GLErrorWrapperpublic class GLErrorWrapper extends GLWrapperBase Implement an error checking wrapper. The wrapper will automatically call
glError after each GL operation, and throw a GLException if an error
occurs. (By design, calling glError itself will not cause an exception
to be thrown.) Enabling error checking is an alternative to manually
calling glError after every GL operation. |
Fields Summary |
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boolean | mCheckError | boolean | mCheckThread | Thread | mOurThread |
Constructors Summary |
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public GLErrorWrapper(javax.microedition.khronos.opengles.GL gl, int configFlags)
super(gl);
mCheckError = (configFlags & GLDebugHelper.CONFIG_CHECK_GL_ERROR) != 0;
mCheckThread = (configFlags & GLDebugHelper.CONFIG_CHECK_THREAD) != 0;
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Methods Summary |
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private void | checkError()
if (mCheckError) {
int glError;
if ((glError = mgl.glGetError()) != 0) {
throw new GLException(glError);
}
}
| private void | checkThread()
if (mCheckThread) {
Thread currentThread = Thread.currentThread();
if (mOurThread == null) {
mOurThread = currentThread;
} else {
if (!mOurThread.equals(currentThread)) {
throw new GLException(GLDebugHelper.ERROR_WRONG_THREAD,
"OpenGL method called from wrong thread.");
}
}
}
| public void | glActiveTexture(int texture)
checkThread();
mgl.glActiveTexture(texture);
checkError();
| public void | glAlphaFunc(int func, float ref)
checkThread();
mgl.glAlphaFunc(func, ref);
checkError();
| public void | glAlphaFuncx(int func, int ref)
checkThread();
mgl.glAlphaFuncx(func, ref);
checkError();
| public void | glBindTexture(int target, int texture)
checkThread();
mgl.glBindTexture(target, texture);
checkError();
| public void | glBlendFunc(int sfactor, int dfactor)
checkThread();
mgl.glBlendFunc(sfactor, dfactor);
checkError();
| public void | glClear(int mask)
checkThread();
mgl.glClear(mask);
checkError();
| public void | glClearColor(float red, float green, float blue, float alpha)
checkThread();
mgl.glClearColor(red, green, blue, alpha);
checkError();
| public void | glClearColorx(int red, int green, int blue, int alpha)
checkThread();
mgl.glClearColorx(red, green, blue, alpha);
checkError();
| public void | glClearDepthf(float depth)
checkThread();
mgl.glClearDepthf(depth);
checkError();
| public void | glClearDepthx(int depth)
checkThread();
mgl.glClearDepthx(depth);
checkError();
| public void | glClearStencil(int s)
checkThread();
mgl.glClearStencil(s);
checkError();
| public void | glClientActiveTexture(int texture)
checkThread();
mgl.glClientActiveTexture(texture);
checkError();
| public void | glClipPlanef(int plane, float[] equation, int offset)
checkThread();
mgl11.glClipPlanef(plane, equation, offset);
checkError();
| public void | glClipPlanef(int plane, java.nio.FloatBuffer equation)
checkThread();
mgl11.glClipPlanef(plane, equation);
checkError();
| public void | glClipPlanex(int plane, int[] equation, int offset)
checkThread();
mgl11.glClipPlanex(plane, equation, offset);
checkError();
| public void | glClipPlanex(int plane, java.nio.IntBuffer equation)
checkThread();
mgl11.glClipPlanex(plane, equation);
checkError();
| public void | glColor4f(float red, float green, float blue, float alpha)
checkThread();
mgl.glColor4f(red, green, blue, alpha);
checkError();
| public void | glColor4x(int red, int green, int blue, int alpha)
checkThread();
mgl.glColor4x(red, green, blue, alpha);
checkError();
| public void | glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
checkThread();
mgl.glColorMask(red, green, blue, alpha);
checkError();
| public void | glColorPointer(int size, int type, int stride, java.nio.Buffer pointer)
checkThread();
mgl.glColorPointer(size, type, stride, pointer);
checkError();
| public void | glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data)
checkThread();
mgl.glCompressedTexImage2D(target, level, internalformat, width,
height, border, imageSize, data);
checkError();
| public void | glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data)
checkThread();
mgl.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width,
height, format, imageSize, data);
checkError();
| public void | glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
checkThread();
mgl.glCopyTexImage2D(target, level, internalformat, x, y, width,
height, border);
checkError();
| public void | glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
checkThread();
mgl.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width,
height);
checkError();
| public void | glCullFace(int mode)
checkThread();
mgl.glCullFace(mode);
checkError();
| public void | glDeleteTextures(int n, int[] textures, int offset)
checkThread();
mgl.glDeleteTextures(n, textures, offset);
checkError();
| public void | glDeleteTextures(int n, java.nio.IntBuffer textures)
checkThread();
mgl.glDeleteTextures(n, textures);
checkError();
| public void | glDepthFunc(int func)
checkThread();
mgl.glDepthFunc(func);
checkError();
| public void | glDepthMask(boolean flag)
checkThread();
mgl.glDepthMask(flag);
checkError();
| public void | glDepthRangef(float near, float far)
checkThread();
mgl.glDepthRangef(near, far);
checkError();
| public void | glDepthRangex(int near, int far)
checkThread();
mgl.glDepthRangex(near, far);
checkError();
| public void | glDisable(int cap)
checkThread();
mgl.glDisable(cap);
checkError();
| public void | glDisableClientState(int array)
checkThread();
mgl.glDisableClientState(array);
checkError();
| public void | glDrawArrays(int mode, int first, int count)
checkThread();
mgl.glDrawArrays(mode, first, count);
checkError();
| public void | glDrawElements(int mode, int count, int type, java.nio.Buffer indices)
checkThread();
mgl.glDrawElements(mode, count, type, indices);
checkError();
| public void | glDrawTexfOES(float x, float y, float z, float width, float height)
checkThread();
mgl11Ext.glDrawTexfOES(x, y, z, width, height);
checkError();
| public void | glDrawTexfvOES(float[] coords, int offset)
checkThread();
mgl11Ext.glDrawTexfvOES(coords, offset);
checkError();
| public void | glDrawTexfvOES(java.nio.FloatBuffer coords)
checkThread();
mgl11Ext.glDrawTexfvOES(coords);
checkError();
| public void | glDrawTexiOES(int x, int y, int z, int width, int height)
checkThread();
mgl11Ext.glDrawTexiOES(x, y, z, width, height);
checkError();
| public void | glDrawTexivOES(int[] coords, int offset)
checkThread();
mgl11Ext.glDrawTexivOES(coords, offset);
checkError();
| public void | glDrawTexivOES(java.nio.IntBuffer coords)
checkThread();
mgl11Ext.glDrawTexivOES(coords);
checkError();
| public void | glDrawTexsOES(short x, short y, short z, short width, short height)
checkThread();
mgl11Ext.glDrawTexsOES(x, y, z, width, height);
checkError();
| public void | glDrawTexsvOES(short[] coords, int offset)
checkThread();
mgl11Ext.glDrawTexsvOES(coords, offset);
checkError();
| public void | glDrawTexsvOES(java.nio.ShortBuffer coords)
checkThread();
mgl11Ext.glDrawTexsvOES(coords);
checkError();
| public void | glDrawTexxOES(int x, int y, int z, int width, int height)
checkThread();
mgl11Ext.glDrawTexxOES(x, y, z, width, height);
checkError();
| public void | glDrawTexxvOES(int[] coords, int offset)
checkThread();
mgl11Ext.glDrawTexxvOES(coords, offset);
checkError();
| public void | glDrawTexxvOES(java.nio.IntBuffer coords)
checkThread();
mgl11Ext.glDrawTexxvOES(coords);
checkError();
| public void | glEnable(int cap)
checkThread();
mgl.glEnable(cap);
checkError();
| public void | glEnableClientState(int array)
checkThread();
mgl.glEnableClientState(array);
checkError();
| public void | glFinish()
checkThread();
mgl.glFinish();
checkError();
| public void | glFlush()
checkThread();
mgl.glFlush();
checkError();
| public void | glFogf(int pname, float param)
checkThread();
mgl.glFogf(pname, param);
checkError();
| public void | glFogfv(int pname, float[] params, int offset)
checkThread();
mgl.glFogfv(pname, params, offset);
checkError();
| public void | glFogfv(int pname, java.nio.FloatBuffer params)
checkThread();
mgl.glFogfv(pname, params);
checkError();
| public void | glFogx(int pname, int param)
checkThread();
mgl.glFogx(pname, param);
checkError();
| public void | glFogxv(int pname, int[] params, int offset)
checkThread();
mgl.glFogxv(pname, params, offset);
checkError();
| public void | glFogxv(int pname, java.nio.IntBuffer params)
checkThread();
mgl.glFogxv(pname, params);
checkError();
| public void | glFrontFace(int mode)
checkThread();
mgl.glFrontFace(mode);
checkError();
| public void | glFrustumf(float left, float right, float bottom, float top, float near, float far)
checkThread();
mgl.glFrustumf(left, right, bottom, top, near, far);
checkError();
| public void | glFrustumx(int left, int right, int bottom, int top, int near, int far)
checkThread();
mgl.glFrustumx(left, right, bottom, top, near, far);
checkError();
| public void | glGenTextures(int n, int[] textures, int offset)
checkThread();
mgl.glGenTextures(n, textures, offset);
checkError();
| public void | glGenTextures(int n, java.nio.IntBuffer textures)
checkThread();
mgl.glGenTextures(n, textures);
checkError();
| public int | glGetError()
checkThread();
int result = mgl.glGetError();
return result;
| public void | glGetIntegerv(int pname, int[] params, int offset)
checkThread();
mgl.glGetIntegerv(pname, params, offset);
checkError();
| public void | glGetIntegerv(int pname, java.nio.IntBuffer params)
checkThread();
mgl.glGetIntegerv(pname, params);
checkError();
| public java.lang.String | glGetString(int name)
checkThread();
String result = mgl.glGetString(name);
checkError();
return result;
| public void | glHint(int target, int mode)
checkThread();
mgl.glHint(target, mode);
checkError();
| public void | glLightModelf(int pname, float param)
checkThread();
mgl.glLightModelf(pname, param);
checkError();
| public void | glLightModelfv(int pname, float[] params, int offset)
checkThread();
mgl.glLightModelfv(pname, params, offset);
checkError();
| public void | glLightModelfv(int pname, java.nio.FloatBuffer params)
checkThread();
mgl.glLightModelfv(pname, params);
checkError();
| public void | glLightModelx(int pname, int param)
checkThread();
mgl.glLightModelx(pname, param);
checkError();
| public void | glLightModelxv(int pname, int[] params, int offset)
checkThread();
mgl.glLightModelxv(pname, params, offset);
checkError();
| public void | glLightModelxv(int pname, java.nio.IntBuffer params)
checkThread();
mgl.glLightModelxv(pname, params);
checkError();
| public void | glLightf(int light, int pname, float param)
checkThread();
mgl.glLightf(light, pname, param);
checkError();
| public void | glLightfv(int light, int pname, float[] params, int offset)
checkThread();
mgl.glLightfv(light, pname, params, offset);
checkError();
| public void | glLightfv(int light, int pname, java.nio.FloatBuffer params)
checkThread();
mgl.glLightfv(light, pname, params);
checkError();
| public void | glLightx(int light, int pname, int param)
checkThread();
mgl.glLightx(light, pname, param);
checkError();
| public void | glLightxv(int light, int pname, int[] params, int offset)
checkThread();
mgl.glLightxv(light, pname, params, offset);
checkError();
| public void | glLightxv(int light, int pname, java.nio.IntBuffer params)
checkThread();
mgl.glLightxv(light, pname, params);
checkError();
| public void | glLineWidth(float width)
checkThread();
mgl.glLineWidth(width);
checkError();
| public void | glLineWidthx(int width)
checkThread();
mgl.glLineWidthx(width);
checkError();
| public void | glLoadIdentity()
checkThread();
mgl.glLoadIdentity();
checkError();
| public void | glLoadMatrixf(float[] m, int offset)
checkThread();
mgl.glLoadMatrixf(m, offset);
checkError();
| public void | glLoadMatrixf(java.nio.FloatBuffer m)
checkThread();
mgl.glLoadMatrixf(m);
checkError();
| public void | glLoadMatrixx(int[] m, int offset)
checkThread();
mgl.glLoadMatrixx(m, offset);
checkError();
| public void | glLoadMatrixx(java.nio.IntBuffer m)
checkThread();
mgl.glLoadMatrixx(m);
checkError();
| public void | glLogicOp(int opcode)
checkThread();
mgl.glLogicOp(opcode);
checkError();
| public void | glMaterialf(int face, int pname, float param)
checkThread();
mgl.glMaterialf(face, pname, param);
checkError();
| public void | glMaterialfv(int face, int pname, float[] params, int offset)
checkThread();
mgl.glMaterialfv(face, pname, params, offset);
checkError();
| public void | glMaterialfv(int face, int pname, java.nio.FloatBuffer params)
checkThread();
mgl.glMaterialfv(face, pname, params);
checkError();
| public void | glMaterialx(int face, int pname, int param)
checkThread();
mgl.glMaterialx(face, pname, param);
checkError();
| public void | glMaterialxv(int face, int pname, int[] params, int offset)
checkThread();
mgl.glMaterialxv(face, pname, params, offset);
checkError();
| public void | glMaterialxv(int face, int pname, java.nio.IntBuffer params)
checkThread();
mgl.glMaterialxv(face, pname, params);
checkError();
| public void | glMatrixMode(int mode)
checkThread();
mgl.glMatrixMode(mode);
checkError();
| public void | glMultMatrixf(float[] m, int offset)
checkThread();
mgl.glMultMatrixf(m, offset);
checkError();
| public void | glMultMatrixf(java.nio.FloatBuffer m)
checkThread();
mgl.glMultMatrixf(m);
checkError();
| public void | glMultMatrixx(int[] m, int offset)
checkThread();
mgl.glMultMatrixx(m, offset);
checkError();
| public void | glMultMatrixx(java.nio.IntBuffer m)
checkThread();
mgl.glMultMatrixx(m);
checkError();
| public void | glMultiTexCoord4f(int target, float s, float t, float r, float q)
checkThread();
mgl.glMultiTexCoord4f(target, s, t, r, q);
checkError();
| public void | glMultiTexCoord4x(int target, int s, int t, int r, int q)
checkThread();
mgl.glMultiTexCoord4x(target, s, t, r, q);
checkError();
| public void | glNormal3f(float nx, float ny, float nz)
checkThread();
mgl.glNormal3f(nx, ny, nz);
checkError();
| public void | glNormal3x(int nx, int ny, int nz)
checkThread();
mgl.glNormal3x(nx, ny, nz);
checkError();
| public void | glNormalPointer(int type, int stride, java.nio.Buffer pointer)
checkThread();
mgl.glNormalPointer(type, stride, pointer);
checkError();
| public void | glOrthof(float left, float right, float bottom, float top, float near, float far)
checkThread();
mgl.glOrthof(left, right, bottom, top, near, far);
checkError();
| public void | glOrthox(int left, int right, int bottom, int top, int near, int far)
checkThread();
mgl.glOrthox(left, right, bottom, top, near, far);
checkError();
| public void | glPixelStorei(int pname, int param)
checkThread();
mgl.glPixelStorei(pname, param);
checkError();
| public void | glPointSize(float size)
checkThread();
mgl.glPointSize(size);
checkError();
| public void | glPointSizex(int size)
checkThread();
mgl.glPointSizex(size);
checkError();
| public void | glPolygonOffset(float factor, float units)
checkThread();
mgl.glPolygonOffset(factor, units);
checkError();
| public void | glPolygonOffsetx(int factor, int units)
checkThread();
mgl.glPolygonOffsetx(factor, units);
checkError();
| public void | glPopMatrix()
checkThread();
mgl.glPopMatrix();
checkError();
| public void | glPushMatrix()
checkThread();
mgl.glPushMatrix();
checkError();
| public int | glQueryMatrixxOES(int[] mantissa, int mantissaOffset, int[] exponent, int exponentOffset)
checkThread();
int valid = mgl10Ext.glQueryMatrixxOES(mantissa, mantissaOffset,
exponent, exponentOffset);
checkError();
return valid;
| public int | glQueryMatrixxOES(java.nio.IntBuffer mantissa, java.nio.IntBuffer exponent)
checkThread();
int valid = mgl10Ext.glQueryMatrixxOES(mantissa, exponent);
checkError();
return valid;
| public void | glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels)
checkThread();
mgl.glReadPixels(x, y, width, height, format, type, pixels);
checkError();
| public void | glRotatef(float angle, float x, float y, float z)
checkThread();
mgl.glRotatef(angle, x, y, z);
checkError();
| public void | glRotatex(int angle, int x, int y, int z)
checkThread();
mgl.glRotatex(angle, x, y, z);
checkError();
| public void | glSampleCoverage(float value, boolean invert)
checkThread();
mgl.glSampleCoverage(value, invert);
checkError();
| public void | glSampleCoveragex(int value, boolean invert)
checkThread();
mgl.glSampleCoveragex(value, invert);
checkError();
| public void | glScalef(float x, float y, float z)
checkThread();
mgl.glScalef(x, y, z);
checkError();
| public void | glScalex(int x, int y, int z)
checkThread();
mgl.glScalex(x, y, z);
checkError();
| public void | glScissor(int x, int y, int width, int height)
checkThread();
mgl.glScissor(x, y, width, height);
checkError();
| public void | glShadeModel(int mode)
checkThread();
mgl.glShadeModel(mode);
checkError();
| public void | glStencilFunc(int func, int ref, int mask)
checkThread();
mgl.glStencilFunc(func, ref, mask);
checkError();
| public void | glStencilMask(int mask)
checkThread();
mgl.glStencilMask(mask);
checkError();
| public void | glStencilOp(int fail, int zfail, int zpass)
checkThread();
mgl.glStencilOp(fail, zfail, zpass);
checkError();
| public void | glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer)
checkThread();
mgl.glTexCoordPointer(size, type, stride, pointer);
checkError();
| public void | glTexEnvf(int target, int pname, float param)
checkThread();
mgl.glTexEnvf(target, pname, param);
checkError();
| public void | glTexEnvfv(int target, int pname, float[] params, int offset)
checkThread();
mgl.glTexEnvfv(target, pname, params, offset);
checkError();
| public void | glTexEnvfv(int target, int pname, java.nio.FloatBuffer params)
checkThread();
mgl.glTexEnvfv(target, pname, params);
checkError();
| public void | glTexEnvx(int target, int pname, int param)
checkThread();
mgl.glTexEnvx(target, pname, param);
checkError();
| public void | glTexEnvxv(int target, int pname, int[] params, int offset)
checkThread();
mgl.glTexEnvxv(target, pname, params, offset);
checkError();
| public void | glTexEnvxv(int target, int pname, java.nio.IntBuffer params)
checkThread();
mgl.glTexEnvxv(target, pname, params);
checkError();
| public void | glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels)
checkThread();
mgl.glTexImage2D(target, level, internalformat, width, height, border,
format, type, pixels);
checkError();
| public void | glTexParameterf(int target, int pname, float param)
checkThread();
mgl.glTexParameterf(target, pname, param);
checkError();
| public void | glTexParameteriv(int target, int pname, int[] params, int offset)
checkThread();
mgl11.glTexParameteriv(target, pname, params, offset);
checkError();
| public void | glTexParameteriv(int target, int pname, java.nio.IntBuffer params)
checkThread();
mgl11.glTexParameteriv(target, pname, params);
checkError();
| public void | glTexParameterx(int target, int pname, int param)
checkThread();
mgl.glTexParameterx(target, pname, param);
checkError();
| public void | glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels)
checkThread();
mgl.glTexSubImage2D(target, level, xoffset, yoffset, width, height,
format, type, pixels);
checkError();
| public void | glTranslatef(float x, float y, float z)
checkThread();
mgl.glTranslatef(x, y, z);
checkError();
| public void | glTranslatex(int x, int y, int z)
checkThread();
mgl.glTranslatex(x, y, z);
checkError();
| public void | glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer)
checkThread();
mgl.glVertexPointer(size, type, stride, pointer);
checkError();
| public void | glViewport(int x, int y, int width, int height)
checkThread();
mgl.glViewport(x, y, width, height);
checkError();
|
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