RenderDrawablepublic class RenderDrawable extends RenderAction Action to render a given Drawable provided through {@link DrawableParams#getDrawable()}.
The class only provides a simple {@link #render()} method, but the full life-cycle of the
action must be respected. |
Methods Summary |
---|
protected java.awt.image.BufferedImage | getImage(int w, int h)
BufferedImage image = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
Graphics2D gc = image.createGraphics();
gc.setComposite(AlphaComposite.Src);
gc.setColor(new Color(0x00000000, true));
gc.fillRect(0, 0, w, h);
// done
gc.dispose();
return image;
| public com.android.ide.common.rendering.api.Result | render()
checkLock();
// get the drawable resource value
DrawableParams params = getParams();
HardwareConfig hardwareConfig = params.getHardwareConfig();
ResourceValue drawableResource = params.getDrawable();
// resolve it
BridgeContext context = getContext();
drawableResource = context.getRenderResources().resolveResValue(drawableResource);
if (drawableResource == null ||
drawableResource.getResourceType() != ResourceType.DRAWABLE) {
return Status.ERROR_NOT_A_DRAWABLE.createResult();
}
// create a simple FrameLayout
FrameLayout content = new FrameLayout(context);
// get the actual Drawable object to draw
Drawable d = ResourceHelper.getDrawable(drawableResource, context);
content.setBackground(d);
// set the AttachInfo on the root view.
AttachInfo_Accessor.setAttachInfo(content);
// measure
int w = hardwareConfig.getScreenWidth();
int h = hardwareConfig.getScreenHeight();
int w_spec = MeasureSpec.makeMeasureSpec(w, MeasureSpec.EXACTLY);
int h_spec = MeasureSpec.makeMeasureSpec(h, MeasureSpec.EXACTLY);
content.measure(w_spec, h_spec);
// now do the layout.
content.layout(0, 0, w, h);
// preDraw setup
AttachInfo_Accessor.dispatchOnPreDraw(content);
// draw into a new image
BufferedImage image = getImage(w, h);
// create an Android bitmap around the BufferedImage
Bitmap bitmap = Bitmap_Delegate.createBitmap(image,
true /*isMutable*/, hardwareConfig.getDensity());
// create a Canvas around the Android bitmap
Canvas canvas = new Canvas(bitmap);
canvas.setDensity(hardwareConfig.getDensity().getDpiValue());
// and draw
content.draw(canvas);
return Status.SUCCESS.createResult(image);
|
|