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GL10.javaAPI DocAndroid 1.5 API25429Wed May 06 22:42:00 BST 2009javax.microedition.khronos.opengles

GL10

public interface GL10 implements GL

Fields Summary
int
GL_ADD
int
GL_ALIASED_LINE_WIDTH_RANGE
int
GL_ALIASED_POINT_SIZE_RANGE
int
GL_ALPHA
int
GL_ALPHA_BITS
int
GL_ALPHA_TEST
int
GL_ALWAYS
int
GL_AMBIENT
int
GL_AMBIENT_AND_DIFFUSE
int
GL_AND
int
GL_AND_INVERTED
int
GL_AND_REVERSE
int
GL_BACK
int
GL_BLEND
int
GL_BLUE_BITS
int
GL_BYTE
int
GL_CCW
int
GL_CLAMP_TO_EDGE
int
GL_CLEAR
int
GL_COLOR_ARRAY
int
GL_COLOR_BUFFER_BIT
int
GL_COLOR_LOGIC_OP
int
GL_COLOR_MATERIAL
int
GL_COMPRESSED_TEXTURE_FORMATS
int
GL_CONSTANT_ATTENUATION
int
GL_COPY
int
GL_COPY_INVERTED
int
GL_CULL_FACE
int
GL_CW
int
GL_DECAL
int
GL_DECR
int
GL_DEPTH_BITS
int
GL_DEPTH_BUFFER_BIT
int
GL_DEPTH_TEST
int
GL_DIFFUSE
int
GL_DITHER
int
GL_DONT_CARE
int
GL_DST_ALPHA
int
GL_DST_COLOR
int
GL_EMISSION
int
GL_EQUAL
int
GL_EQUIV
int
GL_EXP
int
GL_EXP2
int
GL_EXTENSIONS
int
GL_FALSE
int
GL_FASTEST
int
GL_FIXED
int
GL_FLAT
int
GL_FLOAT
int
GL_FOG
int
GL_FOG_COLOR
int
GL_FOG_DENSITY
int
GL_FOG_END
int
GL_FOG_HINT
int
GL_FOG_MODE
int
GL_FOG_START
int
GL_FRONT
int
GL_FRONT_AND_BACK
int
GL_GEQUAL
int
GL_GREATER
int
GL_GREEN_BITS
int
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
int
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
int
GL_INCR
int
GL_INVALID_ENUM
int
GL_INVALID_OPERATION
int
GL_INVALID_VALUE
int
GL_INVERT
int
GL_KEEP
int
GL_LEQUAL
int
GL_LESS
int
GL_LIGHT_MODEL_AMBIENT
int
GL_LIGHT_MODEL_TWO_SIDE
int
GL_LIGHT0
int
GL_LIGHT1
int
GL_LIGHT2
int
GL_LIGHT3
int
GL_LIGHT4
int
GL_LIGHT5
int
GL_LIGHT6
int
GL_LIGHT7
int
GL_LIGHTING
int
GL_LINE_LOOP
int
GL_LINE_SMOOTH
int
GL_LINE_SMOOTH_HINT
int
GL_LINE_STRIP
int
GL_LINEAR
int
GL_LINEAR_ATTENUATION
int
GL_LINEAR_MIPMAP_LINEAR
int
GL_LINEAR_MIPMAP_NEAREST
int
GL_LINES
int
GL_LUMINANCE
int
GL_LUMINANCE_ALPHA
int
GL_MAX_ELEMENTS_INDICES
int
GL_MAX_ELEMENTS_VERTICES
int
GL_MAX_LIGHTS
int
GL_MAX_MODELVIEW_STACK_DEPTH
int
GL_MAX_PROJECTION_STACK_DEPTH
int
GL_MAX_TEXTURE_SIZE
int
GL_MAX_TEXTURE_STACK_DEPTH
int
GL_MAX_TEXTURE_UNITS
int
GL_MAX_VIEWPORT_DIMS
int
GL_MODELVIEW
int
GL_MODULATE
int
GL_MULTISAMPLE
int
GL_NAND
int
GL_NEAREST
int
GL_NEAREST_MIPMAP_LINEAR
int
GL_NEAREST_MIPMAP_NEAREST
int
GL_NEVER
int
GL_NICEST
int
GL_NO_ERROR
int
GL_NOOP
int
GL_NOR
int
GL_NORMAL_ARRAY
int
GL_NORMALIZE
int
GL_NOTEQUAL
int
GL_NUM_COMPRESSED_TEXTURE_FORMATS
int
GL_ONE
int
GL_ONE_MINUS_DST_ALPHA
int
GL_ONE_MINUS_DST_COLOR
int
GL_ONE_MINUS_SRC_ALPHA
int
GL_ONE_MINUS_SRC_COLOR
int
GL_OR
int
GL_OR_INVERTED
int
GL_OR_REVERSE
int
GL_OUT_OF_MEMORY
int
GL_PACK_ALIGNMENT
int
GL_PALETTE4_R5_G6_B5_OES
int
GL_PALETTE4_RGB5_A1_OES
int
GL_PALETTE4_RGB8_OES
int
GL_PALETTE4_RGBA4_OES
int
GL_PALETTE4_RGBA8_OES
int
GL_PALETTE8_R5_G6_B5_OES
int
GL_PALETTE8_RGB5_A1_OES
int
GL_PALETTE8_RGB8_OES
int
GL_PALETTE8_RGBA4_OES
int
GL_PALETTE8_RGBA8_OES
int
GL_PERSPECTIVE_CORRECTION_HINT
int
GL_POINT_SMOOTH
int
GL_POINT_SMOOTH_HINT
int
GL_POINTS
int
GL_POINT_FADE_THRESHOLD_SIZE
int
GL_POINT_SIZE
int
GL_POLYGON_OFFSET_FILL
int
GL_POLYGON_SMOOTH_HINT
int
GL_POSITION
int
GL_PROJECTION
int
GL_QUADRATIC_ATTENUATION
int
GL_RED_BITS
int
GL_RENDERER
int
GL_REPEAT
int
GL_REPLACE
int
GL_RESCALE_NORMAL
int
GL_RGB
int
GL_RGBA
int
GL_SAMPLE_ALPHA_TO_COVERAGE
int
GL_SAMPLE_ALPHA_TO_ONE
int
GL_SAMPLE_COVERAGE
int
GL_SCISSOR_TEST
int
GL_SET
int
GL_SHININESS
int
GL_SHORT
int
GL_SMOOTH
int
GL_SMOOTH_LINE_WIDTH_RANGE
int
GL_SMOOTH_POINT_SIZE_RANGE
int
GL_SPECULAR
int
GL_SPOT_CUTOFF
int
GL_SPOT_DIRECTION
int
GL_SPOT_EXPONENT
int
GL_SRC_ALPHA
int
GL_SRC_ALPHA_SATURATE
int
GL_SRC_COLOR
int
GL_STACK_OVERFLOW
int
GL_STACK_UNDERFLOW
int
GL_STENCIL_BITS
int
GL_STENCIL_BUFFER_BIT
int
GL_STENCIL_TEST
int
GL_SUBPIXEL_BITS
int
GL_TEXTURE
int
GL_TEXTURE_2D
int
GL_TEXTURE_COORD_ARRAY
int
GL_TEXTURE_ENV
int
GL_TEXTURE_ENV_COLOR
int
GL_TEXTURE_ENV_MODE
int
GL_TEXTURE_MAG_FILTER
int
GL_TEXTURE_MIN_FILTER
int
GL_TEXTURE_WRAP_S
int
GL_TEXTURE_WRAP_T
int
GL_TEXTURE0
int
GL_TEXTURE1
int
GL_TEXTURE2
int
GL_TEXTURE3
int
GL_TEXTURE4
int
GL_TEXTURE5
int
GL_TEXTURE6
int
GL_TEXTURE7
int
GL_TEXTURE8
int
GL_TEXTURE9
int
GL_TEXTURE10
int
GL_TEXTURE11
int
GL_TEXTURE12
int
GL_TEXTURE13
int
GL_TEXTURE14
int
GL_TEXTURE15
int
GL_TEXTURE16
int
GL_TEXTURE17
int
GL_TEXTURE18
int
GL_TEXTURE19
int
GL_TEXTURE20
int
GL_TEXTURE21
int
GL_TEXTURE22
int
GL_TEXTURE23
int
GL_TEXTURE24
int
GL_TEXTURE25
int
GL_TEXTURE26
int
GL_TEXTURE27
int
GL_TEXTURE28
int
GL_TEXTURE29
int
GL_TEXTURE30
int
GL_TEXTURE31
int
GL_TRIANGLE_FAN
int
GL_TRIANGLE_STRIP
int
GL_TRIANGLES
int
GL_TRUE
int
GL_UNPACK_ALIGNMENT
int
GL_UNSIGNED_BYTE
int
GL_UNSIGNED_SHORT
int
GL_UNSIGNED_SHORT_4_4_4_4
int
GL_UNSIGNED_SHORT_5_5_5_1
int
GL_UNSIGNED_SHORT_5_6_5
int
GL_VENDOR
int
GL_VERSION
int
GL_VERTEX_ARRAY
int
GL_XOR
int
GL_ZERO
Constructors Summary
Methods Summary
public voidglActiveTexture(int texture)

public voidglAlphaFunc(int func, float ref)

public voidglAlphaFuncx(int func, int ref)

public voidglBindTexture(int target, int texture)

public voidglBlendFunc(int sfactor, int dfactor)

public voidglClear(int mask)

public voidglClearColor(float red, float green, float blue, float alpha)

public voidglClearColorx(int red, int green, int blue, int alpha)

public voidglClearDepthf(float depth)

public voidglClearDepthx(int depth)

public voidglClearStencil(int s)

public voidglClientActiveTexture(int texture)

public voidglColor4f(float red, float green, float blue, float alpha)

public voidglColor4x(int red, int green, int blue, int alpha)

public voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha)

public voidglColorPointer(int size, int type, int stride, java.nio.Buffer pointer)

public voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data)

public voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data)

public voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)

public voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)

public voidglCullFace(int mode)

public voidglDeleteTextures(int n, int[] textures, int offset)

public voidglDeleteTextures(int n, java.nio.IntBuffer textures)

public voidglDepthFunc(int func)

public voidglDepthMask(boolean flag)

public voidglDepthRangef(float zNear, float zFar)

public voidglDepthRangex(int zNear, int zFar)

public voidglDisable(int cap)

public voidglDisableClientState(int array)

public voidglDrawArrays(int mode, int first, int count)

public voidglDrawElements(int mode, int count, int type, java.nio.Buffer indices)

public voidglEnable(int cap)

public voidglEnableClientState(int array)

public voidglFinish()

public voidglFlush()

public voidglFogf(int pname, float param)

public voidglFogfv(int pname, float[] params, int offset)

public voidglFogfv(int pname, java.nio.FloatBuffer params)

public voidglFogx(int pname, int param)

public voidglFogxv(int pname, int[] params, int offset)

public voidglFogxv(int pname, java.nio.IntBuffer params)

public voidglFrontFace(int mode)

public voidglFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)

public voidglFrustumx(int left, int right, int bottom, int top, int zNear, int zFar)

public voidglGenTextures(int n, int[] textures, int offset)

public voidglGenTextures(int n, java.nio.IntBuffer textures)

public intglGetError()

public voidglGetIntegerv(int pname, int[] params, int offset)

public voidglGetIntegerv(int pname, java.nio.IntBuffer params)

public java.lang.StringglGetString(int name)

public voidglHint(int target, int mode)

public voidglLightModelf(int pname, float param)

public voidglLightModelfv(int pname, float[] params, int offset)

public voidglLightModelfv(int pname, java.nio.FloatBuffer params)

public voidglLightModelx(int pname, int param)

public voidglLightModelxv(int pname, int[] params, int offset)

public voidglLightModelxv(int pname, java.nio.IntBuffer params)

public voidglLightf(int light, int pname, float param)

public voidglLightfv(int light, int pname, float[] params, int offset)

public voidglLightfv(int light, int pname, java.nio.FloatBuffer params)

public voidglLightx(int light, int pname, int param)

public voidglLightxv(int light, int pname, int[] params, int offset)

public voidglLightxv(int light, int pname, java.nio.IntBuffer params)

public voidglLineWidth(float width)

public voidglLineWidthx(int width)

public voidglLoadIdentity()

public voidglLoadMatrixf(float[] m, int offset)

public voidglLoadMatrixf(java.nio.FloatBuffer m)

public voidglLoadMatrixx(int[] m, int offset)

public voidglLoadMatrixx(java.nio.IntBuffer m)

public voidglLogicOp(int opcode)

public voidglMaterialf(int face, int pname, float param)

public voidglMaterialfv(int face, int pname, float[] params, int offset)

public voidglMaterialfv(int face, int pname, java.nio.FloatBuffer params)

public voidglMaterialx(int face, int pname, int param)

public voidglMaterialxv(int face, int pname, int[] params, int offset)

public voidglMaterialxv(int face, int pname, java.nio.IntBuffer params)

public voidglMatrixMode(int mode)

public voidglMultMatrixf(float[] m, int offset)

public voidglMultMatrixf(java.nio.FloatBuffer m)

public voidglMultMatrixx(int[] m, int offset)

public voidglMultMatrixx(java.nio.IntBuffer m)

public voidglMultiTexCoord4f(int target, float s, float t, float r, float q)

public voidglMultiTexCoord4x(int target, int s, int t, int r, int q)

public voidglNormal3f(float nx, float ny, float nz)

public voidglNormal3x(int nx, int ny, int nz)

public voidglNormalPointer(int type, int stride, java.nio.Buffer pointer)

public voidglOrthof(float left, float right, float bottom, float top, float zNear, float zFar)

public voidglOrthox(int left, int right, int bottom, int top, int zNear, int zFar)

public voidglPixelStorei(int pname, int param)

public voidglPointSize(float size)

public voidglPointSizex(int size)

public voidglPolygonOffset(float factor, float units)

public voidglPolygonOffsetx(int factor, int units)

public voidglPopMatrix()

public voidglPushMatrix()

public voidglReadPixels(int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels)

public voidglRotatef(float angle, float x, float y, float z)

public voidglRotatex(int angle, int x, int y, int z)

public voidglSampleCoverage(float value, boolean invert)

public voidglSampleCoveragex(int value, boolean invert)

public voidglScalef(float x, float y, float z)

public voidglScalex(int x, int y, int z)

public voidglScissor(int x, int y, int width, int height)

public voidglShadeModel(int mode)

public voidglStencilFunc(int func, int ref, int mask)

public voidglStencilMask(int mask)

public voidglStencilOp(int fail, int zfail, int zpass)

public voidglTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer)

public voidglTexEnvf(int target, int pname, float param)

public voidglTexEnvfv(int target, int pname, float[] params, int offset)

public voidglTexEnvfv(int target, int pname, java.nio.FloatBuffer params)

public voidglTexEnvx(int target, int pname, int param)

public voidglTexEnvxv(int target, int pname, int[] params, int offset)

public voidglTexEnvxv(int target, int pname, java.nio.IntBuffer params)

public voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels)

public voidglTexParameterf(int target, int pname, float param)

public voidglTexParameterx(int target, int pname, int param)

public voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels)

public voidglTranslatef(float x, float y, float z)

public voidglTranslatex(int x, int y, int z)

public voidglVertexPointer(int size, int type, int stride, java.nio.Buffer pointer)

public voidglViewport(int x, int y, int width, int height)