Methods Summary |
---|
public void | actionPerformed(java.awt.event.ActionEvent event)
//PLAY BUTTON
Object source = event.getSource();
if (source == playOnce) {
if (onceClip == null) {
//Try to get the AudioClip.
onceClip = soundList.getClip(onceFile);
}
if (onceClip != null) { //If the sound is loaded:
onceClip.play(); //Play it once.
showStatus("Playing sound " + onceFile + ".");
} else {
showStatus("Sound " + onceFile + " not loaded yet.");
}
return;
}
//START LOOP BUTTON
if (source == startLoop) {
if (loopClip == null) {
//Try to get the AudioClip.
loopClip = soundList.getClip(loopFile);
}
if (loopClip != null) { //If the sound is loaded:
looping = true;
loopClip.loop(); //Start the sound loop.
stopLoop.setEnabled(true); //Enable stop button.
startLoop.setEnabled(false); //Disable start button.
showStatus("Playing sound " + loopFile + " continuously.");
} else {
showStatus("Sound " + loopFile + " not loaded yet.");
}
return;
}
//STOP LOOP BUTTON
if (source == stopLoop) {
if (looping) {
looping = false;
loopClip.stop(); //Stop the sound loop.
startLoop.setEnabled(true); //Enable start button.
stopLoop.setEnabled(false); //Disable stop button.
}
showStatus("Stopped playing sound " + loopFile + ".");
return;
}
//RELOAD BUTTON
if (source == reload) {
if (looping) { //Stop the sound loop.
looping = false;
loopClip.stop();
startLoop.setEnabled(true); //Enable start button.
stopLoop.setEnabled(false); //Disable stop button.
}
loopClip = null; //Reset AudioClip to null.
onceClip = null; //Reset AudioClip to null.
startLoadingSounds();
showStatus("Reloading all sounds.");
return;
}
|
public void | init()
playOnce = new Button("Bark!");
playOnce.addActionListener(this);
add(playOnce);
startLoop = new Button("Start sound loop");
stopLoop = new Button("Stop sound loop");
stopLoop.setEnabled(false);
startLoop.addActionListener(this);
add(startLoop);
stopLoop.addActionListener(this);
add(stopLoop);
reload = new Button("Reload sounds");
reload.addActionListener(this);
add(reload);
startLoadingSounds();
|
public void | start()
if (looping) {
loopClip.loop(); //Restart the sound loop.
}
|
void | startLoadingSounds()
//Start asynchronous sound loading.
soundList = new SoundList(this, getCodeBase());
soundList.startLoading(loopFile);
soundList.startLoading(onceFile);
|
public void | stop()
onceClip.stop(); //Cut short the one-time sound.
if (looping) {
loopClip.stop(); //Stop the sound loop.
}
|