FileDocCategorySizeDatePackage
CubeRenderer.javaAPI DocAndroid 5.1 API3710Thu Mar 12 22:22:42 GMT 2015com.android.accessorydisplay.source.presentation

CubeRenderer

public class CubeRenderer extends Object implements GLSurfaceView.Renderer
Render a pair of tumbling cubes.

Fields Summary
private boolean
mTranslucentBackground
private Cube
mCube
private float
mAngle
private float
mScale
private boolean
mExploding
Constructors Summary
public CubeRenderer(boolean useTranslucentBackground)


       
        mTranslucentBackground = useTranslucentBackground;
        mCube = new Cube();
    
Methods Summary
public voidexplode()

        mExploding = true;
    
public voidonDrawFrame(javax.microedition.khronos.opengles.GL10 gl)

        /*
         * Usually, the first thing one might want to do is to clear
         * the screen. The most efficient way of doing this is to use
         * glClear().
         */

        gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

        /*
         * Now we're ready to draw some 3D objects
         */

        gl.glMatrixMode(GL10.GL_MODELVIEW);
        gl.glLoadIdentity();
        gl.glTranslatef(0, 0, -3.0f);
        gl.glRotatef(mAngle,        0, 1, 0);
        gl.glRotatef(mAngle*0.25f,  1, 0, 0);

        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
        gl.glEnableClientState(GL10.GL_COLOR_ARRAY);

        gl.glScalef(mScale, mScale, mScale);
        mCube.draw(gl);

        gl.glRotatef(mAngle*2.0f, 0, 1, 1);
        gl.glTranslatef(0.5f, 0.5f, 0.5f);

        mCube.draw(gl);

        mAngle += 1.2f;

        if (mExploding) {
            mScale *= 1.02f;
            if (mScale > 4.0f) {
                mScale = 1.0f;
                mExploding = false;
            }
        }
    
public voidonSurfaceChanged(javax.microedition.khronos.opengles.GL10 gl, int width, int height)

         gl.glViewport(0, 0, width, height);

         /*
          * Set our projection matrix. This doesn't have to be done
          * each time we draw, but usually a new projection needs to
          * be set when the viewport is resized.
          */

         float ratio = (float) width / height;
         gl.glMatrixMode(GL10.GL_PROJECTION);
         gl.glLoadIdentity();
         gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
    
public voidonSurfaceCreated(javax.microedition.khronos.opengles.GL10 gl, javax.microedition.khronos.egl.EGLConfig config)

        /*
         * By default, OpenGL enables features that improve quality
         * but reduce performance. One might want to tweak that
         * especially on software renderer.
         */
        gl.glDisable(GL10.GL_DITHER);

        /*
         * Some one-time OpenGL initialization can be made here
         * probably based on features of this particular context
         */
         gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
                 GL10.GL_FASTEST);

         if (mTranslucentBackground) {
             gl.glClearColor(0,0,0,0);
         } else {
             gl.glClearColor(1,1,1,1);
         }
         gl.glEnable(GL10.GL_CULL_FACE);
         gl.glShadeModel(GL10.GL_SMOOTH);
         gl.glEnable(GL10.GL_DEPTH_TEST);