The dispatching strategy is to wait until there are events in the buffer
to process. After having processed an event, we release the monitor
(variable bf) so that new events can be placed in the buffer, instead of
keeping the monitor and processing the remaining events in the buffer.
Other approaches might yield better results.
//Category cat = Category.getInstance(Dispatcher.class.getName());
LoggingEvent event;
while (true) {
synchronized (bf) {
if (bf.length() == 0) {
// Exit loop if interrupted but only if the the buffer is empty.
if (interrupted) {
//cat.info("Exiting.");
break;
}
try {
//LogLog.debug("Waiting for new event to dispatch.");
bf.wait();
} catch (InterruptedException e) {
break;
}
}
event = bf.get();
if (bf.wasFull()) {
//LogLog.debug("Notifying AsyncAppender about freed space.");
bf.notify();
}
}
// synchronized
synchronized (container.aai) {
if ((aai != null) && (event != null)) {
aai.appendLoopOnAppenders(event);
}
}
}
// while
// close and remove all appenders
aai.removeAllAppenders();