GL10public interface GL10 implements GL
Fields Summary |
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int | GL_ADD | int | GL_ALIASED_LINE_WIDTH_RANGE | int | GL_ALIASED_POINT_SIZE_RANGE | int | GL_ALPHA | int | GL_ALPHA_BITS | int | GL_ALPHA_TEST | int | GL_ALWAYS | int | GL_AMBIENT | int | GL_AMBIENT_AND_DIFFUSE | int | GL_AND | int | GL_AND_INVERTED | int | GL_AND_REVERSE | int | GL_BACK | int | GL_BLEND | int | GL_BLUE_BITS | int | GL_BYTE | int | GL_CCW | int | GL_CLAMP_TO_EDGE | int | GL_CLEAR | int | GL_COLOR_ARRAY | int | GL_COLOR_BUFFER_BIT | int | GL_COLOR_LOGIC_OP | int | GL_COLOR_MATERIAL | int | GL_COMPRESSED_TEXTURE_FORMATS | int | GL_CONSTANT_ATTENUATION | int | GL_COPY | int | GL_COPY_INVERTED | int | GL_CULL_FACE | int | GL_CW | int | GL_DECAL | int | GL_DECR | int | GL_DEPTH_BITS | int | GL_DEPTH_BUFFER_BIT | int | GL_DEPTH_TEST | int | GL_DIFFUSE | int | GL_DITHER | int | GL_DONT_CARE | int | GL_DST_ALPHA | int | GL_DST_COLOR | int | GL_EMISSION | int | GL_EQUAL | int | GL_EQUIV | int | GL_EXP | int | GL_EXP2 | int | GL_EXTENSIONS | int | GL_FALSE | int | GL_FASTEST | int | GL_FIXED | int | GL_FLAT | int | GL_FLOAT | int | GL_FOG | int | GL_FOG_COLOR | int | GL_FOG_DENSITY | int | GL_FOG_END | int | GL_FOG_HINT | int | GL_FOG_MODE | int | GL_FOG_START | int | GL_FRONT | int | GL_FRONT_AND_BACK | int | GL_GEQUAL | int | GL_GREATER | int | GL_GREEN_BITS | int | GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES | int | GL_IMPLEMENTATION_COLOR_READ_TYPE_OES | int | GL_INCR | int | GL_INVALID_ENUM | int | GL_INVALID_OPERATION | int | GL_INVALID_VALUE | int | GL_INVERT | int | GL_KEEP | int | GL_LEQUAL | int | GL_LESS | int | GL_LIGHT_MODEL_AMBIENT | int | GL_LIGHT_MODEL_TWO_SIDE | int | GL_LIGHT0 | int | GL_LIGHT1 | int | GL_LIGHT2 | int | GL_LIGHT3 | int | GL_LIGHT4 | int | GL_LIGHT5 | int | GL_LIGHT6 | int | GL_LIGHT7 | int | GL_LIGHTING | int | GL_LINE_LOOP | int | GL_LINE_SMOOTH | int | GL_LINE_SMOOTH_HINT | int | GL_LINE_STRIP | int | GL_LINEAR | int | GL_LINEAR_ATTENUATION | int | GL_LINEAR_MIPMAP_LINEAR | int | GL_LINEAR_MIPMAP_NEAREST | int | GL_LINES | int | GL_LUMINANCE | int | GL_LUMINANCE_ALPHA | int | GL_MAX_ELEMENTS_INDICES | int | GL_MAX_ELEMENTS_VERTICES | int | GL_MAX_LIGHTS | int | GL_MAX_MODELVIEW_STACK_DEPTH | int | GL_MAX_PROJECTION_STACK_DEPTH | int | GL_MAX_TEXTURE_SIZE | int | GL_MAX_TEXTURE_STACK_DEPTH | int | GL_MAX_TEXTURE_UNITS | int | GL_MAX_VIEWPORT_DIMS | int | GL_MODELVIEW | int | GL_MODULATE | int | GL_MULTISAMPLE | int | GL_NAND | int | GL_NEAREST | int | GL_NEAREST_MIPMAP_LINEAR | int | GL_NEAREST_MIPMAP_NEAREST | int | GL_NEVER | int | GL_NICEST | int | GL_NO_ERROR | int | GL_NOOP | int | GL_NOR | int | GL_NORMAL_ARRAY | int | GL_NORMALIZE | int | GL_NOTEQUAL | int | GL_NUM_COMPRESSED_TEXTURE_FORMATS | int | GL_ONE | int | GL_ONE_MINUS_DST_ALPHA | int | GL_ONE_MINUS_DST_COLOR | int | GL_ONE_MINUS_SRC_ALPHA | int | GL_ONE_MINUS_SRC_COLOR | int | GL_OR | int | GL_OR_INVERTED | int | GL_OR_REVERSE | int | GL_OUT_OF_MEMORY | int | GL_PACK_ALIGNMENT | int | GL_PALETTE4_R5_G6_B5_OES | int | GL_PALETTE4_RGB5_A1_OES | int | GL_PALETTE4_RGB8_OES | int | GL_PALETTE4_RGBA4_OES | int | GL_PALETTE4_RGBA8_OES | int | GL_PALETTE8_R5_G6_B5_OES | int | GL_PALETTE8_RGB5_A1_OES | int | GL_PALETTE8_RGB8_OES | int | GL_PALETTE8_RGBA4_OES | int | GL_PALETTE8_RGBA8_OES | int | GL_PERSPECTIVE_CORRECTION_HINT | int | GL_POINT_SMOOTH | int | GL_POINT_SMOOTH_HINT | int | GL_POINTS | int | GL_POINT_FADE_THRESHOLD_SIZE | int | GL_POINT_SIZE | int | GL_POLYGON_OFFSET_FILL | int | GL_POLYGON_SMOOTH_HINT | int | GL_POSITION | int | GL_PROJECTION | int | GL_QUADRATIC_ATTENUATION | int | GL_RED_BITS | int | GL_RENDERER | int | GL_REPEAT | int | GL_REPLACE | int | GL_RESCALE_NORMAL | int | GL_RGB | int | GL_RGBA | int | GL_SAMPLE_ALPHA_TO_COVERAGE | int | GL_SAMPLE_ALPHA_TO_ONE | int | GL_SAMPLE_COVERAGE | int | GL_SCISSOR_TEST | int | GL_SET | int | GL_SHININESS | int | GL_SHORT | int | GL_SMOOTH | int | GL_SMOOTH_LINE_WIDTH_RANGE | int | GL_SMOOTH_POINT_SIZE_RANGE | int | GL_SPECULAR | int | GL_SPOT_CUTOFF | int | GL_SPOT_DIRECTION | int | GL_SPOT_EXPONENT | int | GL_SRC_ALPHA | int | GL_SRC_ALPHA_SATURATE | int | GL_SRC_COLOR | int | GL_STACK_OVERFLOW | int | GL_STACK_UNDERFLOW | int | GL_STENCIL_BITS | int | GL_STENCIL_BUFFER_BIT | int | GL_STENCIL_TEST | int | GL_SUBPIXEL_BITS | int | GL_TEXTURE | int | GL_TEXTURE_2D | int | GL_TEXTURE_COORD_ARRAY | int | GL_TEXTURE_ENV | int | GL_TEXTURE_ENV_COLOR | int | GL_TEXTURE_ENV_MODE | int | GL_TEXTURE_MAG_FILTER | int | GL_TEXTURE_MIN_FILTER | int | GL_TEXTURE_WRAP_S | int | GL_TEXTURE_WRAP_T | int | GL_TEXTURE0 | int | GL_TEXTURE1 | int | GL_TEXTURE2 | int | GL_TEXTURE3 | int | GL_TEXTURE4 | int | GL_TEXTURE5 | int | GL_TEXTURE6 | int | GL_TEXTURE7 | int | GL_TEXTURE8 | int | GL_TEXTURE9 | int | GL_TEXTURE10 | int | GL_TEXTURE11 | int | GL_TEXTURE12 | int | GL_TEXTURE13 | int | GL_TEXTURE14 | int | GL_TEXTURE15 | int | GL_TEXTURE16 | int | GL_TEXTURE17 | int | GL_TEXTURE18 | int | GL_TEXTURE19 | int | GL_TEXTURE20 | int | GL_TEXTURE21 | int | GL_TEXTURE22 | int | GL_TEXTURE23 | int | GL_TEXTURE24 | int | GL_TEXTURE25 | int | GL_TEXTURE26 | int | GL_TEXTURE27 | int | GL_TEXTURE28 | int | GL_TEXTURE29 | int | GL_TEXTURE30 | int | GL_TEXTURE31 | int | GL_TRIANGLE_FAN | int | GL_TRIANGLE_STRIP | int | GL_TRIANGLES | int | GL_TRUE | int | GL_UNPACK_ALIGNMENT | int | GL_UNSIGNED_BYTE | int | GL_UNSIGNED_SHORT | int | GL_UNSIGNED_SHORT_4_4_4_4 | int | GL_UNSIGNED_SHORT_5_5_5_1 | int | GL_UNSIGNED_SHORT_5_6_5 | int | GL_VENDOR | int | GL_VERSION | int | GL_VERTEX_ARRAY | int | GL_XOR | int | GL_ZERO |
Methods Summary |
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public void | glActiveTexture(int texture)
| public void | glAlphaFunc(int func, float ref)
| public void | glAlphaFuncx(int func, int ref)
| public void | glBindTexture(int target, int texture)
| public void | glBlendFunc(int sfactor, int dfactor)
| public void | glClear(int mask)
| public void | glClearColor(float red, float green, float blue, float alpha)
| public void | glClearColorx(int red, int green, int blue, int alpha)
| public void | glClearDepthf(float depth)
| public void | glClearDepthx(int depth)
| public void | glClearStencil(int s)
| public void | glClientActiveTexture(int texture)
| public void | glColor4f(float red, float green, float blue, float alpha)
| public void | glColor4x(int red, int green, int blue, int alpha)
| public void | glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
| public void | glColorPointer(int size, int type, int stride, java.nio.Buffer pointer)
| public void | glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data)
| public void | glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data)
| public void | glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
| public void | glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
| public void | glCullFace(int mode)
| public void | glDeleteTextures(int n, int[] textures, int offset)
| public void | glDeleteTextures(int n, java.nio.IntBuffer textures)
| public void | glDepthFunc(int func)
| public void | glDepthMask(boolean flag)
| public void | glDepthRangef(float zNear, float zFar)
| public void | glDepthRangex(int zNear, int zFar)
| public void | glDisable(int cap)
| public void | glDisableClientState(int array)
| public void | glDrawArrays(int mode, int first, int count)
| public void | glDrawElements(int mode, int count, int type, java.nio.Buffer indices)
| public void | glEnable(int cap)
| public void | glEnableClientState(int array)
| public void | glFinish()
| public void | glFlush()
| public void | glFogf(int pname, float param)
| public void | glFogfv(int pname, float[] params, int offset)
| public void | glFogfv(int pname, java.nio.FloatBuffer params)
| public void | glFogx(int pname, int param)
| public void | glFogxv(int pname, int[] params, int offset)
| public void | glFogxv(int pname, java.nio.IntBuffer params)
| public void | glFrontFace(int mode)
| public void | glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
| public void | glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar)
| public void | glGenTextures(int n, int[] textures, int offset)
| public void | glGenTextures(int n, java.nio.IntBuffer textures)
| public int | glGetError()
| public void | glGetIntegerv(int pname, int[] params, int offset)
| public void | glGetIntegerv(int pname, java.nio.IntBuffer params)
| public java.lang.String | glGetString(int name)
| public void | glHint(int target, int mode)
| public void | glLightModelf(int pname, float param)
| public void | glLightModelfv(int pname, float[] params, int offset)
| public void | glLightModelfv(int pname, java.nio.FloatBuffer params)
| public void | glLightModelx(int pname, int param)
| public void | glLightModelxv(int pname, int[] params, int offset)
| public void | glLightModelxv(int pname, java.nio.IntBuffer params)
| public void | glLightf(int light, int pname, float param)
| public void | glLightfv(int light, int pname, float[] params, int offset)
| public void | glLightfv(int light, int pname, java.nio.FloatBuffer params)
| public void | glLightx(int light, int pname, int param)
| public void | glLightxv(int light, int pname, int[] params, int offset)
| public void | glLightxv(int light, int pname, java.nio.IntBuffer params)
| public void | glLineWidth(float width)
| public void | glLineWidthx(int width)
| public void | glLoadIdentity()
| public void | glLoadMatrixf(float[] m, int offset)
| public void | glLoadMatrixf(java.nio.FloatBuffer m)
| public void | glLoadMatrixx(int[] m, int offset)
| public void | glLoadMatrixx(java.nio.IntBuffer m)
| public void | glLogicOp(int opcode)
| public void | glMaterialf(int face, int pname, float param)
| public void | glMaterialfv(int face, int pname, float[] params, int offset)
| public void | glMaterialfv(int face, int pname, java.nio.FloatBuffer params)
| public void | glMaterialx(int face, int pname, int param)
| public void | glMaterialxv(int face, int pname, int[] params, int offset)
| public void | glMaterialxv(int face, int pname, java.nio.IntBuffer params)
| public void | glMatrixMode(int mode)
| public void | glMultMatrixf(float[] m, int offset)
| public void | glMultMatrixf(java.nio.FloatBuffer m)
| public void | glMultMatrixx(int[] m, int offset)
| public void | glMultMatrixx(java.nio.IntBuffer m)
| public void | glMultiTexCoord4f(int target, float s, float t, float r, float q)
| public void | glMultiTexCoord4x(int target, int s, int t, int r, int q)
| public void | glNormal3f(float nx, float ny, float nz)
| public void | glNormal3x(int nx, int ny, int nz)
| public void | glNormalPointer(int type, int stride, java.nio.Buffer pointer)
| public void | glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
| public void | glOrthox(int left, int right, int bottom, int top, int zNear, int zFar)
| public void | glPixelStorei(int pname, int param)
| public void | glPointSize(float size)
| public void | glPointSizex(int size)
| public void | glPolygonOffset(float factor, float units)
| public void | glPolygonOffsetx(int factor, int units)
| public void | glPopMatrix()
| public void | glPushMatrix()
| public void | glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels)
| public void | glRotatef(float angle, float x, float y, float z)
| public void | glRotatex(int angle, int x, int y, int z)
| public void | glSampleCoverage(float value, boolean invert)
| public void | glSampleCoveragex(int value, boolean invert)
| public void | glScalef(float x, float y, float z)
| public void | glScalex(int x, int y, int z)
| public void | glScissor(int x, int y, int width, int height)
| public void | glShadeModel(int mode)
| public void | glStencilFunc(int func, int ref, int mask)
| public void | glStencilMask(int mask)
| public void | glStencilOp(int fail, int zfail, int zpass)
| public void | glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer)
| public void | glTexEnvf(int target, int pname, float param)
| public void | glTexEnvfv(int target, int pname, float[] params, int offset)
| public void | glTexEnvfv(int target, int pname, java.nio.FloatBuffer params)
| public void | glTexEnvx(int target, int pname, int param)
| public void | glTexEnvxv(int target, int pname, int[] params, int offset)
| public void | glTexEnvxv(int target, int pname, java.nio.IntBuffer params)
| public void | glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels)
| public void | glTexParameterf(int target, int pname, float param)
| public void | glTexParameterx(int target, int pname, int param)
| public void | glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels)
| public void | glTranslatef(float x, float y, float z)
| public void | glTranslatex(int x, int y, int z)
| public void | glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer)
| public void | glViewport(int x, int y, int width, int height)
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