Methods Summary |
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public boolean | beginElement()Causes this element to begin the local timeline (subject to sync
constraints).
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public boolean | endElement()Causes this element to end the local timeline (subject to sync
constraints).
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public TimeList | getBegin()The desired value (as a list of times) of the begin instant of this
node.
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public float | getDur()The desired simple duration value of this node in seconds. Negative
value means "indefinite".
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public TimeList | getEnd()The list of active ends for this node.
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public short | getFill()A code representing the value of the fill attribute, as defined
above. Default value is FILL_REMOVE .
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public short | getFillDefault()
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public float | getRepeatCount()The repeatCount attribute causes the element to play repeatedly
(loop) for the specified number of times. A negative value repeat the
element indefinitely. Default value is 0 (unspecified).
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public float | getRepeatDur()The repeatDur causes the element to play repeatedly (loop) for the
specified duration in milliseconds. Negative means "indefinite".
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public short | getRestart()A code representing the value of the restart attribute, as defined
above. Default value is RESTART_ALWAYS .
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public void | pauseElement()Causes this element to pause the local timeline (subject to sync
constraints).
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public void | resumeElement()Causes this element to resume a paused local timeline.
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public void | seekElement(float seekTo)Seeks this element to the specified point on the local timeline
(subject to sync constraints). If this is a timeline, this must seek
the entire timeline (i.e. propagate to all timeChildren).
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public void | setBegin(TimeList begin)
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public void | setDur(float dur)
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public void | setEnd(TimeList end)
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public void | setFill(short fill)
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public void | setFillDefault(short fillDefault)
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public void | setRepeatCount(float repeatCount)
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public void | setRepeatDur(float repeatDur)
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public void | setRestart(short restart)
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