MouseDragClippublic class MouseDragClip extends Canvas implements MouseListener, MouseMotionListenerMouseDragClip -- implement simple mouse drag in a window.
Speed up by using clipping regions.
This version "works" for very simple cases (only drag down
and to the right, never move up or back :-) ). |
Fields Summary |
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Image | curImageThe Image we are to paint | static Label | statusKludge for showStatus | boolean | inDragtrue if we are in drag | int | startXstarting location of a drag | int | startY | int | curXcurrent location of a drag | int | curY | int | oldXPrevious ending of current drag | int | oldY | int | oldStartXStart of previous selection, if completed, else -1 | int | oldStartY | int | oldWidthSize of previous selection, if completed, else -1 | int | oldHeight |
Constructors Summary |
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public MouseDragClip(Image i)Construct the MouseDragClip object, given an Image
super();
curImage = i;
setSize(300,200);
addMouseListener(this);
addMouseMotionListener(this);
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Methods Summary |
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public static void | main(java.lang.String[] av)
// "main" method
Frame f = new Frame("Mouse Dragger");
if (av.length < 1) {
System.err.println("Usage: MouseDragClip imagefile");
System.exit(1);
}
Image im = Toolkit.getDefaultToolkit().getImage(av[0]);
// create a MouseDragClip object
MouseDragClip j = new MouseDragClip(im);
f.setLayout(new BorderLayout());
f.add(BorderLayout.NORTH,
new Label("Hello, and welcome to the world of Java"));
f.add(BorderLayout.CENTER, j);
f.add(BorderLayout.SOUTH, status = new Label());
f.addWindowListener(new WindowCloser(f));
f.pack();
status.setSize(f.getSize().width, status.getSize().height);
f.setVisible(true);
| public void | mouseClicked(java.awt.event.MouseEvent e)Called when the mouse has been clicked on a component.
| public void | mouseDragged(java.awt.event.MouseEvent e)
Point p = e.getPoint();
// showStatus("mouse dragged to " + p);
curX = p.x; curY = p.y;
if (inDrag) {
repaint();
}
| public void | mouseEntered(java.awt.event.MouseEvent e)Called when the mouse enters a component.
| public void | mouseExited(java.awt.event.MouseEvent e)Called when the mouse exits a component.
| public void | mouseMoved(java.awt.event.MouseEvent e)Invoked when the mouse moves; just update the status line
with the new coordinates.
showStatus("[" + e.getPoint().x + "," +
e.getPoint().y + "]");
| public void | mousePressed(java.awt.event.MouseEvent e)Called when the mouse has been pressed.
Point p = e.getPoint();
System.err.println("mousePressed at " + p);
startX = p.x; startY = p.y;
inDrag = true;
| public void | mouseReleased(java.awt.event.MouseEvent e)Called when the mouse has been released.
inDrag = false;
System.err.println("SELECTION IS " + startX + "," +
startY + " to " + curX + "," + curY);
oldX = -1;
oldStartX = startX;
oldStartY = startY;
oldWidth = curX - startX;
oldHeight = curY - startY;
| public void | paint(java.awt.Graphics g)
int w = curX - startX, h = curY - startY;
Dimension d = getSize();
if (!inDrag) { // probably first time through(?)
g.drawImage(curImage, 0, 0, d.width, d.height, this);
return;
}
System.err.println("paint:drawRect @[" + startX +"," + startY +
"] size " + w + "x" + h);
// Restore the old background, if previous selection
if (oldStartX != -1) {
g.setClip(oldStartX, oldStartY, oldWidth+1, oldHeight+1);
g.drawImage(curImage, 0, 0, d.width, d.height, this);
oldStartX = -1;
}
// Restore the background from previous motions of current drag
if (oldX != -1) {
g.setClip(startX, startY, w, h);
g.drawImage(curImage, 0, 0, d.width+1, d.height+1, this);
}
// Draw the new rectangle
g.setClip(0, 0, d.width, d.height);
g.setColor(Color.red);
g.drawRect(startX, startY, w, h);
oldX = curX; oldY = curY;
| public void | showStatus(java.lang.String s)
status.setText(s);
| public void | update(java.awt.Graphics g)This update() overrides Component's, to call paint()
without clearing the screen (which has our
main image on it, after all!
paint(g);
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