LinearGradientpublic class LinearGradient extends Shader
Fields Summary |
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private static final int | TYPE_COLORS_AND_POSITIONS | private static final int | TYPE_COLOR_START_AND_COLOR_END | private int | mTypeType of the LinearGradient: can be either TYPE_COLORS_AND_POSITIONS or
TYPE_COLOR_START_AND_COLOR_END. | private float | mX0 | private float | mY0 | private float | mX1 | private float | mY1 | private int[] | mColors | private float[] | mPositions | private int | mColor0 | private int | mColor1 | private TileMode | mTileMode |
Constructors Summary |
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public LinearGradient(float x0, float y0, float x1, float y1, int[] colors, float[] positions, TileMode tile)Create a shader that draws a linear gradient along a line.
if (colors.length < 2) {
throw new IllegalArgumentException("needs >= 2 number of colors");
}
if (positions != null && colors.length != positions.length) {
throw new IllegalArgumentException("color and position arrays must be of equal length");
}
mType = TYPE_COLORS_AND_POSITIONS;
mX0 = x0;
mY0 = y0;
mX1 = x1;
mY1 = y1;
mColors = colors;
mPositions = positions;
mTileMode = tile;
init(nativeCreate1(x0, y0, x1, y1, colors, positions, tile.nativeInt));
| public LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1, TileMode tile)Create a shader that draws a linear gradient along a line.
mType = TYPE_COLOR_START_AND_COLOR_END;
mX0 = x0;
mY0 = y0;
mX1 = x1;
mY1 = y1;
mColor0 = color0;
mColor1 = color1;
mTileMode = tile;
init(nativeCreate2(x0, y0, x1, y1, color0, color1, tile.nativeInt));
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Methods Summary |
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protected Shader | copy()
final LinearGradient copy;
switch (mType) {
case TYPE_COLORS_AND_POSITIONS:
copy = new LinearGradient(mX0, mY0, mX1, mY1, mColors.clone(),
mPositions != null ? mPositions.clone() : null, mTileMode);
break;
case TYPE_COLOR_START_AND_COLOR_END:
copy = new LinearGradient(mX0, mY0, mX1, mY1, mColor0, mColor1, mTileMode);
break;
default:
throw new IllegalArgumentException("LinearGradient should be created with either " +
"colors and positions or start color and end color");
}
copyLocalMatrix(copy);
return copy;
| private native long | nativeCreate1(float x0, float y0, float x1, float y1, int[] colors, float[] positions, int tileMode)
| private native long | nativeCreate2(float x0, float y0, float x1, float y1, int color0, int color1, int tileMode)
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