/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.filterpacks.imageproc;
import android.filterfw.core.Filter;
import android.filterfw.core.FilterContext;
import android.filterfw.core.Frame;
import android.filterfw.core.FrameFormat;
import android.filterfw.core.ShaderProgram;
import android.filterfw.geometry.Quad;
import android.filterfw.format.ImageFormat;
import android.filterfw.format.ObjectFormat;
/**
* @hide
*/
public class DrawOverlayFilter extends Filter {
private ShaderProgram mProgram;
public DrawOverlayFilter(String name) {
super(name);
}
@Override
public void setupPorts() {
FrameFormat imageFormatMask = ImageFormat.create(ImageFormat.COLORSPACE_RGBA,
FrameFormat.TARGET_GPU);
addMaskedInputPort("source", imageFormatMask);
addMaskedInputPort("overlay", imageFormatMask);
addMaskedInputPort("box", ObjectFormat.fromClass(Quad.class, FrameFormat.TARGET_SIMPLE));
addOutputBasedOnInput("image", "source");
}
@Override
public FrameFormat getOutputFormat(String portName, FrameFormat inputFormat) {
return inputFormat;
}
@Override
public void prepare(FilterContext context) {
mProgram = ShaderProgram.createIdentity(context);
}
@Override
public void process(FilterContext env) {
// Get input frame
Frame sourceFrame = pullInput("source");
Frame overlayFrame = pullInput("overlay");
Frame boxFrame = pullInput("box");
// Get the box
Quad box = (Quad)boxFrame.getObjectValue();
box = box.translated(1.0f, 1.0f).scaled(2.0f);
mProgram.setTargetRegion(box);
// Create output frame with copy of input
Frame output = env.getFrameManager().newFrame(sourceFrame.getFormat());
output.setDataFromFrame(sourceFrame);
// Draw onto output
mProgram.process(overlayFrame, output);
// Push output
pushOutput("image", output);
// Release pushed frame
output.release();
}
}
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