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KeyCharacterMap.javaAPI DocAndroid 5.1 API31398Thu Mar 12 22:22:10 GMT 2015android.view

KeyCharacterMap

public class KeyCharacterMap extends Object implements android.os.Parcelable
Describes the keys provided by a keyboard device and their associated labels.

Fields Summary
public static final int
BUILT_IN_KEYBOARD
The id of the device's primary built in keyboard is always 0.
public static final int
VIRTUAL_KEYBOARD
The id of a generic virtual keyboard with a full layout that can be used to synthesize key events. Typically used with {@link #getEvents}.
public static final int
NUMERIC
A numeric (12-key) keyboard.

A numeric keyboard supports text entry using a multi-tap approach. It may be necessary to tap a key multiple times to generate the desired letter or symbol.

This type of keyboard is generally designed for thumb typing.

public static final int
PREDICTIVE
A keyboard with all the letters, but with more than one letter per key.

This type of keyboard is generally designed for thumb typing.

public static final int
ALPHA
A keyboard with all the letters, and maybe some numbers.

An alphabetic keyboard supports text entry directly but may have a condensed layout with a small form factor. In contrast to a {@link #FULL full keyboard}, some symbols may only be accessible using special on-screen character pickers. In addition, to improve typing speed and accuracy, the framework provides special affordances for alphabetic keyboards such as auto-capitalization and toggled / locked shift and alt keys.

This type of keyboard is generally designed for thumb typing.

public static final int
FULL
A full PC-style keyboard.

A full keyboard behaves like a PC keyboard. All symbols are accessed directly by pressing keys on the keyboard without on-screen support or affordances such as auto-capitalization.

This type of keyboard is generally designed for full two hand typing.

public static final int
SPECIAL_FUNCTION
A keyboard that is only used to control special functions rather than for typing.

A special function keyboard consists only of non-printing keys such as HOME and POWER that are not actually used for typing.

public static final char
HEX_INPUT
This private-use character is used to trigger Unicode character input by hex digits.
public static final char
PICKER_DIALOG_INPUT
This private-use character is used to bring up a character picker for miscellaneous symbols.
public static final int
MODIFIER_BEHAVIOR_CHORDED
Modifier keys may be chorded with character keys.
public static final int
MODIFIER_BEHAVIOR_CHORDED_OR_TOGGLED
Modifier keys may be chorded with character keys or they may toggle into latched or locked states when pressed independently.
public static final int
COMBINING_ACCENT
public static final int
COMBINING_ACCENT_MASK
Mask the return value from {@link #get(int, int)} with this value to get a printable representation of the accent character of a "dead key."
private static final int
ACCENT_ACUTE
private static final int
ACCENT_BREVE
private static final int
ACCENT_CARON
private static final int
ACCENT_CEDILLA
private static final int
ACCENT_CIRCUMFLEX
private static final int
ACCENT_COMMA_ABOVE
private static final int
ACCENT_COMMA_ABOVE_RIGHT
private static final int
ACCENT_DOT_ABOVE
private static final int
ACCENT_DOT_BELOW
private static final int
ACCENT_DOUBLE_ACUTE
private static final int
ACCENT_GRAVE
private static final int
ACCENT_HOOK_ABOVE
private static final int
ACCENT_HORN
private static final int
ACCENT_MACRON
private static final int
ACCENT_MACRON_BELOW
private static final int
ACCENT_OGONEK
private static final int
ACCENT_REVERSED_COMMA_ABOVE
private static final int
ACCENT_RING_ABOVE
private static final int
ACCENT_STROKE
private static final int
ACCENT_TILDE
private static final int
ACCENT_TURNED_COMMA_ABOVE
private static final int
ACCENT_UMLAUT
private static final int
ACCENT_VERTICAL_LINE_ABOVE
private static final int
ACCENT_VERTICAL_LINE_BELOW
private static final int
ACCENT_GRAVE_LEGACY
private static final int
ACCENT_CIRCUMFLEX_LEGACY
private static final int
ACCENT_TILDE_LEGACY
private static final int
CHAR_SPACE
private static final android.util.SparseIntArray
sCombiningToAccent
Maps Unicode combining diacritical to display-form dead key.
private static final android.util.SparseIntArray
sAccentToCombining
private static final android.util.SparseIntArray
sDeadKeyCache
Maps combinations of (display-form) combining key and second character to combined output character. These mappings are derived from the Unicode NFC tables as needed.
private static final StringBuilder
sDeadKeyBuilder
public static final Parcelable.Creator
CREATOR
private long
mPtr
Constructors Summary
private KeyCharacterMap(android.os.Parcel in)


         
           
         

             
             
             
           
               
           
         
           

       
        if (in == null) {
            throw new IllegalArgumentException("parcel must not be null");
        }
        mPtr = nativeReadFromParcel(in);
        if (mPtr == 0) {
            throw new RuntimeException("Could not read KeyCharacterMap from parcel.");
        }
    
private KeyCharacterMap(long ptr)

        mPtr = ptr;
    
Methods Summary
private static voidaddCombining(int combining, int accent)

     
        addCombining('\u0300", ACCENT_GRAVE);
        addCombining('\u0301", ACCENT_ACUTE);
        addCombining('\u0302", ACCENT_CIRCUMFLEX);
        addCombining('\u0303", ACCENT_TILDE);
        addCombining('\u0304", ACCENT_MACRON);
        addCombining('\u0306", ACCENT_BREVE);
        addCombining('\u0307", ACCENT_DOT_ABOVE);
        addCombining('\u0308", ACCENT_UMLAUT);
        addCombining('\u0309", ACCENT_HOOK_ABOVE);
        addCombining('\u030A", ACCENT_RING_ABOVE);
        addCombining('\u030B", ACCENT_DOUBLE_ACUTE);
        addCombining('\u030C", ACCENT_CARON);
        addCombining('\u030D", ACCENT_VERTICAL_LINE_ABOVE);
        //addCombining('\u030E', ACCENT_DOUBLE_VERTICAL_LINE_ABOVE);
        //addCombining('\u030F', ACCENT_DOUBLE_GRAVE);
        //addCombining('\u0310', ACCENT_CANDRABINDU);
        //addCombining('\u0311', ACCENT_INVERTED_BREVE);
        addCombining('\u0312", ACCENT_TURNED_COMMA_ABOVE);
        addCombining('\u0313", ACCENT_COMMA_ABOVE);
        addCombining('\u0314", ACCENT_REVERSED_COMMA_ABOVE);
        addCombining('\u0315", ACCENT_COMMA_ABOVE_RIGHT);
        addCombining('\u031B", ACCENT_HORN);
        addCombining('\u0323", ACCENT_DOT_BELOW);
        //addCombining('\u0326', ACCENT_COMMA_BELOW);
        addCombining('\u0327", ACCENT_CEDILLA);
        addCombining('\u0328", ACCENT_OGONEK);
        addCombining('\u0329", ACCENT_VERTICAL_LINE_BELOW);
        addCombining('\u0331", ACCENT_MACRON_BELOW);
        addCombining('\u0335", ACCENT_STROKE);
        //addCombining('\u0342', ACCENT_PERISPOMENI);
        //addCombining('\u0344', ACCENT_DIALYTIKA_TONOS);
        //addCombining('\u0345', ACCENT_YPOGEGRAMMENI);

        // One-way mappings to equivalent preferred accents.
        sCombiningToAccent.append('\u0340", ACCENT_GRAVE);
        sCombiningToAccent.append('\u0341", ACCENT_ACUTE);
        sCombiningToAccent.append('\u0343", ACCENT_COMMA_ABOVE);

        // One-way legacy mappings to preserve compatibility with older applications.
        sAccentToCombining.append(ACCENT_GRAVE_LEGACY, '\u0300");
        sAccentToCombining.append(ACCENT_CIRCUMFLEX_LEGACY, '\u0302");
        sAccentToCombining.append(ACCENT_TILDE_LEGACY, '\u0303");
    
        sCombiningToAccent.append(combining, accent);
        sAccentToCombining.append(accent, combining);
    
private static voidaddDeadKey(int accent, int c, int result)

     
        // Non-standard decompositions.
        // Stroke modifier for Finnish multilingual keyboard and others.
        addDeadKey(ACCENT_STROKE, 'D", '\u0110");
        addDeadKey(ACCENT_STROKE, 'G", '\u01e4");
        addDeadKey(ACCENT_STROKE, 'H", '\u0126");
        addDeadKey(ACCENT_STROKE, 'I", '\u0197");
        addDeadKey(ACCENT_STROKE, 'L", '\u0141");
        addDeadKey(ACCENT_STROKE, 'O", '\u00d8");
        addDeadKey(ACCENT_STROKE, 'T", '\u0166");
        addDeadKey(ACCENT_STROKE, 'd", '\u0111");
        addDeadKey(ACCENT_STROKE, 'g", '\u01e5");
        addDeadKey(ACCENT_STROKE, 'h", '\u0127");
        addDeadKey(ACCENT_STROKE, 'i", '\u0268");
        addDeadKey(ACCENT_STROKE, 'l", '\u0142");
        addDeadKey(ACCENT_STROKE, 'o", '\u00f8");
        addDeadKey(ACCENT_STROKE, 't", '\u0167");
    
        final int combining = sAccentToCombining.get(accent);
        if (combining == 0) {
            throw new IllegalStateException("Invalid dead key declaration.");
        }
        final int combination = (combining << 16) | c;
        sDeadKeyCache.put(combination, result);
    
public intdescribeContents()

        return 0;
    
public static booleandeviceHasKey(int keyCode)
Queries the framework about whether any physical keys exist on the any keyboard attached to the device that are capable of producing the given key code.

param
keyCode The key code to query.
return
True if at least one attached keyboard supports the specified key code.

        return InputManager.getInstance().deviceHasKeys(new int[] { keyCode })[0];
    
public static boolean[]deviceHasKeys(int[] keyCodes)
Queries the framework about whether any physical keys exist on the any keyboard attached to the device that are capable of producing the given array of key codes.

param
keyCodes The array of key codes to query.
return
A new array of the same size as the key codes array whose elements are set to true if at least one attached keyboard supports the corresponding key code at the same index in the key codes array.

        return InputManager.getInstance().deviceHasKeys(keyCodes);
    
protected voidfinalize()

        if (mPtr != 0) {
            nativeDispose(mPtr);
            mPtr = 0;
        }
    
public intget(int keyCode, int metaState)
Gets the Unicode character generated by the specified key and meta key state combination.

Returns the Unicode character that the specified key would produce when the specified meta bits (see {@link MetaKeyKeyListener}) were active.

Returns 0 if the key is not one that is used to type Unicode characters.

If the return value has bit {@link #COMBINING_ACCENT} set, the key is a "dead key" that should be combined with another to actually produce a character -- see {@link #getDeadChar} -- after masking with {@link #COMBINING_ACCENT_MASK}.

param
keyCode The key code.
param
metaState The meta key modifier state.
return
The associated character or combining accent, or 0 if none.

        metaState = KeyEvent.normalizeMetaState(metaState);
        char ch = nativeGetCharacter(mPtr, keyCode, metaState);

        int map = sCombiningToAccent.get(ch);
        if (map != 0) {
            return map | COMBINING_ACCENT;
        } else {
            return ch;
        }
    
public static intgetDeadChar(int accent, int c)
Get the character that is produced by combining the dead key producing accent with the key producing character c. For example, getDeadChar('`', 'e') returns è. getDeadChar('^', ' ') returns '^' and getDeadChar('^', '^') returns '^'.

param
accent The accent character. eg. '`'
param
c The basic character.
return
The combined character, or 0 if the characters cannot be combined.

        if (c == accent || CHAR_SPACE == c) {
            // The same dead character typed twice or a dead character followed by a
            // space should both produce the non-combining version of the combining char.
            // In this case we don't even need to compute the combining character.
            return accent;
        }

        int combining = sAccentToCombining.get(accent);
        if (combining == 0) {
            return 0;
        }

        final int combination = (combining << 16) | c;
        int combined;
        synchronized (sDeadKeyCache) {
            combined = sDeadKeyCache.get(combination, -1);
            if (combined == -1) {
                sDeadKeyBuilder.setLength(0);
                sDeadKeyBuilder.append((char)c);
                sDeadKeyBuilder.append((char)combining);
                String result = Normalizer.normalize(sDeadKeyBuilder, Normalizer.Form.NFC);
                combined = result.codePointCount(0, result.length()) == 1
                        ? result.codePointAt(0) : 0;
                sDeadKeyCache.put(combination, combined);
            }
        }
        return combined;
    
public chargetDisplayLabel(int keyCode)
Gets the primary character for this key. In other words, the label that is physically printed on it.

param
keyCode The key code.
return
The display label character, or 0 if none (eg. for non-printing keys).

        return nativeGetDisplayLabel(mPtr, keyCode);
    
public KeyEvent[]getEvents(char[] chars)
Get an array of KeyEvent objects that if put into the input stream could plausibly generate the provided sequence of characters. It is not guaranteed that the sequence is the only way to generate these events or that it is optimal.

This function is primarily offered for instrumentation and testing purposes. It may fail to map characters to key codes. In particular, the key character map for the {@link #BUILT_IN_KEYBOARD built-in keyboard} device id may be empty. Consider using the key character map associated with the {@link #VIRTUAL_KEYBOARD virtual keyboard} device id instead.

For robust text entry, do not use this function. Instead construct a {@link KeyEvent} with action code {@link KeyEvent#ACTION_MULTIPLE} that contains the desired string using {@link KeyEvent#KeyEvent(long, String, int, int)}.

param
chars The sequence of characters to generate.
return
An array of {@link KeyEvent} objects, or null if the given char array can not be generated using the current key character map.

        if (chars == null) {
            throw new IllegalArgumentException("chars must not be null.");
        }
        return nativeGetEvents(mPtr, chars);
    
public android.view.KeyCharacterMap$FallbackActiongetFallbackAction(int keyCode, int metaState)
Gets the fallback action to perform if the application does not handle the specified key.

When an application does not handle a particular key, the system may translate the key to an alternate fallback key (specified in the fallback action) and dispatch it to the application. The event containing the fallback key is flagged with {@link KeyEvent#FLAG_FALLBACK}.

param
keyCode The key code.
param
metaState The meta key modifier state.
return
The fallback action, or null if none. Remember to recycle the fallback action.
hide

        FallbackAction action = FallbackAction.obtain();
        metaState = KeyEvent.normalizeMetaState(metaState);
        if (nativeGetFallbackAction(mPtr, keyCode, metaState, action)) {
            action.metaState = KeyEvent.normalizeMetaState(action.metaState);
            return action;
        }
        action.recycle();
        return null;
    
public booleangetKeyData(int keyCode, android.view.KeyCharacterMap$KeyData results)
Get the character conversion data for a given key code.

param
keyCode The keyCode to query.
param
results A {@link KeyData} instance that will be filled with the results.
return
True if the key was mapped. If the key was not mapped, results is not modified.
deprecated
instead use {@link KeyCharacterMap#getDisplayLabel(int)}, {@link KeyCharacterMap#getNumber(int)} or {@link KeyCharacterMap#get(int, int)}.

    

                                                                   
    
          
        if (results.meta.length < KeyData.META_LENGTH) {
            throw new IndexOutOfBoundsException(
                    "results.meta.length must be >= " + KeyData.META_LENGTH);
        }

        char displayLabel = nativeGetDisplayLabel(mPtr, keyCode);
        if (displayLabel == 0) {
            return false;
        }

        results.displayLabel = displayLabel;
        results.number = nativeGetNumber(mPtr, keyCode);
        results.meta[0] = nativeGetCharacter(mPtr, keyCode, 0);
        results.meta[1] = nativeGetCharacter(mPtr, keyCode, KeyEvent.META_SHIFT_ON);
        results.meta[2] = nativeGetCharacter(mPtr, keyCode, KeyEvent.META_ALT_ON);
        results.meta[3] = nativeGetCharacter(mPtr, keyCode,
                KeyEvent.META_ALT_ON | KeyEvent.META_SHIFT_ON);
        return true;
    
public intgetKeyboardType()
Gets the keyboard type. Returns {@link #NUMERIC}, {@link #PREDICTIVE}, {@link #ALPHA}, {@link #FULL} or {@link #SPECIAL_FUNCTION}.

Different keyboard types have different semantics. Refer to the documentation associated with the keyboard type constants for details.

return
The keyboard type.

        return nativeGetKeyboardType(mPtr);
    
public chargetMatch(int keyCode, char[] chars)
Gets the first character in the character array that can be generated by the specified key code.

This is a convenience function that returns the same value as {@link #getMatch(int,char[],int) getMatch(keyCode, chars, 0)}.

param
keyCode The keycode.
param
chars The array of matching characters to consider.
return
The matching associated character, or 0 if none.

        return getMatch(keyCode, chars, 0);
    
public chargetMatch(int keyCode, char[] chars, int metaState)
Gets the first character in the character array that can be generated by the specified key code. If there are multiple choices, prefers the one that would be generated with the specified meta key modifier state.

param
keyCode The key code.
param
chars The array of matching characters to consider.
param
metaState The preferred meta key modifier state.
return
The matching associated character, or 0 if none.

        if (chars == null) {
            throw new IllegalArgumentException("chars must not be null.");
        }

        metaState = KeyEvent.normalizeMetaState(metaState);
        return nativeGetMatch(mPtr, keyCode, chars, metaState);
    
public intgetModifierBehavior()
Gets a constant that describes the behavior of this keyboard's modifier keys such as {@link KeyEvent#KEYCODE_SHIFT_LEFT}.

Currently there are two behaviors that may be combined:

  • Chorded behavior: When the modifier key is pressed together with one or more character keys, the keyboard inserts the modified keys and then resets the modifier state when the modifier key is released.
  • Toggled behavior: When the modifier key is pressed and released on its own it first toggles into a latched state. When latched, the modifier will apply to next character key that is pressed and will then reset itself to the initial state. If the modifier is already latched and the modifier key is pressed and release on its own again, then it toggles into a locked state. When locked, the modifier will apply to all subsequent character keys that are pressed until unlocked by pressing the modifier key on its own one more time to reset it to the initial state. Toggled behavior is useful for small profile keyboards designed for thumb typing.

This function currently returns {@link #MODIFIER_BEHAVIOR_CHORDED} when the {@link #getKeyboardType() keyboard type} is {@link #FULL} or {@link #SPECIAL_FUNCTION} and {@link #MODIFIER_BEHAVIOR_CHORDED_OR_TOGGLED} otherwise. In the future, the function may also take into account global keyboard accessibility settings, other user preferences, or new device capabilities.

return
The modifier behavior for this keyboard.
see
{@link #MODIFIER_BEHAVIOR_CHORDED}
see
{@link #MODIFIER_BEHAVIOR_CHORDED_OR_TOGGLED}

        switch (getKeyboardType()) {
            case FULL:
            case SPECIAL_FUNCTION:
                return MODIFIER_BEHAVIOR_CHORDED;
            default:
                return MODIFIER_BEHAVIOR_CHORDED_OR_TOGGLED;
        }
    
public chargetNumber(int keyCode)
Gets the number or symbol associated with the key.

The character value is returned, not the numeric value. If the key is not a number, but is a symbol, the symbol is retuned.

This method is intended to to support dial pads and other numeric or symbolic entry on keyboards where certain keys serve dual function as alphabetic and symbolic keys. This method returns the number or symbol associated with the key independent of whether the user has pressed the required modifier.

For example, on one particular keyboard the keys on the top QWERTY row generate numbers when ALT is pressed such that ALT-Q maps to '1'. So for that keyboard when {@link #getNumber} is called with {@link KeyEvent#KEYCODE_Q} it returns '1' so that the user can type numbers without pressing ALT when it makes sense.

param
keyCode The key code.
return
The associated numeric or symbolic character, or 0 if none.

        return nativeGetNumber(mPtr, keyCode);
    
public booleanisPrintingKey(int keyCode)
Returns true if the specified key produces a glyph.

param
keyCode The key code.
return
True if the key is a printing key.

        int type = Character.getType(nativeGetDisplayLabel(mPtr, keyCode));

        switch (type)
        {
            case Character.SPACE_SEPARATOR:
            case Character.LINE_SEPARATOR:
            case Character.PARAGRAPH_SEPARATOR:
            case Character.CONTROL:
            case Character.FORMAT:
                return false;
            default:
                return true;
        }
    
public static android.view.KeyCharacterMapload(int deviceId)
Loads the key character maps for the keyboard with the specified device id.

param
deviceId The device id of the keyboard.
return
The associated key character map.
throws
{@link UnavailableException} if the key character map could not be loaded because it was malformed or the default key character map is missing from the system.

        final InputManager im = InputManager.getInstance();
        InputDevice inputDevice = im.getInputDevice(deviceId);
        if (inputDevice == null) {
            inputDevice = im.getInputDevice(VIRTUAL_KEYBOARD);
            if (inputDevice == null) {
                throw new UnavailableException(
                        "Could not load key character map for device " + deviceId);
            }
        }
        return inputDevice.getKeyCharacterMap();
    
private static native voidnativeDispose(long ptr)

private static native charnativeGetCharacter(long ptr, int keyCode, int metaState)

private static native charnativeGetDisplayLabel(long ptr, int keyCode)

private static native KeyEvent[]nativeGetEvents(long ptr, char[] chars)

private static native booleannativeGetFallbackAction(long ptr, int keyCode, int metaState, android.view.KeyCharacterMap$FallbackAction outFallbackAction)

private static native intnativeGetKeyboardType(long ptr)

private static native charnativeGetMatch(long ptr, int keyCode, char[] chars, int metaState)

private static native charnativeGetNumber(long ptr, int keyCode)

private static native longnativeReadFromParcel(android.os.Parcel in)

private static native voidnativeWriteToParcel(long ptr, android.os.Parcel out)

public voidwriteToParcel(android.os.Parcel out, int flags)

        if (out == null) {
            throw new IllegalArgumentException("parcel must not be null");
        }
        nativeWriteToParcel(mPtr, out);