Graphics2Dpublic abstract class Graphics2D extends Graphics This Graphics2D class extends the
{@link Graphics} class to provide more sophisticated
control over geometry, coordinate transformations, color management,
and text layout. This is the fundamental class for rendering
2-dimensional shapes, text and images on the Java(tm) platform.
Coordinate Spaces
All coordinates passed to a Graphics2D object are specified
in a device-independent coordinate system called User Space, which is
used by applications. The Graphics2D object contains
an {@link AffineTransform} object as part of its rendering state
that defines how to convert coordinates from user space to
device-dependent coordinates in Device Space.
Coordinates in device space usually refer to individual device pixels
and are aligned on the infinitely thin gaps between these pixels.
Some Graphics2D objects can be used to capture rendering
operations for storage into a graphics metafile for playback on a
concrete device of unknown physical resolution at a later time. Since
the resolution might not be known when the rendering operations are
captured, the Graphics2D Transform is set up
to transform user coordinates to a virtual device space that
approximates the expected resolution of the target device. Further
transformations might need to be applied at playback time if the
estimate is incorrect.
Some of the operations performed by the rendering attribute objects
occur in the device space, but all Graphics2D methods take
user space coordinates.
Every Graphics2D object is associated with a target that
defines where rendering takes place. A
{@link GraphicsConfiguration} object defines the characteristics
of the rendering target, such as pixel format and resolution.
The same rendering target is used throughout the life of a
Graphics2D object.
When creating a Graphics2D object, the
GraphicsConfiguration
specifies the default transform for
the target of the Graphics2D (a
{@link Component} or {@link Image}). This default transform maps the
user space coordinate system to screen and printer device coordinates
such that the origin maps to the upper left hand corner of the
target region of the device with increasing X coordinates extending
to the right and increasing Y coordinates extending downward.
The scaling of the default transform is set to identity for those devices
that are close to 72 dpi, such as screen devices.
The scaling of the default transform is set to approximately 72 user
space coordinates per square inch for high resolution devices, such as
printers. For image buffers, the default transform is the
Identity transform.
Rendering Process
The Rendering Process can be broken down into four phases that are
controlled by the Graphics2D rendering attributes.
The renderer can optimize many of these steps, either by caching the
results for future calls, by collapsing multiple virtual steps into
a single operation, or by recognizing various attributes as common
simple cases that can be eliminated by modifying other parts of the
operation.
The steps in the rendering process are:
-
Determine what to render.
-
Constrain the rendering operation to the current
Clip .
The Clip is specified by a {@link Shape} in user
space and is controlled by the program using the various clip
manipulation methods of Graphics and
Graphics2D . This user clip
is transformed into device space by the current
Transform and combined with the
device clip, which is defined by the visibility of windows and
device extents. The combination of the user clip and device clip
defines the composite clip, which determines the final clipping
region. The user clip is not modified by the rendering
system to reflect the resulting composite clip.
-
Determine what colors to render.
-
Apply the colors to the destination drawing surface using the current
{@link Composite} attribute in the
Graphics2D context.
The three types of rendering operations, along with details of each
of their particular rendering processes are:
-
Shape operations
-
If the operation is a
draw(Shape) operation, then
the {@link Stroke#createStrokedShape(Shape) createStrokedShape}
method on the current {@link Stroke} attribute in the
Graphics2D context is used to construct a new
Shape object that contains the outline of the specified
Shape .
-
The
Shape is transformed from user space to device space
using the current Transform
in the Graphics2D context.
-
The outline of the
Shape is extracted using the
{@link Shape#getPathIterator(AffineTransform) getPathIterator} method of
Shape , which returns a
{@link java.awt.geom.PathIterator PathIterator}
object that iterates along the boundary of the Shape .
-
If the
Graphics2D object cannot handle the curved segments
that the PathIterator object returns then it can call the
alternate
{@link Shape#getPathIterator(AffineTransform, double) getPathIterator}
method of Shape , which flattens the Shape .
-
The current {@link Paint} in the
Graphics2D context
is queried for a {@link PaintContext}, which specifies the
colors to render in device space.
-
Text operations
-
The following steps are used to determine the set of glyphs required
to render the indicated
String :
-
If the argument is a
String , then the current
Font in the Graphics2D context is asked to
convert the Unicode characters in the String into a set of
glyphs for presentation with whatever basic layout and shaping
algorithms the font implements.
-
If the argument is an
{@link AttributedCharacterIterator},
the iterator is asked to convert itself to a
{@link java.awt.font.TextLayout TextLayout}
using its embedded font attributes. The
TextLayout
implements more sophisticated glyph layout algorithms that
perform Unicode bi-directional layout adjustments automatically
for multiple fonts of differing writing directions.
-
If the argument is a
{@link GlyphVector}, then the
GlyphVector object already contains the appropriate
font-specific glyph codes with explicit coordinates for the position of
each glyph.
-
The current
Font is queried to obtain outlines for the
indicated glyphs. These outlines are treated as shapes in user space
relative to the position of each glyph that was determined in step 1.
-
The character outlines are filled as indicated above
under
Shape operations.
-
The current
Paint is queried for a
PaintContext , which specifies
the colors to render in device space.
-
Image Operations
-
The region of interest is defined by the bounding box of the source
Image .
This bounding box is specified in Image Space, which is the
Image object's local coordinate system.
-
If an
AffineTransform is passed to
{@link #drawImage(java.awt.Image, java.awt.geom.AffineTransform, java.awt.image.ImageObserver) drawImage(Image, AffineTransform, ImageObserver)},
the AffineTransform is used to transform the bounding
box from image space to user space. If no AffineTransform
is supplied, the bounding box is treated as if it is already in user space.
-
The bounding box of the source
Image is transformed from user
space into device space using the current Transform .
Note that the result of transforming the bounding box does not
necessarily result in a rectangular region in device space.
-
The
Image object determines what colors to render,
sampled according to the source to destination
coordinate mapping specified by the current Transform and the
optional image transform.
Default Rendering Attributes
The default values for the Graphics2D rendering attributes are:
Paint
- The color of the
Component .
Font
- The
Font of the Component .
Stroke
- A square pen with a linewidth of 1, no dashing, miter segment joins
and square end caps.
Transform
- The
{@link GraphicsConfiguration#getDefaultTransform() getDefaultTransform}
for the
GraphicsConfiguration of the Component .
Composite
- The {@link AlphaComposite#SRC_OVER} rule.
Clip
- No rendering
Clip , the output is clipped to the
Component .
Rendering Compatibility Issues
The JDK(tm) 1.1 rendering model is based on a pixelization model
that specifies that coordinates
are infinitely thin, lying between the pixels. Drawing operations are
performed using a one-pixel wide pen that fills the
pixel below and to the right of the anchor point on the path.
The JDK 1.1 rendering model is consistent with the
capabilities of most of the existing class of platform
renderers that need to resolve integer coordinates to a
discrete pen that must fall completely on a specified number of pixels.
The Java 2D(tm) (Java(tm) 2 platform) API supports antialiasing renderers.
A pen with a width of one pixel does not need to fall
completely on pixel N as opposed to pixel N+1. The pen can fall
partially on both pixels. It is not necessary to choose a bias
direction for a wide pen since the blending that occurs along the
pen traversal edges makes the sub-pixel position of the pen
visible to the user. On the other hand, when antialiasing is
turned off by setting the
{@link RenderingHints#KEY_ANTIALIASING KEY_ANTIALIASING} hint key
to the
{@link RenderingHints#VALUE_ANTIALIAS_OFF VALUE_ANTIALIAS_OFF}
hint value, the renderer might need
to apply a bias to determine which pixel to modify when the pen
is straddling a pixel boundary, such as when it is drawn
along an integer coordinate in device space. While the capabilities
of an antialiasing renderer make it no longer necessary for the
rendering model to specify a bias for the pen, it is desirable for the
antialiasing and non-antialiasing renderers to perform similarly for
the common cases of drawing one-pixel wide horizontal and vertical
lines on the screen. To ensure that turning on antialiasing by
setting the
{@link RenderingHints#KEY_ANTIALIASING KEY_ANTIALIASING} hint
key to
{@link RenderingHints#VALUE_ANTIALIAS_ON VALUE_ANTIALIAS_ON}
does not cause such lines to suddenly become twice as wide and half
as opaque, it is desirable to have the model specify a path for such
lines so that they completely cover a particular set of pixels to help
increase their crispness.
Java 2D API maintains compatibility with JDK 1.1 rendering
behavior, such that legacy operations and existing renderer
behavior is unchanged under Java 2D API. Legacy
methods that map onto general draw and
fill methods are defined, which clearly indicates
how Graphics2D extends Graphics based
on settings of Stroke and Transform
attributes and rendering hints. The definition
performs identically under default attribute settings.
For example, the default Stroke is a
BasicStroke with a width of 1 and no dashing and the
default Transform for screen drawing is an Identity transform.
The following two rules provide predictable rendering behavior whether
aliasing or antialiasing is being used.
- Device coordinates are defined to be between device pixels which
avoids any inconsistent results between aliased and antaliased
rendering. If coordinates were defined to be at a pixel's center, some
of the pixels covered by a shape, such as a rectangle, would only be
half covered.
With aliased rendering, the half covered pixels would either be
rendered inside the shape or outside the shape. With anti-aliased
rendering, the pixels on the entire edge of the shape would be half
covered. On the other hand, since coordinates are defined to be
between pixels, a shape like a rectangle would have no half covered
pixels, whether or not it is rendered using antialiasing.
- Lines and paths stroked using the
BasicStroke
object may be "normalized" to provide consistent rendering of the
outlines when positioned at various points on the drawable and
whether drawn with aliased or antialiased rendering. This
normalization process is controlled by the
{@link RenderingHints#KEY_STROKE_CONTROL KEY_STROKE_CONTROL} hint.
The exact normalization algorithm is not specified, but the goals
of this normalization are to ensure that lines are rendered with
consistent visual appearance regardless of how they fall on the
pixel grid and to promote more solid horizontal and vertical
lines in antialiased mode so that they resemble their non-antialiased
counterparts more closely. A typical normalization step might
promote antialiased line endpoints to pixel centers to reduce the
amount of blending or adjust the subpixel positioning of
non-antialiased lines so that the floating point line widths
round to even or odd pixel counts with equal likelihood. This
process can move endpoints by up to half a pixel (usually towards
positive infinity along both axes) to promote these consistent
results.
The following definitions of general legacy methods
perform identically to previously specified behavior under default
attribute settings:
-
For
fill operations, including fillRect ,
fillRoundRect , fillOval ,
fillArc , fillPolygon , and
clearRect , {@link #fill(Shape) fill} can now be called
with the desired Shape . For example, when filling a
rectangle:
fill(new Rectangle(x, y, w, h));
is called.
-
Similarly, for draw operations, including
drawLine ,
drawRect , drawRoundRect ,
drawOval , drawArc , drawPolyline ,
and drawPolygon , {@link #draw(Shape) draw} can now be
called with the desired Shape . For example, when drawing a
rectangle:
draw(new Rectangle(x, y, w, h));
is called.
-
The
draw3DRect and fill3DRect methods were
implemented in terms of the drawLine and
fillRect methods in the Graphics class which
would predicate their behavior upon the current Stroke
and Paint objects in a Graphics2D context.
This class overrides those implementations with versions that use
the current Color exclusively, overriding the current
Paint and which uses fillRect to describe
the exact same behavior as the preexisting methods regardless of the
setting of the current Stroke .
The Graphics class defines only the setColor
method to control the color to be painted. Since the Java 2D API extends
the Color object to implement the new Paint
interface, the existing
setColor method is now a convenience method for setting the
current Paint attribute to a Color object.
setColor(c) is equivalent to setPaint(c) .
The Graphics class defines two methods for controlling
how colors are applied to the destination.
-
The
setPaintMode method is implemented as a convenience
method to set the default Composite , equivalent to
setComposite(new AlphaComposite.SrcOver) .
-
The
setXORMode(Color xorcolor) method is implemented
as a convenience method to set a special Composite object that
ignores the Alpha components of source colors and sets the
destination color to the value:
dstpixel = (PixelOf(srccolor) ^ PixelOf(xorcolor) ^ dstpixel);
|
Constructors Summary |
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protected Graphics2D()Constructs a new Graphics2D object. Since
Graphics2D is an abstract class, and since it must be
customized by subclasses for different output devices,
Graphics2D objects cannot be created directly.
Instead, Graphics2D objects must be obtained from another
Graphics2D object, created by a
Component , or obtained from images such as
{@link BufferedImage} objects.
|
Methods Summary |
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public abstract void | addRenderingHints(java.util.Map hints)Sets the values of an arbitrary number of preferences for the
rendering algorithms.
Only values for the rendering hints that are present in the
specified Map object are modified.
All other preferences not present in the specified
object are left unmodified.
Hint categories include controls for rendering quality and
overall time/quality trade-off in the rendering process.
Refer to the RenderingHints class for definitions of
some common keys and values.
| public abstract void | clip(java.awt.Shape s)Intersects the current Clip with the interior of the
specified Shape and sets the Clip to the
resulting intersection. The specified Shape is
transformed with the current Graphics2D
Transform before being intersected with the current
Clip . This method is used to make the current
Clip smaller.
To make the Clip larger, use setClip .
The user clip modified by this method is independent of the
clipping associated with device bounds and visibility. If no clip has
previously been set, or if the clip has been cleared using
{@link Graphics#setClip(Shape) setClip} with a null
argument, the specified Shape becomes the new
user clip.
| public abstract void | draw(java.awt.Shape s)Strokes the outline of a Shape using the settings of the
current Graphics2D context. The rendering attributes
applied include the Clip , Transform ,
Paint , Composite and
Stroke attributes.
| public void | draw3DRect(int x, int y, int width, int height, boolean raised)Draws a 3-D highlighted outline of the specified rectangle.
The edges of the rectangle are highlighted so that they
appear to be beveled and lit from the upper left corner.
The colors used for the highlighting effect are determined
based on the current color.
The resulting rectangle covers an area that is
width + 1 pixels wide
by height + 1 pixels tall. This method
uses the current Color exclusively and ignores
the current Paint .
Paint p = getPaint();
Color c = getColor();
Color brighter = c.brighter();
Color darker = c.darker();
setColor(raised ? brighter : darker);
//drawLine(x, y, x, y + height);
fillRect(x, y, 1, height + 1);
//drawLine(x + 1, y, x + width - 1, y);
fillRect(x + 1, y, width - 1, 1);
setColor(raised ? darker : brighter);
//drawLine(x + 1, y + height, x + width, y + height);
fillRect(x + 1, y + height, width, 1);
//drawLine(x + width, y, x + width, y + height - 1);
fillRect(x + width, y, 1, height);
setPaint(p);
| public abstract void | drawGlyphVector(java.awt.font.GlyphVector g, float x, float y)Renders the text of the specified
{@link GlyphVector} using
the Graphics2D context's rendering attributes.
The rendering attributes applied include the Clip ,
Transform , Paint , and
Composite attributes. The GlyphVector
specifies individual glyphs from a {@link Font}.
The GlyphVector can also contain the glyph positions.
This is the fastest way to render a set of characters to the
screen.
| public abstract boolean | drawImage(java.awt.Image img, java.awt.geom.AffineTransform xform, java.awt.image.ImageObserver obs)Renders an image, applying a transform from image space into user space
before drawing.
The transformation from user space into device space is done with
the current Transform in the Graphics2D .
The specified transformation is applied to the image before the
transform attribute in the Graphics2D context is applied.
The rendering attributes applied include the Clip ,
Transform , and Composite attributes.
Note that no rendering is done if the specified transform is
noninvertible.
| public abstract void | drawImage(java.awt.image.BufferedImage img, java.awt.image.BufferedImageOp op, int x, int y)Renders a BufferedImage that is
filtered with a
{@link BufferedImageOp}.
The rendering attributes applied include the Clip ,
Transform
and Composite attributes. This is equivalent to:
img1 = op.filter(img, null);
drawImage(img1, new AffineTransform(1f,0f,0f,1f,x,y), null);
| public abstract void | drawRenderableImage(java.awt.image.renderable.RenderableImage img, java.awt.geom.AffineTransform xform)Renders a
{@link RenderableImage},
applying a transform from image space into user space before drawing.
The transformation from user space into device space is done with
the current Transform in the Graphics2D .
The specified transformation is applied to the image before the
transform attribute in the Graphics2D context is applied.
The rendering attributes applied include the Clip ,
Transform , and Composite attributes. Note
that no rendering is done if the specified transform is
noninvertible.
Rendering hints set on the Graphics2D object might
be used in rendering the RenderableImage .
If explicit control is required over specific hints recognized by a
specific RenderableImage , or if knowledge of which hints
are used is required, then a RenderedImage should be
obtained directly from the RenderableImage
and rendered using
{@link #drawRenderedImage(RenderedImage, AffineTransform) drawRenderedImage}.
| public abstract void | drawRenderedImage(java.awt.image.RenderedImage img, java.awt.geom.AffineTransform xform)Renders a {@link RenderedImage},
applying a transform from image
space into user space before drawing.
The transformation from user space into device space is done with
the current Transform in the Graphics2D .
The specified transformation is applied to the image before the
transform attribute in the Graphics2D context is applied.
The rendering attributes applied include the Clip ,
Transform , and Composite attributes. Note
that no rendering is done if the specified transform is
noninvertible.
| public abstract void | drawString(java.lang.String str, float x, float y)Renders the text specified by the specified String ,
using the current text attribute state in the Graphics2D context.
The baseline of the first character is at position
(x, y) in the User Space.
The rendering attributes applied include the Clip ,
Transform , Paint , Font and
Composite attributes. For characters in script systems
such as Hebrew and Arabic, the glyphs can be rendered from right to
left, in which case the coordinate supplied is the location of the
leftmost character on the baseline.
| public abstract void | drawString(java.text.AttributedCharacterIterator iterator, int x, int y)Renders the text of the specified iterator applying its attributes
in accordance with the specification of the {@link TextAttribute} class.
The baseline of the first character is at position
(x, y) in User Space.
For characters in script systems such as Hebrew and Arabic,
the glyphs can be rendered from right to left, in which case the
coordinate supplied is the location of the leftmost character
on the baseline.
| public abstract void | drawString(java.text.AttributedCharacterIterator iterator, float x, float y)Renders the text of the specified iterator applying its attributes
in accordance with the specification of the {@link TextAttribute} class.
The baseline of the first character is at position
(x, y) in User Space.
For characters in script systems such as Hebrew and Arabic,
the glyphs can be rendered from right to left, in which case the
coordinate supplied is the location of the leftmost character
on the baseline.
| public abstract void | drawString(java.lang.String str, int x, int y)Renders the text of the specified String , using the
current text attribute state in the Graphics2D context.
The baseline of the
first character is at position (x, y) in
the User Space.
The rendering attributes applied include the Clip ,
Transform , Paint , Font and
Composite attributes. For characters in script
systems such as Hebrew and Arabic, the glyphs can be rendered from
right to left, in which case the coordinate supplied is the
location of the leftmost character on the baseline.
| public abstract void | fill(java.awt.Shape s)Fills the interior of a Shape using the settings of the
Graphics2D context. The rendering attributes applied
include the Clip , Transform ,
Paint , and Composite .
| public void | fill3DRect(int x, int y, int width, int height, boolean raised)Paints a 3-D highlighted rectangle filled with the current color.
The edges of the rectangle are highlighted so that it appears
as if the edges were beveled and lit from the upper left corner.
The colors used for the highlighting effect and for filling are
determined from the current Color . This method uses
the current Color exclusively and ignores the current
Paint .
Paint p = getPaint();
Color c = getColor();
Color brighter = c.brighter();
Color darker = c.darker();
if (!raised) {
setColor(darker);
} else if (p != c) {
setColor(c);
}
fillRect(x+1, y+1, width-2, height-2);
setColor(raised ? brighter : darker);
//drawLine(x, y, x, y + height - 1);
fillRect(x, y, 1, height);
//drawLine(x + 1, y, x + width - 2, y);
fillRect(x + 1, y, width - 2, 1);
setColor(raised ? darker : brighter);
//drawLine(x + 1, y + height - 1, x + width - 1, y + height - 1);
fillRect(x + 1, y + height - 1, width - 1, 1);
//drawLine(x + width - 1, y, x + width - 1, y + height - 2);
fillRect(x + width - 1, y, 1, height - 1);
setPaint(p);
| public abstract java.awt.Color | getBackground()Returns the background color used for clearing a region.
| public abstract java.awt.Composite | getComposite()Returns the current Composite in the
Graphics2D context.
| public abstract java.awt.GraphicsConfiguration | getDeviceConfiguration()Returns the device configuration associated with this
Graphics2D .
| public abstract java.awt.font.FontRenderContext | getFontRenderContext()Get the rendering context of the Font within this
Graphics2D context.
The {@link FontRenderContext}
encapsulates application hints such as anti-aliasing and
fractional metrics, as well as target device specific information
such as dots-per-inch. This information should be provided by the
application when using objects that perform typographical
formatting, such as Font and
TextLayout . This information should also be provided
by applications that perform their own layout and need accurate
measurements of various characteristics of glyphs such as advance
and line height when various rendering hints have been applied to
the text rendering.
| public abstract java.awt.Paint | getPaint()Returns the current Paint of the
Graphics2D context.
| public abstract java.lang.Object | getRenderingHint(java.awt.RenderingHints.Key hintKey)Returns the value of a single preference for the rendering algorithms.
Hint categories include controls for rendering quality and overall
time/quality trade-off in the rendering process. Refer to the
RenderingHints class for definitions of some common
keys and values.
| public abstract java.awt.RenderingHints | getRenderingHints()Gets the preferences for the rendering algorithms. Hint categories
include controls for rendering quality and overall time/quality
trade-off in the rendering process.
Returns all of the hint key/value pairs that were ever specified in
one operation. Refer to the
RenderingHints class for definitions of some common
keys and values.
| public abstract java.awt.Stroke | getStroke()Returns the current Stroke in the
Graphics2D context.
| public abstract java.awt.geom.AffineTransform | getTransform()Returns a copy of the current Transform in the
Graphics2D context.
| public abstract boolean | hit(java.awt.Rectangle rect, java.awt.Shape s, boolean onStroke)Checks whether or not the specified Shape intersects
the specified {@link Rectangle}, which is in device
space. If onStroke is false, this method checks
whether or not the interior of the specified Shape
intersects the specified Rectangle . If
onStroke is true , this method checks
whether or not the Stroke of the specified
Shape outline intersects the specified
Rectangle .
The rendering attributes taken into account include the
Clip , Transform , and Stroke
attributes.
| public abstract void | rotate(double theta)Concatenates the current Graphics2D
Transform with a rotation transform.
Subsequent rendering is rotated by the specified radians relative
to the previous origin.
This is equivalent to calling transform(R) , where R is an
AffineTransform represented by the following matrix:
[ cos(theta) -sin(theta) 0 ]
[ sin(theta) cos(theta) 0 ]
[ 0 0 1 ]
Rotating with a positive angle theta rotates points on the positive
x axis toward the positive y axis.
| public abstract void | rotate(double theta, double x, double y)Concatenates the current Graphics2D
Transform with a translated rotation
transform. Subsequent rendering is transformed by a transform
which is constructed by translating to the specified location,
rotating by the specified radians, and translating back by the same
amount as the original translation. This is equivalent to the
following sequence of calls:
translate(x, y);
rotate(theta);
translate(-x, -y);
Rotating with a positive angle theta rotates points on the positive
x axis toward the positive y axis.
| public abstract void | scale(double sx, double sy)Concatenates the current Graphics2D
Transform with a scaling transformation
Subsequent rendering is resized according to the specified scaling
factors relative to the previous scaling.
This is equivalent to calling transform(S) , where S is an
AffineTransform represented by the following matrix:
[ sx 0 0 ]
[ 0 sy 0 ]
[ 0 0 1 ]
| public abstract void | setBackground(java.awt.Color color)Sets the background color for the Graphics2D context.
The background color is used for clearing a region.
When a Graphics2D is constructed for a
Component , the background color is
inherited from the Component . Setting the background color
in the Graphics2D context only affects the subsequent
clearRect calls and not the background color of the
Component . To change the background
of the Component , use appropriate methods of
the Component .
| public abstract void | setComposite(java.awt.Composite comp)Sets the Composite for the Graphics2D context.
The Composite is used in all drawing methods such as
drawImage , drawString , draw ,
and fill . It specifies how new pixels are to be combined
with the existing pixels on the graphics device during the rendering
process.
If this Graphics2D context is drawing to a
Component on the display screen and the
Composite is a custom object rather than an
instance of the AlphaComposite class, and if
there is a security manager, its checkPermission
method is called with an AWTPermission("readDisplayPixels")
permission.
| public abstract void | setPaint(java.awt.Paint paint)Sets the Paint attribute for the
Graphics2D context. Calling this method
with a null Paint object does
not have any effect on the current Paint attribute
of this Graphics2D .
| public abstract void | setRenderingHint(java.awt.RenderingHints.Key hintKey, java.lang.Object hintValue)Sets the value of a single preference for the rendering algorithms.
Hint categories include controls for rendering quality and overall
time/quality trade-off in the rendering process. Refer to the
RenderingHints class for definitions of some common
keys and values.
| public abstract void | setRenderingHints(java.util.Map hints)Replaces the values of all preferences for the rendering
algorithms with the specified hints .
The existing values for all rendering hints are discarded and
the new set of known hints and values are initialized from the
specified {@link Map} object.
Hint categories include controls for rendering quality and
overall time/quality trade-off in the rendering process.
Refer to the RenderingHints class for definitions of
some common keys and values.
| public abstract void | setStroke(java.awt.Stroke s)Sets the Stroke for the Graphics2D context.
| public abstract void | setTransform(java.awt.geom.AffineTransform Tx)Overwrites the Transform in the Graphics2D context.
WARNING: This method should never be used to apply a new
coordinate transform on top of an existing transform because the
Graphics2D might already have a transform that is
needed for other purposes, such as rendering Swing
components or applying a scaling transformation to adjust for the
resolution of a printer.
To add a coordinate transform, use the
transform , rotate , scale ,
or shear methods. The setTransform
method is intended only for restoring the original
Graphics2D transform after rendering, as shown in this
example:
// Get the current transform
AffineTransform saveAT = g2.getTransform();
// Perform transformation
g2d.transform(...);
// Render
g2d.draw(...);
// Restore original transform
g2d.setTransform(saveAT);
| public abstract void | shear(double shx, double shy)Concatenates the current Graphics2D
Transform with a shearing transform.
Subsequent renderings are sheared by the specified
multiplier relative to the previous position.
This is equivalent to calling transform(SH) , where SH
is an AffineTransform represented by the following
matrix:
[ 1 shx 0 ]
[ shy 1 0 ]
[ 0 0 1 ]
| public abstract void | transform(java.awt.geom.AffineTransform Tx)Composes an AffineTransform object with the
Transform in this Graphics2D according
to the rule last-specified-first-applied. If the current
Transform is Cx, the result of composition
with Tx is a new Transform Cx'. Cx' becomes the
current Transform for this Graphics2D .
Transforming a point p by the updated Transform Cx' is
equivalent to first transforming p by Tx and then transforming
the result by the original Transform Cx. In other
words, Cx'(p) = Cx(Tx(p)). A copy of the Tx is made, if necessary,
so further modifications to Tx do not affect rendering.
| public abstract void | translate(int x, int y)Translates the origin of the Graphics2D context to the
point (x, y) in the current coordinate system.
Modifies the Graphics2D context so that its new origin
corresponds to the point (x, y) in the
Graphics2D context's former coordinate system. All
coordinates used in subsequent rendering operations on this graphics
context are relative to this new origin.
| public abstract void | translate(double tx, double ty)Concatenates the current
Graphics2D Transform
with a translation transform.
Subsequent rendering is translated by the specified
distance relative to the previous position.
This is equivalent to calling transform(T), where T is an
AffineTransform represented by the following matrix:
[ 1 0 tx ]
[ 0 1 ty ]
[ 0 0 1 ]
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