/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.scenegraph;
import java.lang.Math;
import java.util.ArrayList;
import com.android.scenegraph.Scene;
import com.android.scenegraph.SceneManager;
import android.renderscript.Element;
import android.renderscript.Float4;
import android.renderscript.Matrix4f;
import android.renderscript.ProgramFragment;
import android.renderscript.ProgramStore;
import android.renderscript.ProgramVertex;
import android.renderscript.RenderScriptGL;
import android.util.Log;
/**
* @hide
*/
public class Float4Param extends ShaderParam {
private static String TAG = "Float4Param";
LightBase mLight;
public Float4Param(String name) {
super(name);
}
public Float4Param(String name, float x) {
super(name);
set(x, 0, 0, 0);
}
public Float4Param(String name, float x, float y) {
super(name);
set(x, y, 0, 0);
}
public Float4Param(String name, float x, float y, float z) {
super(name);
set(x, y, z, 0);
}
public Float4Param(String name, float x, float y, float z, float w) {
super(name);
set(x, y, z, w);
}
void set(float x, float y, float z, float w) {
mData.float_value.x = x;
mData.float_value.y = y;
mData.float_value.z = z;
mData.float_value.w = w;
if (mField != null) {
mField.set_float_value(0, mData.float_value, true);
}
incTimestamp();
}
public void setValue(Float4 v) {
set(v.x, v.y, v.z, v.w);
}
public Float4 getValue() {
return mData.float_value;
}
public void setLight(LightBase l) {
mLight = l;
if (mField != null) {
mData.light = mLight.getRSData().getAllocation();
mField.set_light(0, mData.light, true);
}
incTimestamp();
}
boolean findLight(String property) {
String indexStr = mParamName.substring(property.length() + 1);
if (indexStr == null) {
Log.e(TAG, "Invalid light index.");
return false;
}
int index = Integer.parseInt(indexStr);
if (index == -1) {
return false;
}
Scene parentScene = SceneManager.getInstance().getActiveScene();
ArrayList<LightBase> allLights = parentScene.getLights();
if (index >= allLights.size()) {
return false;
}
mLight = allLights.get(index);
if (mLight == null) {
return false;
}
return true;
}
int getTypeFromName() {
int paramType = ScriptC_export.const_ShaderParam_FLOAT4_DATA;
if (mParamName.equalsIgnoreCase(cameraPos)) {
paramType = ScriptC_export.const_ShaderParam_FLOAT4_CAMERA_POS;
} else if(mParamName.equalsIgnoreCase(cameraDir)) {
paramType = ScriptC_export.const_ShaderParam_FLOAT4_CAMERA_DIR;
} else if(mParamName.startsWith(lightColor) && findLight(lightColor)) {
paramType = ScriptC_export.const_ShaderParam_FLOAT4_LIGHT_COLOR;
} else if(mParamName.startsWith(lightPos) && findLight(lightPos)) {
paramType = ScriptC_export.const_ShaderParam_FLOAT4_LIGHT_POS;
} else if(mParamName.startsWith(lightDir) && findLight(lightDir)) {
paramType = ScriptC_export.const_ShaderParam_FLOAT4_LIGHT_DIR;
}
return paramType;
}
void initLocalData() {
mData.type = getTypeFromName();
if (mCamera != null) {
mData.camera = mCamera.getRSData().getAllocation();
}
if (mLight != null) {
mData.light = mLight.getRSData().getAllocation();
}
}
}
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