/*
* @(#)DragRecognitionSupport.java 1.1 05/05/02
*
* Copyright 2005 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/
package javax.swing.plaf.basic;
import java.awt.Toolkit;
import java.awt.event.*;
import java.awt.dnd.DragSource;
import javax.swing.*;
import sun.awt.dnd.SunDragSourceContextPeer;
import sun.awt.AppContext;
/**
* Drag gesture recognition support for classes that have a
* <code>TransferHandler</code>. The gesture for a drag in this class is a mouse
* press followed by movement by <code>DragSource.getDragThreshold()</code>
* pixels. An instance of this class is maintained per AppContext, and the
* public static methods call into the appropriate instance.
*
* @author Shannon Hickey
* @version 1.1 05/02/05
*/
class DragRecognitionSupport {
private int motionThreshold;
private MouseEvent dndArmedEvent;
private JComponent component;
/**
* This interface allows us to pass in a handler to mouseDragged,
* so that we can be notified immediately before a drag begins.
*/
public static interface BeforeDrag {
public void dragStarting(MouseEvent me);
}
/**
* Returns the DragRecognitionSupport for the caller's AppContext.
*/
private static DragRecognitionSupport getDragRecognitionSupport() {
DragRecognitionSupport support =
(DragRecognitionSupport)AppContext.getAppContext().
get(DragRecognitionSupport.class);
if (support == null) {
support = new DragRecognitionSupport();
AppContext.getAppContext().put(DragRecognitionSupport.class, support);
}
return support;
}
/**
* Returns whether or not the event is potentially part of a drag sequence.
*/
public static boolean mousePressed(MouseEvent me) {
return ((DragRecognitionSupport)getDragRecognitionSupport()).
mousePressedImpl(me);
}
/**
* If a dnd recognition has been going on, return the MouseEvent
* that started the recognition. Otherwise, return null.
*/
public static MouseEvent mouseReleased(MouseEvent me) {
return ((DragRecognitionSupport)getDragRecognitionSupport()).
mouseReleasedImpl(me);
}
/**
* Returns whether or not a drag gesture recognition is ongoing.
*/
public static boolean mouseDragged(MouseEvent me, BeforeDrag bd) {
return ((DragRecognitionSupport)getDragRecognitionSupport()).
mouseDraggedImpl(me, bd);
}
private void clearState() {
dndArmedEvent = null;
component = null;
}
private int mapDragOperationFromModifiers(MouseEvent me,
TransferHandler th) {
if (th == null || !SwingUtilities.isLeftMouseButton(me)) {
return TransferHandler.NONE;
}
return SunDragSourceContextPeer.
convertModifiersToDropAction(me.getModifiersEx(),
th.getSourceActions(component));
}
/**
* Returns whether or not the event is potentially part of a drag sequence.
*/
private boolean mousePressedImpl(MouseEvent me) {
component = (JComponent)me.getSource();
if (mapDragOperationFromModifiers(me, component.getTransferHandler())
!= TransferHandler.NONE) {
motionThreshold = DragSource.getDragThreshold();
dndArmedEvent = me;
return true;
}
clearState();
return false;
}
/**
* If a dnd recognition has been going on, return the MouseEvent
* that started the recognition. Otherwise, return null.
*/
private MouseEvent mouseReleasedImpl(MouseEvent me) {
/* no recognition has been going on */
if (dndArmedEvent == null) {
return null;
}
MouseEvent retEvent = null;
if (me.getSource() == component) {
retEvent = dndArmedEvent;
} // else component has changed unexpectedly, so return null
clearState();
return retEvent;
}
/**
* Returns whether or not a drag gesture recognition is ongoing.
*/
private boolean mouseDraggedImpl(MouseEvent me, BeforeDrag bd) {
/* no recognition is in progress */
if (dndArmedEvent == null) {
return false;
}
/* component has changed unexpectedly, so bail */
if (me.getSource() != component) {
clearState();
return false;
}
int dx = Math.abs(me.getX() - dndArmedEvent.getX());
int dy = Math.abs(me.getY() - dndArmedEvent.getY());
if ((dx > motionThreshold) || (dy > motionThreshold)) {
TransferHandler th = component.getTransferHandler();
int action = mapDragOperationFromModifiers(me, th);
if (action != TransferHandler.NONE) {
/* notify the BeforeDrag instance */
if (bd != null) {
bd.dragStarting(dndArmedEvent);
}
th.exportAsDrag(component, dndArmedEvent, action);
clearState();
}
}
return true;
}
}
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