// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// rotate object has composited transformation matrix
Transform3D rotate = new Transform3D();
Transform3D tempRotate = new Transform3D();
rotate.rotX(Math.PI/4.0d);
tempRotate.rotY(Math.PI/5.0d);
rotate.mul(tempRotate);
TransformGroup objRotate = new TransformGroup(rotate);
// Create the transform group node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at runtime. Add it to the
// root of the subgraph.
TransformGroup objSpin = new TransformGroup();
objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objRotate);
objRotate.addChild(objSpin);
// Create a simple shape leaf node, add it to the scene graph.
// ColorCube is a Convenience Utility class
objSpin.addChild(new ColorCube(0.4));
// Create a new Behavior object that will perform the desired
// operation on the specified transform object and add it into
// the scene graph.
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1, 4000);
RotationInterpolator rotator =
new RotationInterpolator(rotationAlpha, objSpin, yAxis,
0.0f, (float) Math.PI*2.0f);
// a bounding sphere specifies a region a behavior is active
// create a sphere centered at the origin with radius of 1
BoundingSphere bounds = new BoundingSphere();
rotator.setSchedulingBounds(bounds);
objSpin.addChild(rotator);
return objRoot;