MouseEventpublic class MouseEvent extends InputEvent An event which indicates that a mouse action occurred in a component.
A mouse action is considered to occur in a particular component if and only
if the mouse cursor is over the unobscured part of the component's bounds
when the action happens.
For lightweight components, such as Swing's components, mouse events
are only dispatched to the component if the mouse event type has been
enabled on the component. A mouse event type is enabled by adding the
appropriate mouse-based {@code EventListener} to the component
({@link MouseListener} or {@link MouseMotionListener}), or by invoking
{@link Component#enableEvents(long)} with the appropriate mask parameter
({@code AWTEvent.MOUSE_EVENT_MASK} or {@code AWTEvent.MOUSE_MOTION_EVENT_MASK}).
If the mouse event type has not been enabled on the component, the
corresponding mouse events are dispatched to the first ancestor that
has enabled the mouse event type.
For example, if a {@code MouseListener} has been added to a component, or
{@code enableEvents(AWTEvent.MOUSE_EVENT_MASK)} has been invoked, then all
the events defined by {@code MouseListener} are dispatched to the component.
On the other hand, if a {@code MouseMotionListener} has not been added and
{@code enableEvents} has not been invoked with
{@code AWTEvent.MOUSE_MOTION_EVENT_MASK}, then mouse motion events are not
dispatched to the component. Instead the mouse motion events are
dispatched to the first ancestors that has enabled mouse motion
events.
This low-level event is generated by a component object for:
- Mouse Events
- a mouse button is pressed
- a mouse button is released
- a mouse button is clicked (pressed and released)
- the mouse cursor enters the unobscured part of component's geometry
- the mouse cursor exits the unobscured part of component's geometry
- Mouse Motion Events
- the mouse is moved
- the mouse is dragged
A MouseEvent object is passed to every
MouseListener
or MouseAdapter object which is registered to receive
the "interesting" mouse events using the component's
addMouseListener method.
(MouseAdapter objects implement the
MouseListener interface.) Each such listener object
gets a MouseEvent containing the mouse event.
A MouseEvent object is also passed to every
MouseMotionListener or
MouseMotionAdapter object which is registered to receive
mouse motion events using the component's
addMouseMotionListener
method. (MouseMotionAdapter objects implement the
MouseMotionListener interface.) Each such listener object
gets a MouseEvent containing the mouse motion event.
When a mouse button is clicked, events are generated and sent to the
registered MouseListener s.
The state of modal keys can be retrieved using {@link InputEvent#getModifiers}
and {@link InputEvent#getModifiersEx}.
The button mask returned by {@link InputEvent#getModifiers} reflects
only the button that changed state, not the current state of all buttons.
(Note: Due to overlap in the values of ALT_MASK/BUTTON2_MASK and
META_MASK/BUTTON3_MASK, this is not always true for mouse events involving
modifier keys).
To get the state of all buttons and modifier keys, use
{@link InputEvent#getModifiersEx}.
The button which has changed state is returned by {@link MouseEvent#getButton}
For example, if the first mouse button is pressed, events are sent in the
following order:
id modifiers button
MOUSE_PRESSED : BUTTON1_MASK BUTTON1
MOUSE_RELEASED : BUTTON1_MASK BUTTON1
MOUSE_CLICKED : BUTTON1_MASK BUTTON1
When multiple mouse buttons are pressed, each press, release, and click
results in a separate event.
For example, if the user presses button 1 followed by
button 2, and then releases them in the same order,
the following sequence of events is generated:
id modifiers button
MOUSE_PRESSED : BUTTON1_MASK BUTTON1
MOUSE_PRESSED : BUTTON2_MASK BUTTON2
MOUSE_RELEASED : BUTTON1_MASK BUTTON1
MOUSE_CLICKED : BUTTON1_MASK BUTTON1
MOUSE_RELEASED : BUTTON2_MASK BUTTON2
MOUSE_CLICKED : BUTTON2_MASK BUTTON2
If button 2 is released first, the
MOUSE_RELEASED /MOUSE_CLICKED pair
for BUTTON2_MASK arrives first,
followed by the pair for BUTTON1_MASK .
MOUSE_DRAGGED events are delivered to the Component
in which the mouse button was pressed until the mouse button is released
(regardless of whether the mouse position is within the bounds of the
Component ). Due to platform-dependent Drag&Drop implementations,
MOUSE_DRAGGED events may not be delivered during a native
Drag&Drop operation.
In a multi-screen environment mouse drag events are delivered to the
Component even if the mouse position is outside the bounds of the
GraphicsConfiguration associated with that
Component . However, the reported position for mouse drag events
in this case may differ from the actual mouse position:
- In a multi-screen environment without a virtual device:
The reported coordinates for mouse drag events are clipped to fit within the
bounds of the GraphicsConfiguration associated with
the Component .
- In a multi-screen environment with a virtual device:
The reported coordinates for mouse drag events are clipped to fit within the
bounds of the virtual device associated with the Component .
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Fields Summary |
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public static final int | MOUSE_FIRSTThe first number in the range of ids used for mouse events. | public static final int | MOUSE_LASTThe last number in the range of ids used for mouse events. | public static final int | MOUSE_CLICKEDThe "mouse clicked" event. This MouseEvent
occurs when a mouse button is pressed and released. | public static final int | MOUSE_PRESSEDThe "mouse pressed" event. This MouseEvent
occurs when a mouse button is pushed down. | public static final int | MOUSE_RELEASEDThe "mouse released" event. This MouseEvent
occurs when a mouse button is let up. | public static final int | MOUSE_MOVEDThe "mouse moved" event. This MouseEvent
occurs when the mouse position changes. | public static final int | MOUSE_ENTEREDThe "mouse entered" event. This MouseEvent
occurs when the mouse cursor enters the unobscured part of component's
geometry. | public static final int | MOUSE_EXITEDThe "mouse exited" event. This MouseEvent
occurs when the mouse cursor exits the unobscured part of component's
geometry. | public static final int | MOUSE_DRAGGEDThe "mouse dragged" event. This MouseEvent
occurs when the mouse position changes while a mouse button is pressed. | public static final int | MOUSE_WHEELThe "mouse wheel" event. This is the only MouseWheelEvent .
It occurs when a mouse equipped with a wheel has its wheel rotated. | public static final int | NOBUTTONIndicates no mouse buttons; used by {@link #getButton}. | public static final int | BUTTON1Indicates mouse button #1; used by {@link #getButton}. | public static final int | BUTTON2Indicates mouse button #2; used by {@link #getButton}. | public static final int | BUTTON3Indicates mouse button #3; used by {@link #getButton}. | int | xThe mouse event's x coordinate.
The x value is relative to the component that fired the event. | int | yThe mouse event's y coordinate.
The y value is relative to the component that fired the event. | private int | xAbsThe mouse event's x absolute coordinate.
In a virtual device multi-screen environment in which the
desktop area could span multiple physical screen devices,
this coordinate is relative to the virtual coordinate system.
Otherwise, this coordinate is relative to the coordinate system
associated with the Component's GraphicsConfiguration. | private int | yAbsThe mouse event's y absolute coordinate.
In a virtual device multi-screen environment in which the
desktop area could span multiple physical screen devices,
this coordinate is relative to the virtual coordinate system.
Otherwise, this coordinate is relative to the coordinate system
associated with the Component's GraphicsConfiguration. | int | clickCountIndicates the number of quick consecutive clicks of
a mouse button.
clickCount will be valid for only three mouse events :
MOUSE_CLICKED ,
MOUSE_PRESSED and
MOUSE_RELEASED .
For the above, the clickCount will be at least 1.
For all other events the count will be 0. | int | buttonIndicates which, if any, of the mouse buttons has changed state.
The only legal values are the following constants:
NOBUTTON ,
BUTTON1 ,
BUTTON2 or
BUTTON3 . | boolean | popupTriggerA property used to indicate whether a Popup Menu
should appear with a certain gestures.
If popupTrigger = false ,
no popup menu should appear. If it is true
then a popup menu should appear. | private static final long | serialVersionUID |
Constructors Summary |
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public MouseEvent(Component source, int id, long when, int modifiers, int x, int y, int clickCount, boolean popupTrigger, int button)Constructs a MouseEvent object with the
specified source component,
type, modifiers, coordinates, and click count.
Note that passing in an invalid id results in
unspecified behavior. Creating an invalid event (such
as by using more than one of the old _MASKs, or modifier/button
values which don't match) results in unspecified behavior.
An invocation of the form
MouseEvent(source, id, when, modifiers, x, y, clickCount, popupTrigger, button)
behaves in exactly the same way as the invocation
{@link #MouseEvent(Component, int, long, int, int, int,
int, int, int, boolean, int) MouseEvent}(source, id, when, modifiers,
x, y, xAbs, yAbs, clickCount, popupTrigger, button)
where xAbs and yAbs defines as source's location on screen plus
relative coordinates x and y.
xAbs and yAbs are set to zero if the source is not showing.
This method throws an
IllegalArgumentException if source
is null .
this(source, id, when, modifiers, x, y, 0, 0, clickCount, popupTrigger, button);
Point eventLocationOnScreen = new Point(0, 0);
try {
eventLocationOnScreen = source.getLocationOnScreen();
this.xAbs = eventLocationOnScreen.x + x;
this.yAbs = eventLocationOnScreen.y + y;
} catch (IllegalComponentStateException e){
this.xAbs = 0;
this.yAbs = 0;
}
| public MouseEvent(Component source, int id, long when, int modifiers, int x, int y, int clickCount, boolean popupTrigger)Constructs a MouseEvent object with the
specified source component,
type, modifiers, coordinates, and click count.
Note that passing in an invalid id results in
unspecified behavior.
An invocation of the form
MouseEvent(source, id, when, modifiers, x, y, clickCount, popupTrigger)
behaves in exactly the same way as the invocation
{@link #MouseEvent(Component, int, long, int, int, int,
int, int, int, boolean, int) MouseEvent}(source, id, when, modifiers,
x, y, xAbs, yAbs, clickCount, popupTrigger, MouseEvent.NOBUTTON)
where xAbs and yAbs defines as source's location on screen plus
relative coordinates x and y.
xAbs and yAbs are set to zero if the source is not showing.
This method throws an IllegalArgumentException
if source is null .
this(source, id, when, modifiers, x, y, clickCount, popupTrigger, NOBUTTON);
| public MouseEvent(Component source, int id, long when, int modifiers, int x, int y, int xAbs, int yAbs, int clickCount, boolean popupTrigger, int button)Constructs a MouseEvent object with the
specified source component,
type, modifiers, coordinates, absolute coordinates, and click count.
Note that passing in an invalid id results in
unspecified behavior. Creating an invalid event (such
as by using more than one of the old _MASKs, or modifier/button
values which don't match) results in unspecified behavior.
Even if inconsistent values for relative and absolute coordinates are
passed to the constructor, the mouse event instance is still
created and no exception is thrown.
This method throws an
IllegalArgumentException if source
is null .
super(source, id, when, modifiers);
this.x = x;
this.y = y;
this.xAbs = xAbs;
this.yAbs = yAbs;
this.clickCount = clickCount;
this.popupTrigger = popupTrigger;
if (button < NOBUTTON || button >BUTTON3) {
throw new IllegalArgumentException("Invalid button value");
}
this.button = button;
if ((getModifiers() != 0) && (getModifiersEx() == 0)) {
setNewModifiers();
} else if ((getModifiers() == 0) &&
(getModifiersEx() != 0 || button != NOBUTTON))
{
setOldModifiers();
}
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Methods Summary |
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public int | getButton()Returns which, if any, of the mouse buttons has changed state.
return button;
| public int | getClickCount()Returns the number of mouse clicks associated with this event.
return clickCount;
| public java.awt.Point | getLocationOnScreen()Returns the absolute x, y position of the event.
In a virtual device multi-screen environment in which the
desktop area could span multiple physical screen devices,
these coordinates are relative to the virtual coordinate system.
Otherwise, these coordinates are relative to the coordinate system
associated with the Component's GraphicsConfiguration.
/* ensure that the necessary native libraries are loaded */
NativeLibLoader.loadLibraries();
if (!GraphicsEnvironment.isHeadless()) {
initIDs();
}
return new Point(xAbs, yAbs);
| public static java.lang.String | getMouseModifiersText(int modifiers)Returns a String describing the modifier keys and
mouse buttons that were down during the event, such as "Shift",
or "Ctrl+Shift". These strings can be localized by changing
the awt.properties file.
Note that InputEvent.ALT_MASK and
InputEvent.BUTTON2_MASK have the same value,
so the string "Alt" is returned for both modifiers. Likewise,
InputEvent.META_MASK and
InputEvent.BUTTON3_MASK have the same value,
so the string "Meta" is returned for both modifiers.
StringBuffer buf = new StringBuffer();
if ((modifiers & InputEvent.ALT_MASK) != 0) {
buf.append(Toolkit.getProperty("AWT.alt", "Alt"));
buf.append("+");
}
if ((modifiers & InputEvent.META_MASK) != 0) {
buf.append(Toolkit.getProperty("AWT.meta", "Meta"));
buf.append("+");
}
if ((modifiers & InputEvent.CTRL_MASK) != 0) {
buf.append(Toolkit.getProperty("AWT.control", "Ctrl"));
buf.append("+");
}
if ((modifiers & InputEvent.SHIFT_MASK) != 0) {
buf.append(Toolkit.getProperty("AWT.shift", "Shift"));
buf.append("+");
}
if ((modifiers & InputEvent.ALT_GRAPH_MASK) != 0) {
buf.append(Toolkit.getProperty("AWT.altGraph", "Alt Graph"));
buf.append("+");
}
if ((modifiers & InputEvent.BUTTON1_MASK) != 0) {
buf.append(Toolkit.getProperty("AWT.button1", "Button1"));
buf.append("+");
}
if ((modifiers & InputEvent.BUTTON2_MASK) != 0) {
buf.append(Toolkit.getProperty("AWT.button2", "Button2"));
buf.append("+");
}
if ((modifiers & InputEvent.BUTTON3_MASK) != 0) {
buf.append(Toolkit.getProperty("AWT.button3", "Button3"));
buf.append("+");
}
if (buf.length() > 0) {
buf.setLength(buf.length()-1); // remove trailing '+'
}
return buf.toString();
| public java.awt.Point | getPoint()Returns the x,y position of the event relative to the source component.
int x;
int y;
synchronized (this) {
x = this.x;
y = this.y;
}
return new Point(x, y);
| public int | getX()Returns the horizontal x position of the event relative to the
source component.
return x;
| public int | getXOnScreen()Returns the absolute horizontal x position of the event.
In a virtual device multi-screen environment in which the
desktop area could span multiple physical screen devices,
this coordinate is relative to the virtual coordinate system.
Otherwise, this coordinate is relative to the coordinate system
associated with the Component's GraphicsConfiguration.
return xAbs;
| public int | getY()Returns the vertical y position of the event relative to the
source component.
return y;
| public int | getYOnScreen()Returns the absolute vertical y position of the event.
In a virtual device multi-screen environment in which the
desktop area could span multiple physical screen devices,
this coordinate is relative to the virtual coordinate system.
Otherwise, this coordinate is relative to the coordinate system
associated with the Component's GraphicsConfiguration.
return yAbs;
| private static native void | initIDs()Initialize JNI field and method IDs for fields that may be
accessed from C.
| public boolean | isPopupTrigger()Returns whether or not this mouse event is the popup menu
trigger event for the platform.
Note: Popup menus are triggered differently
on different systems. Therefore, isPopupTrigger
should be checked in both mousePressed
and mouseReleased
for proper cross-platform functionality.
return popupTrigger;
| public java.lang.String | paramString()Returns a parameter string identifying this event.
This method is useful for event-logging and for debugging.
StringBuffer str = new StringBuffer(80);
switch(id) {
case MOUSE_PRESSED:
str.append("MOUSE_PRESSED");
break;
case MOUSE_RELEASED:
str.append("MOUSE_RELEASED");
break;
case MOUSE_CLICKED:
str.append("MOUSE_CLICKED");
break;
case MOUSE_ENTERED:
str.append("MOUSE_ENTERED");
break;
case MOUSE_EXITED:
str.append("MOUSE_EXITED");
break;
case MOUSE_MOVED:
str.append("MOUSE_MOVED");
break;
case MOUSE_DRAGGED:
str.append("MOUSE_DRAGGED");
break;
case MOUSE_WHEEL:
str.append("MOUSE_WHEEL");
break;
default:
str.append("unknown type");
}
// (x,y) coordinates
str.append(",(").append(x).append(",").append(y).append(")");
str.append(",absolute(").append(xAbs).append(",").append(yAbs).append(")");
str.append(",button=").append(getButton());
if (getModifiers() != 0) {
str.append(",modifiers=").append(getMouseModifiersText(modifiers));
}
if (getModifiersEx() != 0) {
str.append(",extModifiers=").append(getModifiersExText(modifiers));
}
str.append(",clickCount=").append(clickCount);
return str.toString();
| private void | readObject(java.io.ObjectInputStream s)Sets new modifiers by the old ones.
s.defaultReadObject();
if (getModifiers() != 0 && getModifiersEx() == 0) {
setNewModifiers();
}
| private void | setNewModifiers()Sets new modifiers by the old ones.
Also sets button.
if ((modifiers & BUTTON1_MASK) != 0) {
modifiers |= BUTTON1_DOWN_MASK;
}
if ((modifiers & BUTTON2_MASK) != 0) {
modifiers |= BUTTON2_DOWN_MASK;
}
if ((modifiers & BUTTON3_MASK) != 0) {
modifiers |= BUTTON3_DOWN_MASK;
}
if (id == MOUSE_PRESSED
|| id == MOUSE_RELEASED
|| id == MOUSE_CLICKED)
{
if ((modifiers & BUTTON1_MASK) != 0) {
button = BUTTON1;
modifiers &= ~BUTTON2_MASK & ~BUTTON3_MASK;
if (id != MOUSE_PRESSED) {
modifiers &= ~BUTTON1_DOWN_MASK;
}
} else if ((modifiers & BUTTON2_MASK) != 0) {
button = BUTTON2;
modifiers &= ~BUTTON1_MASK & ~BUTTON3_MASK;
if (id != MOUSE_PRESSED) {
modifiers &= ~BUTTON2_DOWN_MASK;
}
} else if ((modifiers & BUTTON3_MASK) != 0) {
button = BUTTON3;
modifiers &= ~BUTTON1_MASK & ~BUTTON2_MASK;
if (id != MOUSE_PRESSED) {
modifiers &= ~BUTTON3_DOWN_MASK;
}
}
}
if ((modifiers & InputEvent.ALT_MASK) != 0) {
modifiers |= InputEvent.ALT_DOWN_MASK;
}
if ((modifiers & InputEvent.META_MASK) != 0) {
modifiers |= InputEvent.META_DOWN_MASK;
}
if ((modifiers & InputEvent.SHIFT_MASK) != 0) {
modifiers |= InputEvent.SHIFT_DOWN_MASK;
}
if ((modifiers & InputEvent.CTRL_MASK) != 0) {
modifiers |= InputEvent.CTRL_DOWN_MASK;
}
if ((modifiers & InputEvent.ALT_GRAPH_MASK) != 0) {
modifiers |= InputEvent.ALT_GRAPH_DOWN_MASK;
}
| private void | setOldModifiers()Sets old modifiers by the new ones.
if (id == MOUSE_PRESSED
|| id == MOUSE_RELEASED
|| id == MOUSE_CLICKED)
{
switch(button) {
case BUTTON1:
modifiers |= BUTTON1_MASK;
break;
case BUTTON2:
modifiers |= BUTTON2_MASK;
break;
case BUTTON3:
modifiers |= BUTTON3_MASK;
break;
}
} else {
if ((modifiers & BUTTON1_DOWN_MASK) != 0) {
modifiers |= BUTTON1_MASK;
}
if ((modifiers & BUTTON2_DOWN_MASK) != 0) {
modifiers |= BUTTON2_MASK;
}
if ((modifiers & BUTTON3_DOWN_MASK) != 0) {
modifiers |= BUTTON3_MASK;
}
}
if ((modifiers & ALT_DOWN_MASK) != 0) {
modifiers |= ALT_MASK;
}
if ((modifiers & META_DOWN_MASK) != 0) {
modifiers |= META_MASK;
}
if ((modifiers & SHIFT_DOWN_MASK) != 0) {
modifiers |= SHIFT_MASK;
}
if ((modifiers & CTRL_DOWN_MASK) != 0) {
modifiers |= CTRL_MASK;
}
if ((modifiers & ALT_GRAPH_DOWN_MASK) != 0) {
modifiers |= ALT_GRAPH_MASK;
}
| public synchronized void | translatePoint(int x, int y)Translates the event's coordinates to a new position
by adding specified x (horizontal) and y
(vertical) offsets.
this.x += x;
this.y += y;
|
|