KeyCharacterMappublic class KeyCharacterMap extends Object implements android.os.ParcelableDescribes the keys provided by a keyboard device and their associated labels. |
Fields Summary |
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public static final int | BUILT_IN_KEYBOARDThe id of the device's primary built in keyboard is always 0. | public static final int | VIRTUAL_KEYBOARDThe id of a generic virtual keyboard with a full layout that can be used to
synthesize key events. Typically used with {@link #getEvents}. | public static final int | NUMERICA numeric (12-key) keyboard.
A numeric keyboard supports text entry using a multi-tap approach.
It may be necessary to tap a key multiple times to generate the desired letter
or symbol.
This type of keyboard is generally designed for thumb typing.
| public static final int | PREDICTIVEA keyboard with all the letters, but with more than one letter per key.
This type of keyboard is generally designed for thumb typing.
| public static final int | ALPHAA keyboard with all the letters, and maybe some numbers.
An alphabetic keyboard supports text entry directly but may have a condensed
layout with a small form factor. In contrast to a {@link #FULL full keyboard}, some
symbols may only be accessible using special on-screen character pickers.
In addition, to improve typing speed and accuracy, the framework provides
special affordances for alphabetic keyboards such as auto-capitalization
and toggled / locked shift and alt keys.
This type of keyboard is generally designed for thumb typing.
| public static final int | FULLA full PC-style keyboard.
A full keyboard behaves like a PC keyboard. All symbols are accessed directly
by pressing keys on the keyboard without on-screen support or affordances such
as auto-capitalization.
This type of keyboard is generally designed for full two hand typing.
| public static final int | SPECIAL_FUNCTIONA keyboard that is only used to control special functions rather than for typing.
A special function keyboard consists only of non-printing keys such as
HOME and POWER that are not actually used for typing.
| public static final char | HEX_INPUTThis private-use character is used to trigger Unicode character
input by hex digits. | public static final char | PICKER_DIALOG_INPUTThis private-use character is used to bring up a character picker for
miscellaneous symbols. | public static final int | MODIFIER_BEHAVIOR_CHORDEDModifier keys may be chorded with character keys. | public static final int | MODIFIER_BEHAVIOR_CHORDED_OR_TOGGLEDModifier keys may be chorded with character keys or they may toggle
into latched or locked states when pressed independently. | public static final int | COMBINING_ACCENT | public static final int | COMBINING_ACCENT_MASKMask the return value from {@link #get(int, int)} with this value to get
a printable representation of the accent character of a "dead key." | private static final int | ACCENT_ACUTE | private static final int | ACCENT_BREVE | private static final int | ACCENT_CARON | private static final int | ACCENT_CEDILLA | private static final int | ACCENT_CIRCUMFLEX | private static final int | ACCENT_COMMA_ABOVE | private static final int | ACCENT_COMMA_ABOVE_RIGHT | private static final int | ACCENT_DOT_ABOVE | private static final int | ACCENT_DOT_BELOW | private static final int | ACCENT_DOUBLE_ACUTE | private static final int | ACCENT_GRAVE | private static final int | ACCENT_HOOK_ABOVE | private static final int | ACCENT_HORN | private static final int | ACCENT_MACRON | private static final int | ACCENT_MACRON_BELOW | private static final int | ACCENT_OGONEK | private static final int | ACCENT_REVERSED_COMMA_ABOVE | private static final int | ACCENT_RING_ABOVE | private static final int | ACCENT_STROKE | private static final int | ACCENT_TILDE | private static final int | ACCENT_TURNED_COMMA_ABOVE | private static final int | ACCENT_UMLAUT | private static final int | ACCENT_VERTICAL_LINE_ABOVE | private static final int | ACCENT_VERTICAL_LINE_BELOW | private static final int | ACCENT_GRAVE_LEGACY | private static final int | ACCENT_CIRCUMFLEX_LEGACY | private static final int | ACCENT_TILDE_LEGACY | private static final int | CHAR_SPACE | private static final android.util.SparseIntArray | sCombiningToAccentMaps Unicode combining diacritical to display-form dead key. | private static final android.util.SparseIntArray | sAccentToCombining | private static final android.util.SparseIntArray | sDeadKeyCacheMaps combinations of (display-form) combining key and second character
to combined output character.
These mappings are derived from the Unicode NFC tables as needed. | private static final StringBuilder | sDeadKeyBuilder | public static final Parcelable.Creator | CREATOR | private long | mPtr |
Constructors Summary |
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private KeyCharacterMap(android.os.Parcel in)
if (in == null) {
throw new IllegalArgumentException("parcel must not be null");
}
mPtr = nativeReadFromParcel(in);
if (mPtr == 0) {
throw new RuntimeException("Could not read KeyCharacterMap from parcel.");
}
| private KeyCharacterMap(long ptr)
mPtr = ptr;
|
Methods Summary |
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private static void | addCombining(int combining, int accent)
addCombining('\u0300", ACCENT_GRAVE);
addCombining('\u0301", ACCENT_ACUTE);
addCombining('\u0302", ACCENT_CIRCUMFLEX);
addCombining('\u0303", ACCENT_TILDE);
addCombining('\u0304", ACCENT_MACRON);
addCombining('\u0306", ACCENT_BREVE);
addCombining('\u0307", ACCENT_DOT_ABOVE);
addCombining('\u0308", ACCENT_UMLAUT);
addCombining('\u0309", ACCENT_HOOK_ABOVE);
addCombining('\u030A", ACCENT_RING_ABOVE);
addCombining('\u030B", ACCENT_DOUBLE_ACUTE);
addCombining('\u030C", ACCENT_CARON);
addCombining('\u030D", ACCENT_VERTICAL_LINE_ABOVE);
//addCombining('\u030E', ACCENT_DOUBLE_VERTICAL_LINE_ABOVE);
//addCombining('\u030F', ACCENT_DOUBLE_GRAVE);
//addCombining('\u0310', ACCENT_CANDRABINDU);
//addCombining('\u0311', ACCENT_INVERTED_BREVE);
addCombining('\u0312", ACCENT_TURNED_COMMA_ABOVE);
addCombining('\u0313", ACCENT_COMMA_ABOVE);
addCombining('\u0314", ACCENT_REVERSED_COMMA_ABOVE);
addCombining('\u0315", ACCENT_COMMA_ABOVE_RIGHT);
addCombining('\u031B", ACCENT_HORN);
addCombining('\u0323", ACCENT_DOT_BELOW);
//addCombining('\u0326', ACCENT_COMMA_BELOW);
addCombining('\u0327", ACCENT_CEDILLA);
addCombining('\u0328", ACCENT_OGONEK);
addCombining('\u0329", ACCENT_VERTICAL_LINE_BELOW);
addCombining('\u0331", ACCENT_MACRON_BELOW);
addCombining('\u0335", ACCENT_STROKE);
//addCombining('\u0342', ACCENT_PERISPOMENI);
//addCombining('\u0344', ACCENT_DIALYTIKA_TONOS);
//addCombining('\u0345', ACCENT_YPOGEGRAMMENI);
// One-way mappings to equivalent preferred accents.
sCombiningToAccent.append('\u0340", ACCENT_GRAVE);
sCombiningToAccent.append('\u0341", ACCENT_ACUTE);
sCombiningToAccent.append('\u0343", ACCENT_COMMA_ABOVE);
// One-way legacy mappings to preserve compatibility with older applications.
sAccentToCombining.append(ACCENT_GRAVE_LEGACY, '\u0300");
sAccentToCombining.append(ACCENT_CIRCUMFLEX_LEGACY, '\u0302");
sAccentToCombining.append(ACCENT_TILDE_LEGACY, '\u0303");
sCombiningToAccent.append(combining, accent);
sAccentToCombining.append(accent, combining);
| private static void | addDeadKey(int accent, int c, int result)
// Non-standard decompositions.
// Stroke modifier for Finnish multilingual keyboard and others.
addDeadKey(ACCENT_STROKE, 'D", '\u0110");
addDeadKey(ACCENT_STROKE, 'G", '\u01e4");
addDeadKey(ACCENT_STROKE, 'H", '\u0126");
addDeadKey(ACCENT_STROKE, 'I", '\u0197");
addDeadKey(ACCENT_STROKE, 'L", '\u0141");
addDeadKey(ACCENT_STROKE, 'O", '\u00d8");
addDeadKey(ACCENT_STROKE, 'T", '\u0166");
addDeadKey(ACCENT_STROKE, 'd", '\u0111");
addDeadKey(ACCENT_STROKE, 'g", '\u01e5");
addDeadKey(ACCENT_STROKE, 'h", '\u0127");
addDeadKey(ACCENT_STROKE, 'i", '\u0268");
addDeadKey(ACCENT_STROKE, 'l", '\u0142");
addDeadKey(ACCENT_STROKE, 'o", '\u00f8");
addDeadKey(ACCENT_STROKE, 't", '\u0167");
final int combining = sAccentToCombining.get(accent);
if (combining == 0) {
throw new IllegalStateException("Invalid dead key declaration.");
}
final int combination = (combining << 16) | c;
sDeadKeyCache.put(combination, result);
| public int | describeContents()
return 0;
| public static boolean | deviceHasKey(int keyCode)Queries the framework about whether any physical keys exist on the
any keyboard attached to the device that are capable of producing the given key code.
return InputManager.getInstance().deviceHasKeys(new int[] { keyCode })[0];
| public static boolean[] | deviceHasKeys(int[] keyCodes)Queries the framework about whether any physical keys exist on the
any keyboard attached to the device that are capable of producing the given
array of key codes.
return InputManager.getInstance().deviceHasKeys(keyCodes);
| protected void | finalize()
if (mPtr != 0) {
nativeDispose(mPtr);
mPtr = 0;
}
| public int | get(int keyCode, int metaState)Gets the Unicode character generated by the specified key and meta
key state combination.
Returns the Unicode character that the specified key would produce
when the specified meta bits (see {@link MetaKeyKeyListener})
were active.
Returns 0 if the key is not one that is used to type Unicode
characters.
If the return value has bit {@link #COMBINING_ACCENT} set, the
key is a "dead key" that should be combined with another to
actually produce a character -- see {@link #getDeadChar} --
after masking with {@link #COMBINING_ACCENT_MASK}.
metaState = KeyEvent.normalizeMetaState(metaState);
char ch = nativeGetCharacter(mPtr, keyCode, metaState);
int map = sCombiningToAccent.get(ch);
if (map != 0) {
return map | COMBINING_ACCENT;
} else {
return ch;
}
| public static int | getDeadChar(int accent, int c)Get the character that is produced by combining the dead key producing accent
with the key producing character c.
For example, getDeadChar('`', 'e') returns è.
getDeadChar('^', ' ') returns '^' and getDeadChar('^', '^') returns '^'.
if (c == accent || CHAR_SPACE == c) {
// The same dead character typed twice or a dead character followed by a
// space should both produce the non-combining version of the combining char.
// In this case we don't even need to compute the combining character.
return accent;
}
int combining = sAccentToCombining.get(accent);
if (combining == 0) {
return 0;
}
final int combination = (combining << 16) | c;
int combined;
synchronized (sDeadKeyCache) {
combined = sDeadKeyCache.get(combination, -1);
if (combined == -1) {
sDeadKeyBuilder.setLength(0);
sDeadKeyBuilder.append((char)c);
sDeadKeyBuilder.append((char)combining);
String result = Normalizer.normalize(sDeadKeyBuilder, Normalizer.Form.NFC);
combined = result.codePointCount(0, result.length()) == 1
? result.codePointAt(0) : 0;
sDeadKeyCache.put(combination, combined);
}
}
return combined;
| public char | getDisplayLabel(int keyCode)Gets the primary character for this key.
In other words, the label that is physically printed on it.
return nativeGetDisplayLabel(mPtr, keyCode);
| public KeyEvent[] | getEvents(char[] chars)Get an array of KeyEvent objects that if put into the input stream
could plausibly generate the provided sequence of characters. It is
not guaranteed that the sequence is the only way to generate these
events or that it is optimal.
This function is primarily offered for instrumentation and testing purposes.
It may fail to map characters to key codes. In particular, the key character
map for the {@link #BUILT_IN_KEYBOARD built-in keyboard} device id may be empty.
Consider using the key character map associated with the
{@link #VIRTUAL_KEYBOARD virtual keyboard} device id instead.
For robust text entry, do not use this function. Instead construct a
{@link KeyEvent} with action code {@link KeyEvent#ACTION_MULTIPLE} that contains
the desired string using {@link KeyEvent#KeyEvent(long, String, int, int)}.
if (chars == null) {
throw new IllegalArgumentException("chars must not be null.");
}
return nativeGetEvents(mPtr, chars);
| public android.view.KeyCharacterMap$FallbackAction | getFallbackAction(int keyCode, int metaState)Gets the fallback action to perform if the application does not
handle the specified key.
When an application does not handle a particular key, the system may
translate the key to an alternate fallback key (specified in the
fallback action) and dispatch it to the application.
The event containing the fallback key is flagged
with {@link KeyEvent#FLAG_FALLBACK}.
FallbackAction action = FallbackAction.obtain();
metaState = KeyEvent.normalizeMetaState(metaState);
if (nativeGetFallbackAction(mPtr, keyCode, metaState, action)) {
action.metaState = KeyEvent.normalizeMetaState(action.metaState);
return action;
}
action.recycle();
return null;
| public boolean | getKeyData(int keyCode, android.view.KeyCharacterMap$KeyData results)Get the character conversion data for a given key code.
if (results.meta.length < KeyData.META_LENGTH) {
throw new IndexOutOfBoundsException(
"results.meta.length must be >= " + KeyData.META_LENGTH);
}
char displayLabel = nativeGetDisplayLabel(mPtr, keyCode);
if (displayLabel == 0) {
return false;
}
results.displayLabel = displayLabel;
results.number = nativeGetNumber(mPtr, keyCode);
results.meta[0] = nativeGetCharacter(mPtr, keyCode, 0);
results.meta[1] = nativeGetCharacter(mPtr, keyCode, KeyEvent.META_SHIFT_ON);
results.meta[2] = nativeGetCharacter(mPtr, keyCode, KeyEvent.META_ALT_ON);
results.meta[3] = nativeGetCharacter(mPtr, keyCode,
KeyEvent.META_ALT_ON | KeyEvent.META_SHIFT_ON);
return true;
| public int | getKeyboardType()Gets the keyboard type.
Returns {@link #NUMERIC}, {@link #PREDICTIVE}, {@link #ALPHA}, {@link #FULL}
or {@link #SPECIAL_FUNCTION}.
Different keyboard types have different semantics. Refer to the documentation
associated with the keyboard type constants for details.
return nativeGetKeyboardType(mPtr);
| public char | getMatch(int keyCode, char[] chars)Gets the first character in the character array that can be generated
by the specified key code.
This is a convenience function that returns the same value as
{@link #getMatch(int,char[],int) getMatch(keyCode, chars, 0)}.
return getMatch(keyCode, chars, 0);
| public char | getMatch(int keyCode, char[] chars, int metaState)Gets the first character in the character array that can be generated
by the specified key code. If there are multiple choices, prefers
the one that would be generated with the specified meta key modifier state.
if (chars == null) {
throw new IllegalArgumentException("chars must not be null.");
}
metaState = KeyEvent.normalizeMetaState(metaState);
return nativeGetMatch(mPtr, keyCode, chars, metaState);
| public int | getModifierBehavior()Gets a constant that describes the behavior of this keyboard's modifier keys
such as {@link KeyEvent#KEYCODE_SHIFT_LEFT}.
Currently there are two behaviors that may be combined:
- Chorded behavior: When the modifier key is pressed together with one or more
character keys, the keyboard inserts the modified keys and
then resets the modifier state when the modifier key is released.
- Toggled behavior: When the modifier key is pressed and released on its own
it first toggles into a latched state. When latched, the modifier will apply
to next character key that is pressed and will then reset itself to the initial state.
If the modifier is already latched and the modifier key is pressed and release on
its own again, then it toggles into a locked state. When locked, the modifier will
apply to all subsequent character keys that are pressed until unlocked by pressing
the modifier key on its own one more time to reset it to the initial state.
Toggled behavior is useful for small profile keyboards designed for thumb typing.
This function currently returns {@link #MODIFIER_BEHAVIOR_CHORDED} when the
{@link #getKeyboardType() keyboard type} is {@link #FULL} or {@link #SPECIAL_FUNCTION} and
{@link #MODIFIER_BEHAVIOR_CHORDED_OR_TOGGLED} otherwise.
In the future, the function may also take into account global keyboard
accessibility settings, other user preferences, or new device capabilities.
switch (getKeyboardType()) {
case FULL:
case SPECIAL_FUNCTION:
return MODIFIER_BEHAVIOR_CHORDED;
default:
return MODIFIER_BEHAVIOR_CHORDED_OR_TOGGLED;
}
| public char | getNumber(int keyCode)Gets the number or symbol associated with the key.
The character value is returned, not the numeric value.
If the key is not a number, but is a symbol, the symbol is retuned.
This method is intended to to support dial pads and other numeric or
symbolic entry on keyboards where certain keys serve dual function
as alphabetic and symbolic keys. This method returns the number
or symbol associated with the key independent of whether the user
has pressed the required modifier.
For example, on one particular keyboard the keys on the top QWERTY row generate
numbers when ALT is pressed such that ALT-Q maps to '1'. So for that keyboard
when {@link #getNumber} is called with {@link KeyEvent#KEYCODE_Q} it returns '1'
so that the user can type numbers without pressing ALT when it makes sense.
return nativeGetNumber(mPtr, keyCode);
| public boolean | isPrintingKey(int keyCode)Returns true if the specified key produces a glyph.
int type = Character.getType(nativeGetDisplayLabel(mPtr, keyCode));
switch (type)
{
case Character.SPACE_SEPARATOR:
case Character.LINE_SEPARATOR:
case Character.PARAGRAPH_SEPARATOR:
case Character.CONTROL:
case Character.FORMAT:
return false;
default:
return true;
}
| public static android.view.KeyCharacterMap | load(int deviceId)Loads the key character maps for the keyboard with the specified device id.
final InputManager im = InputManager.getInstance();
InputDevice inputDevice = im.getInputDevice(deviceId);
if (inputDevice == null) {
inputDevice = im.getInputDevice(VIRTUAL_KEYBOARD);
if (inputDevice == null) {
throw new UnavailableException(
"Could not load key character map for device " + deviceId);
}
}
return inputDevice.getKeyCharacterMap();
| private static native void | nativeDispose(long ptr)
| private static native char | nativeGetCharacter(long ptr, int keyCode, int metaState)
| private static native char | nativeGetDisplayLabel(long ptr, int keyCode)
| private static native KeyEvent[] | nativeGetEvents(long ptr, char[] chars)
| private static native boolean | nativeGetFallbackAction(long ptr, int keyCode, int metaState, android.view.KeyCharacterMap$FallbackAction outFallbackAction)
| private static native int | nativeGetKeyboardType(long ptr)
| private static native char | nativeGetMatch(long ptr, int keyCode, char[] chars, int metaState)
| private static native char | nativeGetNumber(long ptr, int keyCode)
| private static native long | nativeReadFromParcel(android.os.Parcel in)
| private static native void | nativeWriteToParcel(long ptr, android.os.Parcel out)
| public void | writeToParcel(android.os.Parcel out, int flags)
if (out == null) {
throw new IllegalArgumentException("parcel must not be null");
}
nativeWriteToParcel(mPtr, out);
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