Methods Summary |
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public static void | addAuxiliaryLookAndFeel(javax.swing.LookAndFeel laf)Adds a LookAndFeel to the list of auxiliary look and feels.
The auxiliary look and feels tell the multiplexing look and feel what
other LookAndFeel classes for a component instance are to be used
in addition to the default LookAndFeel class when creating a
multiplexing UI. The change will only take effect when a new
UI class is created or when the default look and feel is changed
on a component instance.
Note these are not the same as the installed look and feels.
maybeInitialize();
if (!laf.isSupportedLookAndFeel()) {
// Ideally we would throw an exception here, but it's too late
// for that.
return;
}
Vector v = getLAFState().auxLookAndFeels;
if (v == null) {
v = new Vector();
}
if (!v.contains(laf)) {
v.addElement(laf);
laf.initialize();
getLAFState().auxLookAndFeels = v;
if (getLAFState().multiLookAndFeel == null) {
getLAFState().multiLookAndFeel = getMultiLookAndFeel();
}
}
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public static void | addPropertyChangeListener(java.beans.PropertyChangeListener listener)Adds a PropertyChangeListener to the listener list.
The listener is registered for all properties.
synchronized (classLock) {
getLAFState().getPropertyChangeSupport(true).
addPropertyChangeListener(listener);
}
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private static void | checkProperty(java.util.Properties props, java.lang.String key)
// No need to do catch the SecurityException here, this runs
// in a doPrivileged.
String value = System.getProperty(key);
if (value != null) {
props.put(key, value);
}
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public static java.lang.Object | get(java.lang.Object key)Returns an object from the defaults.
return getDefaults().get(key);
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public static java.lang.Object | get(java.lang.Object key, java.util.Locale l)Returns an object from the defaults that is appropriate for
the given locale.
return getDefaults().get(key,l);
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public static javax.swing.LookAndFeel[] | getAuxiliaryLookAndFeels()Returns the list of auxiliary look and feels (can be null ).
The auxiliary look and feels tell the multiplexing look and feel what
other LookAndFeel classes for a component instance are
to be used in addition to the default LookAndFeel class when creating a
multiplexing UI.
Note these are not the same as the installed look and feels.
maybeInitialize();
Vector v = getLAFState().auxLookAndFeels;
if ((v == null) || (v.size() == 0)) {
return null;
}
else {
LookAndFeel[] rv = new LookAndFeel[v.size()];
for (int i = 0; i < rv.length; i++) {
rv[i] = (LookAndFeel)v.elementAt(i);
}
return rv;
}
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public static boolean | getBoolean(java.lang.Object key)Returns a boolean from the defaults which is associated with
the key value. If the key is not found or the key doesn't represent
a boolean value then {@code false} is returned.
return getDefaults().getBoolean(key);
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public static boolean | getBoolean(java.lang.Object key, java.util.Locale l)Returns a boolean from the defaults which is associated with
the key value and the given Locale . If the key is not
found or the key doesn't represent
a boolean value then {@code false} will be returned.
return getDefaults().getBoolean(key,l);
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public static javax.swing.border.Border | getBorder(java.lang.Object key)Returns a border from the defaults. If the value for
{@code key} is not a {@code Border}, {@code null} is returned.
return getDefaults().getBorder(key);
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public static javax.swing.border.Border | getBorder(java.lang.Object key, java.util.Locale l)Returns a border from the defaults that is appropriate
for the given locale. If the value for
{@code key} is not a {@code Border}, {@code null} is returned.
return getDefaults().getBorder(key,l);
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public static java.awt.Color | getColor(java.lang.Object key)Returns a color from the defaults. If the value for {@code key} is
not a {@code Color}, {@code null} is returned.
return getDefaults().getColor(key);
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public static java.awt.Color | getColor(java.lang.Object key, java.util.Locale l)Returns a color from the defaults that is appropriate
for the given locale. If the value for {@code key} is
not a {@code Color}, {@code null} is returned.
return getDefaults().getColor(key,l);
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public static java.lang.String | getCrossPlatformLookAndFeelClassName()Returns the name of the LookAndFeel class that implements
the default cross platform look and feel -- the Java
Look and Feel (JLF). This value can be overriden by setting the
swing.crossplatformlaf system property.
String laf = (String)AccessController.doPrivileged(
new GetPropertyAction("swing.crossplatformlaf"));
if (laf != null) {
return laf;
}
return "javax.swing.plaf.metal.MetalLookAndFeel";
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public static javax.swing.UIDefaults | getDefaults()Returns the defaults. The returned defaults resolve using the
logic specified in the class documentation.
maybeInitialize();
return getLAFState().multiUIDefaults;
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public static java.awt.Dimension | getDimension(java.lang.Object key)Returns a dimension from the defaults. If the value
for {@code key} is not a {@code Dimension}, {@code null} is returned.
return getDefaults().getDimension(key);
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public static java.awt.Dimension | getDimension(java.lang.Object key, java.util.Locale l)Returns a dimension from the defaults that is appropriate
for the given locale. If the value
for {@code key} is not a {@code Dimension}, {@code null} is returned.
return getDefaults().getDimension(key,l);
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public static java.awt.Font | getFont(java.lang.Object key)Returns a font from the defaults. If the value for {@code key} is
not a {@code Font}, {@code null} is returned.
return getDefaults().getFont(key);
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public static java.awt.Font | getFont(java.lang.Object key, java.util.Locale l)Returns a font from the defaults that is appropriate
for the given locale. If the value for {@code key} is
not a {@code Font}, {@code null} is returned.
return getDefaults().getFont(key,l);
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public static javax.swing.Icon | getIcon(java.lang.Object key)Returns an Icon from the defaults. If the value for
{@code key} is not an {@code Icon}, {@code null} is returned.
return getDefaults().getIcon(key);
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public static javax.swing.Icon | getIcon(java.lang.Object key, java.util.Locale l)Returns an Icon from the defaults that is appropriate
for the given locale. If the value for
{@code key} is not an {@code Icon}, {@code null} is returned.
return getDefaults().getIcon(key,l);
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public static java.awt.Insets | getInsets(java.lang.Object key)Returns an Insets object from the defaults. If the value
for {@code key} is not an {@code Insets}, {@code null} is returned.
return getDefaults().getInsets(key);
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public static java.awt.Insets | getInsets(java.lang.Object key, java.util.Locale l)Returns an Insets object from the defaults that is
appropriate for the given locale. If the value
for {@code key} is not an {@code Insets}, {@code null} is returned.
return getDefaults().getInsets(key,l);
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public static javax.swing.UIManager$LookAndFeelInfo[] | getInstalledLookAndFeels()Returns an array of {@code LookAndFeelInfo}s representing the
{@code LookAndFeel} implementations currently available. The
LookAndFeelInfo objects can be used by an
application to construct a menu of look and feel options for
the user, or to determine which look and feel to set at startup
time. To avoid the penalty of creating numerous {@code
LookAndFeel} objects, {@code LookAndFeelInfo} maintains the
class name of the {@code LookAndFeel} class, not the actual
{@code LookAndFeel} instance.
The following example illustrates setting the current look and feel
from an instance of {@code LookAndFeelInfo}:
UIManager.setLookAndFeel(info.getClassName());
ArrayList iLAFs = new ArrayList(4);
iLAFs.add(new LookAndFeelInfo(
"Metal", "javax.swing.plaf.metal.MetalLookAndFeel"));
iLAFs.add(new LookAndFeelInfo("CDE/Motif",
"com.sun.java.swing.plaf.motif.MotifLookAndFeel"));
// Only include windows on Windows boxs.
String osName = (String)AccessController.doPrivileged(
new GetPropertyAction("os.name"));
if (osName != null && osName.indexOf("Windows") != -1) {
iLAFs.add(new LookAndFeelInfo("Windows",
"com.sun.java.swing.plaf.windows.WindowsLookAndFeel"));
if (Toolkit.getDefaultToolkit().getDesktopProperty(
"win.xpstyle.themeActive") != null) {
iLAFs.add(new LookAndFeelInfo("Windows Classic",
"com.sun.java.swing.plaf.windows.WindowsClassicLookAndFeel"));
}
}
else {
// GTK is not shipped on Windows.
iLAFs.add(new LookAndFeelInfo("GTK+",
"com.sun.java.swing.plaf.gtk.GTKLookAndFeel"));
}
installedLAFs = (LookAndFeelInfo[])iLAFs.toArray(
new LookAndFeelInfo[iLAFs.size()]);
maybeInitialize();
LookAndFeelInfo[] ilafs = installedLAFs;
LookAndFeelInfo[] rv = new LookAndFeelInfo[ilafs.length];
System.arraycopy(ilafs, 0, rv, 0, ilafs.length);
return rv;
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public static int | getInt(java.lang.Object key)Returns an integer from the defaults. If the value for
{@code key} is not an {@code Integer}, or does not exist,
{@code 0} is returned.
return getDefaults().getInt(key);
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public static int | getInt(java.lang.Object key, java.util.Locale l)Returns an integer from the defaults that is appropriate
for the given locale. If the value for
{@code key} is not an {@code Integer}, or does not exist,
{@code 0} is returned.
return getDefaults().getInt(key,l);
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private static javax.swing.UIManager$LAFState | getLAFState()Return the LAFState object, lazily create one if necessary.
All access to the LAFState fields is done via this method,
for example:
getLAFState().initialized = true;
// First check whether we're running on the same thread as
// the last request.
Thread thisThread = Thread.currentThread();
if (thisThread == currentLAFStateThread) {
return currentLAFState;
}
LAFState rv = (LAFState)SwingUtilities.appContextGet(
SwingUtilities2.LAF_STATE_KEY);
if (rv == null) {
synchronized (classLock) {
rv = (LAFState)SwingUtilities.appContextGet(
SwingUtilities2.LAF_STATE_KEY);
if (rv == null) {
SwingUtilities.appContextPut(
SwingUtilities2.LAF_STATE_KEY,
(rv = new LAFState()));
}
}
}
currentLAFStateThread = thisThread;
currentLAFState = rv;
return rv;
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public static javax.swing.LookAndFeel | getLookAndFeel()Returns the current look and feel or null .
maybeInitialize();
return getLAFState().lookAndFeel;
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public static javax.swing.UIDefaults | getLookAndFeelDefaults()Returns the {@code UIDefaults} from the current look and feel,
that were obtained at the time the look and feel was installed.
In general, developers should use the {@code UIDefaults} returned from
{@code getDefaults()}. As the current look and feel may expect
certain values to exist, altering the {@code UIDefaults} returned
from this method could have unexpected results.
maybeInitialize();
return getLAFState().getLookAndFeelDefaults();
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private static javax.swing.LookAndFeel | getMultiLookAndFeel()Finds the Multiplexing LookAndFeel .
LookAndFeel multiLookAndFeel = getLAFState().multiLookAndFeel;
if (multiLookAndFeel == null) {
String defaultName = "javax.swing.plaf.multi.MultiLookAndFeel";
String className = getLAFState().swingProps.getProperty(multiplexingLAFKey, defaultName);
try {
Class lnfClass = SwingUtilities.loadSystemClass(className);
multiLookAndFeel = (LookAndFeel)lnfClass.newInstance();
} catch (Exception exc) {
System.err.println("UIManager: failed loading " + className);
}
}
return multiLookAndFeel;
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public static java.beans.PropertyChangeListener[] | getPropertyChangeListeners()Returns an array of all the PropertyChangeListener s added
to this UIManager with addPropertyChangeListener().
synchronized(classLock) {
return getLAFState().getPropertyChangeSupport(true).
getPropertyChangeListeners();
}
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public static java.lang.String | getString(java.lang.Object key)Returns a string from the defaults. If the value for
{@code key} is not a {@code String}, {@code null} is returned.
return getDefaults().getString(key);
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public static java.lang.String | getString(java.lang.Object key, java.util.Locale l)Returns a string from the defaults that is appropriate for the
given locale. If the value for
{@code key} is not a {@code String}, {@code null} is returned.
return getDefaults().getString(key,l);
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static java.lang.String | getString(java.lang.Object key, java.awt.Component c)Returns a string from the defaults that is appropriate for the
given locale. If the value for
{@code key} is not a {@code String}, {@code null} is returned.
Locale l = (c == null) ? Locale.getDefault() : c.getLocale();
return getString(key, l);
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public static java.lang.String | getSystemLookAndFeelClassName()Returns the name of the LookAndFeel class that implements
the native system look and feel if there is one, otherwise
the name of the default cross platform LookAndFeel
class. This value can be overriden by setting the
swing.systemlaf system property.
String systemLAF = (String)AccessController.doPrivileged(
new GetPropertyAction("swing.systemlaf"));
if (systemLAF != null) {
return systemLAF;
}
String osName = (String)AccessController.doPrivileged(
new GetPropertyAction("os.name"));
if (osName != null) {
if (osName.indexOf("Windows") != -1) {
return "com.sun.java.swing.plaf.windows.WindowsLookAndFeel";
}
else {
String desktop = (String)AccessController.doPrivileged(
new GetPropertyAction("sun.desktop"));
if ("gnome".equals(desktop)) {
// May be set on Linux and Solaris boxs.
return "com.sun.java.swing.plaf.gtk.GTKLookAndFeel";
}
if ((osName.indexOf("Solaris") != -1) ||
(osName.indexOf("SunOS") != -1)) {
return "com.sun.java.swing.plaf.motif.MotifLookAndFeel";
}
}
}
return getCrossPlatformLookAndFeelClassName();
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public static javax.swing.plaf.ComponentUI | getUI(javax.swing.JComponent target)Returns the appropriate {@code ComponentUI} implementation for
{@code target}. Typically, this is a cover for
{@code getDefaults().getUI(target)}. However, if an auxiliary
look and feel has been installed, this first invokes
{@code getUI(target)} on the multiplexing look and feel's
defaults, and returns that value if it is {@code non-null}.
maybeInitialize();
ComponentUI ui = null;
LookAndFeel multiLAF = getLAFState().multiLookAndFeel;
if (multiLAF != null) {
// This can return null if the multiplexing look and feel
// doesn't support a particular UI.
ui = multiLAF.getDefaults().getUI(target);
}
if (ui == null) {
ui = getDefaults().getUI(target);
}
return ui;
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private static void | initialize()
Properties swingProps = loadSwingProperties();
initializeSystemDefaults(swingProps);
initializeDefaultLAF(swingProps);
initializeAuxiliaryLAFs(swingProps);
initializeInstalledLAFs(swingProps);
// Enable the Swing default LayoutManager.
String toolkitName = Toolkit.getDefaultToolkit().getClass().getName();
// don't set default policy if this is XAWT.
if (!"sun.awt.X11.XToolkit".equals(toolkitName)) {
if (FocusManager.isFocusManagerEnabled()) {
KeyboardFocusManager.getCurrentKeyboardFocusManager().
setDefaultFocusTraversalPolicy(
new LayoutFocusTraversalPolicy());
}
}
// Install Swing's PaintEventDispatcher
if (RepaintManager.HANDLE_TOP_LEVEL_PAINT) {
sun.awt.PaintEventDispatcher.setPaintEventDispatcher(
new SwingPaintEventDispatcher());
}
// Install a hook that will be invoked if no one consumes the
// KeyEvent. If the source isn't a JComponent this will process
// key bindings, if the source is a JComponent it implies that
// processKeyEvent was already invoked and thus no need to process
// the bindings again, unless the Component is disabled, in which
// case KeyEvents will no longer be dispatched to it so that we
// handle it here.
KeyboardFocusManager.getCurrentKeyboardFocusManager().
addKeyEventPostProcessor(new KeyEventPostProcessor() {
public boolean postProcessKeyEvent(KeyEvent e) {
Component c = e.getComponent();
if ((!(c instanceof JComponent) ||
(c != null && !((JComponent)c).isEnabled())) &&
JComponent.KeyboardState.shouldProcess(e) &&
SwingUtilities.processKeyBindings(e)) {
e.consume();
return true;
}
return false;
}
});
try {
Method setRequestFocusControllerM = java.security.AccessController.doPrivileged(
new java.security.PrivilegedExceptionAction<Method>() {
public Method run() throws Exception {
Method method =
Component.class.getDeclaredMethod("setRequestFocusController",
sun.awt.RequestFocusController.class);
method.setAccessible(true);
return method;
}
});
setRequestFocusControllerM.invoke(null, JComponent.focusController);
} catch (Exception e) {
// perhaps we should log this
assert false;
}
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private static void | initializeAuxiliaryLAFs(java.util.Properties swingProps)
String auxLookAndFeelNames = swingProps.getProperty(auxiliaryLAFsKey);
if (auxLookAndFeelNames == null) {
return;
}
Vector auxLookAndFeels = new Vector();
StringTokenizer p = new StringTokenizer(auxLookAndFeelNames,",");
String factoryName;
/* Try to load each LookAndFeel subclass in the list.
*/
while (p.hasMoreTokens()) {
String className = p.nextToken();
try {
Class lnfClass = SwingUtilities.loadSystemClass(className);
LookAndFeel newLAF = (LookAndFeel)lnfClass.newInstance();
newLAF.initialize();
auxLookAndFeels.addElement(newLAF);
}
catch (Exception e) {
System.err.println("UIManager: failed loading auxiliary look and feel " + className);
}
}
/* If there were problems and no auxiliary look and feels were
* loaded, make sure we reset auxLookAndFeels to null.
* Otherwise, we are going to use the MultiLookAndFeel to get
* all component UI's, so we need to load it now.
*/
if (auxLookAndFeels.size() == 0) {
auxLookAndFeels = null;
}
else {
getLAFState().multiLookAndFeel = getMultiLookAndFeel();
if (getLAFState().multiLookAndFeel == null) {
auxLookAndFeels = null;
}
}
getLAFState().auxLookAndFeels = auxLookAndFeels;
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private static void | initializeDefaultLAF(java.util.Properties swingProps)If the user has specified a default look and feel, use that.
Otherwise use the look and feel that's native to this platform.
If this code is called after the application has explicitly
set it's look and feel, do nothing.
if (getLAFState().lookAndFeel != null) {
return;
}
String metalLnf = getCrossPlatformLookAndFeelClassName();
String lnfDefault = metalLnf;
String lnfName = "<undefined>" ;
try {
lnfName = swingProps.getProperty(defaultLAFKey, lnfDefault);
setLookAndFeel(lnfName);
} catch (Exception e) {
try {
lnfName = swingProps.getProperty(defaultLAFKey, metalLnf);
setLookAndFeel(lnfName);
} catch (Exception e2) {
throw new Error("can't load " + lnfName);
}
}
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private static void | initializeInstalledLAFs(java.util.Properties swingProps)If a swing.properties file exist and it has a swing.installedlafs property
then initialize the installedLAFs field.
String ilafsString = swingProps.getProperty(installedLAFsKey);
if (ilafsString == null) {
return;
}
/* Create a vector that contains the value of the swing.installedlafs
* property. For example given "swing.installedlafs=motif,windows"
* lafs = {"motif", "windows"}.
*/
Vector lafs = new Vector();
StringTokenizer st = new StringTokenizer(ilafsString, ",", false);
while (st.hasMoreTokens()) {
lafs.addElement(st.nextToken());
}
/* Look up the name and class for each name in the "swing.installedlafs"
* list. If they both exist then add a LookAndFeelInfo to
* the installedLafs array.
*/
Vector ilafs = new Vector(lafs.size());
for(int i = 0; i < lafs.size(); i++) {
String laf = (String)lafs.elementAt(i);
String name = swingProps.getProperty(makeInstalledLAFKey(laf, "name"), laf);
String cls = swingProps.getProperty(makeInstalledLAFKey(laf, "class"));
if (cls != null) {
ilafs.addElement(new LookAndFeelInfo(name, cls));
}
}
installedLAFs = new LookAndFeelInfo[ilafs.size()];
for(int i = 0; i < ilafs.size(); i++) {
installedLAFs[i] = (LookAndFeelInfo)(ilafs.elementAt(i));
}
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private static void | initializeSystemDefaults(java.util.Properties swingProps)
getLAFState().swingProps = swingProps;
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public static void | installLookAndFeel(javax.swing.UIManager$LookAndFeelInfo info)Adds the specified look and feel to the set of available look
and feels. While this method allows a {@code null} {@code info},
it is strongly recommended that a {@code non-null} value be used.
LookAndFeelInfo[] infos = getInstalledLookAndFeels();
LookAndFeelInfo[] newInfos = new LookAndFeelInfo[infos.length + 1];
System.arraycopy(infos, 0, newInfos, 0, infos.length);
newInfos[infos.length] = info;
setInstalledLookAndFeels(newInfos);
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public static void | installLookAndFeel(java.lang.String name, java.lang.String className)Adds the specified look and feel to the set of available look
and feels. While this method does not check the
arguments in any way, it is strongly recommended that {@code
non-null} values be supplied.
installLookAndFeel(new LookAndFeelInfo(name, className));
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private static java.util.Properties | loadSwingProperties()
/* Don't bother checking for Swing properties if untrusted, as
* there's no way to look them up without triggering SecurityExceptions.
*/
if (UIManager.class.getClassLoader() != null) {
return new Properties();
}
else {
final Properties props = new Properties();
java.security.AccessController.doPrivileged(
new java.security.PrivilegedAction() {
public Object run() {
try {
File file = new File(makeSwingPropertiesFilename());
if (file.exists()) {
// InputStream has been buffered in Properties
// class
FileInputStream ins = new FileInputStream(file);
props.load(ins);
ins.close();
}
}
catch (Exception e) {
// No such file, or file is otherwise non-readable.
}
// Check whether any properties were overridden at the
// command line.
checkProperty(props, defaultLAFKey);
checkProperty(props, auxiliaryLAFsKey);
checkProperty(props, multiplexingLAFKey);
checkProperty(props, installedLAFsKey);
checkProperty(props, disableMnemonicKey);
// Don't care about return value.
return null;
}
});
return props;
}
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private static java.lang.String | makeInstalledLAFKey(java.lang.String laf, java.lang.String attr)Return a swing.properties file key for the attribute of specified
look and feel. The attr is either "name" or "class", a typical
key would be: "swing.installedlaf.windows.name"
return "swing.installedlaf." + laf + "." + attr;
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private static java.lang.String | makeSwingPropertiesFilename()The filename for swing.properties is a path like this (Unix version):
/lib/swing.properties. This method returns a bogus
filename if java.home isn't defined.
String sep = File.separator;
// No need to wrap this in a doPrivileged as it's called from
// a doPrivileged.
String javaHome = System.getProperty("java.home");
if (javaHome == null) {
javaHome = "<java.home undefined>";
}
return javaHome + sep + "lib" + sep + "swing.properties";
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private static void | maybeInitialize()
synchronized (classLock) {
if (!getLAFState().initialized) {
getLAFState().initialized = true;
initialize();
}
}
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public static java.lang.Object | put(java.lang.Object key, java.lang.Object value)Stores an object in the developer defaults. This is a cover method
for {@code getDefaults().put(key, value)}. This only effects the
developer defaults, not the system or look and feel defaults.
return getDefaults().put(key, value);
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public static boolean | removeAuxiliaryLookAndFeel(javax.swing.LookAndFeel laf)Removes a LookAndFeel from the list of auxiliary look and feels.
The auxiliary look and feels tell the multiplexing look and feel what
other LookAndFeel classes for a component instance are to be used
in addition to the default LookAndFeel class when creating a
multiplexing UI. The change will only take effect when a new
UI class is created or when the default look and feel is changed
on a component instance.
Note these are not the same as the installed look and feels.
maybeInitialize();
boolean result;
Vector v = getLAFState().auxLookAndFeels;
if ((v == null) || (v.size() == 0)) {
return false;
}
result = v.removeElement(laf);
if (result) {
if (v.size() == 0) {
getLAFState().auxLookAndFeels = null;
getLAFState().multiLookAndFeel = null;
} else {
getLAFState().auxLookAndFeels = v;
}
}
laf.uninitialize();
return result;
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public static void | removePropertyChangeListener(java.beans.PropertyChangeListener listener)Removes a PropertyChangeListener from the listener list.
This removes a PropertyChangeListener that was registered
for all properties.
synchronized (classLock) {
getLAFState().getPropertyChangeSupport(true).
removePropertyChangeListener(listener);
}
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public static void | setInstalledLookAndFeels(javax.swing.UIManager$LookAndFeelInfo[] infos)Sets the set of available look and feels. While this method does
not check to ensure all of the {@code LookAndFeelInfos} are
{@code non-null}, it is strongly recommended that only {@code non-null}
values are supplied in the {@code infos} array.
LookAndFeelInfo[] newInfos = new LookAndFeelInfo[infos.length];
System.arraycopy(infos, 0, newInfos, 0, infos.length);
installedLAFs = newInfos;
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public static void | setLookAndFeel(java.lang.String className)Loads the {@code LookAndFeel} specified by the given class
name, using the current thread's context class loader, and
passes it to {@code setLookAndFeel(LookAndFeel)}.
if ("javax.swing.plaf.metal.MetalLookAndFeel".equals(className)) {
// Avoid reflection for the common case of metal.
setLookAndFeel(new javax.swing.plaf.metal.MetalLookAndFeel());
}
else {
Class lnfClass = SwingUtilities.loadSystemClass(className);
setLookAndFeel((LookAndFeel)(lnfClass.newInstance()));
}
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public static void | setLookAndFeel(javax.swing.LookAndFeel newLookAndFeel)Sets the current look and feel to {@code newLookAndFeel}.
If the current look and feel is {@code non-null} {@code
uninitialize} is invoked on it. If {@code newLookAndFeel} is
{@code non-null}, {@code initialize} is invoked on it followed
by {@code getDefaults}. The defaults returned from {@code
newLookAndFeel.getDefaults()} replace those of the defaults
from the previous look and feel. If the {@code newLookAndFeel} is
{@code null}, the look and feel defaults are set to {@code null}.
A value of {@code null} can be used to set the look and feel
to {@code null}. As the {@code LookAndFeel} is required for
most of Swing to function, setting the {@code LookAndFeel} to
{@code null} is strongly discouraged.
This is a JavaBeans bound property.
if ((newLookAndFeel != null) && !newLookAndFeel.isSupportedLookAndFeel()) {
String s = newLookAndFeel.toString() + " not supported on this platform";
throw new UnsupportedLookAndFeelException(s);
}
LAFState lafState = getLAFState();
LookAndFeel oldLookAndFeel = lafState.lookAndFeel;
if (oldLookAndFeel != null) {
oldLookAndFeel.uninitialize();
}
lafState.lookAndFeel = newLookAndFeel;
if (newLookAndFeel != null) {
sun.swing.DefaultLookup.setDefaultLookup(null);
newLookAndFeel.initialize();
lafState.setLookAndFeelDefaults(newLookAndFeel.getDefaults());
}
else {
lafState.setLookAndFeelDefaults(null);
}
SwingPropertyChangeSupport changeSupport = lafState.
getPropertyChangeSupport(false);
if (changeSupport != null) {
changeSupport.firePropertyChange("lookAndFeel", oldLookAndFeel,
newLookAndFeel);
}
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