Get an object that matches the key.
final int len = key.length();
/* If the name is too long, we won't find it, this also keeps us
* from overflowing m_charBuffer
*/
if (m_charBuffer.length < len)
return null;
Node node = m_Root;
switch (len) // optimize the look up based on the number of chars
{
// case 0 looks silly, but the generated bytecode runs
// faster for lookup of elements of length 2 with this in
// and a fair bit faster. Don't know why.
case 0 :
{
return null;
}
case 1 :
{
final char ch = key.charAt(0);
if (ch < ALPHA_SIZE)
{
node = node.m_nextChar[ch];
if (node != null)
return node.m_Value;
}
return null;
}
// comment out case 2 because the default is faster
// case 2 :
// {
// final char ch0 = key.charAt(0);
// final char ch1 = key.charAt(1);
// if (ch0 < ALPHA_SIZE && ch1 < ALPHA_SIZE)
// {
// node = node.m_nextChar[ch0];
// if (node != null)
// {
//
// if (ch1 < ALPHA_SIZE)
// {
// node = node.m_nextChar[ch1];
// if (node != null)
// return node.m_Value;
// }
// }
// }
// return null;
// }
default :
{
key.getChars(0, len, m_charBuffer, 0);
// copy string into array
for (int i = 0; i < len; i++)
{
final char ch = m_charBuffer[i];
if (ALPHA_SIZE <= ch)
{
// the key is not 7-bit ASCII so we won't find it here
return null;
}
node = node.m_nextChar[ch];
if (node == null)
return null;
}
return node.m_Value;
}
}