ImageSlicerpublic class ImageSlicer extends android.filterfw.core.Filter
Fields Summary |
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private int | mXSlices | private int | mYSlices | private int | mPadSize | private int | mSliceIndex | private android.filterfw.core.Frame | mOriginalFrame | private android.filterfw.core.Program | mProgram | private int | mInputWidth | private int | mInputHeight | private int | mSliceWidth | private int | mSliceHeight | private int | mOutputWidth | private int | mOutputHeight |
Constructors Summary |
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public ImageSlicer(String name)
super(name);
mSliceIndex = 0;
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Methods Summary |
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private void | calcOutputFormatForInput(android.filterfw.core.Frame frame)
// calculate the output size based on input size, xSlices, and ySlices
mInputWidth = frame.getFormat().getWidth();
mInputHeight = frame.getFormat().getHeight();
mSliceWidth = (mInputWidth + mXSlices - 1) / mXSlices;
mSliceHeight = (mInputHeight + mYSlices - 1)/ mYSlices;
mOutputWidth = mSliceWidth + mPadSize * 2;
mOutputHeight = mSliceHeight + mPadSize * 2;
| public android.filterfw.core.FrameFormat | getOutputFormat(java.lang.String portName, android.filterfw.core.FrameFormat inputFormat)
return inputFormat;
| public void | process(android.filterfw.core.FilterContext context)
// Get input frame
if (mSliceIndex == 0) {
mOriginalFrame = pullInput("image");
calcOutputFormatForInput(mOriginalFrame);
}
FrameFormat inputFormat = mOriginalFrame.getFormat();
MutableFrameFormat outputFormat = inputFormat.mutableCopy();
outputFormat.setDimensions(mOutputWidth, mOutputHeight);
// Create output frame
Frame output = context.getFrameManager().newFrame(outputFormat);
// Create the program if not created already
if (mProgram == null) {
mProgram = ShaderProgram.createIdentity(context);
}
// Calculate the four corner of the source region
int xSliceIndex = mSliceIndex % mXSlices;
int ySliceIndex = mSliceIndex / mXSlices;
// TODO(rslin) : not sure shifting by 0.5 is needed.
float x0 = (xSliceIndex * mSliceWidth - mPadSize) / ((float) mInputWidth);
float y0 = (ySliceIndex * mSliceHeight - mPadSize) / ((float) mInputHeight);
((ShaderProgram) mProgram).setSourceRect(x0, y0,
((float) mOutputWidth) / mInputWidth,
((float) mOutputHeight) / mInputHeight);
// Process
mProgram.process(mOriginalFrame, output);
mSliceIndex++;
if (mSliceIndex == mXSlices * mYSlices) {
mSliceIndex = 0;
mOriginalFrame.release();
setWaitsOnInputPort("image", true);
} else {
// Retain the original frame so it can be used next time.
mOriginalFrame.retain();
setWaitsOnInputPort("image", false);
}
// Push output
pushOutput("image", output);
// Release pushed frame
output.release();
| public void | setupPorts()
addMaskedInputPort("image", ImageFormat.create(ImageFormat.COLORSPACE_RGBA,
FrameFormat.TARGET_GPU));
addOutputBasedOnInput("image", "image");
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