ServerSocketpublic class ServerSocket extends Object This class implements server sockets. A server socket waits for
requests to come in over the network. It performs some operation
based on that request, and then possibly returns a result to the requester.
The actual work of the server socket is performed by an instance
of the SocketImpl class. An application can
change the socket factory that creates the socket
implementation to configure itself to create sockets
appropriate to the local firewall. |
Fields Summary |
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private boolean | createdVarious states of this socket. | private boolean | bound | private boolean | closed | private Object | closeLock | private SocketImpl | implThe implementation of this Socket. | private boolean | oldImplAre we using an older SocketImpl? | private static SocketImplFactory | factoryThe factory for all server sockets. |
Constructors Summary |
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public ServerSocket()Creates an unbound server socket.
setImpl();
| public ServerSocket(int port)Creates a server socket, bound to the specified port. A port of
0 creates a socket on any free port.
The maximum queue length for incoming connection indications (a
request to connect) is set to 50 . If a connection
indication arrives when the queue is full, the connection is refused.
If the application has specified a server socket factory, that
factory's createSocketImpl method is called to create
the actual socket implementation. Otherwise a "plain" socket is created.
If there is a security manager,
its checkListen method is called
with the port argument
as its argument to ensure the operation is allowed.
This could result in a SecurityException.
this(port, 50, null);
| public ServerSocket(int port, int backlog)Creates a server socket and binds it to the specified local port
number, with the specified backlog.
A port number of 0 creates a socket on any
free port.
The maximum queue length for incoming connection indications (a
request to connect) is set to the backlog parameter. If
a connection indication arrives when the queue is full, the
connection is refused.
If the application has specified a server socket factory, that
factory's createSocketImpl method is called to create
the actual socket implementation. Otherwise a "plain" socket is created.
If there is a security manager,
its checkListen method is called
with the port argument
as its argument to ensure the operation is allowed.
This could result in a SecurityException.
The backlog argument must be a positive
value greater than 0. If the value passed if equal or less
than 0, then the default value will be assumed.
this(port, backlog, null);
| public ServerSocket(int port, int backlog, InetAddress bindAddr)Create a server with the specified port, listen backlog, and
local IP address to bind to. The bindAddr argument
can be used on a multi-homed host for a ServerSocket that
will only accept connect requests to one of its addresses.
If bindAddr is null, it will default accepting
connections on any/all local addresses.
The port must be between 0 and 65535, inclusive.
If there is a security manager, this method
calls its checkListen method
with the port argument
as its argument to ensure the operation is allowed.
This could result in a SecurityException.
The backlog argument must be a positive
value greater than 0. If the value passed if equal or less
than 0, then the default value will be assumed.
setImpl();
if (port < 0 || port > 0xFFFF)
throw new IllegalArgumentException(
"Port value out of range: " + port);
if (backlog < 1)
backlog = 50;
try {
bind(new InetSocketAddress(bindAddr, port), backlog);
} catch(SecurityException e) {
close();
throw e;
} catch(IOException e) {
close();
throw e;
}
|
Methods Summary |
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public java.net.Socket | accept()Listens for a connection to be made to this socket and accepts
it. The method blocks until a connection is made.
A new Socket s is created and, if there
is a security manager,
the security manager's checkAccept method is called
with s.getInetAddress().getHostAddress() and
s.getPort()
as its arguments to ensure the operation is allowed.
This could result in a SecurityException.
if (isClosed())
throw new SocketException("Socket is closed");
if (!isBound())
throw new SocketException("Socket is not bound yet");
Socket s = new Socket((SocketImpl) null);
implAccept(s);
return s;
| public void | bind(java.net.SocketAddress endpoint, int backlog)Binds the ServerSocket to a specific address
(IP address and port number).
If the address is null , then the system will pick up
an ephemeral port and a valid local address to bind the socket.
The backlog argument must be a positive
value greater than 0. If the value passed if equal or less
than 0, then the default value will be assumed.
if (isClosed())
throw new SocketException("Socket is closed");
if (!oldImpl && isBound())
throw new SocketException("Already bound");
if (endpoint == null)
endpoint = new InetSocketAddress(0);
if (!(endpoint instanceof InetSocketAddress))
throw new IllegalArgumentException("Unsupported address type");
InetSocketAddress epoint = (InetSocketAddress) endpoint;
if (epoint.isUnresolved())
throw new SocketException("Unresolved address");
if (backlog < 1)
backlog = 50;
try {
SecurityManager security = System.getSecurityManager();
if (security != null)
security.checkListen(epoint.getPort());
getImpl().bind(epoint.getAddress(), epoint.getPort());
getImpl().listen(backlog);
bound = true;
} catch(SecurityException e) {
bound = false;
throw e;
} catch(IOException e) {
bound = false;
throw e;
}
| public void | bind(java.net.SocketAddress endpoint)Binds the ServerSocket to a specific address
(IP address and port number).
If the address is null , then the system will pick up
an ephemeral port and a valid local address to bind the socket.
bind(endpoint, 50);
| private void | checkOldImpl()
if (impl == null)
return;
// SocketImpl.connect() is a protected method, therefore we need to use
// getDeclaredMethod, therefore we need permission to access the member
try {
AccessController.doPrivileged(new PrivilegedExceptionAction() {
public Object run() throws NoSuchMethodException {
Class[] cl = new Class[2];
cl[0] = SocketAddress.class;
cl[1] = Integer.TYPE;
impl.getClass().getDeclaredMethod("connect", cl);
return null;
}
});
} catch (java.security.PrivilegedActionException e) {
oldImpl = true;
}
| public void | close()Closes this socket.
Any thread currently blocked in {@link #accept()} will throw
a {@link SocketException}.
If this socket has an associated channel then the channel is closed
as well.
synchronized(closeLock) {
if (isClosed())
return;
if (created)
impl.close();
closed = true;
}
| void | createImpl()Creates the socket implementation.
if (impl == null)
setImpl();
try {
impl.create(true);
created = true;
} catch (IOException e) {
throw new SocketException(e.getMessage());
}
| public java.nio.channels.ServerSocketChannel | getChannel()Returns the unique {@link java.nio.channels.ServerSocketChannel} object
associated with this socket, if any.
A server socket will have a channel if, and only if, the channel
itself was created via the {@link
java.nio.channels.ServerSocketChannel#open ServerSocketChannel.open}
method.
return null;
| java.net.SocketImpl | getImpl()Get the SocketImpl attached to this socket, creating
it if necessary.
if (!created)
createImpl();
return impl;
| public java.net.InetAddress | getInetAddress()Returns the local address of this server socket.
if (!isBound())
return null;
try {
return getImpl().getInetAddress();
} catch (SocketException e) {
// nothing
// If we're bound, the the impl has been created
// so we shouldn't get here
}
return null;
| public int | getLocalPort()Returns the port on which this socket is listening.
if (!isBound())
return -1;
try {
return getImpl().getLocalPort();
} catch (SocketException e) {
// nothing
// If we're bound, the the impl has been created
// so we shouldn't get here
}
return -1;
| public java.net.SocketAddress | getLocalSocketAddress()Returns the address of the endpoint this socket is bound to, or
null if it is not bound yet.
if (!isBound())
return null;
return new InetSocketAddress(getInetAddress(), getLocalPort());
| public synchronized int | getReceiveBufferSize()Gets the value of the SO_RCVBUF option for this ServerSocket,
that is the proposed buffer size that will be used for Sockets accepted
from this ServerSocket.
Note, the value actually set in the accepted socket is determined by
calling {@link Socket#getReceiveBufferSize()}.
if (isClosed())
throw new SocketException("Socket is closed");
int result = 0;
Object o = getImpl().getOption(SocketOptions.SO_RCVBUF);
if (o instanceof Integer) {
result = ((Integer)o).intValue();
}
return result;
| public boolean | getReuseAddress()Tests if SO_REUSEADDR is enabled.
if (isClosed())
throw new SocketException("Socket is closed");
return ((Boolean) (getImpl().getOption(SocketOptions.SO_REUSEADDR))).booleanValue();
| public synchronized int | getSoTimeout()Retrive setting for SO_TIMEOUT. 0 returns implies that the
option is disabled (i.e., timeout of infinity).
if (isClosed())
throw new SocketException("Socket is closed");
Object o = getImpl().getOption(SocketOptions.SO_TIMEOUT);
/* extra type safety */
if (o instanceof Integer) {
return ((Integer) o).intValue();
} else {
return 0;
}
| protected final void | implAccept(java.net.Socket s)Subclasses of ServerSocket use this method to override accept()
to return their own subclass of socket. So a FooServerSocket
will typically hand this method an empty FooSocket. On
return from implAccept the FooSocket will be connected to a client.
SocketImpl si = null;
try {
if (s.impl == null)
s.setImpl();
si = s.impl;
s.impl = null;
si.address = new InetAddress();
si.fd = new FileDescriptor();
getImpl().accept(si);
SecurityManager security = System.getSecurityManager();
if (security != null) {
security.checkAccept(si.getInetAddress().getHostAddress(),
si.getPort());
}
} catch (IOException e) {
if (si != null)
si.reset();
s.impl = si;
throw e;
} catch (SecurityException e) {
if (si != null)
si.reset();
s.impl = si;
throw e;
}
s.impl = si;
s.postAccept();
| public boolean | isBound()Returns the binding state of the ServerSocket.
// Before 1.3 ServerSockets were always bound during creation
return bound || oldImpl;
| public boolean | isClosed()Returns the closed state of the ServerSocket.
synchronized(closeLock) {
return closed;
}
| void | setBound()
bound = true;
| void | setCreated()
created = true;
| private void | setImpl()
if (factory != null) {
impl = factory.createSocketImpl();
checkOldImpl();
} else {
// No need to do a checkOldImpl() here, we know it's an up to date
// SocketImpl!
impl = new SocksSocketImpl();
}
if (impl != null)
impl.setServerSocket(this);
| public void | setPerformancePreferences(int connectionTime, int latency, int bandwidth)Sets performance preferences for this ServerSocket.
Sockets use the TCP/IP protocol by default. Some implementations
may offer alternative protocols which have different performance
characteristics than TCP/IP. This method allows the application to
express its own preferences as to how these tradeoffs should be made
when the implementation chooses from the available protocols.
Performance preferences are described by three integers
whose values indicate the relative importance of short connection time,
low latency, and high bandwidth. The absolute values of the integers
are irrelevant; in order to choose a protocol the values are simply
compared, with larger values indicating stronger preferences. If the
application prefers short connection time over both low latency and high
bandwidth, for example, then it could invoke this method with the values
(1, 0, 0). If the application prefers high bandwidth above low
latency, and low latency above short connection time, then it could
invoke this method with the values (0, 1, 2).
Invoking this method after this socket has been bound
will have no effect. This implies that in order to use this capability
requires the socket to be created with the no-argument constructor.
/* Not implemented yet */
| public synchronized void | setReceiveBufferSize(int size)Sets a default proposed value for the SO_RCVBUF option for sockets
accepted from this ServerSocket. The value actually set
in the accepted socket must be determined by calling
{@link Socket#getReceiveBufferSize()} after the socket
is returned by {@link #accept()}.
The value of SO_RCVBUF is used both to set the size of the internal
socket receive buffer, and to set the size of the TCP receive window
that is advertized to the remote peer.
It is possible to change the value subsequently, by calling
{@link Socket#setReceiveBufferSize(int)}. However, if the application
wishes to allow a receive window larger than 64K bytes, as defined by RFC1323
then the proposed value must be set in the ServerSocket before
it is bound to a local address. This implies, that the ServerSocket must be
created with the no-argument constructor, then setReceiveBufferSize() must
be called and lastly the ServerSocket is bound to an address by calling bind().
Failure to do this will not cause an error, and the buffer size may be set to the
requested value but the TCP receive window in sockets accepted from
this ServerSocket will be no larger than 64K bytes.
if (!(size > 0)) {
throw new IllegalArgumentException("negative receive size");
}
if (isClosed())
throw new SocketException("Socket is closed");
getImpl().setOption(SocketOptions.SO_RCVBUF, new Integer(size));
| public void | setReuseAddress(boolean on)Enable/disable the SO_REUSEADDR socket option.
When a TCP connection is closed the connection may remain
in a timeout state for a period of time after the connection
is closed (typically known as the TIME_WAIT state
or 2MSL wait state).
For applications using a well known socket address or port
it may not be possible to bind a socket to the required
SocketAddress if there is a connection in the
timeout state involving the socket address or port.
Enabling SO_REUSEADDR prior to binding the socket
using {@link #bind(SocketAddress)} allows the socket to be
bound even though a previous connection is in a timeout
state.
When a ServerSocket is created the initial setting
of SO_REUSEADDR is not defined. Applications can
use {@link #getReuseAddress()} to determine the initial
setting of SO_REUSEADDR.
The behaviour when SO_REUSEADDR is enabled or
disabled after a socket is bound (See {@link #isBound()})
is not defined.
if (isClosed())
throw new SocketException("Socket is closed");
getImpl().setOption(SocketOptions.SO_REUSEADDR, Boolean.valueOf(on));
| public synchronized void | setSoTimeout(int timeout)Enable/disable SO_TIMEOUT with the specified timeout, in
milliseconds. With this option set to a non-zero timeout,
a call to accept() for this ServerSocket
will block for only this amount of time. If the timeout expires,
a java.net.SocketTimeoutException is raised, though the
ServerSocket is still valid. The option must be enabled
prior to entering the blocking operation to have effect. The
timeout must be > 0.
A timeout of zero is interpreted as an infinite timeout.
if (isClosed())
throw new SocketException("Socket is closed");
getImpl().setOption(SocketOptions.SO_TIMEOUT, new Integer(timeout));
| public static synchronized void | setSocketFactory(java.net.SocketImplFactory fac)Sets the server socket implementation factory for the
application. The factory can be specified only once.
When an application creates a new server socket, the socket
implementation factory's createSocketImpl method is
called to create the actual socket implementation.
Passing null to the method is a no-op unless the factory
was already set.
If there is a security manager, this method first calls
the security manager's checkSetFactory method
to ensure the operation is allowed.
This could result in a SecurityException.
if (factory != null) {
throw new SocketException("factory already defined");
}
SecurityManager security = System.getSecurityManager();
if (security != null) {
security.checkSetFactory();
}
factory = fac;
| public java.lang.String | toString()Returns the implementation address and implementation port of
this socket as a String .
if (!isBound())
return "ServerSocket[unbound]";
return "ServerSocket[addr=" + impl.getInetAddress() +
",port=" + impl.getPort() +
",localport=" + impl.getLocalPort() + "]";
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