SidePropagationpublic class SidePropagation extends VisibilityPropagation A TransitionPropagation that propagates based on the distance to the side
and, orthogonally, the distance to epicenter. If the transitioning View is visible in
the start of the transition, then it will transition sooner when closer to the side and
later when farther. If the view is not visible in the start of the transition, then
it will transition later when closer to the side and sooner when farther from the edge.
This is the default TransitionPropagation used with {@link android.transition.Slide}. |
Fields Summary |
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private static final String | TAG | private float | mPropagationSpeed | private int | mSide |
Methods Summary |
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private int | distance(android.view.View sceneRoot, int viewX, int viewY, int epicenterX, int epicenterY, int left, int top, int right, int bottom)
final int side;
if (mSide == Gravity.START) {
final boolean isRtl = sceneRoot.getLayoutDirection() == View.LAYOUT_DIRECTION_RTL;
side = isRtl ? Gravity.RIGHT : Gravity.LEFT;
} else if (mSide == Gravity.END) {
final boolean isRtl = sceneRoot.getLayoutDirection() == View.LAYOUT_DIRECTION_RTL;
side = isRtl ? Gravity.LEFT : Gravity.RIGHT;
} else {
side = mSide;
}
int distance = 0;
switch (side) {
case Gravity.LEFT:
distance = right - viewX + Math.abs(epicenterY - viewY);
break;
case Gravity.TOP:
distance = bottom - viewY + Math.abs(epicenterX - viewX);
break;
case Gravity.RIGHT:
distance = viewX - left + Math.abs(epicenterY - viewY);
break;
case Gravity.BOTTOM:
distance = viewY - top + Math.abs(epicenterX - viewX);
break;
}
return distance;
| private int | getMaxDistance(android.view.ViewGroup sceneRoot)
switch (mSide) {
case Gravity.LEFT:
case Gravity.RIGHT:
case Gravity.START:
case Gravity.END:
return sceneRoot.getWidth();
default:
return sceneRoot.getHeight();
}
| public long | getStartDelay(android.view.ViewGroup sceneRoot, Transition transition, TransitionValues startValues, TransitionValues endValues)
if (startValues == null && endValues == null) {
return 0;
}
int directionMultiplier = 1;
Rect epicenter = transition.getEpicenter();
TransitionValues positionValues;
if (endValues == null || getViewVisibility(startValues) == View.VISIBLE) {
positionValues = startValues;
directionMultiplier = -1;
} else {
positionValues = endValues;
}
int viewCenterX = getViewX(positionValues);
int viewCenterY = getViewY(positionValues);
int[] loc = new int[2];
sceneRoot.getLocationOnScreen(loc);
int left = loc[0] + Math.round(sceneRoot.getTranslationX());
int top = loc[1] + Math.round(sceneRoot.getTranslationY());
int right = left + sceneRoot.getWidth();
int bottom = top + sceneRoot.getHeight();
int epicenterX;
int epicenterY;
if (epicenter != null) {
epicenterX = epicenter.centerX();
epicenterY = epicenter.centerY();
} else {
epicenterX = (left + right) / 2;
epicenterY = (top + bottom) / 2;
}
float distance = distance(sceneRoot, viewCenterX, viewCenterY, epicenterX, epicenterY,
left, top, right, bottom);
float maxDistance = getMaxDistance(sceneRoot);
float distanceFraction = distance/maxDistance;
long duration = transition.getDuration();
if (duration < 0) {
duration = 300;
}
return Math.round(duration * directionMultiplier / mPropagationSpeed * distanceFraction);
| public void | setPropagationSpeed(float propagationSpeed)Sets the speed at which transition propagation happens, relative to the duration of the
Transition. A propagationSpeed of 1 means that a View centered at the side
set in {@link #setSide(int)} and View centered at the opposite edge will have a difference
in start delay of approximately the duration of the Transition. A speed of 2 means the
start delay difference will be approximately half of the duration of the transition. A
value of 0 is illegal, but negative values will invert the propagation.
if (propagationSpeed == 0) {
throw new IllegalArgumentException("propagationSpeed may not be 0");
}
mPropagationSpeed = propagationSpeed;
| public void | setSide(int side)Sets the side that is used to calculate the transition propagation. If the transitioning
View is visible in the start of the transition, then it will transition sooner when
closer to the side and later when farther. If the view is not visible in the start of
the transition, then it will transition later when closer to the side and sooner when
farther from the edge. The default is {@link Gravity#BOTTOM}.
mSide = side;
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