Rotate3dAnimationpublic class Rotate3dAnimation extends android.view.animation.Animation An animation that rotates the view on the Y axis between two specified angles.
This animation also adds a translation on the Z axis (depth) to improve the effect. |
Fields Summary |
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private final float | mFromDegrees | private final float | mToDegrees | private final float | mCenterX | private final float | mCenterY | private final float | mDepthZ | private final boolean | mReverse | private android.graphics.Camera | mCamera |
Constructors Summary |
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public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX, float centerY, float depthZ, boolean reverse)Creates a new 3D rotation on the Y axis. The rotation is defined by its
start angle and its end angle. Both angles are in degrees. The rotation
is performed around a center point on the 2D space, definied by a pair
of X and Y coordinates, called centerX and centerY. When the animation
starts, a translation on the Z axis (depth) is performed. The length
of the translation can be specified, as well as whether the translation
should be reversed in time.
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
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Methods Summary |
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protected void | applyTransformation(float interpolatedTime, android.view.animation.Transformation t)
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
| public void | initialize(int width, int height, int parentWidth, int parentHeight)
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
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