideChild(android.view.ViewGroup parent, android.view.View child)
removeChild(parent, child, true);
| public void | hideChild(android.view.ViewGroup parent, android.view.View child, int newVisibility)This method is called by ViewGroup when a child view is about to be hidden in
container. This callback starts the process of a transition; we grab the starting
values, listen for changes to all of the children of the container, and start appropriate
animations.
removeChild(parent, child, newVisibility == View.GONE);
| public boolean | isChangingLayout()Returns true if animations are running which animate layout-related properties. This
essentially means that either CHANGE_APPEARING or CHANGE_DISAPPEARING animations
are running, since these animations operate on layout-related properties.
return (currentChangingAnimations.size() > 0);
| public boolean | isRunning()Returns true if any of the animations in this transition are currently running.
return (currentChangingAnimations.size() > 0 || currentAppearingAnimations.size() > 0 ||
currentDisappearingAnimations.size() > 0);
| public boolean | isTransitionTypeEnabled(int transitionType)Returns whether the specified transitionType is enabled for this LayoutTransition object.
By default, all transition types except {@link #CHANGING} are enabled.
switch (transitionType) {
case APPEARING:
return (mTransitionTypes & FLAG_APPEARING) == FLAG_APPEARING;
case DISAPPEARING:
return (mTransitionTypes & FLAG_DISAPPEARING) == FLAG_DISAPPEARING;
case CHANGE_APPEARING:
return (mTransitionTypes & FLAG_CHANGE_APPEARING) == FLAG_CHANGE_APPEARING;
case CHANGE_DISAPPEARING:
return (mTransitionTypes & FLAG_CHANGE_DISAPPEARING) == FLAG_CHANGE_DISAPPEARING;
case CHANGING:
return (mTransitionTypes & FLAG_CHANGING) == FLAG_CHANGING;
}
return false;
| public void | layoutChange(android.view.ViewGroup parent)This method is called by ViewGroup when there is a call to layout() on the container
with this LayoutTransition. If the CHANGING transition is enabled and if there is no other
transition currently running on the container, then this call runs a CHANGING transition.
The transition does not start immediately; it just sets up the mechanism to run if any
of the children of the container change their layout parameters (similar to
the CHANGE_APPEARING and CHANGE_DISAPPEARING transitions).
if (parent.getWindowVisibility() != View.VISIBLE) {
return;
}
if ((mTransitionTypes & FLAG_CHANGING) == FLAG_CHANGING && !isRunning()) {
// This method is called for all calls to layout() in the container, including
// those caused by add/remove/hide/show events, which will already have set up
// transition animations. Avoid setting up CHANGING animations in this case; only
// do so when there is not a transition already running on the container.
runChangeTransition(parent, null, CHANGING);
}
| private void | removeChild(android.view.ViewGroup parent, android.view.View child, boolean changesLayout)This method is called by ViewGroup when a child view is about to be removed from the
container. This callback starts the process of a transition; we grab the starting
values, listen for changes to all of the children of the container, and start appropriate
animations.
if (parent.getWindowVisibility() != View.VISIBLE) {
return;
}
if ((mTransitionTypes & FLAG_DISAPPEARING) == FLAG_DISAPPEARING) {
// Want appearing animations to finish up before proceeding
cancel(APPEARING);
}
if (changesLayout &&
(mTransitionTypes & FLAG_CHANGE_DISAPPEARING) == FLAG_CHANGE_DISAPPEARING) {
// Also, cancel changing animations so that we start fresh ones from current locations
cancel(CHANGE_DISAPPEARING);
cancel(CHANGING);
}
if (hasListeners() && (mTransitionTypes & FLAG_DISAPPEARING) == FLAG_DISAPPEARING) {
ArrayList<TransitionListener> listeners = (ArrayList<TransitionListener>) mListeners
.clone();
for (TransitionListener listener : listeners) {
listener.startTransition(this, parent, child, DISAPPEARING);
}
}
if (changesLayout &&
(mTransitionTypes & FLAG_CHANGE_DISAPPEARING) == FLAG_CHANGE_DISAPPEARING) {
runChangeTransition(parent, child, DISAPPEARING);
}
if ((mTransitionTypes & FLAG_DISAPPEARING) == FLAG_DISAPPEARING) {
runDisappearingTransition(parent, child);
}
| public void | removeChild(android.view.ViewGroup parent, android.view.View child)This method is called by ViewGroup when a child view is about to be removed from the
container. This callback starts the process of a transition; we grab the starting
values, listen for changes to all of the children of the container, and start appropriate
animations.
removeChild(parent, child, true);
| public void | removeTransitionListener(android.animation.LayoutTransition$TransitionListener listener)Remove a listener for layout changes.
if (mListeners == null) {
return;
}
mListeners.remove(listener);
| private void | runAppearingTransition(android.view.ViewGroup parent, android.view.View child)This method runs the animation that makes an added item appear.
Animator currentAnimation = currentDisappearingAnimations.get(child);
if (currentAnimation != null) {
currentAnimation.cancel();
}
if (mAppearingAnim == null) {
if (hasListeners()) {
ArrayList<TransitionListener> listeners =
(ArrayList<TransitionListener>) mListeners.clone();
for (TransitionListener listener : listeners) {
listener.endTransition(LayoutTransition.this, parent, child, APPEARING);
}
}
return;
}
Animator anim = mAppearingAnim.clone();
anim.setTarget(child);
anim.setStartDelay(mAppearingDelay);
anim.setDuration(mAppearingDuration);
if (mAppearingInterpolator != sAppearingInterpolator) {
anim.setInterpolator(mAppearingInterpolator);
}
if (anim instanceof ObjectAnimator) {
((ObjectAnimator) anim).setCurrentPlayTime(0);
}
anim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator anim) {
currentAppearingAnimations.remove(child);
if (hasListeners()) {
ArrayList<TransitionListener> listeners =
(ArrayList<TransitionListener>) mListeners.clone();
for (TransitionListener listener : listeners) {
listener.endTransition(LayoutTransition.this, parent, child, APPEARING);
}
}
}
});
currentAppearingAnimations.put(child, anim);
anim.start();
| private void | runChangeTransition(android.view.ViewGroup parent, android.view.View newView, int changeReason)This function sets up animations on all of the views that change during layout.
For every child in the parent, we create a change animation of the appropriate
type (appearing, disappearing, or changing) and ask it to populate its start values from its
target view. We add layout listeners to all child views and listen for changes. For
those views that change, we populate the end values for those animations and start them.
Animations are not run on unchanging views.
Animator baseAnimator = null;
Animator parentAnimator = null;
final long duration;
switch (changeReason) {
case APPEARING:
baseAnimator = mChangingAppearingAnim;
duration = mChangingAppearingDuration;
parentAnimator = defaultChangeIn;
break;
case DISAPPEARING:
baseAnimator = mChangingDisappearingAnim;
duration = mChangingDisappearingDuration;
parentAnimator = defaultChangeOut;
break;
case CHANGING:
baseAnimator = mChangingAnim;
duration = mChangingDuration;
parentAnimator = defaultChange;
break;
default:
// Shouldn't reach here
duration = 0;
break;
}
// If the animation is null, there's nothing to do
if (baseAnimator == null) {
return;
}
// reset the inter-animation delay, in case we use it later
staggerDelay = 0;
final ViewTreeObserver observer = parent.getViewTreeObserver(); // used for later cleanup
if (!observer.isAlive()) {
// If the observer's not in a good state, skip the transition
return;
}
int numChildren = parent.getChildCount();
for (int i = 0; i < numChildren; ++i) {
final View child = parent.getChildAt(i);
// only animate the views not being added or removed
if (child != newView) {
setupChangeAnimation(parent, changeReason, baseAnimator, duration, child);
}
}
if (mAnimateParentHierarchy) {
ViewGroup tempParent = parent;
while (tempParent != null) {
ViewParent parentParent = tempParent.getParent();
if (parentParent instanceof ViewGroup) {
setupChangeAnimation((ViewGroup)parentParent, changeReason, parentAnimator,
duration, tempParent);
tempParent = (ViewGroup) parentParent;
} else {
tempParent = null;
}
}
}
// This is the cleanup step. When we get this rendering event, we know that all of
// the appropriate animations have been set up and run. Now we can clear out the
// layout listeners.
observer.addOnPreDrawListener(new ViewTreeObserver.OnPreDrawListener() {
public boolean onPreDraw() {
parent.getViewTreeObserver().removeOnPreDrawListener(this);
int count = layoutChangeListenerMap.size();
if (count > 0) {
Collection<View> views = layoutChangeListenerMap.keySet();
for (View view : views) {
View.OnLayoutChangeListener listener = layoutChangeListenerMap.get(view);
view.removeOnLayoutChangeListener(listener);
}
}
layoutChangeListenerMap.clear();
return true;
}
});
| private void | runDisappearingTransition(android.view.ViewGroup parent, android.view.View child)This method runs the animation that makes a removed item disappear.
Animator currentAnimation = currentAppearingAnimations.get(child);
if (currentAnimation != null) {
currentAnimation.cancel();
}
if (mDisappearingAnim == null) {
if (hasListeners()) {
ArrayList<TransitionListener> listeners =
(ArrayList<TransitionListener>) mListeners.clone();
for (TransitionListener listener : listeners) {
listener.endTransition(LayoutTransition.this, parent, child, DISAPPEARING);
}
}
return;
}
Animator anim = mDisappearingAnim.clone();
anim.setStartDelay(mDisappearingDelay);
anim.setDuration(mDisappearingDuration);
if (mDisappearingInterpolator != sDisappearingInterpolator) {
anim.setInterpolator(mDisappearingInterpolator);
}
anim.setTarget(child);
final float preAnimAlpha = child.getAlpha();
anim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator anim) {
currentDisappearingAnimations.remove(child);
child.setAlpha(preAnimAlpha);
if (hasListeners()) {
ArrayList<TransitionListener> listeners =
(ArrayList<TransitionListener>) mListeners.clone();
for (TransitionListener listener : listeners) {
listener.endTransition(LayoutTransition.this, parent, child, DISAPPEARING);
}
}
}
});
if (anim instanceof ObjectAnimator) {
((ObjectAnimator) anim).setCurrentPlayTime(0);
}
currentDisappearingAnimations.put(child, anim);
anim.start();
| public void | setAnimateParentHierarchy(boolean animateParentHierarchy)This flag controls whether CHANGE_APPEARING or CHANGE_DISAPPEARING animations will
cause the default changing animation to be run on the parent hierarchy as well. This allows
containers of transitioning views to also transition, which may be necessary in situations
where the containers bounds change between the before/after states and may clip their
children during the transition animations. For example, layouts with wrap_content will
adjust their bounds according to the dimensions of their children.
The default changing transitions animate the bounds and scroll positions of the
target views. These are the animations that will run on the parent hierarchy, not
the custom animations that happen to be set on the transition. This allows custom
behavior for the children of the transitioning container, but uses standard behavior
of resizing/rescrolling on any changing parents.
mAnimateParentHierarchy = animateParentHierarchy;
| public void | setAnimator(int transitionType, Animator animator)Sets the animation used during one of the transition types that may run. Any
Animator object can be used, but to be most useful in the context of layout
transitions, the animation should either be a ObjectAnimator or a AnimatorSet
of animations including PropertyAnimators. Also, these ObjectAnimator objects
should be able to get and set values on their target objects automatically. For
example, a ObjectAnimator that animates the property "left" is able to set and get the
left property from the View objects being animated by the layout
transition. The transition works by setting target objects and properties
dynamically, according to the pre- and post-layoout values of those objects, so
having animations that can handle those properties appropriately will work best
for custom animation. The dynamic setting of values is only the case for the
CHANGE animations; the APPEARING and DISAPPEARING animations are simply run with
the values they have.
It is also worth noting that any and all animations (and their underlying
PropertyValuesHolder objects) will have their start and end values set according
to the pre- and post-layout values. So, for example, a custom animation on "alpha"
as the CHANGE_APPEARING animation will inherit the real value of alpha on the target
object (presumably 1) as its starting and ending value when the animation begins.
Animations which need to use values at the beginning and end that may not match the
values queried when the transition begins may need to use a different mechanism
than a standard ObjectAnimator object.
switch (transitionType) {
case CHANGE_APPEARING:
mChangingAppearingAnim = animator;
break;
case CHANGE_DISAPPEARING:
mChangingDisappearingAnim = animator;
break;
case CHANGING:
mChangingAnim = animator;
break;
case APPEARING:
mAppearingAnim = animator;
break;
case DISAPPEARING:
mDisappearingAnim = animator;
break;
}
| public void | setDuration(long duration)Sets the duration to be used by all animations of this transition object. If you want to
set the duration of just one of the animations in particular, use the
{@link #setDuration(int, long)} method.
mChangingAppearingDuration = duration;
mChangingDisappearingDuration = duration;
mChangingDuration = duration;
mAppearingDuration = duration;
mDisappearingDuration = duration;
| public void | setDuration(int transitionType, long duration)Sets the duration on one of the animation objects used by this transition. The
transitionType parameter determines the animation whose duration
is being set.
switch (transitionType) {
case CHANGE_APPEARING:
mChangingAppearingDuration = duration;
break;
case CHANGE_DISAPPEARING:
mChangingDisappearingDuration = duration;
break;
case CHANGING:
mChangingDuration = duration;
break;
case APPEARING:
mAppearingDuration = duration;
break;
case DISAPPEARING:
mDisappearingDuration = duration;
break;
}
| public void | setInterpolator(int transitionType, TimeInterpolator interpolator)Sets the interpolator on one of the animation objects used by this transition. The
transitionType parameter determines the animation whose interpolator
is being set.
switch (transitionType) {
case CHANGE_APPEARING:
mChangingAppearingInterpolator = interpolator;
break;
case CHANGE_DISAPPEARING:
mChangingDisappearingInterpolator = interpolator;
break;
case CHANGING:
mChangingInterpolator = interpolator;
break;
case APPEARING:
mAppearingInterpolator = interpolator;
break;
case DISAPPEARING:
mDisappearingInterpolator = interpolator;
break;
}
| public void | setStagger(int transitionType, long duration)Sets the length of time to delay between starting each animation during one of the
change animations.
switch (transitionType) {
case CHANGE_APPEARING:
mChangingAppearingStagger = duration;
break;
case CHANGE_DISAPPEARING:
mChangingDisappearingStagger = duration;
break;
case CHANGING:
mChangingStagger = duration;
break;
// noop other cases
}
| public void | setStartDelay(int transitionType, long delay)Sets the start delay on one of the animation objects used by this transition. The
transitionType parameter determines the animation whose start delay
is being set.
switch (transitionType) {
case CHANGE_APPEARING:
mChangingAppearingDelay = delay;
break;
case CHANGE_DISAPPEARING:
mChangingDisappearingDelay = delay;
break;
case CHANGING:
mChangingDelay = delay;
break;
case APPEARING:
mAppearingDelay = delay;
break;
case DISAPPEARING:
mDisappearingDelay = delay;
break;
}
| private void | setupChangeAnimation(android.view.ViewGroup parent, int changeReason, Animator baseAnimator, long duration, android.view.View child)Utility function called by runChangingTransition for both the children and the parent
hierarchy.
// If we already have a listener for this child, then we've already set up the
// changing animation we need. Multiple calls for a child may occur when several
// add/remove operations are run at once on a container; each one will trigger
// changes for the existing children in the container.
if (layoutChangeListenerMap.get(child) != null) {
return;
}
// Don't animate items up from size(0,0); this is likely because the objects
// were offscreen/invisible or otherwise measured to be infinitely small. We don't
// want to see them animate into their real size; just ignore animation requests
// on these views
if (child.getWidth() == 0 && child.getHeight() == 0) {
return;
}
// Make a copy of the appropriate animation
final Animator anim = baseAnimator.clone();
// Set the target object for the animation
anim.setTarget(child);
// A ObjectAnimator (or AnimatorSet of them) can extract start values from
// its target object
anim.setupStartValues();
// If there's an animation running on this view already, cancel it
Animator currentAnimation = pendingAnimations.get(child);
if (currentAnimation != null) {
currentAnimation.cancel();
pendingAnimations.remove(child);
}
// Cache the animation in case we need to cancel it later
pendingAnimations.put(child, anim);
// For the animations which don't get started, we have to have a means of
// removing them from the cache, lest we leak them and their target objects.
// We run an animator for the default duration+100 (an arbitrary time, but one
// which should far surpass the delay between setting them up here and
// handling layout events which start them.
ValueAnimator pendingAnimRemover = ValueAnimator.ofFloat(0f, 1f).
setDuration(duration + 100);
pendingAnimRemover.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
pendingAnimations.remove(child);
}
});
pendingAnimRemover.start();
// Add a listener to track layout changes on this view. If we don't get a callback,
// then there's nothing to animate.
final View.OnLayoutChangeListener listener = new View.OnLayoutChangeListener() {
public void onLayoutChange(View v, int left, int top, int right, int bottom,
int oldLeft, int oldTop, int oldRight, int oldBottom) {
// Tell the animation to extract end values from the changed object
anim.setupEndValues();
if (anim instanceof ValueAnimator) {
boolean valuesDiffer = false;
ValueAnimator valueAnim = (ValueAnimator)anim;
PropertyValuesHolder[] oldValues = valueAnim.getValues();
for (int i = 0; i < oldValues.length; ++i) {
PropertyValuesHolder pvh = oldValues[i];
if (pvh.mKeyframes instanceof KeyframeSet) {
KeyframeSet keyframeSet = (KeyframeSet) pvh.mKeyframes;
if (keyframeSet.mFirstKeyframe == null ||
keyframeSet.mLastKeyframe == null ||
!keyframeSet.mFirstKeyframe.getValue().equals(
keyframeSet.mLastKeyframe.getValue())) {
valuesDiffer = true;
}
} else if (!pvh.mKeyframes.getValue(0).equals(pvh.mKeyframes.getValue(1))) {
valuesDiffer = true;
}
}
if (!valuesDiffer) {
return;
}
}
long startDelay = 0;
switch (changeReason) {
case APPEARING:
startDelay = mChangingAppearingDelay + staggerDelay;
staggerDelay += mChangingAppearingStagger;
if (mChangingAppearingInterpolator != sChangingAppearingInterpolator) {
anim.setInterpolator(mChangingAppearingInterpolator);
}
break;
case DISAPPEARING:
startDelay = mChangingDisappearingDelay + staggerDelay;
staggerDelay += mChangingDisappearingStagger;
if (mChangingDisappearingInterpolator !=
sChangingDisappearingInterpolator) {
anim.setInterpolator(mChangingDisappearingInterpolator);
}
break;
case CHANGING:
startDelay = mChangingDelay + staggerDelay;
staggerDelay += mChangingStagger;
if (mChangingInterpolator != sChangingInterpolator) {
anim.setInterpolator(mChangingInterpolator);
}
break;
}
anim.setStartDelay(startDelay);
anim.setDuration(duration);
Animator prevAnimation = currentChangingAnimations.get(child);
if (prevAnimation != null) {
prevAnimation.cancel();
}
Animator pendingAnimation = pendingAnimations.get(child);
if (pendingAnimation != null) {
pendingAnimations.remove(child);
}
// Cache the animation in case we need to cancel it later
currentChangingAnimations.put(child, anim);
parent.requestTransitionStart(LayoutTransition.this);
// this only removes listeners whose views changed - must clear the
// other listeners later
child.removeOnLayoutChangeListener(this);
layoutChangeListenerMap.remove(child);
}
};
// Remove the animation from the cache when it ends
anim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationStart(Animator animator) {
if (hasListeners()) {
ArrayList<TransitionListener> listeners =
(ArrayList<TransitionListener>) mListeners.clone();
for (TransitionListener listener : listeners) {
listener.startTransition(LayoutTransition.this, parent, child,
changeReason == APPEARING ?
CHANGE_APPEARING : changeReason == DISAPPEARING ?
CHANGE_DISAPPEARING : CHANGING);
}
}
}
@Override
public void onAnimationCancel(Animator animator) {
child.removeOnLayoutChangeListener(listener);
layoutChangeListenerMap.remove(child);
}
@Override
public void onAnimationEnd(Animator animator) {
currentChangingAnimations.remove(child);
if (hasListeners()) {
ArrayList<TransitionListener> listeners =
(ArrayList<TransitionListener>) mListeners.clone();
for (TransitionListener listener : listeners) {
listener.endTransition(LayoutTransition.this, parent, child,
changeReason == APPEARING ?
CHANGE_APPEARING : changeReason == DISAPPEARING ?
CHANGE_DISAPPEARING : CHANGING);
}
}
}
});
child.addOnLayoutChangeListener(listener);
// cache the listener for later removal
layoutChangeListenerMap.put(child, listener);
| public void | showChild(android.view.ViewGroup parent, android.view.View child)
addChild(parent, child, true);
| public void | showChild(android.view.ViewGroup parent, android.view.View child, int oldVisibility)This method is called by ViewGroup when a child view is about to be made visible in the
container. This callback starts the process of a transition; we grab the starting
values, listen for changes to all of the children of the container, and start appropriate
animations.
addChild(parent, child, oldVisibility == View.GONE);
| public void | startChangingAnimations()Starts the animations set up for a CHANGING transition. We separate the setup of these
animations from actually starting them, to avoid side-effects that starting the animations
may have on the properties of the affected objects. After setup, we tell the affected parent
that this transition should be started. The parent informs its ViewAncestor, which then
starts the transition after the current layout/measurement phase, just prior to drawing
the view hierarchy.
LinkedHashMap<View, Animator> currentAnimCopy =
(LinkedHashMap<View, Animator>) currentChangingAnimations.clone();
for (Animator anim : currentAnimCopy.values()) {
if (anim instanceof ObjectAnimator) {
((ObjectAnimator) anim).setCurrentPlayTime(0);
}
anim.start();
}
|
|