import java.awt.*; // make of existing graphics code
import java.applet.*; // make of existing applet code
// Create an applet and draw a small circle on
// the screen.
public class Circle extends Applet / this is the applet
{
public void paint(Graphics g) // this does the drawing
{
g.setColor(Color.blue);
g.drawOval(120, 120, 60, 60);
g.drawString("One blue circle", 110, 200);
}
}
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