Arcspublic class Arcs extends AnimatingSurface Arc2D Open, Chord & Pie arcs; Animated Pie Arc. |
Fields Summary |
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private static String[] | types | private static final int | CLOSE | private static final int | OPEN | private static final int | FORWARD | private static final int | BACKWARD | private static final int | DOWN | private static final int | UP | private int | aw | private int | ah | private int | x | private int | y | private int | angleStart | private int | angleExtent | private int | mouth | private int | direction |
Constructors Summary |
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public Arcs()
setBackground(Color.white);
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Methods Summary |
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public static void | main(java.lang.String[] argv)
createDemoFrame(new Arcs());
| public void | render(int w, int h, java.awt.Graphics2D g2)
g2.setStroke(new BasicStroke(5.0f));
// Draw Arcs
for (int i = 0; i < types.length; i++) {
Arc2D arc = new Arc2D.Float(i);
arc.setFrame((i+1)*w*.2, (i+1)*h*.2, w*.17, h*.17);
arc.setAngleStart(45);
arc.setAngleExtent(270);
g2.setColor(Color.blue);
g2.draw(arc);
g2.setColor(Color.gray);
g2.fill(arc);
g2.setColor(Color.black);
g2.drawString(types[i], (int)((i+1)*w*.2), (int)((i+1)*h*.2-3));
}
// Draw Animated Pie Arc
Arc2D pieArc = new Arc2D.Float(Arc2D.PIE);
pieArc.setFrame(0, 0, aw, ah);
pieArc.setAngleStart(angleStart);
pieArc.setAngleExtent(angleExtent);
AffineTransform at = AffineTransform.getTranslateInstance(x, y);
switch (direction) {
case DOWN : at.rotate(Math.toRadians(90)); break;
case BACKWARD : at.rotate(Math.toRadians(180)); break;
case UP : at.rotate(Math.toRadians(270));
}
g2.setColor(Color.blue);
g2.fill(at.createTransformedShape(pieArc));
| public void | reset(int w, int h)
x = 0; y = 0;
aw = w/12; ah = h/12;
| public void | step(int w, int h)
// Compute direction
if (x+aw >= w-5 && direction == FORWARD)
direction = DOWN;
if (y+ah >= h-5 && direction == DOWN)
direction = BACKWARD;
if (x-aw <= 5 && direction == BACKWARD)
direction = UP;
if (y-ah <= 5 && direction == UP)
direction = FORWARD;
// compute angle start & extent
if (mouth == CLOSE) {
angleStart -= 5;
angleExtent += 10;
}
if (mouth == OPEN) {
angleStart += 5;
angleExtent -= 10;
}
if (direction == FORWARD) {
x += 5; y = 0;
}
if (direction == DOWN) {
x = w; y += 5;
}
if (direction == BACKWARD) {
x -= 5; y = h;
}
if (direction == UP) {
x = 0; y -= 5;
}
if (angleStart == 0)
mouth = OPEN;
if (angleStart > 45)
mouth = CLOSE;
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