Gridpublic class Grid extends Object A 2D rectangular mesh. Can be drawn textured or untextured. |
Fields Summary |
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private FloatBuffer | mVertexBuffer | private FloatBuffer | mTexCoordBuffer | private CharBuffer | mIndexBuffer | private int | mW | private int | mH | private int | mIndexCount |
Constructors Summary |
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public Grid(int w, int h)
if (w < 0 || w >= 65536) {
throw new IllegalArgumentException("w");
}
if (h < 0 || h >= 65536) {
throw new IllegalArgumentException("h");
}
if (w * h >= 65536) {
throw new IllegalArgumentException("w * h >= 65536");
}
mW = w;
mH = h;
int size = w * h;
final int FLOAT_SIZE = 4;
final int CHAR_SIZE = 2;
mVertexBuffer = ByteBuffer.allocateDirect(FLOAT_SIZE * size * 3)
.order(ByteOrder.nativeOrder()).asFloatBuffer();
mTexCoordBuffer = ByteBuffer.allocateDirect(FLOAT_SIZE * size * 2)
.order(ByteOrder.nativeOrder()).asFloatBuffer();
int quadW = mW - 1;
int quadH = mH - 1;
int quadCount = quadW * quadH;
int indexCount = quadCount * 6;
mIndexCount = indexCount;
mIndexBuffer = ByteBuffer.allocateDirect(CHAR_SIZE * indexCount)
.order(ByteOrder.nativeOrder()).asCharBuffer();
/*
* Initialize triangle list mesh.
*
* [0]-----[ 1] ...
* | / |
* | / |
* | / |
* [w]-----[w+1] ...
* | |
*
*/
{
int i = 0;
for (int y = 0; y < quadH; y++) {
for (int x = 0; x < quadW; x++) {
char a = (char) (y * mW + x);
char b = (char) (y * mW + x + 1);
char c = (char) ((y + 1) * mW + x);
char d = (char) ((y + 1) * mW + x + 1);
mIndexBuffer.put(i++, a);
mIndexBuffer.put(i++, b);
mIndexBuffer.put(i++, c);
mIndexBuffer.put(i++, b);
mIndexBuffer.put(i++, c);
mIndexBuffer.put(i++, d);
}
}
}
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Methods Summary |
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public void | draw(javax.microedition.khronos.opengles.GL10 gl, boolean useTexture)
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer);
if (useTexture) {
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexCoordBuffer);
gl.glEnable(GL10.GL_TEXTURE_2D);
} else {
gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glDisable(GL10.GL_TEXTURE_2D);
}
gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount,
GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
| void | set(int i, int j, float x, float y, float z, float u, float v)
if (i < 0 || i >= mW) {
throw new IllegalArgumentException("i");
}
if (j < 0 || j >= mH) {
throw new IllegalArgumentException("j");
}
int index = mW * j + i;
int posIndex = index * 3;
mVertexBuffer.put(posIndex, x);
mVertexBuffer.put(posIndex + 1, y);
mVertexBuffer.put(posIndex + 2, z);
int texIndex = index * 2;
mTexCoordBuffer.put(texIndex, u);
mTexCoordBuffer.put(texIndex + 1, v);
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