Objectpublic class Object Class Object is the root of the class hierarchy.
Every class has Object as a superclass. All objects,
including arrays, implement the methods of this class. |
Methods Summary |
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protected native java.lang.Object | clone()Creates and returns a copy of this object. The precise meaning
of "copy" may depend on the class of the object. The general
intent is that, for any object x, the expression:
x.clone() != x
will be true, and that the expression:
x.clone().getClass() == x.getClass()
will be true, but these are not absolute requirements.
While it is typically the case that:
x.clone().equals(x)
will be true, this is not an absolute requirement.
By convention, the returned object should be obtained by calling
super.clone. If a class and all of its superclasses (except
Object) obey this convention, it will be the case that
x.clone().getClass() == x.getClass().
By convention, the object returned by this method should be independent
of this object (which is being cloned). To achieve this independence,
it may be necessary to modify one or more fields of the object returned
by super.clone before returning it. Typically, this means
copying any mutable objects that comprise the internal "deep structure"
of the object being cloned and replacing the references to these
objects with references to the copies. If a class contains only
primitive fields or references to immutable objects, then it is usually
the case that no fields in the object returned by super.clone
need to be modified.
The method clone for class Object performs a
specific cloning operation. First, if the class of this object does
not implement the interface Cloneable, then a
CloneNotSupportedException is thrown. Note that all arrays
are considered to implement the interface Cloneable.
Otherwise, this method creates a new instance of the class of this
object and initializes all its fields with exactly the contents of
the corresponding fields of this object, as if by assignment; the
contents of the fields are not themselves cloned. Thus, this method
performs a "shallow copy" of this object, not a "deep copy" operation.
The class Object does not itself implement the interface
Cloneable, so calling the clone method on an object
whose class is Object will result in throwing an
exception at run time.
| public boolean | equals(java.lang.Object obj)Indicates whether some other object is "equal to" this one.
The equals method implements an equivalence relation
on non-null object references:
- It is reflexive: for any non-null reference value
x , x.equals(x) should return
true .
- It is symmetric: for any non-null reference values
x and y , x.equals(y)
should return true if and only if
y.equals(x) returns true .
- It is transitive: for any non-null reference values
x , y , and z , if
x.equals(y) returns true and
y.equals(z) returns true , then
x.equals(z) should return true .
- It is consistent: for any non-null reference values
x and y , multiple invocations of
x.equals(y) consistently return true
or consistently return false , provided no
information used in equals comparisons on the
objects is modified.
- For any non-null reference value
x ,
x.equals(null) should return false .
The equals method for class Object implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x and
y , this method returns true if and only
if x and y refer to the same object
(x == y has the value true ).
Note that it is generally necessary to override the hashCode
method whenever this method is overridden, so as to maintain the
general contract for the hashCode method, which states
that equal objects must have equal hash codes.
registerNatives();
return (this == obj);
| protected void | finalize()Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
A subclass overrides the finalize method to dispose of
system resources or to perform other cleanup.
The general contract of finalize is that it is invoked
if and when the JavaTM virtual
machine has determined that there is no longer any
means by which this object can be accessed by any thread that has
not yet died, except as a result of an action taken by the
finalization of some other object or class which is ready to be
finalized. The finalize method may take any action, including
making this object available again to other threads; the usual purpose
of finalize, however, is to perform cleanup actions before
the object is irrevocably discarded. For example, the finalize method
for an object that represents an input/output connection might perform
explicit I/O transactions to break the connection before the object is
permanently discarded.
The finalize method of class Object performs no
special action; it simply returns normally. Subclasses of
Object may override this definition.
The Java programming language does not guarantee which thread will
invoke the finalize method for any given object. It is
guaranteed, however, that the thread that invokes finalize will not
be holding any user-visible synchronization locks when finalize is
invoked. If an uncaught exception is thrown by the finalize method,
the exception is ignored and finalization of that object terminates.
After the finalize method has been invoked for an object, no
further action is taken until the Java virtual machine has again
determined that there is no longer any means by which this object can
be accessed by any thread that has not yet died, including possible
actions by other objects or classes which are ready to be finalized,
at which point the object may be discarded.
The finalize method is never invoked more than once by a Java
virtual machine for any given object.
Any exception thrown by the finalize method causes
the finalization of this object to be halted, but is otherwise
ignored.
| public final native java.lang.Class | getClass()Returns the runtime class of this {@code Object}. The returned
{@code Class} object is the object that is locked by {@code
static synchronized} methods of the represented class.
The actual result type is {@code Class extends |X|>}
where {@code |X|} is the erasure of the static type of the
expression on which {@code getClass} is called. For
example, no cast is required in this code fragment:
{@code Number n = 0; }
{@code Class extends Number> c = n.getClass(); }
| public native int | hashCode()Returns a hash code value for the object. This method is
supported for the benefit of hashtables such as those provided by
java.util.Hashtable .
The general contract of hashCode is:
- Whenever it is invoked on the same object more than once during
an execution of a Java application, the hashCode method
must consistently return the same integer, provided no information
used in equals comparisons on the object is modified.
This integer need not remain consistent from one execution of an
application to another execution of the same application.
- If two objects are equal according to the equals(Object)
method, then calling the
hashCode method on each of
the two objects must produce the same integer result.
- It is not required that if two objects are unequal
according to the {@link java.lang.Object#equals(java.lang.Object)}
method, then calling the hashCode method on each of the
two objects must produce distinct integer results. However, the
programmer should be aware that producing distinct integer results
for unequal objects may improve the performance of hashtables.
As much as is reasonably practical, the hashCode method defined by
class Object does return distinct integers for distinct
objects. (This is typically implemented by converting the internal
address of the object into an integer, but this implementation
technique is not required by the
JavaTM programming language.)
| public final native void | notify()Wakes up a single thread that is waiting on this object's
monitor. If any threads are waiting on this object, one of them
is chosen to be awakened. The choice is arbitrary and occurs at
the discretion of the implementation. A thread waits on an object's
monitor by calling one of the wait methods.
The awakened thread will not be able to proceed until the current
thread relinquishes the lock on this object. The awakened thread will
compete in the usual manner with any other threads that might be
actively competing to synchronize on this object; for example, the
awakened thread enjoys no reliable privilege or disadvantage in being
the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. A thread becomes the owner of the
object's monitor in one of three ways:
- By executing a synchronized instance method of that object.
- By executing the body of a
synchronized statement
that synchronizes on the object.
- For objects of type
Class, by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
| public final native void | notifyAll()Wakes up all threads that are waiting on this object's monitor. A
thread waits on an object's monitor by calling one of the
wait methods.
The awakened threads will not be able to proceed until the current
thread relinquishes the lock on this object. The awakened threads
will compete in the usual manner with any other threads that might
be actively competing to synchronize on this object; for example,
the awakened threads enjoy no reliable privilege or disadvantage in
being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.
| private static native void | registerNatives()
| public java.lang.String | toString()Returns a string representation of the object. In general, the
toString method returns a string that
"textually represents" this object. The result should
be a concise but informative representation that is easy for a
person to read.
It is recommended that all subclasses override this method.
The toString method for class Object
returns a string consisting of the name of the class of which the
object is an instance, the at-sign character `@ ', and
the unsigned hexadecimal representation of the hash code of the
object. In other words, this method returns a string equal to the
value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())
return getClass().getName() + "@" + Integer.toHexString(hashCode());
| public final void | wait(long timeout, int nanos)Causes the current thread to wait until another thread invokes the
{@link java.lang.Object#notify()} method or the
{@link java.lang.Object#notifyAll()} method for this object, or
some other thread interrupts the current thread, or a certain
amount of real time has elapsed.
This method is similar to the wait method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the
method {@link #wait(long)} of one argument. In particular,
wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until either of the
following two conditions has occurred:
- Another thread notifies threads waiting on this object's monitor
to wake up either through a call to the
notify method
or the notifyAll method.
- The timeout period, specified by
timeout
milliseconds plus nanos nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the
monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are
possible, and this method should always be used in a loop:
synchronized (obj) {
while (<condition does not hold>)
obj.wait(timeout, nanos);
... // Perform action appropriate to condition
}
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.
if (timeout < 0) {
throw new IllegalArgumentException("timeout value is negative");
}
if (nanos < 0 || nanos > 999999) {
throw new IllegalArgumentException(
"nanosecond timeout value out of range");
}
if (nanos >= 500000 || (nanos != 0 && timeout == 0)) {
timeout++;
}
wait(timeout);
| public final void | wait()Causes the current thread to wait until another thread invokes the
{@link java.lang.Object#notify()} method or the
{@link java.lang.Object#notifyAll()} method for this object.
In other words, this method behaves exactly as if it simply
performs the call wait(0).
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify method or the
notifyAll method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are
possible, and this method should always be used in a loop:
synchronized (obj) {
while (<condition does not hold>)
obj.wait();
... // Perform action appropriate to condition
}
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.
wait(0);
| public final native void | wait(long timeout)Causes the current thread to wait until either another thread invokes the
{@link java.lang.Object#notify()} method or the
{@link java.lang.Object#notifyAll()} method for this object, or a
specified amount of time has elapsed.
The current thread must own this object's monitor.
This method causes the current thread (call it T) to
place itself in the wait set for this object and then to relinquish
any and all synchronization claims on this object. Thread T
becomes disabled for thread scheduling purposes and lies dormant
until one of four things happens:
- Some other thread invokes the notify method for this
object and thread T happens to be arbitrarily chosen as
the thread to be awakened.
- Some other thread invokes the notifyAll method for this
object.
- Some other thread {@linkplain Thread#interrupt() interrupts}
thread T.
- The specified amount of real time has elapsed, more or less. If
timeout is zero, however, then real time is not taken into
consideration and the thread simply waits until notified.
The thread T is then removed from the wait set for this
object and re-enabled for thread scheduling. It then competes in the
usual manner with other threads for the right to synchronize on the
object; once it has gained control of the object, all its
synchronization claims on the object are restored to the status quo
ante - that is, to the situation as of the time that the wait
method was invoked. Thread T then returns from the
invocation of the wait method. Thus, on return from the
wait method, the synchronization state of the object and of
thread T is exactly as it was when the wait method
was invoked.
A thread can also wake up without being notified, interrupted, or
timing out, a so-called spurious wakeup. While this will rarely
occur in practice, applications must guard against it by testing for
the condition that should have caused the thread to be awakened, and
continuing to wait if the condition is not satisfied. In other words,
waits should always occur in loops, like this one:
synchronized (obj) {
while (<condition does not hold>)
obj.wait(timeout);
... // Perform action appropriate to condition
}
(For more information on this topic, see Section 3.2.3 in Doug Lea's
"Concurrent Programming in Java (Second Edition)" (Addison-Wesley,
2000), or Item 50 in Joshua Bloch's "Effective Java Programming
Language Guide" (Addison-Wesley, 2001).
If the current thread is {@linkplain java.lang.Thread#interrupt()
interrupted} by any thread before or while it is waiting, then an
InterruptedException is thrown. This exception is not
thrown until the lock status of this object has been restored as
described above.
Note that the wait method, as it places the current thread
into the wait set for this object, unlocks only this object; any
other objects on which the current thread may be synchronized remain
locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify method for a
description of the ways in which a thread can become the owner of
a monitor.
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