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ColorBlocks.javaAPI DocExample2560Mon Apr 05 10:43:24 BST 1999None

ColorBlocks

public class ColorBlocks extends Object

Fields Summary
Constructors Summary
Methods Summary
public static voidmain(java.lang.String[] args)

    ApplicationFrame f = new ApplicationFrame("ColorBlocks v1.0") {
      public void paint(Graphics g) {
        Graphics2D g2 = (Graphics2D)g;
        // Center User Space.
        Dimension d = getSize();
        g2.translate(d.width / 2, d.height / 2);
            
        Color[] colors = {
            Color.white, Color.lightGray, Color.gray, Color.darkGray,
            Color.black, Color.red, Color.pink, Color.orange,
            Color.yellow, Color.green, Color.magenta, Color.cyan, Color.blue
        };
            
        int limit = colors.length;
        float s = 20;
        float x = -s * limit / 2;
        float y = -s * 3 / 2;
            
        // Show all the predefined colors.
        for (int i = 0; i < limit; i++) {
          Rectangle2D r = new Rectangle2D.Float(
              x + s * (float)i, y, s, s);
          g2.setPaint(colors[i]);
          g2.fill(r);
        }
            
        // Show a linear gradient.
        y += s;
        Color c1 = Color.yellow;
        Color c2 = Color.blue;
        for (int i = 0; i < limit; i++) {
          float ratio = (float)i / (float)limit;
          int red = (int)(c2.getRed() * ratio + c1.getRed() * (1 - ratio));
          int green = (int)(c2.getGreen() * ratio +
                            c1.getGreen() * (1 - ratio));
          int blue = (int)(c2.getBlue() * ratio +
                           c1.getBlue() * (1 - ratio));
          Color c = new Color(red, green, blue);
          Rectangle2D r = new Rectangle2D.Float(
              x + s * (float)i, y, s, s);
          g2.setPaint(c);
          g2.fill(r);
        }
            
        // Show an alpha gradient.
        y += s;
        c1 = Color.red;
        for (int i = 0; i < limit; i++) {
          int alpha = (int)(255 * (float)i / (float)limit);
          Color c = new Color(c1.getRed(), c1.getGreen(),
                              c1.getBlue(), alpha);
          Rectangle2D r = new Rectangle2D.Float(
              x + s * (float)i, y, s, s);
          g2.setPaint(c);
          g2.fill(r);
        }
            
        // Draw a frame around the whole thing.
        y -= s * 2;
        Rectangle2D frame = new Rectangle2D.Float(x, y, s * limit, s * 3);
        g2.setPaint(Color.black);
        g2.draw(frame);
      }
    };
    f.setSize(300, 200);
    f.center();
    f.setVisible(true);