Fields Summary |
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private static final String | TAG |
private static final boolean | localLOGV |
private static final int | SCROLL_TO_FLING_UNCERTAINTY_TIMEOUTDuration in milliseconds from the start of a scroll during which we're
unsure whether the user is scrolling or flinging. |
private int | mSpacingHorizontal spacing between items. |
private int | mAnimationDurationHow long the transition animation should run when a child view changes
position, measured in milliseconds. |
private float | mUnselectedAlphaThe alpha of items that are not selected. |
private int | mLeftMostLeft most edge of a child seen so far during layout. |
private int | mRightMostRight most edge of a child seen so far during layout. |
private int | mGravity |
private android.view.GestureDetector | mGestureDetectorHelper for detecting touch gestures. |
private int | mDownTouchPositionThe position of the item that received the user's down touch. |
private android.view.View | mDownTouchViewThe view of the item that received the user's down touch. |
private FlingRunnable | mFlingRunnableExecutes the delta scrolls from a fling or scroll movement. |
private Runnable | mDisableSuppressSelectionChangedRunnableSets mSuppressSelectionChanged = false. This is used to set it to false
in the future. It will also trigger a selection changed. |
private boolean | mShouldStopFlingWhen fling runnable runs, it resets this to false. Any method along the
path until the end of its run() can set this to true to abort any
remaining fling. For example, if we've reached either the leftmost or
rightmost item, we will set this to true. |
private android.view.View | mSelectedChildThe currently selected item's child. |
private boolean | mShouldCallbackDuringFlingWhether to continuously callback on the item selected listener during a
fling. |
private boolean | mShouldCallbackOnUnselectedItemClickWhether to callback when an item that is not selected is clicked. |
private boolean | mSuppressSelectionChangedIf true, do not callback to item selected listener. |
private boolean | mReceivedInvokeKeyDownIf true, we have received the "invoke" (center or enter buttons) key
down. This is checked before we action on the "invoke" key up, and is
subsequently cleared. |
private AdapterContextMenuInfo | mContextMenuInfo |
private boolean | mIsFirstScrollIf true, this onScroll is the first for this user's drag (remember, a
drag sends many onScrolls). |
private boolean | mIsRtlIf true, mFirstPosition is the position of the rightmost child, and
the children are ordered right to left. |
private int | mSelectedCenterOffsetOffset between the center of the selected child view and the center of the Gallery.
Used to reset position correctly during layout. |
Methods Summary |
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private int | calculateTop(android.view.View child, boolean duringLayout)Figure out vertical placement based on mGravity
int myHeight = duringLayout ? getMeasuredHeight() : getHeight();
int childHeight = duringLayout ? child.getMeasuredHeight() : child.getHeight();
int childTop = 0;
switch (mGravity) {
case Gravity.TOP:
childTop = mSpinnerPadding.top;
break;
case Gravity.CENTER_VERTICAL:
int availableSpace = myHeight - mSpinnerPadding.bottom
- mSpinnerPadding.top - childHeight;
childTop = mSpinnerPadding.top + (availableSpace / 2);
break;
case Gravity.BOTTOM:
childTop = myHeight - mSpinnerPadding.bottom - childHeight;
break;
}
return childTop;
|
protected boolean | checkLayoutParams(ViewGroup.LayoutParams p)
return p instanceof LayoutParams;
|
protected int | computeHorizontalScrollExtent()
// Only 1 item is considered to be selected
return 1;
|
protected int | computeHorizontalScrollOffset()
// Current scroll position is the same as the selected position
return mSelectedPosition;
|
protected int | computeHorizontalScrollRange()
// Scroll range is the same as the item count
return mItemCount;
|
private void | detachOffScreenChildren(boolean toLeft)Detaches children that are off the screen (i.e.: Gallery bounds).
int numChildren = getChildCount();
int firstPosition = mFirstPosition;
int start = 0;
int count = 0;
if (toLeft) {
final int galleryLeft = mPaddingLeft;
for (int i = 0; i < numChildren; i++) {
int n = mIsRtl ? (numChildren - 1 - i) : i;
final View child = getChildAt(n);
if (child.getRight() >= galleryLeft) {
break;
} else {
start = n;
count++;
mRecycler.put(firstPosition + n, child);
}
}
if (!mIsRtl) {
start = 0;
}
} else {
final int galleryRight = getWidth() - mPaddingRight;
for (int i = numChildren - 1; i >= 0; i--) {
int n = mIsRtl ? numChildren - 1 - i : i;
final View child = getChildAt(n);
if (child.getLeft() <= galleryRight) {
break;
} else {
start = n;
count++;
mRecycler.put(firstPosition + n, child);
}
}
if (mIsRtl) {
start = 0;
}
}
detachViewsFromParent(start, count);
if (toLeft != mIsRtl) {
mFirstPosition += count;
}
|
public boolean | dispatchKeyEvent(android.view.KeyEvent event)
// Gallery steals all key events
return event.dispatch(this, null, null);
|
private boolean | dispatchLongPress(android.view.View view, int position, long id)
boolean handled = false;
if (mOnItemLongClickListener != null) {
handled = mOnItemLongClickListener.onItemLongClick(this, mDownTouchView,
mDownTouchPosition, id);
}
if (!handled) {
mContextMenuInfo = new AdapterContextMenuInfo(view, position, id);
handled = super.showContextMenuForChild(this);
}
if (handled) {
performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);
}
return handled;
|
private void | dispatchPress(android.view.View child)
if (child != null) {
child.setPressed(true);
}
setPressed(true);
|
protected void | dispatchSetPressed(boolean pressed)
// Show the pressed state on the selected child
if (mSelectedChild != null) {
mSelectedChild.setPressed(pressed);
}
|
public void | dispatchSetSelected(boolean selected)
/*
* We don't want to pass the selected state given from its parent to its
* children since this widget itself has a selected state to give to its
* children.
*/
|
private void | dispatchUnpress()
for (int i = getChildCount() - 1; i >= 0; i--) {
getChildAt(i).setPressed(false);
}
setPressed(false);
|
private void | fillToGalleryLeft()
if (mIsRtl) {
fillToGalleryLeftRtl();
} else {
fillToGalleryLeftLtr();
}
|
private void | fillToGalleryLeftLtr()
int itemSpacing = mSpacing;
int galleryLeft = mPaddingLeft;
// Set state for initial iteration
View prevIterationView = getChildAt(0);
int curPosition;
int curRightEdge;
if (prevIterationView != null) {
curPosition = mFirstPosition - 1;
curRightEdge = prevIterationView.getLeft() - itemSpacing;
} else {
// No children available!
curPosition = 0;
curRightEdge = mRight - mLeft - mPaddingRight;
mShouldStopFling = true;
}
while (curRightEdge > galleryLeft && curPosition >= 0) {
prevIterationView = makeAndAddView(curPosition, curPosition - mSelectedPosition,
curRightEdge, false);
// Remember some state
mFirstPosition = curPosition;
// Set state for next iteration
curRightEdge = prevIterationView.getLeft() - itemSpacing;
curPosition--;
}
|
private void | fillToGalleryLeftRtl()
int itemSpacing = mSpacing;
int galleryLeft = mPaddingLeft;
int numChildren = getChildCount();
int numItems = mItemCount;
// Set state for initial iteration
View prevIterationView = getChildAt(numChildren - 1);
int curPosition;
int curRightEdge;
if (prevIterationView != null) {
curPosition = mFirstPosition + numChildren;
curRightEdge = prevIterationView.getLeft() - itemSpacing;
} else {
// No children available!
mFirstPosition = curPosition = mItemCount - 1;
curRightEdge = mRight - mLeft - mPaddingRight;
mShouldStopFling = true;
}
while (curRightEdge > galleryLeft && curPosition < mItemCount) {
prevIterationView = makeAndAddView(curPosition, curPosition - mSelectedPosition,
curRightEdge, false);
// Set state for next iteration
curRightEdge = prevIterationView.getLeft() - itemSpacing;
curPosition++;
}
|
private void | fillToGalleryRight()
if (mIsRtl) {
fillToGalleryRightRtl();
} else {
fillToGalleryRightLtr();
}
|
private void | fillToGalleryRightLtr()
int itemSpacing = mSpacing;
int galleryRight = mRight - mLeft - mPaddingRight;
int numChildren = getChildCount();
int numItems = mItemCount;
// Set state for initial iteration
View prevIterationView = getChildAt(numChildren - 1);
int curPosition;
int curLeftEdge;
if (prevIterationView != null) {
curPosition = mFirstPosition + numChildren;
curLeftEdge = prevIterationView.getRight() + itemSpacing;
} else {
mFirstPosition = curPosition = mItemCount - 1;
curLeftEdge = mPaddingLeft;
mShouldStopFling = true;
}
while (curLeftEdge < galleryRight && curPosition < numItems) {
prevIterationView = makeAndAddView(curPosition, curPosition - mSelectedPosition,
curLeftEdge, true);
// Set state for next iteration
curLeftEdge = prevIterationView.getRight() + itemSpacing;
curPosition++;
}
|
private void | fillToGalleryRightRtl()
int itemSpacing = mSpacing;
int galleryRight = mRight - mLeft - mPaddingRight;
// Set state for initial iteration
View prevIterationView = getChildAt(0);
int curPosition;
int curLeftEdge;
if (prevIterationView != null) {
curPosition = mFirstPosition -1;
curLeftEdge = prevIterationView.getRight() + itemSpacing;
} else {
curPosition = 0;
curLeftEdge = mPaddingLeft;
mShouldStopFling = true;
}
while (curLeftEdge < galleryRight && curPosition >= 0) {
prevIterationView = makeAndAddView(curPosition, curPosition - mSelectedPosition,
curLeftEdge, true);
// Remember some state
mFirstPosition = curPosition;
// Set state for next iteration
curLeftEdge = prevIterationView.getRight() + itemSpacing;
curPosition--;
}
|
protected ViewGroup.LayoutParams | generateDefaultLayoutParams()
/*
* Gallery expects Gallery.LayoutParams.
*/
return new Gallery.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT,
ViewGroup.LayoutParams.WRAP_CONTENT);
|
protected ViewGroup.LayoutParams | generateLayoutParams(ViewGroup.LayoutParams p)
return new LayoutParams(p);
|
public ViewGroup.LayoutParams | generateLayoutParams(android.util.AttributeSet attrs)
return new LayoutParams(getContext(), attrs);
|
private int | getCenterOfGallery()
return (getWidth() - mPaddingLeft - mPaddingRight) / 2 + mPaddingLeft;
|
private static int | getCenterOfView(android.view.View view)
return view.getLeft() + view.getWidth() / 2;
|
protected int | getChildDrawingOrder(int childCount, int i)
int selectedIndex = mSelectedPosition - mFirstPosition;
// Just to be safe
if (selectedIndex < 0) return i;
if (i == childCount - 1) {
// Draw the selected child last
return selectedIndex;
} else if (i >= selectedIndex) {
// Move the children after the selected child earlier one
return i + 1;
} else {
// Keep the children before the selected child the same
return i;
}
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int | getChildHeight(android.view.View child)
return child.getMeasuredHeight();
|
protected boolean | getChildStaticTransformation(android.view.View child, android.view.animation.Transformation t)
t.clear();
t.setAlpha(child == mSelectedChild ? 1.0f : mUnselectedAlpha);
return true;
|
protected android.view.ContextMenu.ContextMenuInfo | getContextMenuInfo()
return mContextMenuInfo;
|
int | getLimitedMotionScrollAmount(boolean motionToLeft, int deltaX)
int extremeItemPosition = motionToLeft != mIsRtl ? mItemCount - 1 : 0;
View extremeChild = getChildAt(extremeItemPosition - mFirstPosition);
if (extremeChild == null) {
return deltaX;
}
int extremeChildCenter = getCenterOfView(extremeChild);
int galleryCenter = getCenterOfGallery();
if (motionToLeft) {
if (extremeChildCenter <= galleryCenter) {
// The extreme child is past his boundary point!
return 0;
}
} else {
if (extremeChildCenter >= galleryCenter) {
// The extreme child is past his boundary point!
return 0;
}
}
int centerDifference = galleryCenter - extremeChildCenter;
return motionToLeft
? Math.max(centerDifference, deltaX)
: Math.min(centerDifference, deltaX);
|
void | layout(int delta, boolean animate)Creates and positions all views for this Gallery.
We layout rarely, most of the time {@link #trackMotionScroll(int)} takes
care of repositioning, adding, and removing children.
mIsRtl = isLayoutRtl();
int childrenLeft = mSpinnerPadding.left;
int childrenWidth = mRight - mLeft - mSpinnerPadding.left - mSpinnerPadding.right;
if (mDataChanged) {
handleDataChanged();
}
// Handle an empty gallery by removing all views.
if (mItemCount == 0) {
resetList();
return;
}
// Update to the new selected position.
if (mNextSelectedPosition >= 0) {
setSelectedPositionInt(mNextSelectedPosition);
}
// All views go in recycler while we are in layout
recycleAllViews();
// Clear out old views
//removeAllViewsInLayout();
detachAllViewsFromParent();
/*
* These will be used to give initial positions to views entering the
* gallery as we scroll
*/
mRightMost = 0;
mLeftMost = 0;
// Make selected view and center it
/*
* mFirstPosition will be decreased as we add views to the left later
* on. The 0 for x will be offset in a couple lines down.
*/
mFirstPosition = mSelectedPosition;
View sel = makeAndAddView(mSelectedPosition, 0, 0, true);
// Put the selected child in the center
int selectedOffset = childrenLeft + (childrenWidth / 2) - (sel.getWidth() / 2) +
mSelectedCenterOffset;
sel.offsetLeftAndRight(selectedOffset);
fillToGalleryRight();
fillToGalleryLeft();
// Flush any cached views that did not get reused above
mRecycler.clear();
invalidate();
checkSelectionChanged();
mDataChanged = false;
mNeedSync = false;
setNextSelectedPositionInt(mSelectedPosition);
updateSelectedItemMetadata();
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private android.view.View | makeAndAddView(int position, int offset, int x, boolean fromLeft)Obtain a view, either by pulling an existing view from the recycler or by
getting a new one from the adapter. If we are animating, make sure there
is enough information in the view's layout parameters to animate from the
old to new positions.
View child;
if (!mDataChanged) {
child = mRecycler.get(position);
if (child != null) {
// Can reuse an existing view
int childLeft = child.getLeft();
// Remember left and right edges of where views have been placed
mRightMost = Math.max(mRightMost, childLeft
+ child.getMeasuredWidth());
mLeftMost = Math.min(mLeftMost, childLeft);
// Position the view
setUpChild(child, offset, x, fromLeft);
return child;
}
}
// Nothing found in the recycler -- ask the adapter for a view
child = mAdapter.getView(position, null, this);
// Position the view
setUpChild(child, offset, x, fromLeft);
return child;
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boolean | moveNext()
if (mItemCount > 0 && mSelectedPosition < mItemCount - 1) {
scrollToChild(mSelectedPosition - mFirstPosition + 1);
return true;
} else {
return false;
}
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boolean | movePrevious()
if (mItemCount > 0 && mSelectedPosition > 0) {
scrollToChild(mSelectedPosition - mFirstPosition - 1);
return true;
} else {
return false;
}
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private void | offsetChildrenLeftAndRight(int offset)Offset the horizontal location of all children of this view by the
specified number of pixels.
for (int i = getChildCount() - 1; i >= 0; i--) {
getChildAt(i).offsetLeftAndRight(offset);
}
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void | onCancel()Called when a touch event's action is MotionEvent.ACTION_CANCEL.
onUp();
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public boolean | onDown(android.view.MotionEvent e)
// Kill any existing fling/scroll
mFlingRunnable.stop(false);
// Get the item's view that was touched
mDownTouchPosition = pointToPosition((int) e.getX(), (int) e.getY());
if (mDownTouchPosition >= 0) {
mDownTouchView = getChildAt(mDownTouchPosition - mFirstPosition);
mDownTouchView.setPressed(true);
}
// Reset the multiple-scroll tracking state
mIsFirstScroll = true;
// Must return true to get matching events for this down event.
return true;
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private void | onFinishedMovement()
if (mSuppressSelectionChanged) {
mSuppressSelectionChanged = false;
// We haven't been callbacking during the fling, so do it now
super.selectionChanged();
}
mSelectedCenterOffset = 0;
invalidate();
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public boolean | onFling(android.view.MotionEvent e1, android.view.MotionEvent e2, float velocityX, float velocityY)
if (!mShouldCallbackDuringFling) {
// We want to suppress selection changes
// Remove any future code to set mSuppressSelectionChanged = false
removeCallbacks(mDisableSuppressSelectionChangedRunnable);
// This will get reset once we scroll into slots
if (!mSuppressSelectionChanged) mSuppressSelectionChanged = true;
}
// Fling the gallery!
mFlingRunnable.startUsingVelocity((int) -velocityX);
return true;
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protected void | onFocusChanged(boolean gainFocus, int direction, android.graphics.Rect previouslyFocusedRect)
super.onFocusChanged(gainFocus, direction, previouslyFocusedRect);
/*
* The gallery shows focus by focusing the selected item. So, give
* focus to our selected item instead. We steal keys from our
* selected item elsewhere.
*/
if (gainFocus && mSelectedChild != null) {
mSelectedChild.requestFocus(direction);
mSelectedChild.setSelected(true);
}
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public void | onInitializeAccessibilityEvent(android.view.accessibility.AccessibilityEvent event)
super.onInitializeAccessibilityEvent(event);
event.setClassName(Gallery.class.getName());
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public void | onInitializeAccessibilityNodeInfo(android.view.accessibility.AccessibilityNodeInfo info)
super.onInitializeAccessibilityNodeInfo(info);
info.setClassName(Gallery.class.getName());
info.setScrollable(mItemCount > 1);
if (isEnabled()) {
if (mItemCount > 0 && mSelectedPosition < mItemCount - 1) {
info.addAction(AccessibilityNodeInfo.ACTION_SCROLL_FORWARD);
}
if (isEnabled() && mItemCount > 0 && mSelectedPosition > 0) {
info.addAction(AccessibilityNodeInfo.ACTION_SCROLL_BACKWARD);
}
}
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public boolean | onKeyDown(int keyCode, android.view.KeyEvent event)Handles left, right, and clicking
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_LEFT:
if (movePrevious()) {
playSoundEffect(SoundEffectConstants.NAVIGATION_LEFT);
return true;
}
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
if (moveNext()) {
playSoundEffect(SoundEffectConstants.NAVIGATION_RIGHT);
return true;
}
break;
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_ENTER:
mReceivedInvokeKeyDown = true;
// fallthrough to default handling
}
return super.onKeyDown(keyCode, event);
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public boolean | onKeyUp(int keyCode, android.view.KeyEvent event)
if (KeyEvent.isConfirmKey(keyCode)) {
if (mReceivedInvokeKeyDown) {
if (mItemCount > 0) {
dispatchPress(mSelectedChild);
postDelayed(new Runnable() {
@Override
public void run() {
dispatchUnpress();
}
}, ViewConfiguration.getPressedStateDuration());
int selectedIndex = mSelectedPosition - mFirstPosition;
performItemClick(getChildAt(selectedIndex), mSelectedPosition, mAdapter
.getItemId(mSelectedPosition));
}
}
// Clear the flag
mReceivedInvokeKeyDown = false;
return true;
}
return super.onKeyUp(keyCode, event);
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protected void | onLayout(boolean changed, int l, int t, int r, int b)
super.onLayout(changed, l, t, r, b);
/*
* Remember that we are in layout to prevent more layout request from
* being generated.
*/
mInLayout = true;
layout(0, false);
mInLayout = false;
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public void | onLongPress(android.view.MotionEvent e)
if (mDownTouchPosition < 0) {
return;
}
performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);
long id = getItemIdAtPosition(mDownTouchPosition);
dispatchLongPress(mDownTouchView, mDownTouchPosition, id);
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public boolean | onScroll(android.view.MotionEvent e1, android.view.MotionEvent e2, float distanceX, float distanceY)
if (localLOGV) Log.v(TAG, String.valueOf(e2.getX() - e1.getX()));
/*
* Now's a good time to tell our parent to stop intercepting our events!
* The user has moved more than the slop amount, since GestureDetector
* ensures this before calling this method. Also, if a parent is more
* interested in this touch's events than we are, it would have
* intercepted them by now (for example, we can assume when a Gallery is
* in the ListView, a vertical scroll would not end up in this method
* since a ListView would have intercepted it by now).
*/
mParent.requestDisallowInterceptTouchEvent(true);
// As the user scrolls, we want to callback selection changes so related-
// info on the screen is up-to-date with the gallery's selection
if (!mShouldCallbackDuringFling) {
if (mIsFirstScroll) {
/*
* We're not notifying the client of selection changes during
* the fling, and this scroll could possibly be a fling. Don't
* do selection changes until we're sure it is not a fling.
*/
if (!mSuppressSelectionChanged) mSuppressSelectionChanged = true;
postDelayed(mDisableSuppressSelectionChangedRunnable, SCROLL_TO_FLING_UNCERTAINTY_TIMEOUT);
}
} else {
if (mSuppressSelectionChanged) mSuppressSelectionChanged = false;
}
// Track the motion
trackMotionScroll(-1 * (int) distanceX);
mIsFirstScroll = false;
return true;
|
public void | onShowPress(android.view.MotionEvent e)
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public boolean | onSingleTapUp(android.view.MotionEvent e)
if (mDownTouchPosition >= 0) {
// An item tap should make it selected, so scroll to this child.
scrollToChild(mDownTouchPosition - mFirstPosition);
// Also pass the click so the client knows, if it wants to.
if (mShouldCallbackOnUnselectedItemClick || mDownTouchPosition == mSelectedPosition) {
performItemClick(mDownTouchView, mDownTouchPosition, mAdapter
.getItemId(mDownTouchPosition));
}
return true;
}
return false;
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public boolean | onTouchEvent(android.view.MotionEvent event)
// Give everything to the gesture detector
boolean retValue = mGestureDetector.onTouchEvent(event);
int action = event.getAction();
if (action == MotionEvent.ACTION_UP) {
// Helper method for lifted finger
onUp();
} else if (action == MotionEvent.ACTION_CANCEL) {
onCancel();
}
return retValue;
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void | onUp()Called when a touch event's action is MotionEvent.ACTION_UP.
if (mFlingRunnable.mScroller.isFinished()) {
scrollIntoSlots();
}
dispatchUnpress();
|
public boolean | performAccessibilityAction(int action, android.os.Bundle arguments)
if (super.performAccessibilityAction(action, arguments)) {
return true;
}
switch (action) {
case AccessibilityNodeInfo.ACTION_SCROLL_FORWARD: {
if (isEnabled() && mItemCount > 0 && mSelectedPosition < mItemCount - 1) {
final int currentChildIndex = mSelectedPosition - mFirstPosition;
return scrollToChild(currentChildIndex + 1);
}
} return false;
case AccessibilityNodeInfo.ACTION_SCROLL_BACKWARD: {
if (isEnabled() && mItemCount > 0 && mSelectedPosition > 0) {
final int currentChildIndex = mSelectedPosition - mFirstPosition;
return scrollToChild(currentChildIndex - 1);
}
} return false;
}
return false;
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private void | scrollIntoSlots()Scrolls the items so that the selected item is in its 'slot' (its center
is the gallery's center).
if (getChildCount() == 0 || mSelectedChild == null) return;
int selectedCenter = getCenterOfView(mSelectedChild);
int targetCenter = getCenterOfGallery();
int scrollAmount = targetCenter - selectedCenter;
if (scrollAmount != 0) {
mFlingRunnable.startUsingDistance(scrollAmount);
} else {
onFinishedMovement();
}
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private boolean | scrollToChild(int childPosition)
View child = getChildAt(childPosition);
if (child != null) {
int distance = getCenterOfGallery() - getCenterOfView(child);
mFlingRunnable.startUsingDistance(distance);
return true;
}
return false;
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void | selectionChanged()
if (!mSuppressSelectionChanged) {
super.selectionChanged();
}
|
public void | setAnimationDuration(int animationDurationMillis)Sets how long the transition animation should run when a child view
changes position. Only relevant if animation is turned on.
mAnimationDuration = animationDurationMillis;
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public void | setCallbackDuringFling(boolean shouldCallback)Whether or not to callback on any {@link #getOnItemSelectedListener()}
while the items are being flinged. If false, only the final selected item
will cause the callback. If true, all items between the first and the
final will cause callbacks.
mShouldCallbackDuringFling = shouldCallback;
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public void | setCallbackOnUnselectedItemClick(boolean shouldCallback)Whether or not to callback when an item that is not selected is clicked.
If false, the item will become selected (and re-centered). If true, the
{@link #getOnItemClickListener()} will get the callback.
mShouldCallbackOnUnselectedItemClick = shouldCallback;
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public void | setGravity(int gravity)Describes how the child views are aligned.
if (mGravity != gravity) {
mGravity = gravity;
requestLayout();
}
|
void | setSelectedPositionInt(int position)
super.setSelectedPositionInt(position);
// Updates any metadata we keep about the selected item.
updateSelectedItemMetadata();
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private void | setSelectionToCenterChild()Looks for the child that is closest to the center and sets it as the
selected child.
View selView = mSelectedChild;
if (mSelectedChild == null) return;
int galleryCenter = getCenterOfGallery();
// Common case where the current selected position is correct
if (selView.getLeft() <= galleryCenter && selView.getRight() >= galleryCenter) {
return;
}
// TODO better search
int closestEdgeDistance = Integer.MAX_VALUE;
int newSelectedChildIndex = 0;
for (int i = getChildCount() - 1; i >= 0; i--) {
View child = getChildAt(i);
if (child.getLeft() <= galleryCenter && child.getRight() >= galleryCenter) {
// This child is in the center
newSelectedChildIndex = i;
break;
}
int childClosestEdgeDistance = Math.min(Math.abs(child.getLeft() - galleryCenter),
Math.abs(child.getRight() - galleryCenter));
if (childClosestEdgeDistance < closestEdgeDistance) {
closestEdgeDistance = childClosestEdgeDistance;
newSelectedChildIndex = i;
}
}
int newPos = mFirstPosition + newSelectedChildIndex;
if (newPos != mSelectedPosition) {
setSelectedPositionInt(newPos);
setNextSelectedPositionInt(newPos);
checkSelectionChanged();
}
|
public void | setSpacing(int spacing)Sets the spacing between items in a Gallery
mSpacing = spacing;
|
public void | setUnselectedAlpha(float unselectedAlpha)Sets the alpha of items that are not selected in the Gallery.
mUnselectedAlpha = unselectedAlpha;
|
private void | setUpChild(android.view.View child, int offset, int x, boolean fromLeft)Helper for makeAndAddView to set the position of a view and fill out its
layout parameters.
// Respect layout params that are already in the view. Otherwise
// make some up...
Gallery.LayoutParams lp = (Gallery.LayoutParams) child.getLayoutParams();
if (lp == null) {
lp = (Gallery.LayoutParams) generateDefaultLayoutParams();
}
addViewInLayout(child, fromLeft != mIsRtl ? -1 : 0, lp, true);
child.setSelected(offset == 0);
// Get measure specs
int childHeightSpec = ViewGroup.getChildMeasureSpec(mHeightMeasureSpec,
mSpinnerPadding.top + mSpinnerPadding.bottom, lp.height);
int childWidthSpec = ViewGroup.getChildMeasureSpec(mWidthMeasureSpec,
mSpinnerPadding.left + mSpinnerPadding.right, lp.width);
// Measure child
child.measure(childWidthSpec, childHeightSpec);
int childLeft;
int childRight;
// Position vertically based on gravity setting
int childTop = calculateTop(child, true);
int childBottom = childTop + child.getMeasuredHeight();
int width = child.getMeasuredWidth();
if (fromLeft) {
childLeft = x;
childRight = childLeft + width;
} else {
childLeft = x - width;
childRight = x;
}
child.layout(childLeft, childTop, childRight, childBottom);
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public boolean | showContextMenu()
if (isPressed() && mSelectedPosition >= 0) {
int index = mSelectedPosition - mFirstPosition;
View v = getChildAt(index);
return dispatchLongPress(v, mSelectedPosition, mSelectedRowId);
}
return false;
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public boolean | showContextMenuForChild(android.view.View originalView)
final int longPressPosition = getPositionForView(originalView);
if (longPressPosition < 0) {
return false;
}
final long longPressId = mAdapter.getItemId(longPressPosition);
return dispatchLongPress(originalView, longPressPosition, longPressId);
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void | trackMotionScroll(int deltaX)Tracks a motion scroll. In reality, this is used to do just about any
movement to items (touch scroll, arrow-key scroll, set an item as selected).
if (getChildCount() == 0) {
return;
}
boolean toLeft = deltaX < 0;
int limitedDeltaX = getLimitedMotionScrollAmount(toLeft, deltaX);
if (limitedDeltaX != deltaX) {
// The above call returned a limited amount, so stop any scrolls/flings
mFlingRunnable.endFling(false);
onFinishedMovement();
}
offsetChildrenLeftAndRight(limitedDeltaX);
detachOffScreenChildren(toLeft);
if (toLeft) {
// If moved left, there will be empty space on the right
fillToGalleryRight();
} else {
// Similarly, empty space on the left
fillToGalleryLeft();
}
// Clear unused views
mRecycler.clear();
setSelectionToCenterChild();
final View selChild = mSelectedChild;
if (selChild != null) {
final int childLeft = selChild.getLeft();
final int childCenter = selChild.getWidth() / 2;
final int galleryCenter = getWidth() / 2;
mSelectedCenterOffset = childLeft + childCenter - galleryCenter;
}
onScrollChanged(0, 0, 0, 0); // dummy values, View's implementation does not use these.
invalidate();
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private void | updateSelectedItemMetadata()
View oldSelectedChild = mSelectedChild;
View child = mSelectedChild = getChildAt(mSelectedPosition - mFirstPosition);
if (child == null) {
return;
}
child.setSelected(true);
child.setFocusable(true);
if (hasFocus()) {
child.requestFocus();
}
// We unfocus the old child down here so the above hasFocus check
// returns true
if (oldSelectedChild != null && oldSelectedChild != child) {
// Make sure its drawable state doesn't contain 'selected'
oldSelectedChild.setSelected(false);
// Make sure it is not focusable anymore, since otherwise arrow keys
// can make this one be focused
oldSelectedChild.setFocusable(false);
}
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