This information is used by the input system to translate touch input from physical display coordinates into logical display coordinates.
valid = viewport.valid; displayId = viewport.displayId; orientation = viewport.orientation; logicalFrame.set(viewport.logicalFrame); physicalFrame.set(viewport.physicalFrame); deviceWidth = viewport.deviceWidth; deviceHeight = viewport.deviceHeight;
return "DisplayViewport{valid=" + valid + ", displayId=" + displayId + ", orientation=" + orientation + ", logicalFrame=" + logicalFrame + ", physicalFrame=" + physicalFrame + ", deviceWidth=" + deviceWidth + ", deviceHeight=" + deviceHeight + "}";