Methods Summary |
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public boolean | action(java.awt.Event event, java.lang.Object arg)
//PLAY BUTTON
if (event.target == playOnce) {
if (onceClip == null) {
//Try to get the AudioClip.
onceClip = soundList.getClip(onceFile);
}
if (onceClip != null) { //If the sound is loaded:
onceClip.play(); //Play it once.
showStatus("Playing sound " + onceFile + ".");
} else {
showStatus("Sound " + onceFile + " not loaded yet.");
}
return true;
}
//START LOOP BUTTON
if (event.target == startLoop) {
if (loopClip == null) {
//Try to get the AudioClip.
loopClip = soundList.getClip(loopFile);
}
if (loopClip != null) { //If the sound is loaded:
looping = true;
loopClip.loop(); //Start the sound loop.
stopLoop.enable(); //Enable stop button.
startLoop.disable(); //Disable start button.
showStatus("Playing sound " + loopFile + " continuously.");
} else {
showStatus("Sound " + loopFile + " not loaded yet.");
}
return true;
}
//STOP LOOP BUTTON
if (event.target == stopLoop) {
if (looping) {
looping = false;
loopClip.stop(); //Stop the sound loop.
startLoop.enable(); //Enable start button.
stopLoop.disable(); //Disable stop button.
}
showStatus("Stopped playing sound " + loopFile + ".");
return true;
}
//RELOAD BUTTON
if (event.target == reload) {
if (looping) { //Stop the sound loop.
looping = false;
loopClip.stop();
startLoop.enable(); //Enable start button.
stopLoop.disable(); //Disable stop button.
}
loopClip = null; //Reset AudioClip to null.
onceClip = null; //Reset AudioClip to null.
startLoadingSounds();
showStatus("Reloading all sounds.");
return true;
}
return false; //some event I don't know about...
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public void | init()
playOnce = new Button("Bark!");
add(playOnce);
startLoop = new Button("Start sound loop");
stopLoop = new Button("Stop sound loop");
stopLoop.disable();
add(startLoop);
add(stopLoop);
reload = new Button("Reload sounds");
add(reload);
validate();
startLoadingSounds();
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public void | start()
if (looping) {
loopClip.loop(); //Restart the sound loop.
}
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void | startLoadingSounds()
//Start asynchronous sound loading.
soundList = new SoundList(this, getCodeBase());
soundList.startLoading(loopFile);
soundList.startLoading(onceFile);
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public void | stop()
//If one-time sound were long, we'd stop it here, too.
if (looping) {
loopClip.stop(); //Stop the sound loop.
}
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