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TextAttribute.javaAPI DocJava SE 6 API39287Tue Jun 10 00:25:24 BST 2008java.awt.font

TextAttribute

public final class TextAttribute extends java.text.AttributedCharacterIterator.Attribute
The TextAttribute class defines attribute keys and attribute values used for text rendering.

TextAttribute instances are used as attribute keys to identify attributes in {@link java.awt.Font Font}, {@link java.awt.font.TextLayout TextLayout}, {@link java.text.AttributedCharacterIterator AttributedCharacterIterator}, and other classes handling text attributes. Other constants defined in this class can be used as attribute values.

For each text attribute, the documentation provides:

  • the type of its value,
  • the relevant predefined constants, if any
  • the default effect if the attribute is absent
  • the valid values if there are limitations
  • a description of the effect.

Values

  • The values of attributes must always be immutable.
  • Where value limitations are given, any value outside of that set is reserved for future use; the value will be treated as the default.
  • The value null is treated the same as the default value and results in the default behavior.
  • If the value is not of the proper type, the attribute will be ignored.
  • The identity of the value does not matter, only the actual value. For example, TextAttribute.WEIGHT_BOLD and new Float(2.0) indicate the same WEIGHT.
  • Attribute values of type Number (used for WEIGHT, WIDTH, POSTURE, SIZE, JUSTIFICATION, and TRACKING) can vary along their natural range and are not restricted to the predefined constants. Number.floatValue() is used to get the actual value from the Number.
  • The values for WEIGHT, WIDTH, and POSTURE are interpolated by the system, which can select the 'nearest available' font or use other techniques to approximate the user's request.

Summary of attributes

Key Value Type Principal Constants Default Value
{@link #FAMILY} String See Font {@link java.awt.Font#DIALOG DIALOG}, {@link java.awt.Font#DIALOG_INPUT DIALOG_INPUT},
{@link java.awt.Font#SERIF SERIF}, {@link java.awt.Font#SANS_SERIF SANS_SERIF}, and {@link java.awt.Font#MONOSPACED MONOSPACED}.
"Default" (use platform default)
{@link #WEIGHT} Number WEIGHT_REGULAR, WEIGHT_BOLD WEIGHT_REGULAR
{@link #WIDTH} Number WIDTH_CONDENSED, WIDTH_REGULAR,
WIDTH_EXTENDED
WIDTH_REGULAR
{@link #POSTURE} Number POSTURE_REGULAR, POSTURE_OBLIQUE POSTURE_REGULAR
{@link #SIZE} Number none 12.0
{@link #TRANSFORM} {@link TransformAttribute} See TransformAttribute {@link TransformAttribute#IDENTITY IDENTITY} TransformAttribute.IDENTITY
{@link #SUPERSCRIPT} Integer SUPERSCRIPT_SUPER, SUPERSCRIPT_SUB 0 (use the standard glyphs and metrics)
{@link #FONT} {@link java.awt.Font} none null (do not override font resolution)
{@link #CHAR_REPLACEMENT} {@link GraphicAttribute} none null (draw text using font glyphs)
{@link #FOREGROUND} {@link java.awt.Paint} none null (use current graphics paint)
{@link #BACKGROUND} {@link java.awt.Paint} none null (do not render background)
{@link #UNDERLINE} Integer UNDERLINE_ON -1 (do not render underline)
{@link #STRIKETHROUGH} Boolean STRIKETHROUGH_ON false (do not render strikethrough)
{@link #RUN_DIRECTION} Boolean RUN_DIRECTION_LTR
RUN_DIRECTION_RTL
null (use {@link java.text.Bidi} standard default)
{@link #BIDI_EMBEDDING} Integer none 0 (use base line direction)
{@link #JUSTIFICATION} Number JUSTIFICATION_FULL JUSTIFICATION_FULL
{@link #INPUT_METHOD_HIGHLIGHT} {@link java.awt.im.InputMethodHighlight},
{@link java.text.Annotation}
(see class) null (do not apply input highlighting)
{@link #INPUT_METHOD_UNDERLINE} Integer UNDERLINE_LOW_ONE_PIXEL,
UNDERLINE_LOW_TWO_PIXEL
-1 (do not render underline)
{@link #SWAP_COLORS} Boolean SWAP_COLORS_ON false (do not swap colors)
{@link #NUMERIC_SHAPING} {@link java.awt.font.NumericShaper} none null (do not shape digits)
{@link #KERNING} Integer KERNING_ON 0 (do not request kerning)
{@link #LIGATURES} Integer LIGATURES_ON 0 (do not form optional ligatures)
{@link #TRACKING} Number TRACKING_LOOSE, TRACKING_TIGHT 0 (do not add tracking)

see
java.awt.Font
see
java.awt.font.TextLayout
see
java.text.AttributedCharacterIterator

Fields Summary
private static final Map
instanceMap
static final long
serialVersionUID
public static final TextAttribute
FAMILY
Attribute key for the font name. Values are instances of String. The default value is "Default", which causes the platform default font family to be used.

The Font class defines constants for the logical font names {@link java.awt.Font#DIALOG DIALOG}, {@link java.awt.Font#DIALOG_INPUT DIALOG_INPUT}, {@link java.awt.Font#SANS_SERIF SANS_SERIF}, {@link java.awt.Font#SERIF SERIF}, and {@link java.awt.Font#MONOSPACED MONOSPACED}.

This defines the value passed as name to the Font constructor. Both logical and physical font names are allowed. If a font with the requested name is not found, the default font is used.

Note: This attribute is unfortunately misnamed, as it specifies the face name and not just the family. Thus values such as "Lucida Sans Bold" will select that face if it exists. Note, though, that if the requested face does not exist, the default will be used with regular weight. The "Bold" in the name is part of the face name, not a separate request that the font's weight be bold.

public static final TextAttribute
WEIGHT
Attribute key for the weight of a font. Values are instances of Number. The default value is WEIGHT_REGULAR.

Several constant values are provided, see {@link #WEIGHT_EXTRA_LIGHT}, {@link #WEIGHT_LIGHT}, {@link #WEIGHT_DEMILIGHT}, {@link #WEIGHT_REGULAR}, {@link #WEIGHT_SEMIBOLD}, {@link #WEIGHT_MEDIUM}, {@link #WEIGHT_DEMIBOLD}, {@link #WEIGHT_BOLD}, {@link #WEIGHT_HEAVY}, {@link #WEIGHT_EXTRABOLD}, and {@link #WEIGHT_ULTRABOLD}. The value WEIGHT_BOLD corresponds to the style value Font.BOLD as passed to the Font constructor.

The value is roughly the ratio of the stem width to that of the regular weight.

The system can interpolate the provided value.

public static final Float
WEIGHT_EXTRA_LIGHT
The lightest predefined weight.
public static final Float
WEIGHT_LIGHT
The standard light weight.
public static final Float
WEIGHT_DEMILIGHT
An intermediate weight between WEIGHT_LIGHT and WEIGHT_STANDARD.
public static final Float
WEIGHT_REGULAR
The standard weight. This is the default value for WEIGHT.
public static final Float
WEIGHT_SEMIBOLD
A moderately heavier weight than WEIGHT_REGULAR.
public static final Float
WEIGHT_MEDIUM
An intermediate weight between WEIGHT_REGULAR and WEIGHT_BOLD.
public static final Float
WEIGHT_DEMIBOLD
A moderately lighter weight than WEIGHT_BOLD.
public static final Float
WEIGHT_BOLD
The standard bold weight.
public static final Float
WEIGHT_HEAVY
A moderately heavier weight than WEIGHT_BOLD.
public static final Float
WEIGHT_EXTRABOLD
An extra heavy weight.
public static final Float
WEIGHT_ULTRABOLD
The heaviest predefined weight.
public static final TextAttribute
WIDTH
Attribute key for the width of a font. Values are instances of Number. The default value is WIDTH_REGULAR.

Several constant values are provided, see {@link #WIDTH_CONDENSED}, {@link #WIDTH_SEMI_CONDENSED}, {@link #WIDTH_REGULAR}, {@link #WIDTH_SEMI_EXTENDED}, {@link #WIDTH_EXTENDED}.

The value is roughly the ratio of the advance width to that of the regular width.

The system can interpolate the provided value.

public static final Float
WIDTH_CONDENSED
The most condensed predefined width.
public static final Float
WIDTH_SEMI_CONDENSED
A moderately condensed width.
public static final Float
WIDTH_REGULAR
The standard width. This is the default value for WIDTH.
public static final Float
WIDTH_SEMI_EXTENDED
A moderately extended width.
public static final Float
WIDTH_EXTENDED
The most extended predefined width.
public static final TextAttribute
POSTURE
Attribute key for the posture of a font. Values are instances of Number. The default value is POSTURE_REGULAR.

Two constant values are provided, {@link #POSTURE_REGULAR} and {@link #POSTURE_OBLIQUE}. The value POSTURE_OBLIQUE corresponds to the style value Font.ITALIC as passed to the Font constructor.

The value is roughly the slope of the stems of the font, expressed as the run over the rise. Positive values lean right.

The system can interpolate the provided value.

This will affect the font's italic angle as returned by Font.getItalicAngle.

public static final Float
POSTURE_REGULAR
The standard posture, upright. This is the default value for POSTURE.
public static final Float
POSTURE_OBLIQUE
The standard italic posture.
public static final TextAttribute
SIZE
Attribute key for the font size. Values are instances of Number. The default value is 12pt.

This corresponds to the size parameter to the Font constructor.

Very large or small sizes will impact rendering performance, and the rendering system might not render text at these sizes. Negative sizes are illegal and result in the default size.

Note that the appearance and metrics of a 12pt font with a 2x transform might be different than that of a 24 point font with no transform.

public static final TextAttribute
TRANSFORM
Attribute key for the transform of a font. Values are instances of TransformAttribute. The default value is TransformAttribute.IDENTITY.

The TransformAttribute class defines the constant {@link TransformAttribute#IDENTITY IDENTITY}.

This corresponds to the transform passed to Font.deriveFont(AffineTransform). Since that transform is mutable and TextAttribute values must not be, the TransformAttribute wrapper class is used.

The primary intent is to support scaling and skewing, though other effects are possible.

Some transforms will cause the baseline to be rotated and/or shifted. The text and the baseline are transformed together so that the text follows the new baseline. For example, with text on a horizontal baseline, the new baseline follows the direction of the unit x vector passed through the transform. Text metrics are measured against this new baseline. So, for example, with other things being equal, text rendered with a rotated TRANSFORM and an unrotated TRANSFORM will measure as having the same ascent, descent, and advance.

In styled text, the baselines for each such run are aligned one after the other to potentially create a non-linear baseline for the entire run of text. For more information, see {@link TextLayout#getLayoutPath}.

public static final TextAttribute
SUPERSCRIPT
Attribute key for superscripting and subscripting. Values are instances of Integer. The default value is 0, which means that no superscript or subscript is used.

Two constant values are provided, see {@link #SUPERSCRIPT_SUPER} and {@link #SUPERSCRIPT_SUB}. These have the values 1 and -1 respectively. Values of greater magnitude define greater levels of superscript or subscripting, for example, 2 corresponds to super-superscript, 3 to super-super-superscript, and similarly for negative values and subscript, up to a level of 7 (or -7). Values beyond this range are reserved; behavior is platform-dependent.

SUPERSCRIPT can impact the ascent and descent of a font. The ascent and descent can never become negative, however.

public static final Integer
SUPERSCRIPT_SUPER
Standard superscript.
public static final Integer
SUPERSCRIPT_SUB
Standard subscript.
public static final TextAttribute
FONT
Attribute key used to provide the font to use to render text. Values are instances of {@link java.awt.Font}. The default value is null, indicating that normal resolution of a Font from attributes should be performed.

TextLayout and AttributedCharacterIterator work in terms of Maps of TextAttributes. Normally, all the attributes are examined and used to select and configure a Font instance. If a FONT attribute is present, though, its associated Font will be used. This provides a way for users to override the resolution of font attributes into a Font, or force use of a particular Font instance. This also allows users to specify subclasses of Font in cases where a Font can be subclassed.

FONT is used for special situations where clients already have a Font instance but still need to use Map-based APIs. Typically, there will be no other attributes in the Map except the FONT attribute. With Map-based APIs the common case is to specify all attributes individually, so FONT is not needed or desireable.

However, if both FONT and other attributes are present in the Map, the rendering system will merge the attributes defined in the Font with the additional attributes. This merging process classifies TextAttributes into two groups. One group, the 'primary' group, is considered fundamental to the selection and metric behavior of a font. These attributes are FAMILY, WEIGHT, WIDTH, POSTURE, SIZE, TRANSFORM, SUPERSCRIPT, and TRACKING. The other group, the 'secondary' group, consists of all other defined attributes, with the exception of FONT itself.

To generate the new Map, first the Font is obtained from the FONT attribute, and all of its attributes extracted into a new Map. Then only the secondary attributes from the original Map are added to those in the new Map. Thus the values of primary attributes come solely from the Font, and the values of secondary attributes originate with the Font but can be overridden by other values in the Map.

Note:Font's Map-based constructor and deriveFont methods do not process the FONT attribute, as these are used to create new Font objects. Instead, {@link java.awt.Font#getFont(Map) Font.getFont(Map)} should be used to handle the FONT attribute.

public static final TextAttribute
CHAR_REPLACEMENT
Attribute key for a user-defined glyph to display in lieu of the font's standard glyph for a character. Values are intances of GraphicAttribute. The default value is null, indicating that the standard glyphs provided by the font should be used.

This attribute is used to reserve space for a graphic or other component embedded in a line of text. It is required for correct positioning of 'inline' components within a line when bidirectional reordering (see {@link java.text.Bidi}) is performed. Each character (Unicode code point) will be rendered using the provided GraphicAttribute. Typically, the characters to which this attribute is applied should be \uFFFC.

The GraphicAttribute determines the logical and visual bounds of the text; the actual Font values are ignored.

public static final TextAttribute
FOREGROUND
Attribute key for the paint used to render the text. Values are instances of Paint. The default value is null, indicating that the Paint set on the Graphics2D at the time of rendering is used.

Glyphs will be rendered using this Paint regardless of the Paint value set on the Graphics (but see {@link #SWAP_COLORS}).

public static final TextAttribute
BACKGROUND
Attribute key for the paint used to render the background of the text. Values are instances of Paint. The default value is null, indicating that the background should not be rendered.

The logical bounds of the text will be filled using this Paint, and then the text will be rendered on top of it (but see {@link #SWAP_COLORS}).

The visual bounds of the text is extended to include the logical bounds, if necessary. The outline is not affected.

public static final TextAttribute
UNDERLINE
Attribute key for underline. Values are instances of Integer. The default value is -1, which means no underline.

The constant value {@link #UNDERLINE_ON} is provided.

The underline affects both the visual bounds and the outline of the text.

public static final Integer
UNDERLINE_ON
Standard underline.
public static final TextAttribute
STRIKETHROUGH
Attribute key for strikethrough. Values are instances of Boolean. The default value is false, which means no strikethrough.

The constant value {@link #STRIKETHROUGH_ON} is provided.

The strikethrough affects both the visual bounds and the outline of the text.

public static final Boolean
STRIKETHROUGH_ON
A single strikethrough.
public static final TextAttribute
RUN_DIRECTION
Attribute key for the run direction of the line. Values are instances of Boolean. The default value is null, which indicates that the standard Bidi algorithm for determining run direction should be used with the value {@link java.text.Bidi#DIRECTION_DEFAULT_LEFT_TO_RIGHT}.

The constants {@link #RUN_DIRECTION_RTL} and {@link #RUN_DIRECTION_LTR} are provided.

This determines the value passed to the {@link java.text.Bidi} constructor to select the primary direction of the text in the paragraph.

Note: This attribute should have the same value for all the text in a paragraph, otherwise the behavior is undetermined.

public static final Boolean
RUN_DIRECTION_LTR
Left-to-right run direction.
public static final Boolean
RUN_DIRECTION_RTL
Right-to-left run direction.
public static final TextAttribute
BIDI_EMBEDDING
Attribute key for the embedding level of the text. Values are instances of Integer. The default value is null, indicating that the the Bidirectional algorithm should run without explicit embeddings.

Positive values 1 through 61 are embedding levels, negative values -1 through -61 are override levels. The value 0 means that the base line direction is used. These levels are passed in the embedding levels array to the {@link java.text.Bidi} constructor.

Note: When this attribute is present anywhere in a paragraph, then any Unicode bidi control characters (RLO, LRO, RLE, LRE, and PDF) in the paragraph are disregarded, and runs of text where this attribute is not present are treated as though it were present and had the value 0.

public static final TextAttribute
JUSTIFICATION
Attribute key for the justification of a paragraph. Values are instances of Number. The default value is 1, indicating that justification should use the full width provided. Values are pinned to the range [0..1].

The constants {@link #JUSTIFICATION_FULL} and {@link #JUSTIFICATION_NONE} are provided.

Specifies the fraction of the extra space to use when justification is requested on a TextLayout. For example, if the line is 50 points wide and it is requested to justify to 70 points, a value of 0.75 will pad to use three-quarters of the remaining space, or 15 points, so that the resulting line will be 65 points in length.

Note: This should have the same value for all the text in a paragraph, otherwise the behavior is undetermined.

public static final Float
JUSTIFICATION_FULL
Justify the line to the full requested width. This is the default value for JUSTIFICATION.
public static final Float
JUSTIFICATION_NONE
Do not allow the line to be justified.
public static final TextAttribute
INPUT_METHOD_HIGHLIGHT
Attribute key for input method highlight styles.

Values are instances of {@link java.awt.im.InputMethodHighlight} or {@link java.text.Annotation}. The default value is null, which means that input method styles should not be applied before rendering.

If adjacent runs of text with the same InputMethodHighlight need to be rendered separately, the InputMethodHighlights should be wrapped in Annotation instances.

Input method highlights are used while text is being composed by an input method. Text editing components should retain them even if they generally only deal with unstyled text, and make them available to the drawing routines.

public static final TextAttribute
INPUT_METHOD_UNDERLINE
Attribute key for input method underlines. Values are instances of Integer. The default value is -1, which means no underline.

Several constant values are provided, see {@link #UNDERLINE_LOW_ONE_PIXEL}, {@link #UNDERLINE_LOW_TWO_PIXEL}, {@link #UNDERLINE_LOW_DOTTED}, {@link #UNDERLINE_LOW_GRAY}, and {@link #UNDERLINE_LOW_DASHED}.

This may be used in conjunction with {@link #UNDERLINE} if desired. The primary purpose is for use by input methods. Other use of these underlines for simple ornamentation might confuse users.

The input method underline affects both the visual bounds and the outline of the text.

public static final Integer
UNDERLINE_LOW_ONE_PIXEL
Single pixel solid low underline.
public static final Integer
UNDERLINE_LOW_TWO_PIXEL
Double pixel solid low underline.
public static final Integer
UNDERLINE_LOW_DOTTED
Single pixel dotted low underline.
public static final Integer
UNDERLINE_LOW_GRAY
Double pixel gray low underline.
public static final Integer
UNDERLINE_LOW_DASHED
Single pixel dashed low underline.
public static final TextAttribute
SWAP_COLORS
Attribute key for swapping foreground and background Paints. Values are instances of Boolean. The default value is false, which means do not swap colors.

The constant value {@link #SWAP_COLORS_ON} is defined.

If the {@link #FOREGROUND} attribute is set, its Paint will be used as the background, otherwise the Paint currently on the Graphics will be used. If the {@link #BACKGROUND} attribute is set, its Paint will be used as the foreground, otherwise the system will find a contrasting color to the (resolved) background so that the text will be visible.

public static final Boolean
SWAP_COLORS_ON
Swap foreground and background.
public static final TextAttribute
NUMERIC_SHAPING
Attribute key for converting ASCII decimal digits to other decimal ranges. Values are instances of {@link NumericShaper}. The default is null, which means do not perform numeric shaping.

When a numeric shaper is defined, the text is first processed by the shaper before any other analysis of the text is performed.

Note: This should have the same value for all the text in the paragraph, otherwise the behavior is undetermined.

public static final TextAttribute
KERNING
Attribute key to request kerning. Values are instances of Integer. The default value is 0, which does not request kerning.

The constant value {@link #KERNING_ON} is provided.

The default advances of single characters are not appropriate for some character sequences, for example "To" or "AWAY". Without kerning the adjacent characters appear to be separated by too much space. Kerning causes selected sequences of characters to be spaced differently for a more pleasing visual appearance.

public static final Integer
KERNING_ON
Request standard kerning.
public static final TextAttribute
LIGATURES
Attribute key for enabling optional ligatures. Values are instances of Integer. The default value is 0, which means do not use optional ligatures.

The constant value {@link #LIGATURES_ON} is defined.

Ligatures required by the writing system are always enabled.

public static final Integer
LIGATURES_ON
Request standard optional ligatures.
public static final TextAttribute
TRACKING
Attribute key to control tracking. Values are instances of Number. The default value is 0, which means no additional tracking.

The constant values {@link #TRACKING_TIGHT} and {@link #TRACKING_LOOSE} are provided.

The tracking value is multiplied by the font point size and passed through the font transform to determine an additional amount to add to the advance of each glyph cluster. Positive tracking values will inhibit formation of optional ligatures. Tracking values are typically between -0.1 and 0.3; values outside this range are generally not desireable.

public static final Float
TRACKING_TIGHT
Perform tight tracking.
public static final Float
TRACKING_LOOSE
Perform loose tracking.
Constructors Summary
protected TextAttribute(String name)
Constructs a TextAttribute with the specified name.

param
name the attribute name to assign to this TextAttribute


                           
       
        super(name);
        if (this.getClass() == TextAttribute.class) {
            instanceMap.put(name, this);
        }
    
Methods Summary
protected java.lang.ObjectreadResolve()
Resolves instances being deserialized to the predefined constants.

        if (this.getClass() != TextAttribute.class) {
            throw new InvalidObjectException(
		"subclass didn't correctly implement readResolve");
        }
        
        TextAttribute instance = (TextAttribute) instanceMap.get(getName());
        if (instance != null) {
            return instance;
        } else {
            throw new InvalidObjectException("unknown attribute name");
        }