ImportDlgpublic class ImportDlg extends Dialog implements OkCancelDialogDisplays the Import/Export Dialog. The Import/Export dialog
allows the current game to be copied in PGN(Portable game notation) format to the clipboard.
From there, they could be saved and used in other programs that understand
PGN. Also any PGN file may be copied into the
dialogs text field and then displayed by the ChessViewer.
*@see http://ourworld.compuserve.com/homepages/Manfred_Rosenboom/pgn_spec.htm
or
*@see ftp://chess.onenet.net/pub/chess/PGN/Standard |
Fields Summary |
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ResourceBundle | res | Panel | dlgPanel | Button | cancelButton | Button | okButton | TextArea | game | BorderLayout | dialogLayout | Panel | innerPanel | BorderLayout | innerLayout | Label | instructions | Panel | buttonBar | Label | eastSpace | Label | westSpace | ChessViewer | dlgParent |
Constructors Summary |
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public ImportDlg(ChessViewer dlgParent, String data)
super(dlgParent.f,"",false);
setTitle(res.getString("VERY_PRIMITIVE_PGN"));
this.dlgParent = dlgParent;
enableEvents(AWTEvent.WINDOW_EVENT_MASK);
try {
dlgParent.statusLine.setText(res.getString("COPY_TO_THE_CLIPBOARD"));
dlgParent.setModal(true);
game.setText(data);
jbInit();
add(dlgPanel);
pack();
setLocation(300,200);
}
catch (Exception e) {
e.printStackTrace();
}
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Methods Summary |
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public void | cancel(java.awt.event.ActionEvent evt)CancelButtonListener invokes this OkCancelDialog interface method
try {
dlgParent.statusLine.setText("");
dispose();
dlgParent.setModal(false);
}
catch (Exception e) {
e.printStackTrace();
}
| private void | jbInit()
dlgPanel.setLayout(dialogLayout);
innerPanel.setLayout(innerLayout);
game.selectAll();
instructions.setText(res.getString("TO_IMPORT_PASTE_THE"));
westSpace.setText(" "); //from the days before I learned how to use GridBagLayout <g>
dlgPanel.add(innerPanel,BorderLayout.CENTER);
instructions.setAlignment(Label.CENTER);
innerPanel.add(instructions,BorderLayout.NORTH);
buttonBar.add(okButton);
okButton.setLabel(res.getString("IMPORT"));
buttonBar.add(cancelButton);
cancelButton.setLabel(res.getString("CANCEL"));
okButton.addActionListener(new OkButtonListener(this));
cancelButton.addActionListener(new CancelButtonListener(this));
innerPanel.add(game,BorderLayout.CENTER);
dlgPanel.add(eastSpace,BorderLayout.EAST);
dlgPanel.add(westSpace,BorderLayout.WEST);
innerPanel.add(buttonBar,BorderLayout.SOUTH);
| public void | ok(java.awt.event.ActionEvent evt)OkButtonListener invokes this OkCancelDialog interface method
try {
dlgParent.importGame(game.getText());
dispose();
dlgParent.setModal(false);
}
catch (Exception e) {
e.printStackTrace();
}
| protected void | processWindowEvent(java.awt.event.WindowEvent e)So System close acts like cancel
if (e.getID() == WindowEvent.WINDOW_CLOSING)
cancel(null);
else
super.processWindowEvent(e);
| public void | setVisible(boolean isVisible)
super.setVisible(isVisible);
if (isVisible)
game.requestFocus();
|
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