GeneralPathpublic final class GeneralPath extends Path2D$Float The {@code GeneralPath} class represents a geometric path
constructed from straight lines, and quadratic and cubic
(Bézier) curves. It can contain multiple subpaths.
{@code GeneralPath} is a legacy final class which exactly
implements the behavior of its superclass {@link Path2D.Float}.
Together with {@link Path2D.Double}, the {@link Path2D} classes
provide full implementations of a general geometric path that
support all of the functionality of the {@link Shape} and
{@link PathIterator} interfaces with the ability to explicitly
select different levels of internal coordinate precision.
Use {@code Path2D.Float} (or this legacy {@code GeneralPath}
subclass) when dealing with data that can be represented
and used with floating point precision. Use {@code Path2D.Double}
for data that requires the accuracy or range of double precision. |
Fields Summary |
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private static final long | serialVersionUID |
Constructors Summary |
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public GeneralPath()Constructs a new empty single precision {@code GeneralPath} object
with a default winding rule of {@link #WIND_NON_ZERO}.
super(WIND_NON_ZERO, INIT_SIZE);
| public GeneralPath(int rule)Constructs a new GeneralPath object with the specified
winding rule to control operations that require the interior of the
path to be defined.
super(rule, INIT_SIZE);
| public GeneralPath(int rule, int initialCapacity)Constructs a new GeneralPath object with the specified
winding rule and the specified initial capacity to store path
coordinates.
This number is an initial guess as to how many path segments
will be added to the path, but the storage is expanded as
needed to store whatever path segments are added.
super(rule, initialCapacity);
| public GeneralPath(Shape s)Constructs a new GeneralPath object from an arbitrary
{@link Shape} object.
All of the initial geometry and the winding rule for this path are
taken from the specified Shape object.
super(s, null);
| GeneralPath(int windingRule, byte[] pointTypes, int numTypes, float[] pointCoords, int numCoords)
// used to construct from native
this.windingRule = windingRule;
this.pointTypes = pointTypes;
this.numTypes = numTypes;
this.floatCoords = pointCoords;
this.numCoords = numCoords;
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