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UIManager.javaAPI DocJava SE 5 API45883Fri Aug 26 14:58:00 BST 2005javax.swing

UIManager

public class UIManager extends Object implements Serializable
This class keeps track of the current look and feel and its defaults. The default look and feel class is chosen in the following manner:
  1. If the system property swing.defaultlaf is non-null, use it as the default look and feel class name.
  2. If the {@link java.util.Properties} file swing.properties exists and contains the key swing.defaultlaf, use its value as default look and feel class name. The location of swing.properties may vary depending upon the implementation of the Java platform. In Sun's implementation this will reside in &java.home>/lib/swing.properties. Refer to the release notes of the implementation you are using for further details.
  3. Otherwise use the Java look and feel.

We manage three levels of defaults: user defaults, look and feel defaults, system defaults. A call to UIManager.get checks all three levels in order and returns the first non-null value for a key, if any. A call to UIManager.put just affects the user defaults. Note that a call to setLookAndFeel doesn't affect the user defaults, it just replaces the middle defaults "level".

Warning: Serialized objects of this class will not be compatible with future Swing releases. The current serialization support is appropriate for short term storage or RMI between applications running the same version of Swing. As of 1.4, support for long term storage of all JavaBeansTM has been added to the java.beans package. Please see {@link java.beans.XMLEncoder}.

see
javax.swing.plaf.metal
version
1.115 12/19/03
author
Thomas Ball
author
Hans Muller

Fields Summary
private static final Object
lafStateACKey
The AppContext key for our one LAFState instance.
private static final Object
classLock
private static Thread
currentLAFStateThread
private static LAFState
currentLAFState
private static final String
defaultLAFKey
private static final String
auxiliaryLAFsKey
private static final String
multiplexingLAFKey
private static final String
installedLAFsKey
private static final String
disableMnemonicKey
private static LookAndFeelInfo[]
installedLAFs
The default value of installedLAFS is used when no swing.properties file is available or if the file doesn't contain a "swing.installedlafs" property.
Constructors Summary
Methods Summary
public static voidaddAuxiliaryLookAndFeel(javax.swing.LookAndFeel laf)
Adds a LookAndFeel to the list of auxiliary look and feels. The auxiliary look and feels tell the multiplexing look and feel what other LookAndFeel classes for a component instance are to be used in addition to the default LookAndFeel class when creating a multiplexing UI. The change will only take effect when a new UI class is created or when the default look and feel is changed on a component instance.

Note these are not the same as the installed look and feels.

param
laf the LookAndFeel object
see
#removeAuxiliaryLookAndFeel
see
#setLookAndFeel
see
#getAuxiliaryLookAndFeels
see
#getInstalledLookAndFeels

        maybeInitialize();

        if (!laf.isSupportedLookAndFeel()) {
            // Ideally we would throw an exception here, but it's too late
            // for that.
            return;
        }
        Vector v = getLAFState().auxLookAndFeels;
        if (v == null) {
            v = new Vector();
        } 

	if (!v.contains(laf)) {
	    v.addElement(laf);
	    laf.initialize();
            getLAFState().auxLookAndFeels = v;

	    if (getLAFState().multiLookAndFeel == null) {
	        getLAFState().multiLookAndFeel = getMultiLookAndFeel();
            }
	}
    
public static voidaddPropertyChangeListener(java.beans.PropertyChangeListener listener)
Adds a PropertyChangeListener to the listener list. The listener is registered for all properties.

param
listener the PropertyChangeListener to be added
see
java.beans.PropertyChangeSupport

	synchronized (classLock) {
	    getLAFState().getPropertyChangeSupport(true).
                             addPropertyChangeListener(listener);
	}
    
private static voidcheckProperty(java.util.Properties props, java.lang.String key)

        // No need to do catch the SecurityException here, this runs
        // in a doPrivileged.
        String value = System.getProperty(key);
        if (value != null) {
            props.put(key, value);
        }
    
public static java.lang.Objectget(java.lang.Object key)
Returns an object from the defaults table.

param
key an Object specifying the desired object
return
the Object

 
        return getDefaults().get(key); 
    
public static java.lang.Objectget(java.lang.Object key, java.util.Locale l)
Returns an object from the defaults table that is appropriate for the given locale.

param
key an Object specifying the desired object
param
l the Locale for which the object is desired
return
the Object

 
        return getDefaults().get(key,l); 
    
public static javax.swing.LookAndFeel[]getAuxiliaryLookAndFeels()
Returns the list of auxiliary look and feels (can be null). The auxiliary look and feels tell the multiplexing look and feel what other LookAndFeel classes for a component instance are to be used in addition to the default LookAndFeel class when creating a multiplexing UI.

Note these are not the same as the installed look and feels.

return
list of auxiliary LookAndFeels or null
see
#addAuxiliaryLookAndFeel
see
#removeAuxiliaryLookAndFeel
see
#setLookAndFeel
see
#getInstalledLookAndFeels

        maybeInitialize();

        Vector v = getLAFState().auxLookAndFeels;
        if ((v == null) || (v.size() == 0)) {
            return null;
        } 
        else {
            LookAndFeel[] rv = new LookAndFeel[v.size()];
            for (int i = 0; i < rv.length; i++) {
                rv[i] = (LookAndFeel)v.elementAt(i);
            }
            return rv;
        }
    
public static booleangetBoolean(java.lang.Object key)
Returns a boolean from the defaults table which is associated with the key value. If the key is not found or the key doesn't represent a boolean value then false will be returned.

param
key an Object specifying the key for the desired boolean value
return
the boolean value corresponding to the key
since
1.4

        return getDefaults().getBoolean(key);
    
public static booleangetBoolean(java.lang.Object key, java.util.Locale l)
Returns a boolean from the defaults table which is associated with the key value and the given Locale. If the key is not found or the key doesn't represent a boolean value then false will be returned.

param
key an Object specifying the key for the desired boolean value
param
l the Locale for which the boolean is desired
return
the boolean value corresponding to the key
since
1.4

        return getDefaults().getBoolean(key,l);
    
public static javax.swing.border.BordergetBorder(java.lang.Object key)
Returns a border from the defaults table.

param
key an Object specifying the border
return
the Border object

 
        return getDefaults().getBorder(key); 
    
public static javax.swing.border.BordergetBorder(java.lang.Object key, java.util.Locale l)
Returns a border from the defaults table that is appropriate for the given locale.

param
key an Object specifying the border
param
l the Locale for which the border is desired
return
the Border object
since
1.4

 
        return getDefaults().getBorder(key,l); 
    
public static java.awt.ColorgetColor(java.lang.Object key)
Returns a drawing color from the defaults table.

param
key an Object specifying the color
return
the Color object

 
        return getDefaults().getColor(key); 
    
public static java.awt.ColorgetColor(java.lang.Object key, java.util.Locale l)
Returns a drawing color from the defaults table that is appropriate for the given locale.

param
key an Object specifying the color
param
l the Locale for which the color is desired
return
the Color object
since
1.4

 
        return getDefaults().getColor(key,l); 
    
public static java.lang.StringgetCrossPlatformLookAndFeelClassName()
Returns the name of the LookAndFeel class that implements the default cross platform look and feel -- the Java Look and Feel (JLF). If the system property swing.crossplatformlaf has been defined, its value will be returned.

return
a string with the JLF implementation-class
see
#setLookAndFeel
see
#getSystemLookAndFeelClassName

	String laf = (String)AccessController.doPrivileged(
                             new GetPropertyAction("swing.crossplatformlaf"));
        if (laf != null) {
            return laf;
        }
        return "javax.swing.plaf.metal.MetalLookAndFeel";
    
public static javax.swing.UIDefaultsgetDefaults()
Returns the default values for this look and feel.

return
a UIDefaults object containing the default values

        maybeInitialize();
        return getLAFState().multiUIDefaults;
    
public static java.awt.DimensiongetDimension(java.lang.Object key)
Returns a dimension from the defaults table.

param
key an Object specifying the dimension object
return
the Dimension object

        return getDefaults().getDimension(key);
    
public static java.awt.DimensiongetDimension(java.lang.Object key, java.util.Locale l)
Returns a dimension from the defaults table that is appropriate for the given locale.

param
key an Object specifying the dimension object
param
l the Locale for which the object is desired
return
the Dimension object
since
1.4

        return getDefaults().getDimension(key,l);
    
public static java.awt.FontgetFont(java.lang.Object key)
Returns a drawing font from the defaults table.

param
key an Object specifying the font
return
the Font object

 
        return getDefaults().getFont(key); 
    
public static java.awt.FontgetFont(java.lang.Object key, java.util.Locale l)
Returns a drawing font from the defaults table that is appropriate for the given locale.

param
key an Object specifying the font
param
l the Locale for which the font is desired
return
the Font object
since
1.4

 
        return getDefaults().getFont(key,l); 
    
public static javax.swing.IcongetIcon(java.lang.Object key)
Returns an Icon from the defaults table.

param
key an Object specifying the icon
return
the Icon object

 
        return getDefaults().getIcon(key); 
    
public static javax.swing.IcongetIcon(java.lang.Object key, java.util.Locale l)
Returns an Icon from the defaults table that is appropriate for the given locale.

param
key an Object specifying the icon
param
l the Locale for which the icon is desired
return
the Icon object
since
1.4

 
        return getDefaults().getIcon(key,l); 
    
public static java.awt.InsetsgetInsets(java.lang.Object key)
Returns an Insets object from the defaults table.

param
key an Object specifying the Insets object
return
the Insets object

        return getDefaults().getInsets(key);
    
public static java.awt.InsetsgetInsets(java.lang.Object key, java.util.Locale l)
Returns an Insets object from the defaults table that is appropriate for the given locale.

param
key an Object specifying the Insets object
param
l the Locale for which the object is desired
return
the Insets object
since
1.4

        return getDefaults().getInsets(key,l);
    
public static javax.swing.UIManager$LookAndFeelInfo[]getInstalledLookAndFeels()
Returns an array of objects that provide some information about the LookAndFeel implementations that have been installed with this software development kit. The LookAndFeel info objects can used by an application to construct a menu of look and feel options for the user or to set the look and feel at start up time. Note that we do not return the LookAndFeel classes themselves here to avoid the cost of unnecessarily loading them.

Given a LookAndFeelInfo object one can set the current look and feel like this:

UIManager.setLookAndFeel(info.getClassName());

return
an array of LookAndFeelInfo objects
see
#setLookAndFeel

        ArrayList iLAFs = new ArrayList(4);
        iLAFs.add(new LookAndFeelInfo(
                      "Metal", "javax.swing.plaf.metal.MetalLookAndFeel"));
        iLAFs.add(new LookAndFeelInfo("CDE/Motif",
                  "com.sun.java.swing.plaf.motif.MotifLookAndFeel"));

        // Only include windows on Windows boxs.
	String osName = (String)AccessController.doPrivileged(
                             new GetPropertyAction("os.name"));
        if (osName != null && osName.indexOf("Windows") != -1) {
            iLAFs.add(new LookAndFeelInfo("Windows",
                        "com.sun.java.swing.plaf.windows.WindowsLookAndFeel"));
            if (Toolkit.getDefaultToolkit().getDesktopProperty(
                    "win.xpstyle.themeActive") != null) {
                iLAFs.add(new LookAndFeelInfo("Windows Classic",
                 "com.sun.java.swing.plaf.windows.WindowsClassicLookAndFeel"));
            }
        }
        else {
            // GTK is not shipped on Windows.
            iLAFs.add(new LookAndFeelInfo("GTK+",
                  "com.sun.java.swing.plaf.gtk.GTKLookAndFeel"));
        }
        installedLAFs = (LookAndFeelInfo[])iLAFs.toArray(
                        new LookAndFeelInfo[iLAFs.size()]);
    
        maybeInitialize();
        LookAndFeelInfo[] ilafs = installedLAFs;
        LookAndFeelInfo[] rv = new LookAndFeelInfo[ilafs.length];
        System.arraycopy(ilafs, 0, rv, 0, ilafs.length);
        return rv;
    
public static intgetInt(java.lang.Object key)
Returns an integer from the defaults table.

param
key an Object specifying the int
return
the int

        return getDefaults().getInt(key);
    
public static intgetInt(java.lang.Object key, java.util.Locale l)
Returns an integer from the defaults table that is appropriate for the given locale.

param
key an Object specifying the int
param
l the Locale for which the int is desired
return
the int
since
1.4

        return getDefaults().getInt(key,l);
    
static intgetInt(java.lang.Object key, int defaultValue)
Returns an integer from the defaults table. If key does not map to a valid Integer, or can not be convered from a String to an integer, default is returned.

param
key an Object specifying the int
param
defaultValue Returned value if key is not available, or is not an Integer
return
the int

        Object value = UIManager.get(key);

        if (value instanceof Integer) {
            return ((Integer)value).intValue();
        }
        if (value instanceof String) {
            try {
                return Integer.parseInt((String)value);
            } catch (NumberFormatException nfe) {}
        }
        return defaultValue;
    
private static javax.swing.UIManager$LAFStategetLAFState()
Return the LAFState object, lazily create one if necessary. All access to the LAFState fields is done via this method, for example:
getLAFState().initialized = true;



                                        
        
	// First check whether we're running on the same thread as
	// the last request.
	Thread thisThread = Thread.currentThread();
	if (thisThread == currentLAFStateThread) {
	    return currentLAFState;
	}

        LAFState rv = (LAFState)SwingUtilities.appContextGet(lafStateACKey);
        if (rv == null) {
	    synchronized (classLock) {
		rv = (LAFState)SwingUtilities.appContextGet(lafStateACKey);
		if (rv == null) {
		    SwingUtilities.appContextPut(lafStateACKey, 
						 (rv = new LAFState()));
		}
	    }
        }

	currentLAFStateThread = thisThread;
	currentLAFState = rv;

	return rv;
    
public static javax.swing.LookAndFeelgetLookAndFeel()
Returns the current default look and feel or null.

return
the current default look and feel, or null
see
#setLookAndFeel

        maybeInitialize();
        return getLAFState().lookAndFeel;
    
public static javax.swing.UIDefaultsgetLookAndFeelDefaults()
Returns the default values for this look and feel.

return
an UIDefaults object containing the default values

        maybeInitialize();
        return getLAFState().getLookAndFeelDefaults();
    
private static javax.swing.LookAndFeelgetMultiLookAndFeel()
Finds the Multiplexing LookAndFeel.

	LookAndFeel multiLookAndFeel = getLAFState().multiLookAndFeel;
	if (multiLookAndFeel == null) {
            String defaultName = "javax.swing.plaf.multi.MultiLookAndFeel";
            String className = getLAFState().swingProps.getProperty(multiplexingLAFKey, defaultName);
            try {
                Class lnfClass = SwingUtilities.loadSystemClass(className);
                multiLookAndFeel = (LookAndFeel)lnfClass.newInstance();
            } catch (Exception exc) {
                System.err.println("UIManager: failed loading " + className);
            }
	}
	return multiLookAndFeel;
    
public static java.beans.PropertyChangeListener[]getPropertyChangeListeners()
Returns an array of all the PropertyChangeListeners added to this UIManager with addPropertyChangeListener().

return
all of the PropertyChangeListeners added or an empty array if no listeners have been added
since
1.4

        synchronized(classLock) {
            return getLAFState().getPropertyChangeSupport(true).
                      getPropertyChangeListeners();
        }
    
public static java.lang.StringgetString(java.lang.Object key)
Returns a string from the defaults table.

param
key an Object specifying the string
return
the String

 
        return getDefaults().getString(key); 
    
public static java.lang.StringgetString(java.lang.Object key, java.util.Locale l)
Returns a string from the defaults table that is appropriate for the given locale.

param
key an Object specifying the string
param
l the Locale for which the string is desired
return
the String

 
        return getDefaults().getString(key,l); 
    
static java.lang.StringgetString(java.lang.Object key, java.awt.Component c)
Returns a string from the defaults table that is appropriate for the given locale.

param
key an Object specifying the string
param
c Component used to determine Locale, null implies use the default Locale.
return
the String

 
        Locale l = (c == null) ? Locale.getDefault() : c.getLocale();
        return getString(key, l);
    
public static java.lang.StringgetSystemLookAndFeelClassName()
Returns the name of the LookAndFeel class that implements the native systems look and feel if there is one, otherwise the name of the default cross platform LookAndFeel class. If the system property swing.systemlaf has been defined, its value will be returned.

return
the String of the LookAndFeel class
see
#setLookAndFeel
see
#getCrossPlatformLookAndFeelClassName

	String systemLAF = (String)AccessController.doPrivileged(
                             new GetPropertyAction("swing.systemlaf"));
        if (systemLAF != null) {
            return systemLAF;
        }
	String osName = (String)AccessController.doPrivileged(
                             new GetPropertyAction("os.name"));

        if (osName != null) {
            if (osName.indexOf("Windows") != -1) {
                return "com.sun.java.swing.plaf.windows.WindowsLookAndFeel";
            }
            else {
                String desktop = (String)AccessController.doPrivileged(
                             new GetPropertyAction("sun.desktop"));
                if ("gnome".equals(desktop)) {
                    // May be set on Linux and Solaris boxs.
                    return "com.sun.java.swing.plaf.gtk.GTKLookAndFeel";
                }
                if ((osName.indexOf("Solaris") != -1) || 
		             (osName.indexOf("SunOS") != -1)) {
                    return "com.sun.java.swing.plaf.motif.MotifLookAndFeel";
                }
            }
        }
        return getCrossPlatformLookAndFeelClassName();
    
public static javax.swing.plaf.ComponentUIgetUI(javax.swing.JComponent target)
Returns the L&F object that renders the target component.

param
target the JComponent to render
return
the ComponentUI object that renders the target component

        maybeInitialize();
        ComponentUI ui = null;
        LookAndFeel multiLAF = getLAFState().multiLookAndFeel;
        if (multiLAF != null) {
            // This can return null if the multiplexing look and feel
            // doesn't support a particular UI.
            ui = multiLAF.getDefaults().getUI(target);
        }
        if (ui == null) {
            ui = getDefaults().getUI(target);
        }
        return ui;
    
private static voidinitialize()

        Properties swingProps = loadSwingProperties();
        initializeSystemDefaults(swingProps);
        initializeDefaultLAF(swingProps);
        initializeAuxiliaryLAFs(swingProps);
        initializeInstalledLAFs(swingProps);

        // Enable the Swing default LayoutManager.
        String toolkitName = Toolkit.getDefaultToolkit().getClass().getName();
        // don't set default policy if this is XAWT.
        if (!"sun.awt.X11.XToolkit".equals(toolkitName)) {
            if (FocusManager.isFocusManagerEnabled()) {
                KeyboardFocusManager.getCurrentKeyboardFocusManager().
                    setDefaultFocusTraversalPolicy(
                        new LayoutFocusTraversalPolicy());
            }
        }
        // Install a hook that will be invoked if no one consumes the
        // KeyEvent.  If the source isn't a JComponent this will process
        // key bindings, if the source is a JComponent it implies that
        // processKeyEvent was already invoked and thus no need to process
        // the bindings again, unless the Component is disabled, in which
        // case KeyEvents will no longer be dispatched to it so that we
        // handle it here.
        KeyboardFocusManager.getCurrentKeyboardFocusManager().
                addKeyEventPostProcessor(new KeyEventPostProcessor() {
                    public boolean postProcessKeyEvent(KeyEvent e) {
                        Component c = e.getComponent();

                        if ((!(c instanceof JComponent) ||
                             (c != null && !((JComponent)c).isEnabled())) &&
                                JComponent.KeyboardState.shouldProcess(e) &&
                                SwingUtilities.processKeyBindings(e)) {
                            e.consume();
                            return true;
                        }
                        return false;
                    }
                });
    
private static voidinitializeAuxiliaryLAFs(java.util.Properties swingProps)

        String auxLookAndFeelNames = swingProps.getProperty(auxiliaryLAFsKey);
        if (auxLookAndFeelNames == null) {
            return;
        }

        Vector auxLookAndFeels = new Vector();

        StringTokenizer p = new StringTokenizer(auxLookAndFeelNames,",");
        String factoryName;

        /* Try to load each LookAndFeel subclass in the list.
         */

        while (p.hasMoreTokens()) {
            String className = p.nextToken();
            try {
                Class lnfClass = SwingUtilities.loadSystemClass(className);
		LookAndFeel newLAF = (LookAndFeel)lnfClass.newInstance();
		newLAF.initialize();
                auxLookAndFeels.addElement(newLAF);
            } 
            catch (Exception e) {
                System.err.println("UIManager: failed loading auxiliary look and feel " + className);
            }
        }

        /* If there were problems and no auxiliary look and feels were 
         * loaded, make sure we reset auxLookAndFeels to null.
         * Otherwise, we are going to use the MultiLookAndFeel to get
         * all component UI's, so we need to load it now.
         */
        if (auxLookAndFeels.size() == 0) {
            auxLookAndFeels = null;
        } 
        else {
	    getLAFState().multiLookAndFeel = getMultiLookAndFeel();
	    if (getLAFState().multiLookAndFeel == null) {
                auxLookAndFeels = null;
	    }
        }

        getLAFState().auxLookAndFeels = auxLookAndFeels;
    
private static voidinitializeDefaultLAF(java.util.Properties swingProps)
If the user has specified a default look and feel, use that. Otherwise use the look and feel that's native to this platform. If this code is called after the application has explicitly set it's look and feel, do nothing.

see
#maybeInitialize

        if (getLAFState().lookAndFeel != null) {
            return;
        }

        String metalLnf = getCrossPlatformLookAndFeelClassName();
        String lnfDefault = metalLnf;

        String lnfName = "<undefined>" ;
        try {
            lnfName = swingProps.getProperty(defaultLAFKey, lnfDefault);
            setLookAndFeel(lnfName);
        } catch (Exception e) {
            try {
                lnfName = swingProps.getProperty(defaultLAFKey, metalLnf);
                setLookAndFeel(lnfName);
            } catch (Exception e2) {
                throw new Error("can't load " + lnfName);
            }
        }
    
private static voidinitializeInstalledLAFs(java.util.Properties swingProps)
If a swing.properties file exist and it has a swing.installedlafs property then initialize the installedLAFs field.

see
#getInstalledLookAndFeels

        String ilafsString = swingProps.getProperty(installedLAFsKey);
        if (ilafsString == null) {
            return;
        }

        /* Create a vector that contains the value of the swing.installedlafs
         * property.  For example given "swing.installedlafs=motif,windows"
         * lafs = {"motif", "windows"}.
         */
        Vector lafs = new Vector();
        StringTokenizer st = new StringTokenizer(ilafsString, ",", false);
        while (st.hasMoreTokens()) {
            lafs.addElement(st.nextToken());
        }

        /* Look up the name and class for each name in the "swing.installedlafs"
         * list.  If they both exist then add a LookAndFeelInfo to 
         * the installedLafs array.
         */
        Vector ilafs = new Vector(lafs.size());
        for(int i = 0; i < lafs.size(); i++) {
            String laf = (String)lafs.elementAt(i);
            String name = swingProps.getProperty(makeInstalledLAFKey(laf, "name"), laf);
            String cls = swingProps.getProperty(makeInstalledLAFKey(laf, "class"));
            if (cls != null) {
                ilafs.addElement(new LookAndFeelInfo(name, cls));
            }
        }

        installedLAFs = new LookAndFeelInfo[ilafs.size()];
        for(int i = 0; i < ilafs.size(); i++) {
            installedLAFs[i] = (LookAndFeelInfo)(ilafs.elementAt(i));
        }
    
private static voidinitializeSystemDefaults(java.util.Properties swingProps)

	getLAFState().swingProps = swingProps;
    
public static voidinstallLookAndFeel(javax.swing.UIManager$LookAndFeelInfo info)
Adds the specified look and feel to the current array and then calls {@link #setInstalledLookAndFeels}.

param
info a LookAndFeelInfo object that names the look and feel and identifies that class that implements it

        LookAndFeelInfo[] infos = getInstalledLookAndFeels();
        LookAndFeelInfo[] newInfos = new LookAndFeelInfo[infos.length + 1];
        System.arraycopy(infos, 0, newInfos, 0, infos.length);
        newInfos[infos.length] = info;
        setInstalledLookAndFeels(newInfos);
    
public static voidinstallLookAndFeel(java.lang.String name, java.lang.String className)
Creates a new look and feel and adds it to the current array. Then calls {@link #setInstalledLookAndFeels}.

param
name a String specifying the name of the look and feel
param
className a String specifying the class name that implements the look and feel

        installLookAndFeel(new LookAndFeelInfo(name, className));
    
private static java.util.PropertiesloadSwingProperties()

	/* Don't bother checking for Swing properties if untrusted, as
	 * there's no way to look them up without triggering SecurityExceptions.
	 */
        if (UIManager.class.getClassLoader() != null) {
	    return new Properties();
	}
	else {
	    final Properties props = new Properties();

            java.security.AccessController.doPrivileged(
                new java.security.PrivilegedAction() {
                public Object run() {
		    try {
			File file = new File(makeSwingPropertiesFilename());

                        if (file.exists()) {
                            // InputStream has been buffered in Properties
                            // class
                            FileInputStream ins = new FileInputStream(file);
                            props.load(ins);
                            ins.close();
                        }
		    } 
		    catch (Exception e) {
			// No such file, or file is otherwise non-readable.
		    }

		    // Check whether any properties were overridden at the
		    // command line.
		    checkProperty(props, defaultLAFKey);
		    checkProperty(props, auxiliaryLAFsKey);
		    checkProperty(props, multiplexingLAFKey);
		    checkProperty(props, installedLAFsKey);
		    checkProperty(props, disableMnemonicKey);
                    // Don't care about return value.
                    return null;
		}
	    });
	    return props;
	}
    
private static java.lang.StringmakeInstalledLAFKey(java.lang.String laf, java.lang.String attr)
Return a swing.properties file key for the attribute of specified look and feel. The attr is either "name" or "class", a typical key would be: "swing.installedlaf.windows.name"


                                     
           
        return "swing.installedlaf." + laf + "." + attr;
    
private static java.lang.StringmakeSwingPropertiesFilename()
The filename for swing.properties is a path like this (Unix version): /lib/swing.properties. This method returns a bogus filename if java.home isn't defined.

        String sep = File.separator;
        // No need to wrap this in a doPrivileged as it's called from
        // a doPrivileged.
        String javaHome = System.getProperty("java.home");
        if (javaHome == null) {
            javaHome = "<java.home undefined>";
        }
        return javaHome + sep + "lib" + sep + "swing.properties";
    
private static voidmaybeInitialize()

	synchronized (classLock) {
	    if (!getLAFState().initialized) {
		getLAFState().initialized = true;
		initialize();
	    }
        }
    
public static java.lang.Objectput(java.lang.Object key, java.lang.Object value)
Stores an object in the defaults table.

param
key an Object specifying the retrieval key
param
value the Object to store
return
the Object returned by {@link UIDefaults#put}

 
        return getDefaults().put(key, value); 
    
public static booleanremoveAuxiliaryLookAndFeel(javax.swing.LookAndFeel laf)
Removes a LookAndFeel from the list of auxiliary look and feels. The auxiliary look and feels tell the multiplexing look and feel what other LookAndFeel classes for a component instance are to be used in addition to the default LookAndFeel class when creating a multiplexing UI. The change will only take effect when a new UI class is created or when the default look and feel is changed on a component instance.

Note these are not the same as the installed look and feels.

return
true if the LookAndFeel was removed from the list
see
#removeAuxiliaryLookAndFeel
see
#getAuxiliaryLookAndFeels
see
#setLookAndFeel
see
#getInstalledLookAndFeels

        maybeInitialize();

	boolean result;

        Vector v = getLAFState().auxLookAndFeels;
        if ((v == null) || (v.size() == 0)) {
            return false;
        } 
	
	result = v.removeElement(laf);
	if (result) {
	    if (v.size() == 0) {
	        getLAFState().auxLookAndFeels = null;
	        getLAFState().multiLookAndFeel = null;
	    } else {
	        getLAFState().auxLookAndFeels = v;
            }
        }
	laf.uninitialize();

	return result;
    
public static voidremovePropertyChangeListener(java.beans.PropertyChangeListener listener)
Removes a PropertyChangeListener from the listener list. This removes a PropertyChangeListener that was registered for all properties.

param
listener the PropertyChangeListener to be removed
see
java.beans.PropertyChangeSupport

        synchronized (classLock) {
	    getLAFState().getPropertyChangeSupport(true).
                          removePropertyChangeListener(listener);
	}
    
public static voidsetInstalledLookAndFeels(javax.swing.UIManager$LookAndFeelInfo[] infos)
Replaces the current array of installed LookAndFeelInfos.

param
infos new array of LookAndFeelInfo objects
see
#getInstalledLookAndFeels

        LookAndFeelInfo[] newInfos = new LookAndFeelInfo[infos.length];
        System.arraycopy(infos, 0, newInfos, 0, infos.length);
        installedLAFs = newInfos;
    
public static voidsetLookAndFeel(java.lang.String className)
Sets the current default look and feel using a class name.

param
className a string specifying the name of the class that implements the look and feel
exception
ClassNotFoundException if the LookAndFeel class could not be found
exception
InstantiationException if a new instance of the class couldn't be created
exception
IllegalAccessException if the class or initializer isn't accessible
exception
UnsupportedLookAndFeelException if lnf.isSupportedLookAndFeel() is false

        if ("javax.swing.plaf.metal.MetalLookAndFeel".equals(className)) {
            // Avoid reflection for the common case of metal.
            setLookAndFeel(new javax.swing.plaf.metal.MetalLookAndFeel());
        }
        else {
            Class lnfClass = SwingUtilities.loadSystemClass(className);
            setLookAndFeel((LookAndFeel)(lnfClass.newInstance()));
        }
    
public static voidsetLookAndFeel(javax.swing.LookAndFeel newLookAndFeel)
Sets the current default look and feel using a LookAndFeel object.

This is a JavaBeans bound property.

param
newLookAndFeel the LookAndFeel object
exception
UnsupportedLookAndFeelException if lnf.isSupportedLookAndFeel() is false
see
#getLookAndFeel

        if ((newLookAndFeel != null) && !newLookAndFeel.isSupportedLookAndFeel()) {
            String s = newLookAndFeel.toString() + " not supported on this platform";
            throw new UnsupportedLookAndFeelException(s);
        }

        LAFState lafState = getLAFState();
        LookAndFeel oldLookAndFeel = lafState.lookAndFeel;
        if (oldLookAndFeel != null) {
            oldLookAndFeel.uninitialize();
        }

        lafState.lookAndFeel = newLookAndFeel;
        if (newLookAndFeel != null) {
            sun.swing.DefaultLookup.setDefaultLookup(null);
            newLookAndFeel.initialize();
            lafState.setLookAndFeelDefaults(newLookAndFeel.getDefaults());
        }
        else {
            lafState.setLookAndFeelDefaults(null);
        }

        SwingPropertyChangeSupport changeSupport = lafState.
                                         getPropertyChangeSupport(false);
        if (changeSupport != null) {
            changeSupport.firePropertyChange("lookAndFeel", oldLookAndFeel,
                                             newLookAndFeel);
        }