ScrollViewpublic class ScrollView extends FrameLayout Layout container for a view hierarchy that can be scrolled by the user,
allowing it to be larger than the physical display. A ScrollView
is a {@link FrameLayout}, meaning you should place one child in it
containing the entire contents to scroll; this child may itself be a layout
manager with a complex hierarchy of objects. A child that is often used
is a {@link LinearLayout} in a vertical orientation, presenting a vertical
array of top-level items that the user can scroll through.
The {@link TextView} class also
takes care of its own scrolling, so does not require a ScrollView, but
using the two together is possible to achieve the effect of a text view
within a larger container.
ScrollView only supports vertical scrolling. |
Fields Summary |
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static final String | TAG | static final boolean | localLOGV | static final int | ANIMATED_SCROLL_GAP | static final float | MAX_SCROLL_FACTOR | private long | mLastScroll | private final android.graphics.Rect | mTempRect | private Scroller | mScroller | private boolean | mScrollViewMovedFocusFlag to indicate that we are moving focus ourselves. This is so the
code that watches for focus changes initiated outside this ScrollView
knows that it does not have to do anything. | private float | mLastMotionYPosition of the last motion event. | private boolean | mIsLayoutDirtyTrue when the layout has changed but the traversal has not come through yet.
Ideally the view hierarchy would keep track of this for us. | private android.view.View | mChildToScrollToThe child to give focus to in the event that a child has requested focus while the
layout is dirty. This prevents the scroll from being wrong if the child has not been
laid out before requesting focus. | private boolean | mIsBeingDraggedTrue if the user is currently dragging this ScrollView around. This is
not the same as 'is being flinged', which can be checked by
mScroller.isFinished() (flinging begins when the user lifts his finger). | private android.view.VelocityTracker | mVelocityTrackerDetermines speed during touch scrolling | private boolean | mFillViewportWhen set to true, the scroll view measure its child to make it fill the currently
visible area. | private boolean | mSmoothScrollingEnabledWhether arrow scrolling is animated. | private int | mTouchSlop |
Constructors Summary |
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public ScrollView(android.content.Context context)
this(context, null);
| public ScrollView(android.content.Context context, android.util.AttributeSet attrs)
this(context, attrs, com.android.internal.R.attr.scrollViewStyle);
| public ScrollView(android.content.Context context, android.util.AttributeSet attrs, int defStyle)
super(context, attrs, defStyle);
initScrollView();
TypedArray a =
context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.ScrollView, defStyle, 0);
setFillViewport(a.getBoolean(R.styleable.ScrollView_fillViewport, false));
a.recycle();
|
Methods Summary |
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public void | addView(android.view.View child, ViewGroup.LayoutParams params)
if (getChildCount() > 0) {
throw new IllegalStateException("ScrollView can host only one direct child");
}
super.addView(child, params);
| public void | addView(android.view.View child, int index, ViewGroup.LayoutParams params)
if (getChildCount() > 0) {
throw new IllegalStateException("ScrollView can host only one direct child");
}
super.addView(child, index, params);
| public void | addView(android.view.View child)
if (getChildCount() > 0) {
throw new IllegalStateException("ScrollView can host only one direct child");
}
super.addView(child);
| public void | addView(android.view.View child, int index)
if (getChildCount() > 0) {
throw new IllegalStateException("ScrollView can host only one direct child");
}
super.addView(child, index);
| public boolean | arrowScroll(int direction)Handle scrolling in response to an up or down arrow click.
View currentFocused = findFocus();
if (currentFocused == this) currentFocused = null;
View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);
final int maxJump = getMaxScrollAmount();
if (nextFocused != null && isWithinDeltaOfScreen(nextFocused, maxJump)) {
nextFocused.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(nextFocused, mTempRect);
int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
doScrollY(scrollDelta);
nextFocused.requestFocus(direction);
} else {
// no new focus
int scrollDelta = maxJump;
if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
scrollDelta = getScrollY();
} else if (direction == View.FOCUS_DOWN) {
int daBottom = getChildAt(getChildCount() - 1).getBottom();
int screenBottom = getScrollY() + getHeight();
if (daBottom - screenBottom < maxJump) {
scrollDelta = daBottom - screenBottom;
}
}
if (scrollDelta == 0) {
return false;
}
doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
}
if (currentFocused != null && currentFocused.isFocused()
&& isOffScreen(currentFocused)) {
// previously focused item still has focus and is off screen, give
// it up (take it back to ourselves)
// (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are
// sure to
// get it)
final int descendantFocusability = getDescendantFocusability(); // save
setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
requestFocus();
setDescendantFocusability(descendantFocusability); // restore
}
return true;
| private boolean | canScroll()
View child = getChildAt(0);
if (child != null) {
int childHeight = child.getHeight();
return getHeight() < childHeight + mPaddingTop + mPaddingBottom;
}
return false;
| private int | clamp(int n, int my, int child)
if (my >= child || n < 0) {
/* my >= child is this case:
* |--------------- me ---------------|
* |------ child ------|
* or
* |--------------- me ---------------|
* |------ child ------|
* or
* |--------------- me ---------------|
* |------ child ------|
*
* n < 0 is this case:
* |------ me ------|
* |-------- child --------|
* |-- mScrollX --|
*/
return 0;
}
if ((my+n) > child) {
/* this case:
* |------ me ------|
* |------ child ------|
* |-- mScrollX --|
*/
return child-my;
}
return n;
| public void | computeScroll()
if (mScroller.computeScrollOffset()) {
// This is called at drawing time by ViewGroup. We don't want to
// re-show the scrollbars at this point, which scrollTo will do,
// so we replicate most of scrollTo here.
//
// It's a little odd to call onScrollChanged from inside the drawing.
//
// It is, except when you remember that computeScroll() is used to
// animate scrolling. So unless we want to defer the onScrollChanged()
// until the end of the animated scrolling, we don't really have a
// choice here.
//
// I agree. The alternative, which I think would be worse, is to post
// something and tell the subclasses later. This is bad because there
// will be a window where mScrollX/Y is different from what the app
// thinks it is.
//
int oldX = mScrollX;
int oldY = mScrollY;
int x = mScroller.getCurrX();
int y = mScroller.getCurrY();
if (getChildCount() > 0) {
View child = getChildAt(0);
mScrollX = clamp(x, getWidth() - mPaddingRight - mPaddingLeft, child.getWidth());
mScrollY = clamp(y, getHeight() - mPaddingBottom - mPaddingTop, child.getHeight());
if (localLOGV) Log.v(TAG, "mScrollY=" + mScrollY + " y=" + y
+ " height=" + this.getHeight()
+ " child height=" + child.getHeight());
} else {
mScrollX = x;
mScrollY = y;
}
if (oldX != mScrollX || oldY != mScrollY) {
onScrollChanged(mScrollX, mScrollY, oldX, oldY);
}
// Keep on drawing until the animation has finished.
postInvalidate();
}
| protected int | computeScrollDeltaToGetChildRectOnScreen(android.graphics.Rect rect)Compute the amount to scroll in the Y direction in order to get
a rectangle completely on the screen (or, if taller than the screen,
at least the first screen size chunk of it).
int height = getHeight();
int screenTop = getScrollY();
int screenBottom = screenTop + height;
int fadingEdge = getVerticalFadingEdgeLength();
// leave room for top fading edge as long as rect isn't at very top
if (rect.top > 0) {
screenTop += fadingEdge;
}
// leave room for bottom fading edge as long as rect isn't at very bottom
if (rect.bottom < getChildAt(0).getHeight()) {
screenBottom -= fadingEdge;
}
int scrollYDelta = 0;
if (localLOGV) Log.v(TAG, "child=" + rect.toShortString()
+ " screenTop=" + screenTop + " screenBottom=" + screenBottom
+ " height=" + height);
if (rect.bottom > screenBottom && rect.top > screenTop) {
// need to move down to get it in view: move down just enough so
// that the entire rectangle is in view (or at least the first
// screen size chunk).
if (rect.height() > height) {
// just enough to get screen size chunk on
scrollYDelta += (rect.top - screenTop);
} else {
// get entire rect at bottom of screen
scrollYDelta += (rect.bottom - screenBottom);
}
// make sure we aren't scrolling beyond the end of our content
int bottom = getChildAt(getChildCount() - 1).getBottom();
int distanceToBottom = bottom - screenBottom;
if (localLOGV) Log.v(TAG, "scrollYDelta=" + scrollYDelta
+ " distanceToBottom=" + distanceToBottom);
scrollYDelta = Math.min(scrollYDelta, distanceToBottom);
} else if (rect.top < screenTop && rect.bottom < screenBottom) {
// need to move up to get it in view: move up just enough so that
// entire rectangle is in view (or at least the first screen
// size chunk of it).
if (rect.height() > height) {
// screen size chunk
scrollYDelta -= (screenBottom - rect.bottom);
} else {
// entire rect at top
scrollYDelta -= (screenTop - rect.top);
}
// make sure we aren't scrolling any further than the top our content
scrollYDelta = Math.max(scrollYDelta, -getScrollY());
}
return scrollYDelta;
| protected int | computeVerticalScrollRange()The scroll range of a scroll view is the overall height of all of its
children.
int count = getChildCount();
return count == 0 ? getHeight() : (getChildAt(0)).getBottom();
| public boolean | dispatchKeyEvent(android.view.KeyEvent event)
// Let the focused view and/or our descendants get the key first
boolean handled = super.dispatchKeyEvent(event);
if (handled) {
return true;
}
return executeKeyEvent(event);
| private void | doScrollY(int delta)Smooth scroll by a Y delta
if (delta != 0) {
if (mSmoothScrollingEnabled) {
smoothScrollBy(0, delta);
} else {
scrollBy(0, delta);
}
}
| public boolean | executeKeyEvent(android.view.KeyEvent event)You can call this function yourself to have the scroll view perform
scrolling from a key event, just as if the event had been dispatched to
it by the view hierarchy.
mTempRect.setEmpty();
if (!canScroll()) {
if (isFocused()) {
View currentFocused = findFocus();
if (currentFocused == this) currentFocused = null;
View nextFocused = FocusFinder.getInstance().findNextFocus(this,
currentFocused, View.FOCUS_DOWN);
return nextFocused != null
&& nextFocused != this
&& nextFocused.requestFocus(View.FOCUS_DOWN);
}
return false;
}
boolean handled = false;
if (event.getAction() == KeyEvent.ACTION_DOWN) {
switch (event.getKeyCode()) {
case KeyEvent.KEYCODE_DPAD_UP:
if (!event.isAltPressed()) {
handled = arrowScroll(View.FOCUS_UP);
} else {
handled = fullScroll(View.FOCUS_UP);
}
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
if (!event.isAltPressed()) {
handled = arrowScroll(View.FOCUS_DOWN);
} else {
handled = fullScroll(View.FOCUS_DOWN);
}
break;
case KeyEvent.KEYCODE_SPACE:
pageScroll(event.isShiftPressed() ? View.FOCUS_UP : View.FOCUS_DOWN);
break;
}
}
return handled;
| private android.view.View | findFocusableViewInBounds(boolean topFocus, int top, int bottom)
Finds the next focusable component that fits in the specified bounds.
List<View> focusables = getFocusables(View.FOCUS_FORWARD);
View focusCandidate = null;
/*
* A fully contained focusable is one where its top is below the bound's
* top, and its bottom is above the bound's bottom. A partially
* contained focusable is one where some part of it is within the
* bounds, but it also has some part that is not within bounds. A fully contained
* focusable is preferred to a partially contained focusable.
*/
boolean foundFullyContainedFocusable = false;
int count = focusables.size();
for (int i = 0; i < count; i++) {
View view = focusables.get(i);
int viewTop = view.getTop();
int viewBottom = view.getBottom();
if (top < viewBottom && viewTop < bottom) {
/*
* the focusable is in the target area, it is a candidate for
* focusing
*/
final boolean viewIsFullyContained = (top < viewTop) &&
(viewBottom < bottom);
if (focusCandidate == null) {
/* No candidate, take this one */
focusCandidate = view;
foundFullyContainedFocusable = viewIsFullyContained;
} else {
final boolean viewIsCloserToBoundary =
(topFocus && viewTop < focusCandidate.getTop()) ||
(!topFocus && viewBottom > focusCandidate
.getBottom());
if (foundFullyContainedFocusable) {
if (viewIsFullyContained && viewIsCloserToBoundary) {
/*
* We're dealing with only fully contained views, so
* it has to be closer to the boundary to beat our
* candidate
*/
focusCandidate = view;
}
} else {
if (viewIsFullyContained) {
/* Any fully contained view beats a partially contained view */
focusCandidate = view;
foundFullyContainedFocusable = true;
} else if (viewIsCloserToBoundary) {
/*
* Partially contained view beats another partially
* contained view if it's closer
*/
focusCandidate = view;
}
}
}
}
}
return focusCandidate;
| private android.view.View | findFocusableViewInMyBounds(boolean topFocus, int top, android.view.View preferredFocusable)
Finds the next focusable component that fits in this View's bounds
(excluding fading edges) pretending that this View's top is located at
the parameter top.
/*
* The fading edge's transparent side should be considered for focus
* since it's mostly visible, so we divide the actual fading edge length
* by 2.
*/
final int fadingEdgeLength = getVerticalFadingEdgeLength() / 2;
final int topWithoutFadingEdge = top + fadingEdgeLength;
final int bottomWithoutFadingEdge = top + getHeight() - fadingEdgeLength;
if ((preferredFocusable != null)
&& (preferredFocusable.getTop() < bottomWithoutFadingEdge)
&& (preferredFocusable.getBottom() > topWithoutFadingEdge)) {
return preferredFocusable;
}
return findFocusableViewInBounds(topFocus, topWithoutFadingEdge,
bottomWithoutFadingEdge);
| public void | fling(int velocityY)Fling the scroll view
int height = getHeight() - mPaddingBottom - mPaddingTop;
int bottom = getChildAt(0).getHeight();
mScroller.fling(mScrollX, mScrollY, 0, velocityY, 0, 0, 0, bottom - height);
final boolean movingDown = velocityY > 0;
View newFocused =
findFocusableViewInMyBounds(movingDown, mScroller.getFinalY(), findFocus());
if (newFocused == null) {
newFocused = this;
}
if (newFocused != findFocus()
&& newFocused.requestFocus(movingDown ? View.FOCUS_DOWN : View.FOCUS_UP)) {
mScrollViewMovedFocus = true;
mScrollViewMovedFocus = false;
}
invalidate();
| public boolean | fullScroll(int direction)Handles scrolling in response to a "home/end" shortcut press. This
method will scroll the view to the top or bottom and give the focus
to the topmost/bottommost component in the new visible area. If no
component is a good candidate for focus, this scrollview reclaims the
focus.
boolean down = direction == View.FOCUS_DOWN;
int height = getHeight();
mTempRect.top = 0;
mTempRect.bottom = height;
if (down) {
int count = getChildCount();
if (count > 0) {
View view = getChildAt(count - 1);
mTempRect.bottom = view.getBottom();
mTempRect.top = mTempRect.bottom - height;
}
}
return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom);
| protected float | getBottomFadingEdgeStrength()
if (getChildCount() == 0) {
return 0.0f;
}
final int length = getVerticalFadingEdgeLength();
final int bottomEdge = getHeight() - mPaddingBottom;
final int span = getChildAt(0).getBottom() - mScrollY - bottomEdge;
if (span < length) {
return span / (float) length;
}
return 1.0f;
| public int | getMaxScrollAmount()
return (int) (MAX_SCROLL_FACTOR * (mBottom - mTop));
| protected float | getTopFadingEdgeStrength()
if (getChildCount() == 0) {
return 0.0f;
}
final int length = getVerticalFadingEdgeLength();
if (mScrollY < length) {
return mScrollY / (float) length;
}
return 1.0f;
| private void | initScrollView()
mScroller = new Scroller(getContext());
setFocusable(true);
setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
setWillNotDraw(false);
mTouchSlop = ViewConfiguration.get(getContext()).getScaledTouchSlop();
| public boolean | isFillViewport()Indicates whether this ScrollView's content is stretched to fill the viewport.
return mFillViewport;
| private boolean | isOffScreen(android.view.View descendant)
return !isWithinDeltaOfScreen(descendant, 0);
| public boolean | isSmoothScrollingEnabled()
return mSmoothScrollingEnabled;
| private boolean | isViewDescendantOf(android.view.View child, android.view.View parent)Return true if child is an descendant of parent, (or equal to the parent).
if (child == parent) {
return true;
}
final ViewParent theParent = child.getParent();
return (theParent instanceof ViewGroup) && isViewDescendantOf((View) theParent, parent);
| private boolean | isWithinDeltaOfScreen(android.view.View descendant, int delta)
descendant.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(descendant, mTempRect);
return (mTempRect.bottom + delta) >= getScrollY()
&& (mTempRect.top - delta) <= (getScrollY() + getHeight());
| protected void | measureChild(android.view.View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec)
ViewGroup.LayoutParams lp = child.getLayoutParams();
int childWidthMeasureSpec;
int childHeightMeasureSpec;
childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec, mPaddingLeft
+ mPaddingRight, lp.width);
childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
| protected void | measureChildWithMargins(android.view.View child, int parentWidthMeasureSpec, int widthUsed, int parentHeightMeasureSpec, int heightUsed)
final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
+ widthUsed, lp.width);
final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
lp.topMargin + lp.bottomMargin, MeasureSpec.UNSPECIFIED);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
| public boolean | onInterceptTouchEvent(android.view.MotionEvent ev)
/*
* This method JUST determines whether we want to intercept the motion.
* If we return true, onMotionEvent will be called and we do the actual
* scrolling there.
*/
/*
* Shortcut the most recurring case: the user is in the dragging
* state and he is moving his finger. We want to intercept this
* motion.
*/
final int action = ev.getAction();
if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
return true;
}
if (!canScroll()) {
mIsBeingDragged = false;
return false;
}
final float y = ev.getY();
switch (action) {
case MotionEvent.ACTION_MOVE:
/*
* mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
* whether the user has moved far enough from his original down touch.
*/
/*
* Locally do absolute value. mLastMotionY is set to the y value
* of the down event.
*/
final int yDiff = (int) Math.abs(y - mLastMotionY);
if (yDiff > mTouchSlop) {
mIsBeingDragged = true;
}
break;
case MotionEvent.ACTION_DOWN:
/* Remember location of down touch */
mLastMotionY = y;
/*
* If being flinged and user touches the screen, initiate drag;
* otherwise don't. mScroller.isFinished should be false when
* being flinged.
*/
mIsBeingDragged = !mScroller.isFinished();
break;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
/* Release the drag */
mIsBeingDragged = false;
break;
}
/*
* The only time we want to intercept motion events is if we are in the
* drag mode.
*/
return mIsBeingDragged;
| protected void | onLayout(boolean changed, int l, int t, int r, int b)
super.onLayout(changed, l, t, r, b);
mIsLayoutDirty = false;
// Give a child focus if it needs it
if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {
scrollToChild(mChildToScrollTo);
}
mChildToScrollTo = null;
// Calling this with the present values causes it to re-clam them
scrollTo(mScrollX, mScrollY);
| protected void | onMeasure(int widthMeasureSpec, int heightMeasureSpec)
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
if (!mFillViewport) {
return;
}
final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
if (heightMode == MeasureSpec.UNSPECIFIED) {
return;
}
final View child = getChildAt(0);
int height = getMeasuredHeight();
if (child.getMeasuredHeight() < height) {
final FrameLayout.LayoutParams lp = (LayoutParams) child.getLayoutParams();
int childWidthMeasureSpec = getChildMeasureSpec(widthMeasureSpec, mPaddingLeft
+ mPaddingRight, lp.width);
height -= mPaddingTop;
height -= mPaddingBottom;
int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
| protected boolean | onRequestFocusInDescendants(int direction, android.graphics.Rect previouslyFocusedRect)When looking for focus in children of a scroll view, need to be a little
more careful not to give focus to something that is scrolled off screen.
This is more expensive than the default {@link android.view.ViewGroup}
implementation, otherwise this behavior might have been made the default.
// convert from forward / backward notation to up / down / left / right
// (ugh).
if (direction == View.FOCUS_FORWARD) {
direction = View.FOCUS_DOWN;
} else if (direction == View.FOCUS_BACKWARD) {
direction = View.FOCUS_UP;
}
final View nextFocus = previouslyFocusedRect == null ?
FocusFinder.getInstance().findNextFocus(this, null, direction) :
FocusFinder.getInstance().findNextFocusFromRect(this,
previouslyFocusedRect, direction);
if (nextFocus == null) {
return false;
}
if (isOffScreen(nextFocus)) {
return false;
}
return nextFocus.requestFocus(direction, previouslyFocusedRect);
| protected void | onSizeChanged(int w, int h, int oldw, int oldh)
super.onSizeChanged(w, h, oldw, oldh);
View currentFocused = findFocus();
if (null == currentFocused || this == currentFocused)
return;
final int maxJump = mBottom - mTop;
if (isWithinDeltaOfScreen(currentFocused, maxJump)) {
currentFocused.getDrawingRect(mTempRect);
offsetDescendantRectToMyCoords(currentFocused, mTempRect);
int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
doScrollY(scrollDelta);
}
| public boolean | onTouchEvent(android.view.MotionEvent ev)
if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
// Don't handle edge touches immediately -- they may actually belong to one of our
// descendants.
return false;
}
if (!canScroll()) {
return false;
}
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
}
mVelocityTracker.addMovement(ev);
final int action = ev.getAction();
final float y = ev.getY();
switch (action) {
case MotionEvent.ACTION_DOWN:
/*
* If being flinged and user touches, stop the fling. isFinished
* will be false if being flinged.
*/
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
}
// Remember where the motion event started
mLastMotionY = y;
break;
case MotionEvent.ACTION_MOVE:
// Scroll to follow the motion event
final int deltaY = (int) (mLastMotionY - y);
mLastMotionY = y;
if (deltaY < 0) {
if (mScrollY > 0) {
scrollBy(0, deltaY);
}
} else if (deltaY > 0) {
final int bottomEdge = getHeight() - mPaddingBottom;
final int availableToScroll = getChildAt(0).getBottom() - mScrollY - bottomEdge;
if (availableToScroll > 0) {
scrollBy(0, Math.min(availableToScroll, deltaY));
}
}
break;
case MotionEvent.ACTION_UP:
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000);
int initialVelocity = (int) velocityTracker.getYVelocity();
if ((Math.abs(initialVelocity) >
ViewConfiguration.get(mContext).getScaledMinimumFlingVelocity()) &&
getChildCount() > 0) {
fling(-initialVelocity);
}
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
}
return true;
| public boolean | pageScroll(int direction)Handles scrolling in response to a "page up/down" shortcut press. This
method will scroll the view by one page up or down and give the focus
to the topmost/bottommost component in the new visible area. If no
component is a good candidate for focus, this scrollview reclaims the
focus.
boolean down = direction == View.FOCUS_DOWN;
int height = getHeight();
if (down) {
mTempRect.top = getScrollY() + height;
int count = getChildCount();
if (count > 0) {
View view = getChildAt(count - 1);
if (mTempRect.top + height > view.getBottom()) {
mTempRect.top = view.getBottom() - height;
}
}
} else {
mTempRect.top = getScrollY() - height;
if (mTempRect.top < 0) {
mTempRect.top = 0;
}
}
mTempRect.bottom = mTempRect.top + height;
return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom);
| public void | requestChildFocus(android.view.View child, android.view.View focused)
if (!mScrollViewMovedFocus) {
if (!mIsLayoutDirty) {
scrollToChild(focused);
} else {
// The child may not be laid out yet, we can't compute the scroll yet
mChildToScrollTo = focused;
}
}
super.requestChildFocus(child, focused);
| public boolean | requestChildRectangleOnScreen(android.view.View child, android.graphics.Rect rectangle, boolean immediate)
// offset into coordinate space of this scroll view
rectangle.offset(child.getLeft() - child.getScrollX(),
child.getTop() - child.getScrollY());
return scrollToChildRect(rectangle, immediate);
| public void | requestLayout()
mIsLayoutDirty = true;
super.requestLayout();
| private boolean | scrollAndFocus(int direction, int top, int bottom)Scrolls the view to make the area defined by top and
bottom visible. This method attempts to give the focus
to a component visible in this area. If no component can be focused in
the new visible area, the focus is reclaimed by this scrollview.
boolean handled = true;
int height = getHeight();
int containerTop = getScrollY();
int containerBottom = containerTop + height;
boolean up = direction == View.FOCUS_UP;
View newFocused = findFocusableViewInBounds(up, top, bottom);
if (newFocused == null) {
newFocused = this;
}
if (top >= containerTop && bottom <= containerBottom) {
handled = false;
} else {
int delta = up ? (top - containerTop) : (bottom - containerBottom);
doScrollY(delta);
}
if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
mScrollViewMovedFocus = true;
mScrollViewMovedFocus = false;
}
return handled;
| public void | scrollTo(int x, int y){@inheritDoc}
This version also clamps the scrolling to the bounds of our child.
// we rely on the fact the View.scrollBy calls scrollTo.
if (getChildCount() > 0) {
View child = getChildAt(0);
x = clamp(x, getWidth() - mPaddingRight - mPaddingLeft, child.getWidth());
y = clamp(y, getHeight() - mPaddingBottom - mPaddingTop, child.getHeight());
if (x != mScrollX || y != mScrollY) {
super.scrollTo(x, y);
}
}
| private void | scrollToChild(android.view.View child)Scrolls the view to the given child.
child.getDrawingRect(mTempRect);
/* Offset from child's local coordinates to ScrollView coordinates */
offsetDescendantRectToMyCoords(child, mTempRect);
int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
if (scrollDelta != 0) {
scrollBy(0, scrollDelta);
}
| private boolean | scrollToChildRect(android.graphics.Rect rect, boolean immediate)If rect is off screen, scroll just enough to get it (or at least the
first screen size chunk of it) on screen.
final int delta = computeScrollDeltaToGetChildRectOnScreen(rect);
final boolean scroll = delta != 0;
if (scroll) {
if (immediate) {
scrollBy(0, delta);
} else {
smoothScrollBy(0, delta);
}
}
return scroll;
| public void | setFillViewport(boolean fillViewport)Indicates this ScrollView whether it should stretch its content height to fill
the viewport or not.
if (fillViewport != mFillViewport) {
mFillViewport = fillViewport;
requestLayout();
}
| public void | setSmoothScrollingEnabled(boolean smoothScrollingEnabled)Set whether arrow scrolling will animate its transition.
mSmoothScrollingEnabled = smoothScrollingEnabled;
| public final void | smoothScrollBy(int dx, int dy)Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
if (duration > ANIMATED_SCROLL_GAP) {
if (localLOGV) Log.v(TAG, "Smooth scroll: mScrollY=" + mScrollY
+ " dy=" + dy);
mScroller.startScroll(mScrollX, mScrollY, dx, dy);
invalidate();
} else {
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
}
if (localLOGV) Log.v(TAG, "Immediate scroll: mScrollY=" + mScrollY
+ " dy=" + dy);
scrollBy(dx, dy);
}
mLastScroll = AnimationUtils.currentAnimationTimeMillis();
| public final void | smoothScrollTo(int x, int y)Like {@link #scrollTo}, but scroll smoothly instead of immediately.
smoothScrollBy(x - mScrollX, y - mScrollY);
|
|