Draw the example
// fill the background
g.setPaint(new Color(175, 175, 175));
g.fillRect(0, 0, getWidth(), getHeight());
// Set text attributes
g.setColor(Color.black);
g.setFont(new Font("SansSerif", Font.BOLD, 12));
// Draw the unmodified image
g.translate(10, 10);
g.drawImage(cover, 0, 0, c);
g.drawString("SRC_OVER", 0, COVERHEIGHT+15);
// Draw the cover again, using AlphaComposite to make the opaque
// colors of the image 50% translucent
g.translate(COVERWIDTH+10, 0);
g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,
0.5f));
g.drawImage(cover, 0, 0, c);
// Restore the pre-defined default Composite for the screen, so
// opaque colors stay opaque.
g.setComposite(AlphaComposite.SrcOver);
// Label the effect
g.drawString("SRC_OVER, 50%", 0, COVERHEIGHT+15);
// Now get an offscreen image to work with. In order to achieve
// certain compositing effects, the drawing surface must support
// transparency. Onscreen drawing surfaces cannot, so we have to do the
// compositing in an offscreen image that is specially created to have
// an "alpha channel", then copy the final result to the screen.
BufferedImage offscreen =
new BufferedImage(COVERWIDTH, COVERHEIGHT,
BufferedImage.TYPE_INT_ARGB);
// First, fill the image with a color gradient background that varies
// left-to-right from opaque to transparent yellow
Graphics2D osg = offscreen.createGraphics();
osg.setPaint(new GradientPaint(0, 0, Color.yellow,
COVERWIDTH, 0,
new Color(255, 255, 0, 0)));
osg.fillRect(0,0, COVERWIDTH, COVERHEIGHT);
// Now copy the cover image on top of this, but use the DstOver rule
// which draws it "underneath" the existing pixels, and allows the
// image to show depending on the transparency of those pixels.
osg.setComposite(AlphaComposite.DstOver);
osg.drawImage(cover, 0, 0, c);
// And display this composited image on the screen. Note that the
// image is opaque and that none of the screen background shows through
g.translate(COVERWIDTH+10, 0);
g.drawImage(offscreen, 0, 0, c);
g.drawString("DST_OVER", 0, COVERHEIGHT+15);
// Now start over and do a new effect with the off-screen image.
// First, fill the offscreen image with a new color gradient. We
// don't care about the colors themselves; we just want the
// translucency of the background to vary. We use opaque black to
// transparent black. Note that since we've already used this offscreen
// image, we set the composite to Src, so we can fill the image and
// ignore anything that is already there.
osg.setComposite(AlphaComposite.Src);
osg.setPaint(new GradientPaint(0, 0, Color.black,
COVERWIDTH, COVERHEIGHT,
new Color(0, 0, 0, 0)));
osg.fillRect(0,0, COVERWIDTH, COVERHEIGHT);
// Now set the compositing type to SrcIn, so colors come from the
// source, but translucency comes from the destination
osg.setComposite(AlphaComposite.SrcIn);
// Draw our loaded image into the off-screen image, compositing it.
osg.drawImage(cover, 0, 0, c);
// And then copy our off-screen image to the screen. Note that the
// image is translucent and some of the background shows through.
g.translate(COVERWIDTH+10, 0);
g.drawImage(offscreen, 0, 0, c);
g.drawString("SRC_IN", 0, COVERHEIGHT+15);
// If we do the same thing but use SrcOut, then the resulting image
// will have the inverted translucency values of the destination
osg.setComposite(AlphaComposite.Src);
osg.setPaint(new GradientPaint(0, 0, Color.black,
COVERWIDTH, COVERHEIGHT,
new Color(0, 0, 0, 0)));
osg.fillRect(0,0, COVERWIDTH, COVERHEIGHT);
osg.setComposite(AlphaComposite.SrcOut);
osg.drawImage(cover, 0, 0, c);
g.translate(COVERWIDTH+10, 0);
g.drawImage(offscreen, 0, 0, c);
g.drawString("SRC_OUT", 0, COVERHEIGHT+15);
// Here's a cool effect; it has nothing to do with compositing, but
// uses an arbitrary shape to clip the image. It uses Area to combine
// shapes into more complicated ones.
g.translate(COVERWIDTH+10, 0);
Shape savedClip = g.getClip(); // Save current clipping region
// Create a shape to use as the new clipping region.
// Begin with an ellipse
Area clip = new Area(new Ellipse2D.Float(0,0,COVERWIDTH,COVERHEIGHT));
// Intersect with a rectangle, truncating the ellipse.
clip.intersect(new Area(new Rectangle(5,5,
COVERWIDTH-10,COVERHEIGHT-10)));
// Then subtract an ellipse from the bottom of the truncated ellipse.
clip.subtract(new Area(new Ellipse2D.Float(COVERWIDTH/2-40,
COVERHEIGHT-20, 80, 40)));
// Use the resulting shape as the new clipping region
g.clip(clip);
// Then draw the image through this clipping region
g.drawImage(cover, 0, 0, c);
// Restore the old clipping region so we can label the effect
g.setClip(savedClip);
g.drawString("Clipping", 0, COVERHEIGHT+15);