import javax.sound.midi.*;
import java.io.*;
import javax.swing.*;
import java.awt.*;
// this one plays random music with it, but only because there is a listener.
public class MiniMusicPlayer3 {
static JFrame f = new JFrame("My First Music Video");
static MyDrawPanel ml;
public static void main(String[] args) {
MiniMusicPlayer3 mini = new MiniMusicPlayer3();
mini.go();
}
public void setUpGui() {
ml = new MyDrawPanel();
f.setContentPane(ml);
f.setBounds(30,30, 300,300);
f.setVisible(true);
}
public void go() {
setUpGui();
try {
// make (and open) a sequencer, make a sequence and track
Sequencer sequencer = MidiSystem.getSequencer();
sequencer.open();
sequencer.addControllerEventListener(ml, new int[] {127});
Sequence seq = new Sequence(Sequence.PPQ, 4);
Track track = seq.createTrack();
// now make two midi events (containing a midi message)
int r = 0;
for (int i = 0; i < 60; i+= 4) {
r = (int) ((Math.random() * 50) + 1);
track.add(makeEvent(144,1,r,100,i));
track.add(makeEvent(176,1,127,0,i));
track.add(makeEvent(128,1,r,100,i + 2));
} // end loop
// add the events to the track
// add the sequence to the sequencer, set timing, and start
sequencer.setSequence(seq);
sequencer.start();
sequencer.setTempoInBPM(120);
} catch (Exception ex) {ex.printStackTrace();}
} // close go
public MidiEvent makeEvent(int comd, int chan, int one, int two, int tick) {
MidiEvent event = null;
try {
ShortMessage a = new ShortMessage();
a.setMessage(comd, chan, one, two);
event = new MidiEvent(a, tick);
}catch(Exception e) { }
return event;
}
class MyDrawPanel extends JPanel implements ControllerEventListener {
// only if we got an event do we want to paint
boolean msg = false;
public void controlChange(ShortMessage event) {
msg = true;
repaint();
}
public void paintComponent(Graphics g) {
if (msg) {
Graphics2D g2 = (Graphics2D) g;
int r = (int) (Math.random() * 250);
int gr = (int) (Math.random() * 250);
int b = (int) (Math.random() * 250);
g.setColor(new Color(r,gr,b));
int ht = (int) ((Math.random() * 120) + 10);
int width = (int) ((Math.random() * 120) + 10);
int x = (int) ((Math.random() * 40) + 10);
int y = (int) ((Math.random() * 40) + 10);
g.fillRect(x,y,ht, width);
msg = false;
} // close if
} // close method
} // close inner class
} // close class |